# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=2

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 3

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## [Feature wish: parameterize effect GUI buttons](https://qa.fmod.com/t/feature-wish-parameterize-effect-gui-buttons/24393)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 5\
**Last updated:** [July 20, 2026, 3:47pm UTC](https://qa.fmod.com/t/feature-wish-parameterize-effect-gui-buttons/24393 "2026-07-20T15:47:47Z")

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I wish we could test our sound settings for a 100+ sound events easier. In our case we spawn 50+ sounds in the game. Every event uses the FMOD SPATIALIZER. I like to tweak the distance attenuation curve or control the …

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## [Understanding Magnet region transitions](https://qa.fmod.com/t/understanding-magnet-region-transitions/24405)

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**Author:** [@aceguitar101](https://qa.fmod.com/u/aceguitar101)\
**Replies:** 2\
**Last updated:** [July 18, 2026, 9:57pm UTC](https://qa.fmod.com/t/understanding-magnet-region-transitions/24405 "2026-07-18T21:57:19Z")

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Hello there, I am new to FMOD and implementing my first game in it currently. I’ve done the Essentials tier and watched some Youtube videos, but I still don’t understand Magnet regions fully. I have a 5 part piece of m…

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## [Idea for automated placement of FX](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 1:58pm UTC](https://qa.fmod.com/t/idea-for-automated-placement-of-fx/24387 "2026-07-15T13:58:14Z")

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I have the following idea and like to read what you think. Imagine a 3 lanes game. One lane in the upper part of the screen, a middle lane and a lower lane at the bottom. Three Sound-Objects (red, green, blue) move fro…

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## [Feature Request: Unique effect names in the Editor](https://qa.fmod.com/t/feature-request-unique-effect-names-in-the-editor/23187)

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**Author:** [@MikkelFMod](https://qa.fmod.com/u/MikkelFMod)\
**Replies:** 3\
**Last updated:** [July 15, 2026, 7:10am UTC](https://qa.fmod.com/t/feature-request-unique-effect-names-in-the-editor/23187 "2026-07-15T07:10:52Z")

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It’s difficult to memorize and keep track of which effect I use for what. A naming feature or a number suffix for multiple effects of the same type would be greatly appreciated. :+1:

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## [Need some help to under the builtin sample : Radio Station](https://qa.fmod.com/t/need-some-help-to-under-the-builtin-sample-radio-station/24394)

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**Author:** [@MichaelY](https://qa.fmod.com/u/MichaelY)\
**Replies:** 1\
**Last updated:** [July 15, 2026, 7:06am UTC](https://qa.fmod.com/t/need-some-help-to-under-the-builtin-sample-radio-station/24394 "2026-07-15T07:06:52Z")

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Hi there, I am new to FMOD ,and I am indie developer. I need some help to under the buitin Example project : Music / Radio station . I don’t see where configs the login of switching using ‘freq’ parameter , can some…

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## [Audio Table Sound Variations](https://qa.fmod.com/t/audio-table-sound-variations/24389)

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**Author:** [@vladislavzh](https://qa.fmod.com/u/vladislavzh)\
**Replies:** 2\
**Last updated:** [July 13, 2026, 5:20pm UTC](https://qa.fmod.com/t/audio-table-sound-variations/24389 "2026-07-13T17:20:59Z")

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I am currently using a programmer instrument both for story dialogues and for regular NPC barks. While dialogues don’t require any randomization, barks usually have multiple variants e.g. taunt\_01, taunt\_02, taunt\_03 and…

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## [7.4.1. mixer flow question (Resonance Audio)](https://qa.fmod.com/t/7-4-1-mixer-flow-question-resonance-audio/24380)

<div class="topic-metadata">

**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 4\
**Last updated:** [July 13, 2026, 2:03am UTC](https://qa.fmod.com/t/7-4-1-mixer-flow-question-resonance-audio/24380 "2026-07-13T02:03:33Z")

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Now I am a bit confused. I try to implement a 7.1.4. sound setup which will be used in UNITY or UNREAL. In my test I setup a voice event and added the RESONANCE AUDIO SOURCE as an FX to it (1). I set the position (2) a…

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## [Set trigger behavior for individula instruments within a scatterers playlist](https://qa.fmod.com/t/set-trigger-behavior-for-individula-instruments-within-a-scatterers-playlist/24388)

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**Author:** [@lincolnennis](https://qa.fmod.com/u/lincolnennis)\
**Replies:** 1\
**Last updated:** [July 8, 2026, 2:16am UTC](https://qa.fmod.com/t/set-trigger-behavior-for-individula-instruments-within-a-scatterers-playlist/24388 "2026-07-08T02:16:36Z")

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Hi there! Was hoping to get help here with a scatterer instrument for ambience, I havent found similar threads but sure I cannot be the only one with this issue. Basically, I want to set the trigger behavior of individua…

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## [What is the audio flow of binaural output?](https://qa.fmod.com/t/what-is-the-audio-flow-of-binaural-output/24386)

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**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 2\
**Last updated:** [July 7, 2026, 9:31pm UTC](https://qa.fmod.com/t/what-is-the-audio-flow-of-binaural-output/24386 "2026-07-07T21:31:07Z")

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Can you please explain me the signal flow to achieve Binaural output? I have a 7.1.4. setup in FMOD that goes to Unity. Now does UNITY take care of a binaural conversion or is it something I have to set up in FMOD? Basi…

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## [URGENT: FMOD Studio 2.03.14 fails to launch (fmodstudioui.dll blocked by Windows Security)](https://qa.fmod.com/t/urgent-fmod-studio-2-03-14-fails-to-launch-fmodstudioui-dll-blocked-by-windows-security/24381)

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**Author:** [@kodai100](https://qa.fmod.com/u/kodai100)\
**Replies:** 1\
**Last updated:** [July 5, 2026, 11:11pm UTC](https://qa.fmod.com/t/urgent-fmod-studio-2-03-14-fails-to-launch-fmodstudioui-dll-blocked-by-windows-security/24381 "2026-07-05T23:11:48Z")

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Hello FMOD Support Team, I am encountering a critical issue where FMOD Studio fails to launch. Windows Security is blocking the file “fmodstudioui.dll”, likely as a false positive. FMOD Studio Version: 2.03.14 OS: Win…

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## [When saving, "checking for invalid files" takes a really long time](https://qa.fmod.com/t/when-saving-checking-for-invalid-files-takes-a-really-long-time/24373)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 2\
**Last updated:** [July 3, 2026, 1:08am UTC](https://qa.fmod.com/t/when-saving-checking-for-invalid-files-takes-a-really-long-time/24373 "2026-07-03T01:08:32Z")

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Whenever I save my FMOD project, it hangs on “checking for invalid files” for a very long time before the rest of the saving process finishes rather quickly. I feel like it takes 30 seconds to a full minute every time I …

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## [Steam Audio Occlusion Causes sounds to be inaudible or very quiet](https://qa.fmod.com/t/steam-audio-occlusion-causes-sounds-to-be-inaudible-or-very-quiet/24364)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 1\
**Last updated:** [July 1, 2026, 2:50am UTC](https://qa.fmod.com/t/steam-audio-occlusion-causes-sounds-to-be-inaudible-or-very-quiet/24364 "2026-07-01T02:50:23Z")

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Hello! I have implemented the Steam Audio plugin into my project; it seems to be working. BUT I have encountered an issue with enabling occlusion (In an empty room with no obstacles). With occlusion off, I can hear the e…

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## [FMOD Haptics instrument issues](https://qa.fmod.com/t/fmod-haptics-instrument-issues/24350)

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**Author:** [@TCP786](https://qa.fmod.com/u/TCP786)\
**Replies:** 4\
**Last updated:** [June 29, 2026, 9:55pm UTC](https://qa.fmod.com/t/fmod-haptics-instrument-issues/24350 "2026-06-29T21:55:00Z")

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I’m having trouble figuring how to get a haptics instrument to loop, and also how to set the length of the Haptics Instrument on the timeline to the length of the .haptic clip. So far I have everything working, and can s…

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## ["Lookup failed error" but doesn't exist GUID](https://qa.fmod.com/t/lookup-failed-error-but-doesnt-exist-guid/24361)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 2\
**Last updated:** [June 26, 2026, 10:41am UTC](https://qa.fmod.com/t/lookup-failed-error-but-doesnt-exist-guid/24361 "2026-06-26T10:41:28Z")

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LogFMOD: Warning: C:\\buildagent2\\work\\c1c3f17eb167c494\\studio\_api\\src\\fmod\_objectlookup.h(125) - Lookup failed for EventModel: {04161922-df35-4d06-9e05-205d8fd73524} I can resolve most of the “lookup failed” errors that…

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## [Seek modulator has no effect on Multiband EQ Gain](https://qa.fmod.com/t/seek-modulator-has-no-effect-on-multiband-eq-gain/24358)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 4\
**Last updated:** [June 25, 2026, 3:34am UTC](https://qa.fmod.com/t/seek-modulator-has-no-effect-on-multiband-eq-gain/24358 "2026-06-25T03:34:44Z")

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The Seek modulator isn’t being applied on the Multiband EQ. I set up a Multiband EQ to handle occlusion, and to make the occlusion take effect smoothly when it kicks in, I added a Seek modulator to the Gain value — bu…

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## [Track Mutes After Transition Timeline in Horizontal Music Event (Possible Bug?)](https://qa.fmod.com/t/track-mutes-after-transition-timeline-in-horizontal-music-event-possible-bug/23589)

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**Author:** [@Fabulousk](https://qa.fmod.com/u/Fabulousk)\
**Replies:** 6\
**Last updated:** [June 24, 2026, 10:44pm UTC](https://qa.fmod.com/t/track-mutes-after-transition-timeline-in-horizontal-music-event-possible-bug/23589 "2026-06-24T22:44:29Z")

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I recently showed my students how to create a horizontal music event in FMOD, where multiple level tracks are placed next to each other on the timeline and switched using a labeled parameter with magnet regions. Each mag…

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## [Steam Audio Specializer](https://qa.fmod.com/t/steam-audio-specializer/24354)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 2\
**Last updated:** [June 24, 2026, 10:29am UTC](https://qa.fmod.com/t/steam-audio-specializer/24354 "2026-06-24T10:29:48Z")

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Hello, I just got the Steam audio plugin to work with fmod and my UE5 project, and there is a big noticeable difference in the audio sim (Very cool). My problem/confusion is with how the Steam Audio Spatializer looks in …

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## [FMOD & Reaper timeline sync - trigger events without game engine](https://qa.fmod.com/t/fmod-reaper-timeline-sync-trigger-events-without-game-engine/21554)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 7\
**Last updated:** [June 22, 2026, 11:01pm UTC](https://qa.fmod.com/t/fmod-reaper-timeline-sync-trigger-events-without-game-engine/21554 "2026-06-22T23:01:03Z")

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Hey all This question is inspired by Thomas Fritz work on Wwisper which allows events to be triggered in the middleware to video in Reaper. For me FMOD has a few distinct advantages in eduction and it would be very use…

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## [Nuendo Game Audio Connect](https://qa.fmod.com/t/nuendo-game-audio-connect/14445)

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**Author:** [@madfiddler](https://qa.fmod.com/u/madfiddler)\
**Replies:** 17\
**Last updated:** [June 22, 2026, 5:25pm UTC](https://qa.fmod.com/t/nuendo-game-audio-connect/14445 "2026-06-22T17:25:09Z")

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Are there any plans to support Steinberg’s Game Audio Connect? Thanks, m

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## [Graduate thesis](https://qa.fmod.com/t/graduate-thesis/24273)

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**Author:** [@GeorgiosRoumeliotis](https://qa.fmod.com/u/GeorgiosRoumeliotis)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 10:39pm UTC](https://qa.fmod.com/t/graduate-thesis/24273 "2026-06-15T22:39:12Z")

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Hello, I am a student at SAE Athens College. I am working on my graduate thesis which is about procedural audio in game audio. Also in order to complete my project, I have to export a Max/Msp patch into a VST via RNBO f…

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## [FMOD turn off](https://qa.fmod.com/t/fmod-turn-off/24310)

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**Author:** [@asatue83](https://qa.fmod.com/u/asatue83)\
**Replies:** 3\
**Last updated:** [June 11, 2026, 4:03am UTC](https://qa.fmod.com/t/fmod-turn-off/24310 "2026-06-11T04:03:42Z")

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Every 20 minutes, aprox, FMOD Studio crushes. Someone know the reason? Process: fmodstudio \[971\] Path: /Applications/FMOD Studio.app/Contents/MacOS/fmodstudio Identifier: org.…

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## [FMOD Project Stuck at 99% Loading](https://qa.fmod.com/t/fmod-project-stuck-at-99-loading/24321)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 6\
**Last updated:** [June 11, 2026, 2:21am UTC](https://qa.fmod.com/t/fmod-project-stuck-at-99-loading/24321 "2026-06-11T02:21:53Z")

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Hello, This morning, when I came into the office and launched FMOD, my project gets stuck at 99% while loading. I have tried a wide range of troubleshooting steps to open the project (including disabling antivirus soft…

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## [Transition Timeline (UX Suggestion)](https://qa.fmod.com/t/transition-timeline-ux-suggestion/23252)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 4\
**Last updated:** [June 11, 2026, 12:50am UTC](https://qa.fmod.com/t/transition-timeline-ux-suggestion/23252 "2026-06-11T00:50:11Z")

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Hi guys! I encountered an issue prior to a milestone that drove me crazy: I had a music that was “dropping” (audio stopping with sometimes some layer playing the release or not) without any particular reason. I tried t…

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## [FMOD Studio 2.04 coming features](https://qa.fmod.com/t/fmod-studio-2-04-coming-features/24293)

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**Author:** [@fmodwan](https://qa.fmod.com/u/fmodwan)\
**Replies:** 8\
**Last updated:** [June 10, 2026, 9:12am UTC](https://qa.fmod.com/t/fmod-studio-2-04-coming-features/24293 "2026-06-10T09:12:48Z")

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Hi FMOD team, I was wondering if it would be possible to get a sneak preview of some upcoming features in FMOD Studio 2.04. I heard it was showcased at GDC 2026, but unfortunately I wasn’t there to meet you. Thanks in …

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## [Requesting a better Distortion effect](https://qa.fmod.com/t/requesting-a-better-distortion-effect/24320)

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**Author:** [@bobbyem](https://qa.fmod.com/u/bobbyem)\
**Replies:** 2\
**Last updated:** [June 10, 2026, 6:51am UTC](https://qa.fmod.com/t/requesting-a-better-distortion-effect/24320 "2026-06-10T06:51:57Z")

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FMOD Studio is great but there is one thing that it’s lacking in the effects department and that is a usable distortion effect. The current one technically works but is very hard to use when designing sounds, before you …

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## [FMOD Output Devices constantly losing device](https://qa.fmod.com/t/fmod-output-devices-constantly-losing-device/24274)

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**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 6\
**Last updated:** [June 9, 2026, 1:00pm UTC](https://qa.fmod.com/t/fmod-output-devices-constantly-losing-device/24274 "2026-06-09T13:00:55Z")

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Hi, So I’ve been having this consistent issue with FMOD losing focus of my audio device. There’s no warning that this has happened expect metering will disappear within FMOD. Also active mutes states still work, but pan…

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## [Crackling/clicking noise in FMOD 2.01.11](https://qa.fmod.com/t/crackling-clicking-noise-in-fmod-2-01-11/24305)

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**Author:** [@v.akulin](https://qa.fmod.com/u/v.akulin)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 6:49am UTC](https://qa.fmod.com/t/crackling-clicking-noise-in-fmod-2-01-11/24305 "2026-06-04T06:49:52Z")

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Hello, I’m experiencing an issue with FMOD 2.01.11. When running my project in the Unity Editor with Live Update enabled, a crackling noise started appearing - similar to the sound of a faulty physical audio jack. I tr…

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## [Accept comma input for numerical values](https://qa.fmod.com/t/accept-comma-input-for-numerical-values/24299)

<div class="topic-metadata">

**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 1\
**Last updated:** [June 3, 2026, 1:10am UTC](https://qa.fmod.com/t/accept-comma-input-for-numerical-values/24299 "2026-06-03T01:10:25Z")

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feature wish: accept “comma” for numerical inputs please. I use a german keyboard layout and the number block has no “.” I use to input numericals blindly An input of “1,2” should be acceptes and reflect “1.2”

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## [Set play percentage](https://qa.fmod.com/t/set-play-percentage/11694)

<div class="topic-metadata">

**Author:** [@woutersf](https://qa.fmod.com/u/woutersf)\
**Replies:** 8\
**Last updated:** [June 2, 2026, 7:23pm UTC](https://qa.fmod.com/t/set-play-percentage/11694 "2026-06-02T19:23:53Z")

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After adding a Multi Sound to an event with several sounds in the playlist you can ‘Set play percentage’ to a sound. This sets the probability to 99% and it cannot be changed afterwards. Also after setting the probabili…

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## [Can I set my parameter based on activity (play/no-play)?](https://qa.fmod.com/t/can-i-set-my-parameter-based-on-activity-play-no-play/24268)

<div class="topic-metadata">

**Author:** [@ScoringStageEU](https://qa.fmod.com/u/ScoringStageEU)\
**Replies:** 3\
**Last updated:** [June 1, 2026, 8:33am UTC](https://qa.fmod.com/t/can-i-set-my-parameter-based-on-activity-play-no-play/24268 "2026-06-01T08:33:04Z")

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I need a parameter called “ACTIVITY” set to 1 or 0 based on if my (multi) instrument is currently playing or not. I want to use it as a condition for other sounds playing only if ACTIVITY = 0 Is there a way to do so?

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