# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=20

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**Page:** 21

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## [Performance of volume ducking via Sidechain Compression vs Snapshots](https://qa.fmod.com/t/performance-of-volume-ducking-via-sidechain-compression-vs-snapshots/22579)

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**Author:** [@Settingscon](https://qa.fmod.com/u/Settingscon)\
**Replies:** 2\
**Last updated:** [February 8, 2025, 12:12am UTC](https://qa.fmod.com/t/performance-of-volume-ducking-via-sidechain-compression-vs-snapshots/22579 "2025-02-08T00:12:00Z")

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Hey there, I have an upcoming test where I’ve been asked to duck the volume of an event when another event is played. I’ve done a quick research to find recommendations and I’ve seen both Sidechain Compression as well a…

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## [No Sound even though all API calls are a success](https://qa.fmod.com/t/no-sound-even-though-all-api-calls-are-a-success/22567)

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**Author:** [@mattrox09](https://qa.fmod.com/u/mattrox09)\
**Replies:** 3\
**Last updated:** [February 7, 2025, 4:57am UTC](https://qa.fmod.com/t/no-sound-even-though-all-api-calls-are-a-success/22567 "2025-02-07T04:57:10Z")

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Hello, I’m new to Fmod and I’m trying to get it working in my C# project (based on Raylib). I have a SoundManager singleton that loads my banks (no problem), updates the system every frame (no problem) and gets the event…

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## [Time delay for the whole event](https://qa.fmod.com/t/time-delay-for-the-whole-event/22576)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 1\
**Last updated:** [February 7, 2025, 3:21am UTC](https://qa.fmod.com/t/time-delay-for-the-whole-event/22576 "2025-02-07T03:21:49Z")

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Hi Fmod forums! First post here! I’m using Fmod Studio 2.03.05 and wanted to know if I’m missing a trick. There is a time delay available for single or multi instrument clips, but this is not automatable via a parameter…

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## [FMOD Studio saving window position](https://qa.fmod.com/t/fmod-studio-saving-window-position/13932)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 7\
**Last updated:** [February 7, 2025, 12:52am UTC](https://qa.fmod.com/t/fmod-studio-saving-window-position/13932 "2025-02-07T00:52:35Z")

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Is there a way to get FMOD Studio to save the window size and position? If not, this feature would be very useful. I’m running 1.10.5 on a Mac.

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## [Automate AHDSR fade times](https://qa.fmod.com/t/automate-ahdsr-fade-times/22563)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [February 4, 2025, 3:02am UTC](https://qa.fmod.com/t/automate-ahdsr-fade-times/22563 "2025-02-04T03:02:53Z")

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Hello, I see there was a similar question here a while ago about automating the fade in/out times via game code instead of just curves? Just wondering if this was ever implemeted? I can only see an option to have it …

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## [Transition Timeline Fading Start of Destination](https://qa.fmod.com/t/transition-timeline-fading-start-of-destination/22548)

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**Author:** [@maxresdefault](https://qa.fmod.com/u/maxresdefault)\
**Replies:** 6\
**Last updated:** [January 31, 2025, 10:58pm UTC](https://qa.fmod.com/t/transition-timeline-fading-start-of-destination/22548 "2025-01-31T22:58:19Z")

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Hi there, I’ve run into this issue where the transition timeline is cutting off the transient of the destination. It must be fading it in somehow. I’ve double checked the positions of the clip start, destination and ever…

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## [Modifying Trigger Conditions "Chance" by FMOD script](https://qa.fmod.com/t/modifying-trigger-conditions-chance-by-fmod-script/22537)

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**Author:** [@JSMallard](https://qa.fmod.com/u/JSMallard)\
**Replies:** 1\
**Last updated:** [January 24, 2025, 5:26am UTC](https://qa.fmod.com/t/modifying-trigger-conditions-chance-by-fmod-script/22537 "2025-01-24T05:26:09Z")

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Hello! I have a bunch of events that I want to modify the chance percentage on. These each only have one track containing a single instrument. It seems like selecting the correct track and perhaps even the instrument is …

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## [Why does the scatter even spatialise when no spatialisation insert is present?](https://qa.fmod.com/t/why-does-the-scatter-even-spatialise-when-no-spatialisation-insert-is-present/14884)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 34\
**Last updated:** [January 23, 2025, 5:22am UTC](https://qa.fmod.com/t/why-does-the-scatter-even-spatialise-when-no-spatialisation-insert-is-present/14884 "2025-01-23T05:22:09Z")

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I have scatter instruments set for an ambience event. I want the event to not be spatialised at all, and for the random panning in the event to not be affected by player position. However, it is. The scatter events act …

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## [How to setup one Transition Marker with a random Destination?](https://qa.fmod.com/t/how-to-setup-one-transition-marker-with-a-random-destination/19491)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 15\
**Last updated:** [January 23, 2025, 2:34am UTC](https://qa.fmod.com/t/how-to-setup-one-transition-marker-with-a-random-destination/19491 "2025-01-23T02:34:33Z")

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I’d like to have one Transition Marker that selects from random Destinations. I’m working around this by having stacks of multiple Transition Markers, each one that goes to another Loop Region with Probability ON — but d…

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## [\[Bug\] Some assets changing capitalization, "unimported" but working](https://qa.fmod.com/t/bug-some-assets-changing-capitalization-unimported-but-working/22513)

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**Author:** [@Snoopy20111](https://qa.fmod.com/u/Snoopy20111)\
**Replies:** 2\
**Last updated:** [January 23, 2025, 2:22am UTC](https://qa.fmod.com/t/bug-some-assets-changing-capitalization-unimported-but-working/22513 "2025-01-23T02:22:13Z")

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Howdy! While working on a personal project, I’ve hit a strange issue where certain AssetFile xmls duplicate themselves and change the capitalization of the final word’s first letter from Upper (\_Harp) to lower (\_harp) c…

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## [\[FMOD\] FMOD\_CHECKATTRIBUTES : Position vector goes infinite](https://qa.fmod.com/t/fmod-fmod-checkattributes-position-vector-goes-infinite/22453)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 9\
**Last updated:** [January 21, 2025, 2:51am UTC](https://qa.fmod.com/t/fmod-fmod-checkattributes-position-vector-goes-infinite/22453 "2025-01-21T02:51:20Z")

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Just starting to appear… I checked the referenced script, turned off the 3D settings just to have another event crop up… I disable that event… and then… und so weiter… The project is set to 7.1.4 and it’s Unity 6., lates…

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## [This Should Be Simple! Snapshot Effects are Triggering Even When it's Off](https://qa.fmod.com/t/this-should-be-simple-snapshot-effects-are-triggering-even-when-its-off/22520)

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**Author:** [@gregg827](https://qa.fmod.com/u/gregg827)\
**Replies:** 1\
**Last updated:** [January 20, 2025, 3:13am UTC](https://qa.fmod.com/t/this-should-be-simple-snapshot-effects-are-triggering-even-when-its-off/22520 "2025-01-20T03:13:43Z")

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Hi all, I’ve worked with Snapshots before with no issues, but for some reason, trying to do the simple “LPF during pause menu” isn’t working for me. I have created a Snapshot, where I put an LPF and volume reduction, an…

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## [Volume is -3dB quieter in FMOD STUDIO than oringal file](https://qa.fmod.com/t/volume-is-3db-quieter-in-fmod-studio-than-oringal-file/22484)

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**Author:** [@Alec\_PS](https://qa.fmod.com/u/Alec_PS)\
**Replies:** 4\
**Last updated:** [January 16, 2025, 4:34am UTC](https://qa.fmod.com/t/volume-is-3db-quieter-in-fmod-studio-than-oringal-file/22484 "2025-01-16T04:34:49Z")

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Hi all, Would love to get some asstaince / info on Fmod Studio playback volume. I have a test tone that playing back 3dB quieter when played back in Fmod Studio on an event. I’ve double-checked all my routing, spatial…

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## [Transitions for Labelled Parameters](https://qa.fmod.com/t/transitions-for-labelled-parameters/16828)

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**Author:** [@AlannaMatler](https://qa.fmod.com/u/AlannaMatler)\
**Replies:** 36\
**Last updated:** [January 16, 2025, 4:28am UTC](https://qa.fmod.com/t/transitions-for-labelled-parameters/16828 "2025-01-16T04:28:44Z")

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Hello there! We’re trying to implement an adaptive music system into our game (using FMOD and UE4), and so far there’s been mostly success but I was wondering if there’s a good way to fade into and out of labelled param…

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## [Bug & Suggestion: Multiple item condition edit](https://qa.fmod.com/t/bug-suggestion-multiple-item-condition-edit/22501)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 1\
**Last updated:** [January 15, 2025, 5:59am UTC](https://qa.fmod.com/t/bug-suggestion-multiple-item-condition-edit/22501 "2025-01-15T05:59:44Z")

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Hi! I have a bug and suggestions with condition editing. This has been tested en 2.02.24. The bug is the following: If you select multiple items that have a condition that is labeled and you change the condition, only o…

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## [Git and FMOD](https://qa.fmod.com/t/git-and-fmod/22503)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 2\
**Last updated:** [January 15, 2025, 2:29am UTC](https://qa.fmod.com/t/git-and-fmod/22503 "2025-01-15T02:29:57Z")

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We’d like to use git for our FMOD studio project. Are there any files we should add to gitignore? For instance, the .cache folder?

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## [Re-recording profiler session causes crash](https://qa.fmod.com/t/re-recording-profiler-session-causes-crash/22502)

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**Author:** [@Terock](https://qa.fmod.com/u/Terock)\
**Replies:** 2\
**Last updated:** [January 14, 2025, 12:40pm UTC](https://qa.fmod.com/t/re-recording-profiler-session-causes-crash/22502 "2025-01-14T12:40:24Z")

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Using FMOD 2.02.17 Doing what’s described in 12.3.2 in this document causes FMOD to crash https://www.fmod.com/docs/2.02/studio/profiling.html I’ve sent an email as well through the crash reporter. In fact it seems ev…

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## [Why does my fmod look like this (UI scaling issue)](https://qa.fmod.com/t/why-does-my-fmod-look-like-this-ui-scaling-issue/22492)

<div class="topic-metadata">

**Author:** [@liangchi](https://qa.fmod.com/u/liangchi)\
**Replies:** 7\
**Last updated:** [January 14, 2025, 2:52am UTC](https://qa.fmod.com/t/why-does-my-fmod-look-like-this-ui-scaling-issue/22492 "2025-01-14T02:52:07Z")

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It used to be normal. Opened the program one day and it looks like this. How do I fix it? Already tried uninstalling and reinstalling numerous time to no avail… Zoom just changes it by 3% up and down I’m lost If it …

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## [Getting a sound's ID from multiinstrument Shuffle or Random playback settings?](https://qa.fmod.com/t/getting-a-sounds-id-from-multiinstrument-shuffle-or-random-playback-settings/22472)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 2\
**Last updated:** [January 13, 2025, 4:57pm UTC](https://qa.fmod.com/t/getting-a-sounds-id-from-multiinstrument-shuffle-or-random-playback-settings/22472 "2025-01-13T16:57:14Z")

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Hey fmodders! I’m creating a test (on auditory roughness, for context) and it’d be useful to log the sound ID (presumably a float) so I can log that together with the user’s response to the question. I can use a param…

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## [Pop at end of Multi Instrument one shots but not in Timeline](https://qa.fmod.com/t/pop-at-end-of-multi-instrument-one-shots-but-not-in-timeline/22420)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 8\
**Last updated:** [January 13, 2025, 10:21am UTC](https://qa.fmod.com/t/pop-at-end-of-multi-instrument-one-shots-but-not-in-timeline/22420 "2025-01-13T10:21:03Z")

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Hi, im using FMOD Studio v2.02.23 and im experiencing an issue where when certain audio files finish playing in a multi instrument in an action sheet there is a pop, however if i play the exact same multi instrument in a…

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## [Audio issues for Android build](https://qa.fmod.com/t/audio-issues-for-android-build/22455)

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**Author:** [@ira](https://qa.fmod.com/u/ira)\
**Replies:** 7\
**Last updated:** [January 10, 2025, 8:45am UTC](https://qa.fmod.com/t/audio-issues-for-android-build/22455 "2025-01-10T08:45:25Z")

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Hi everyone, so we are having issues with sound for the Android build. We didn’t have any sound at all, then added “Banks” folder to Additional Non Asset Directories to Package, got the sound on Desktop build but the An…

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## [The Audio Bin Window appears in black](https://qa.fmod.com/t/the-audio-bin-window-appears-in-black/22489)

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**Author:** [@nicofonuri](https://qa.fmod.com/u/nicofonuri)\
**Replies:** 1\
**Last updated:** [January 10, 2025, 4:14am UTC](https://qa.fmod.com/t/the-audio-bin-window-appears-in-black/22489 "2025-01-10T04:14:15Z")

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Hey guys, how are you? I’m currently starting to learn and use FMOD in Windows 10, and when I use ctrl + 3 to toggle the Audio Bin window, it appears totally in black and doesn’t allow me to select the assets or watch t…

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## [Adding presets or effect chains to mixer groups](https://qa.fmod.com/t/adding-presets-or-effect-chains-to-mixer-groups/21343)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 8\
**Last updated:** [January 10, 2025, 12:58am UTC](https://qa.fmod.com/t/adding-presets-or-effect-chains-to-mixer-groups/21343 "2025-01-10T00:58:48Z")

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Is it really not possible to add presets or effect chains to the FMOD mixer? I haven’t found a way to do it so far.

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## [\[Solved\] Bug: AHDSR Not Fading Down in Transitions](https://qa.fmod.com/t/solved-bug-ahdsr-not-fading-down-in-transitions/11523)

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**Author:** [@rkludlow](https://qa.fmod.com/u/rkludlow)\
**Replies:** 10\
**Last updated:** [October 5, 2016, 11:09pm UTC](https://qa.fmod.com/t/solved-bug-ahdsr-not-fading-down-in-transitions/11523 "2016-10-05T23:09:01Z")

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Hi, I wanted to report what I believe is a bug in the way the AHDSR transitions down from a higher parameter state to a lower one. I’ve created a quick video to demo the issue. You can see the issue exhibited in the vid…

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## [FMod Feature Request - inbuilt Meta support](https://qa.fmod.com/t/fmod-feature-request-inbuilt-meta-support/22440)

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**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 8\
**Last updated:** [January 9, 2025, 10:56am UTC](https://qa.fmod.com/t/fmod-feature-request-inbuilt-meta-support/22440 "2025-01-09T10:56:42Z")

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It would be great if FMod incorporated support for Meta alongside resonance. Meta Quest headsets are fairly dominant in the commercial VR space and the apparently straightforward set up outlined for FMod and Meta on the …

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## [Programmer instrument scalability](https://qa.fmod.com/t/programmer-instrument-scalability/22436)

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**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 3\
**Last updated:** [January 8, 2025, 10:11pm UTC](https://qa.fmod.com/t/programmer-instrument-scalability/22436 "2025-01-08T22:11:11Z")

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Using the Scripting Examples given for the Programmer Sounds as an example: putting the audio files (.wav) into the StreamingAssets folder and calling them by their path in StreamingAssets is not scalable. https://www.f…

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## [Virtualize event based on only distance?](https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [January 8, 2025, 6:37am UTC](https://qa.fmod.com/t/virtualize-event-based-on-only-distance/22438 "2025-01-08T06:37:18Z")

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When using the “virtualize” stealing mode is it possible to make the event virtualization be based only on distance and not “quietest” event? I am having a lot of issues with virtualization combined with our occlusion s…

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## [Showing Automation Tracks after hiding them?](https://qa.fmod.com/t/showing-automation-tracks-after-hiding-them/22483)

<div class="topic-metadata">

**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 1\
**Last updated:** [January 7, 2025, 2:24am UTC](https://qa.fmod.com/t/showing-automation-tracks-after-hiding-them/22483 "2025-01-07T02:24:04Z")

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Quick question: I can “Hide Automation Track” by right clicking on a automation track, which is really convenient. But how can I show them again? I also noticed when I copy automation via “copy property” and paste it on…

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## [Best Practice for low latency in events with sustain points / keyOff](https://qa.fmod.com/t/best-practice-for-low-latency-in-events-with-sustain-points-keyoff/22451)

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**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 2\
**Last updated:** [January 6, 2025, 4:29am UTC](https://qa.fmod.com/t/best-practice-for-low-latency-in-events-with-sustain-points-keyoff/22451 "2025-01-06T04:29:13Z")

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Hello there, I’m working on audio for a fast paced platformer in UE, so keeping the latency low is key. I’m wondering what the best practice is in order to achieve as little latency between the trigger and the sound bei…

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## [Probability percentage?](https://qa.fmod.com/t/probability-percentage/22391)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 3\
**Last updated:** [January 6, 2025, 11:21pm UTC](https://qa.fmod.com/t/probability-percentage/22391 "2025-01-06T23:21:03Z")

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I don’t understand the probability percentage. If I have 3 transition destinations at the same point in timeline and I want to randomly select any of them, weighted equally, how can I do that? If I set them to 33.3% and…

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