# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=21

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 22

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## [Loop Region with Transition + Transition Region](https://qa.fmod.com/t/loop-region-with-transition-transition-region/22460)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 3\
**Last updated:** [January 6, 2025, 3:23am UTC](https://qa.fmod.com/t/loop-region-with-transition-transition-region/22460 "2025-01-06T03:23:28Z")

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Hello everyone, I am in the following pickle: I have a music section with a transition region, which at the gameover state go to “End1” In that same section i have a loop with transition, this is required as the last n…

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## [Is there a hotkey to jump to the start of the timeline?](https://qa.fmod.com/t/is-there-a-hotkey-to-jump-to-the-start-of-the-timeline/22459)

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**Author:** [@Agamidae](https://qa.fmod.com/u/Agamidae)\
**Replies:** 2\
**Last updated:** [January 6, 2025, 2:04am UTC](https://qa.fmod.com/t/is-there-a-hotkey-to-jump-to-the-start-of-the-timeline/22459 "2025-01-06T02:04:46Z")

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I’m sorry, that’s a dumb question, but I can’t find it? I mean moving the playhead to the beginning of a timeline. I tried Home, tried Page Up, arrow keys in combinations with modifier keys, zero and J. I’ve noticed t…

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## [Acess to Fmod studio 1.10.xx](https://qa.fmod.com/t/acess-to-fmod-studio-1-10-xx/22468)

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**Author:** [@mangoldb](https://qa.fmod.com/u/mangoldb)\
**Replies:** 2\
**Last updated:** [January 2, 2025, 6:03am UTC](https://qa.fmod.com/t/acess-to-fmod-studio-1-10-xx/22468 "2025-01-02T06:03:20Z")

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Hello, I was trying to use the celeste files that are given in the demo section of the fmod download page. After working out some kinks, it seems that the game is incompatible with version 2 of FMOD studio, or at least …

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## [Tools/ methods of translating a Wwise project to an FMOD studio project](https://qa.fmod.com/t/tools-methods-of-translating-a-wwise-project-to-an-fmod-studio-project/20895)

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**Author:** [@MattOwenVirtex](https://qa.fmod.com/u/MattOwenVirtex)\
**Replies:** 2\
**Last updated:** [November 23, 2023, 9:42am UTC](https://qa.fmod.com/t/tools-methods-of-translating-a-wwise-project-to-an-fmod-studio-project/20895 "2023-11-23T09:42:26Z")

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Hey, So we have files (.WPK .BNK) from a Wwise project, and due to the scope, having a tool to help with the transfer of this into FMOD would be great. Is it possible? I have no idea, but if there are any methods worth…

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## [Need a step by step guide for creating a vehicle engine with loops?](https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454)

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**Author:** [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Replies:** 1\
**Last updated:** [January 1, 2025, 11:44pm UTC](https://qa.fmod.com/t/need-a-step-by-step-guide-for-creating-a-vehicle-engine-with-loops/22454 "2025-01-01T23:44:50Z")

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Hello, I’ve made posts on this forum before. this time I already have an engine sound setup of a Nascar engine that I’m going to use to record back in audacity while the session is playing back the loops of audio, The o…

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## [MacARM OSX Update Sound Card Issue](https://qa.fmod.com/t/macarm-osx-update-sound-card-issue/22336)

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**Author:** [@jaka.birsa](https://qa.fmod.com/u/jaka.birsa)\
**Replies:** 2\
**Last updated:** [January 1, 2025, 3:07pm UTC](https://qa.fmod.com/t/macarm-osx-update-sound-card-issue/22336 "2025-01-01T15:07:15Z")

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Hi guys, After a recent Mac ARM OSX update, I am experiencing frequent audio malfunctions. When I switch to preview a different event, it just refuses to play the event as if I have no sound card. Then I had to go to pr…

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## [Doppler](https://qa.fmod.com/t/doppler/22450)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 5\
**Last updated:** [December 31, 2024, 2:44am UTC](https://qa.fmod.com/t/doppler/22450 "2024-12-31T02:44:35Z")

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Hello teachers. I tried using the sandbox tool of FMOD to test the Doppler effect, but it didn’t take effect. May I ask if this effect can only be achieved in the game? I made a loop of racing engine sound and activated …

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## [Hello. I would like to ask how to change the MetaData file name in Studio](https://qa.fmod.com/t/hello-i-would-like-to-ask-how-to-change-the-metadata-file-name-in-studio/22431)

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**Author:** [@berserk77](https://qa.fmod.com/u/berserk77)\
**Replies:** 4\
**Last updated:** [December 31, 2024, 12:52am UTC](https://qa.fmod.com/t/hello-i-would-like-to-ask-how-to-change-the-metadata-file-name-in-studio/22431 "2024-12-31T00:52:32Z")

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I want to save the MetaData file name in Studio as custom. Is there a function supported in the script? The file name is saved as a guid, making it difficult to recognize.

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## [Failed to cleanup ".unsaved" directory - 2.03.05](https://qa.fmod.com/t/failed-to-cleanup-unsaved-directory-2-03-05/22457)

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**Author:** [@mca2](https://qa.fmod.com/u/mca2)\
**Replies:** 1\
**Last updated:** [December 30, 2024, 11:08pm UTC](https://qa.fmod.com/t/failed-to-cleanup-unsaved-directory-2-03-05/22457 "2024-12-30T23:08:10Z")

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Something seems wrong in 2.03.05. Repro steps: create a new project save the project close the project try to open the project and get the error below

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## [Question about event state "Stopping" and transition cross instances](https://qa.fmod.com/t/question-about-event-state-stopping-and-transition-cross-instances/22377)

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**Author:** [@Theramenes](https://qa.fmod.com/u/Theramenes)\
**Replies:** 9\
**Last updated:** [December 30, 2024, 1:14am UTC](https://qa.fmod.com/t/question-about-event-state-stopping-and-transition-cross-instances/22377 "2024-12-30T01:14:16Z")

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We used command instrument to implement such design. When Player enter battle ready state, we lower the volume of the BGM by using snapshots(which name in chinese), while play the Battle BGM. But player might quit such s…

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## [Opening .bank file](https://qa.fmod.com/t/opening-bank-file/21298)

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**Author:** [@hikirushka2016](https://qa.fmod.com/u/hikirushka2016)\
**Replies:** 1\
**Last updated:** [February 29, 2024, 1:26am UTC](https://qa.fmod.com/t/opening-bank-file/21298 "2024-02-29T01:26:33Z")

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Is it possible to open a custom .bank file from the game using FMOD Studio?

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## [No sound in UE build of the game with using audiolink](https://qa.fmod.com/t/no-sound-in-ue-build-of-the-game-with-using-audiolink/22444)

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**Author:** [@ira](https://qa.fmod.com/u/ira)\
**Replies:** 2\
**Last updated:** [December 26, 2024, 8:21am UTC](https://qa.fmod.com/t/no-sound-in-ue-build-of-the-game-with-using-audiolink/22444 "2024-12-26T08:21:41Z")

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hi, so i’m having issues with sound in the build of the game. i am using fmod for the first time and can’t quite figure out why this is happening. also i need to point out that i am using audiolink so some sounds are p…

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## [Start offsets do not reset](https://qa.fmod.com/t/start-offsets-do-not-reset/22445)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 1\
**Last updated:** [December 24, 2024, 6:41am UTC](https://qa.fmod.com/t/start-offsets-do-not-reset/22445 "2024-12-24T06:41:51Z")

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Yeah, as the title says, I have this setup The only effect is a panner 100% to the left side on the left track and on the right track a panner 100% to the right. i had the instruments async and the start offset at 5%…

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## [Fmod dont start](https://qa.fmod.com/t/fmod-dont-start/22433)

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**Author:** [@realjesus1998](https://qa.fmod.com/u/realjesus1998)\
**Replies:** 6\
**Last updated:** [December 24, 2024, 1:35am UTC](https://qa.fmod.com/t/fmod-dont-start/22433 "2024-12-24T01:35:23Z")

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just nothing happens when turn on

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## [Erratic Loop behavior when using crossfades](https://qa.fmod.com/t/erratic-loop-behavior-when-using-crossfades/22434)

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**Author:** [@NyxTheShield](https://qa.fmod.com/u/NyxTheShield)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 2:40am UTC](https://qa.fmod.com/t/erratic-loop-behavior-when-using-crossfades/22434 "2024-12-23T02:40:45Z")

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Title. My usual way to loop a track is to cut the section right before the loop start in the region, paste it right at the loop end and crossfade it in. That works for the most part, but for some reason, when doing this …

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## [FMod\_Unity Meta Quest 3 issue](https://qa.fmod.com/t/fmod-unity-meta-quest-3-issue/22439)

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**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 1:57am UTC](https://qa.fmod.com/t/fmod-unity-meta-quest-3-issue/22439 "2024-12-23T01:57:42Z")

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We are building a prototype - using FMod, Unity and the Meta plug-ins (audio source, ambisonics and reflections). We’ve also integrated the meta audio library (using the tarball Meta Audio Library). All the set-up steps …

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## [Spatializer, emitter's orientation, and stereo sources](https://qa.fmod.com/t/spatializer-emitters-orientation-and-stereo-sources/16615)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 9\
**Last updated:** [December 20, 2024, 7:27pm UTC](https://qa.fmod.com/t/spatializer-emitters-orientation-and-stereo-sources/16615 "2024-12-20T19:27:26Z")

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Hello, For a tactical 2D game (top-down perspective), I was wondering about the influence of emitter’s orientation. Despite this post: I found, playing with the sandbox, that: for a mono source it doesn’t change an…

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## [Best Practice to set Event Min Max Distances](https://qa.fmod.com/t/best-practice-to-set-event-min-max-distances/21286)

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**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 4\
**Last updated:** [December 20, 2024, 9:13am UTC](https://qa.fmod.com/t/best-practice-to-set-event-min-max-distances/21286 "2024-12-20T09:13:03Z")

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How can I set the Min Max Distances of all 3D Events to specific values by default? Is there a global setting?

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## [No Sound In FMOD Editor for some Events](https://qa.fmod.com/t/no-sound-in-fmod-editor-for-some-events/22432)

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**Author:** [@apardieu](https://qa.fmod.com/u/apardieu)\
**Replies:** 1\
**Last updated:** [December 20, 2024, 3:24am UTC](https://qa.fmod.com/t/no-sound-in-fmod-editor-for-some-events/22432 "2024-12-20T03:24:46Z")

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Hi there, I have an Issue with FMOD Edit where some of my events just stop making any sounds Version of FMOD Editor : 2.02.25 What is happening : I have Event Actions and Event Timelines in my project and I can’t hea…

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## [FMOD 3D Event Attenuation Sound Not Covering The Area In Open-World Environment Problem](https://qa.fmod.com/t/fmod-3d-event-attenuation-sound-not-covering-the-area-in-open-world-environment-problem/22428)

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**Author:** [@EliasReyes](https://qa.fmod.com/u/EliasReyes)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 10:54pm UTC](https://qa.fmod.com/t/fmod-3d-event-attenuation-sound-not-covering-the-area-in-open-world-environment-problem/22428 "2024-12-19T22:54:38Z")

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Hello, I’m working on an open-world project in Unreal where I have a large, rectangular river and I’m trying to use an FMOD 3D event for ambient sound (such as flowing water) across the entire river. However, I’m runni…

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## [Suggestion: seek speed on... everything!](https://qa.fmod.com/t/suggestion-seek-speed-on-everything/16947)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 26\
**Last updated:** [December 19, 2024, 3:41pm UTC](https://qa.fmod.com/t/suggestion-seek-speed-on-everything/16947 "2024-12-19T15:41:18Z")

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We already talked about the limitation of discrete parameters for smoothly changing continuous values. An improvement is planned, from what I understood. I think a great improvement, resolving this case as well as other…

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## [FMOD Studio 2.03 Detailed Revision History not available?](https://qa.fmod.com/t/fmod-studio-2-03-detailed-revision-history-not-available/22435)

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**Author:** [@Snoopy20111](https://qa.fmod.com/u/Snoopy20111)\
**Replies:** 2\
**Last updated:** [December 19, 2024, 4:29am UTC](https://qa.fmod.com/t/fmod-studio-2-03-detailed-revision-history-not-available/22435 "2024-12-19T04:29:55Z")

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Howdy! I just noticed that, for some reason, the Detailed Revision History webpage for 2.03 just isn’t working and redirects back to the Welcome page. This behavior happens for me in both Google Chrome and Mozilla Firef…

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## [All Characters Footsteps in a single event?](https://qa.fmod.com/t/all-characters-footsteps-in-a-single-event/22397)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 1\
**Last updated:** [December 19, 2024, 1:46am UTC](https://qa.fmod.com/t/all-characters-footsteps-in-a-single-event/22397 "2024-12-19T01:46:30Z")

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Hi guys, Making a game with 5 characters (more will be added). I have a separate event for each character with a surface parameter (tile/wood/carpet) for each character event. My question is - could I actually house al…

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## [FMOD in Unity Collaboration Questions](https://qa.fmod.com/t/fmod-in-unity-collaboration-questions/22393)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 4\
**Last updated:** [December 18, 2024, 5:37am UTC](https://qa.fmod.com/t/fmod-in-unity-collaboration-questions/22393 "2024-12-18T05:37:24Z")

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Ive been practicing and working with the FMOD the last few months and have picked it up quickly. I have been working at a gaming company in Seattle for the last 12 years and as a company we just started using Unity. Be…

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## [Programmer Instruments and Profiling](https://qa.fmod.com/t/programmer-instruments-and-profiling/16085)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 7\
**Last updated:** [December 18, 2024, 12:58am UTC](https://qa.fmod.com/t/programmer-instruments-and-profiling/16085 "2024-12-18T00:58:12Z")

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Hi there, I’m using programmer instruments for the dialogue on a Unity game. It all works but when profiling the game, I can’t simulate the dialogue callbacks which makes mixing much more complicated. Is this the expect…

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## [Can't have surround output in FMOD Studio on Linux](https://qa.fmod.com/t/cant-have-surround-output-in-fmod-studio-on-linux/22107)

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**Author:** [@gahel](https://qa.fmod.com/u/gahel)\
**Replies:** 5\
**Last updated:** [December 17, 2024, 5:46am UTC](https://qa.fmod.com/t/cant-have-surround-output-in-fmod-studio-on-linux/22107 "2024-12-17T05:46:17Z")

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Hi, I’ve been working with a surround sound system and can’t output more than stereo with FMOD Studio on Ubuntu 24.04. I set the the platform as surround in the build tab of the preferences window and I can see the su…

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## [Studio Event Emitter Play Event Issue](https://qa.fmod.com/t/studio-event-emitter-play-event-issue/22369)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 5\
**Last updated:** [December 17, 2024, 1:09am UTC](https://qa.fmod.com/t/studio-event-emitter-play-event-issue/22369 "2024-12-17T01:09:43Z")

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Currently working on a game in Unity and have the Studio Event Emitter set to play an event on Object Disable. The GameObject its on is disabled on scene load (run time) through its parent object. When its enabled duri…

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## [Notable latency on Android](https://qa.fmod.com/t/notable-latency-on-android/22387)

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**Author:** [@AtesQuik](https://qa.fmod.com/u/AtesQuik)\
**Replies:** 1\
**Last updated:** [December 16, 2024, 10:20pm UTC](https://qa.fmod.com/t/notable-latency-on-android/22387 "2024-12-16T22:20:40Z")

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Hello, I am currently experiencing latency issues with the GameMaker FMOD extension (SDK v2.02) on Android, and I would appreciate any assistance. Specifically, the delay occurs when playing music assets, though other a…

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## [Multiple 3D gameobjects with the same spatialised event](https://qa.fmod.com/t/multiple-3d-gameobjects-with-the-same-spatialised-event/22330)

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**Author:** [@Dunxter](https://qa.fmod.com/u/Dunxter)\
**Replies:** 5\
**Last updated:** [December 16, 2024, 6:13am UTC](https://qa.fmod.com/t/multiple-3d-gameobjects-with-the-same-spatialised-event/22330 "2024-12-16T06:13:05Z")

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Hi! I’m trying to implement an adaptive music system for my game in which hundreds of GameObjects (flowers) emit synced spatialised events. My approach has been full of bugs: some events not playing, WASAPI output buffer…

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## [No initial submix was sent to audiolink issue](https://qa.fmod.com/t/no-initial-submix-was-sent-to-audiolink-issue/22371)

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**Author:** [@ira](https://qa.fmod.com/u/ira)\
**Replies:** 2\
**Last updated:** [December 13, 2024, 4:31pm UTC](https://qa.fmod.com/t/no-initial-submix-was-sent-to-audiolink-issue/22371 "2024-12-13T16:31:13Z")

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So i set up my audiolink and everything was working fine. i was able to play sounds in the game and control them through fmod. But i didn’t notice that every time a sound was played this message was printed in the outpu…

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