# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=22

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**Page:** 23

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## [Triggering snapshots from parameters only?](https://qa.fmod.com/t/triggering-snapshots-from-parameters-only/22379)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 4\
**Last updated:** [December 13, 2024, 8:26am UTC](https://qa.fmod.com/t/triggering-snapshots-from-parameters-only/22379 "2024-12-13T08:26:04Z")

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Is there a way to trigger a snapshot from a global bool parameter? I would normally go about this, by making a persistent event and then dragging in my snapshot there and set the intensity of the snapshot in the global …

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## [Problem with interface on mac. (2.01.07)](https://qa.fmod.com/t/problem-with-interface-on-mac-2-01-07/22398)

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**Author:** [@Daslorax](https://qa.fmod.com/u/Daslorax)\
**Replies:** 1\
**Last updated:** [December 12, 2024, 11:07pm UTC](https://qa.fmod.com/t/problem-with-interface-on-mac-2-01-07/22398 "2024-12-12T23:07:21Z")

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Interface is too big on second monitor

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## [Possible to Create Asset Folder from Script? Also NavigateTo does not target AssetFolders](https://qa.fmod.com/t/possible-to-create-asset-folder-from-script-also-navigateto-does-not-target-assetfolders/22365)

<div class="topic-metadata">

**Author:** [@roc\_lee](https://qa.fmod.com/u/roc_lee)\
**Replies:** 3\
**Last updated:** [December 11, 2024, 3:29am UTC](https://qa.fmod.com/t/possible-to-create-asset-folder-from-script-also-navigateto-does-not-target-assetfolders/22365 "2024-12-11T03:29:39Z")

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Per this topic it seems like you can’t Create an asset folder from script? Seems to still not be the case in 2.03. YOu can do so via right click in the asset browser to create a new empty folder though so would be gre…

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## [Remember Effects Collapsed State?](https://qa.fmod.com/t/remember-effects-collapsed-state/22376)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 4\
**Last updated:** [December 10, 2024, 1:26am UTC](https://qa.fmod.com/t/remember-effects-collapsed-state/22376 "2024-12-10T01:26:40Z")

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Every time i move away from an Events effect insert section, and return, all the FX that i collapsed for workflow and space are auto expanded. I have to admit, this is quite annoying and kills the workflow quite a bit f…

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## [Bank file size diff with effects vs no effects](https://qa.fmod.com/t/bank-file-size-diff-with-effects-vs-no-effects/22380)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 2\
**Last updated:** [December 9, 2024, 4:03am UTC](https://qa.fmod.com/t/bank-file-size-diff-with-effects-vs-no-effects/22380 "2024-12-09T04:03:20Z")

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Hi, While running some tests in attempt to get benchmark info on CPU and memory use with lost of dsp/effects loaded into Groups and event tracks I have noticed that the built bank file size increases as does the total c…

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## [FMOD continues P4 authentication spam](https://qa.fmod.com/t/fmod-continues-p4-authentication-spam/22147)

<div class="topic-metadata">

**Author:** [@nathan.hutchins](https://qa.fmod.com/u/nathan.hutchins)\
**Replies:** 17\
**Last updated:** [December 5, 2024, 5:11pm UTC](https://qa.fmod.com/t/fmod-continues-p4-authentication-spam/22147 "2024-12-05T17:11:37Z")

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There is something in FMOD that seems to continuously use a P4 command which ends up spawning 1000s of authentication tabs… We have Perforce connected to FMOD as our source control. Perforce authenticates with Okta. So …

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## [Help Needed: Unable to Drag Reaper Project into FMOD Events Tab](https://qa.fmod.com/t/help-needed-unable-to-drag-reaper-project-into-fmod-events-tab/22329)

<div class="topic-metadata">

**Author:** [@Yuriy\_Lomsadze](https://qa.fmod.com/u/Yuriy_Lomsadze)\
**Replies:** 3\
**Last updated:** [December 5, 2024, 3:25am UTC](https://qa.fmod.com/t/help-needed-unable-to-drag-reaper-project-into-fmod-events-tab/22329 "2024-12-05T03:25:09Z")

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Greetings. Please, I need help with Reaper (7.27) integration to FMOD (2.02.23 version). I followed the official guide step by step. It seems that all should work, but it doesn’t. I can import a Reaper project into the…

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## [Mixer block length vs platforms](https://qa.fmod.com/t/mixer-block-length-vs-platforms/15102)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 5\
**Last updated:** [December 5, 2024, 3:24am UTC](https://qa.fmod.com/t/mixer-block-length-vs-platforms/15102 "2024-12-05T03:24:52Z")

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Technical question: is the FMOD mixer block length the same between all platforms? Does it change if the buffering length is changed from the API settings? I’m using a Transceiver that sends from a mixer group back into…

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## [Feature Request: Logarithmic parameter types for Gain and Freq control (or linear controls!)](https://qa.fmod.com/t/feature-request-logarithmic-parameter-types-for-gain-and-freq-control-or-linear-controls/14947)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 10\
**Last updated:** [December 5, 2024, 2:34am UTC](https://qa.fmod.com/t/feature-request-logarithmic-parameter-types-for-gain-and-freq-control-or-linear-controls/14947 "2024-12-05T02:34:47Z")

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Hello, We often use parameters to tune instrument/effect gain and/or EQ frequency via the parent event (or an external editor that drives the parameter values). However, due to parameters being linear in nature, there…

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## [User Properties for Referenced/Nested Events](https://qa.fmod.com/t/user-properties-for-referenced-nested-events/22370)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 1\
**Last updated:** [December 5, 2024, 2:25am UTC](https://qa.fmod.com/t/user-properties-for-referenced-nested-events/22370 "2024-12-05T02:25:52Z")

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Hello, I’m wondering if/how user properties and tags can be accessed in Nested or Referenced Events. I would like to display the artist and song name of our soundtrack onscreen in Unity using FMOD’s event user properti…

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## [Release date of a stable version of 2.03?](https://qa.fmod.com/t/release-date-of-a-stable-version-of-2-03/22220)

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**Author:** [@nathanaelsh](https://qa.fmod.com/u/nathanaelsh)\
**Replies:** 3\
**Last updated:** [December 4, 2024, 9:25pm UTC](https://qa.fmod.com/t/release-date-of-a-stable-version-of-2-03/22220 "2024-12-04T21:25:00Z")

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Hi, Not sure if this is the place to ask for this, let me know. I just couldn’t find anything on the potential release date of the stable version of 2.03, and was wondering if there was any information about this. The …

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## [Custom Plug-in instrument with audiofile loading](https://qa.fmod.com/t/custom-plug-in-instrument-with-audiofile-loading/22353)

<div class="topic-metadata">

**Author:** [@mkoepke](https://qa.fmod.com/u/mkoepke)\
**Replies:** 1\
**Last updated:** [December 4, 2024, 2:34am UTC](https://qa.fmod.com/t/custom-plug-in-instrument-with-audiofile-loading/22353 "2024-12-04T02:34:04Z")

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I’m working on a custom plug-in instrument that allows to load an audiofile and then process that audio. I think I have the basic idea down; I’ve created a plugin with 0 input buffers and a data parameter, that allows t…

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## [How do I create a bank folder structure with a script?](https://qa.fmod.com/t/how-do-i-create-a-bank-folder-structure-with-a-script/22362)

<div class="topic-metadata">

**Author:** [@dvoryaninov-d](https://qa.fmod.com/u/dvoryaninov-d)\
**Replies:** 1\
**Last updated:** [December 4, 2024, 12:24am UTC](https://qa.fmod.com/t/how-do-i-create-a-bank-folder-structure-with-a-script/22362 "2024-12-04T00:24:47Z")

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I want to be able to input a custom folder structure (f.e. \\packs\\common\_extra\_sounds\\Sound\\Mobile\\common\_extra\_sounds.bank) into a script so it will generate all the folders and the bank. How do I do that?

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## [War Thunder Aircraft sound effects broken](https://qa.fmod.com/t/war-thunder-aircraft-sound-effects-broken/22359)

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**Author:** [@christopher\_columbus](https://qa.fmod.com/u/christopher_columbus)\
**Replies:** 1\
**Last updated:** [December 2, 2024, 8:56pm UTC](https://qa.fmod.com/t/war-thunder-aircraft-sound-effects-broken/22359 "2024-12-02T20:56:31Z")

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Hello everyone, I am making a War Thunder Half Life Mod (https://youtu.be/s7it-MFBfsg?si=NHNZuE4DXfUOKf0n), but for some reason it completely broke the aircraft sounds. This includes the gun sounds, and many others.

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## [3D Reverb in FMOD Studio - Confusion](https://qa.fmod.com/t/3d-reverb-in-fmod-studio-confusion/22350)

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**Author:** [@Joshnt](https://qa.fmod.com/u/Joshnt)\
**Replies:** 4\
**Last updated:** [December 2, 2024, 9:03am UTC](https://qa.fmod.com/t/3d-reverb-in-fmod-studio-confusion/22350 "2024-12-02T09:03:22Z")

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Hey Everyone! I just found the FMOD Engine Documentation about 3D Reverbs - an awesome feature, which to me sounds way more convenient than snapshots, as those reverbs then actually exist in the world and aren’t a mix-o…

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## [Helping the Modding Community](https://qa.fmod.com/t/helping-the-modding-community/22358)

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**Author:** [@ASkov](https://qa.fmod.com/u/ASkov)\
**Replies:** 1\
**Last updated:** [December 1, 2024, 9:43pm UTC](https://qa.fmod.com/t/helping-the-modding-community/22358 "2024-12-01T21:43:12Z")

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Hi! I know your rules and policies about bank reverse engineering or whatever. Getting .fspro from banks is something impossible. And it’s illegal I guess. Because I think game developers don’t like their assets/music/so…

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## [Unity doesn't find newly added events in Fmod after updatign Unity version](https://qa.fmod.com/t/unity-doesnt-find-newly-added-events-in-fmod-after-updatign-unity-version/17240)

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**Author:** [@Cbow](https://qa.fmod.com/u/Cbow)\
**Replies:** 5\
**Last updated:** [November 30, 2024, 12:06pm UTC](https://qa.fmod.com/t/unity-doesnt-find-newly-added-events-in-fmod-after-updatign-unity-version/17240 "2024-11-30T12:06:59Z")

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Hi all, The devs I’m working with have recently switched the project into a newer version of unity: 2020.3.8f1. At first I didn’t notice any anomaly, fmod and Unity would talk to each other and the audio would run smoo…

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## [FMod UI Too Big Or Small](https://qa.fmod.com/t/fmod-ui-too-big-or-small/20339)

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**Author:** [@Mac.exe](https://qa.fmod.com/u/Mac.exe)\
**Replies:** 19\
**Last updated:** [November 29, 2024, 5:36am UTC](https://qa.fmod.com/t/fmod-ui-too-big-or-small/20339 "2024-11-29T05:36:56Z")

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FMod’s default UI scale is very big on my screen, I tried changing Edit \> Preferences \> Interface \> Force Device pixel factor to … but %100 is too small and %125 is too big. How do I fix this?

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## [Transition regions with parameter conditions with seek speed will always transition the first time](https://qa.fmod.com/t/transition-regions-with-parameter-conditions-with-seek-speed-will-always-transition-the-first-time/22348)

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**Author:** [@BasBertrand](https://qa.fmod.com/u/BasBertrand)\
**Replies:** 1\
**Last updated:** [November 29, 2024, 3:17am UTC](https://qa.fmod.com/t/transition-regions-with-parameter-conditions-with-seek-speed-will-always-transition-the-first-time/22348 "2024-11-29T03:17:48Z")

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I encountered a rather specific case where a transition region with a parameter condition will always transition the first time the event is played. It only happens when the default parameter value is 1.0, the transition…

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## [Mixer friendly PSVR2 Ambisonics decoder for FMOD](https://qa.fmod.com/t/mixer-friendly-psvr2-ambisonics-decoder-for-fmod/22332)

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**Author:** [@egozot](https://qa.fmod.com/u/egozot)\
**Replies:** 4\
**Last updated:** [November 28, 2024, 5:27am UTC](https://qa.fmod.com/t/mixer-friendly-psvr2-ambisonics-decoder-for-fmod/22332 "2024-11-28T05:27:08Z")

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Hi, We are working on porting a Quest 2/3 project to PSVR2. Ambisonics is used rather heavily so we need a rendering solution to decode it with headtracking. It needs to be compatible with the FMOD mixer so we can apply…

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## [Trying to move audiofiles in FMOD via script, what's the best way?](https://qa.fmod.com/t/trying-to-move-audiofiles-in-fmod-via-script-whats-the-best-way/22286)

<div class="topic-metadata">

**Author:** [@roc\_lee](https://qa.fmod.com/u/roc_lee)\
**Replies:** 7\
**Last updated:** [November 27, 2024, 12:01am UTC](https://qa.fmod.com/t/trying-to-move-audiofiles-in-fmod-via-script-whats-the-best-way/22286 "2024-11-27T00:01:38Z")

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Hey All, wondering if anyone’s had success using the FMOD Studio scripting api to import and move assets? using the built in javascript, project.importAudioFile() works fine, but it only imports to root. I want to mov…

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## [\[BUG\] Stereo Programmer Instruments becomes Mono after FMOD restart](https://qa.fmod.com/t/bug-stereo-programmer-instruments-becomes-mono-after-fmod-restart/22333)

<div class="topic-metadata">

**Author:** [@NikMikk](https://qa.fmod.com/u/NikMikk)\
**Replies:** 3\
**Last updated:** [November 26, 2024, 2:44am UTC](https://qa.fmod.com/t/bug-stereo-programmer-instruments-becomes-mono-after-fmod-restart/22333 "2024-11-26T02:44:52Z")

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Hello! We’re on FMOD Studio version 2.02.25 Title speaks for itself, the bug is fully reproducible, use the provided project: https://www.dropbox.com/scl/fi/a43z0h19510j2pgmnqg0x/FMOD-Programmer-Instrument-Mono-Bug.zi…

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## [I don't know why some events no sound suddenly](https://qa.fmod.com/t/i-dont-know-why-some-events-no-sound-suddenly/22339)

<div class="topic-metadata">

**Author:** [@VECTOR68](https://qa.fmod.com/u/VECTOR68)\
**Replies:** 3\
**Last updated:** [November 25, 2024, 10:36pm UTC](https://qa.fmod.com/t/i-dont-know-why-some-events-no-sound-suddenly/22339 "2024-11-25T22:36:16Z")

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It not works on editor(Event, Sandbox) and Unity. But original sources is fine when I checked Event. Just some events not working suddenly. (not mixer’s fault) SFX\_Player\_Attack is working but SFX\_Player\_Roll is de…

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## [Refreshing Parameter Sheet Visuals with Javascript Tool](https://qa.fmod.com/t/refreshing-parameter-sheet-visuals-with-javascript-tool/22343)

<div class="topic-metadata">

**Author:** [@robindemute](https://qa.fmod.com/u/robindemute)\
**Replies:** 1\
**Last updated:** [November 25, 2024, 3:04pm UTC](https://qa.fmod.com/t/refreshing-parameter-sheet-visuals-with-javascript-tool/22343 "2024-11-25T15:04:13Z")

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Hello there, I’ve been messing around with Javascript tools for Fmod, one of the tools I’m writing creates a labeled parameter sheet for an event. When this parameter sheet is created, the parameter sheet only shows th…

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## [Limit to bank file size?](https://qa.fmod.com/t/limit-to-bank-file-size/22325)

<div class="topic-metadata">

**Author:** [@phntm](https://qa.fmod.com/u/phntm)\
**Replies:** 5\
**Last updated:** [November 25, 2024, 12:17am UTC](https://qa.fmod.com/t/limit-to-bank-file-size/22325 "2024-11-25T00:17:15Z")

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I’m a sound modder for the game War Thunder that uses FMOD to change the in-game audio; and when I build the files into a bank, it no longer works and I cannot hear anything in-game. I already asked the sound developer f…

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## [Adding a Prefader Shared Effect via script](https://qa.fmod.com/t/adding-a-prefader-shared-effect-via-script/22319)

<div class="topic-metadata">

**Author:** [@roc\_lee](https://qa.fmod.com/u/roc_lee)\
**Replies:** 2\
**Last updated:** [November 21, 2024, 3:37am UTC](https://qa.fmod.com/t/adding-a-prefader-shared-effect-via-script/22319 "2024-11-21T03:37:25Z")

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Trying to add a Shared Effect before the fader to a series of events via script, I found this old thread that shares how to add an effect using relationships.insert() on the effects array, however that function will not …

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## [ResonanceAudio plugin + VCAs and busses - any progress on the issue?](https://qa.fmod.com/t/resonanceaudio-plugin-vcas-and-busses-any-progress-on-the-issue/21534)

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**Author:** [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)\
**Replies:** 9\
**Last updated:** [November 21, 2024, 2:43am UTC](https://qa.fmod.com/t/resonanceaudio-plugin-vcas-and-busses-any-progress-on-the-issue/21534 "2024-11-21T02:43:58Z")

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Hi there everyone. I just found a horrible truth about ResonanceAudio plugin. It completely prevents me to use VCA´s and busses in my project. I found some forum threads that are several years old that had discussed the …

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## [Example project missing in fmod studio](https://qa.fmod.com/t/example-project-missing-in-fmod-studio/22324)

<div class="topic-metadata">

**Author:** [@Isfioh](https://qa.fmod.com/u/Isfioh)\
**Replies:** 2\
**Last updated:** [November 20, 2024, 2:34pm UTC](https://qa.fmod.com/t/example-project-missing-in-fmod-studio/22324 "2024-11-20T14:34:24Z")

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Hi, I’m trying to follow the fmod integration tutorial for unity. Sadly, I can’t find the examples.fspro project. It isn’t in my Documents folder. Fmod Studio Version: fmodstudio20225win64-installer.exe

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## [Kart microgame + FMOD 2022, doesn't show up in package manager](https://qa.fmod.com/t/kart-microgame-fmod-2022-doesnt-show-up-in-package-manager/22315)

<div class="topic-metadata">

**Author:** [@100gamberi](https://qa.fmod.com/u/100gamberi)\
**Replies:** 3\
**Last updated:** [November 20, 2024, 5:58am UTC](https://qa.fmod.com/t/kart-microgame-fmod-2022-doesnt-show-up-in-package-manager/22315 "2024-11-20T05:58:24Z")

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Hello! I’m learning how to integrate FMOD with Unity, and I found the kart microgame tutorial. The issue is simple: the kart microgame doesn’t show up in the unity HUB if I use Unity 2022, so I have to downgrade to the…

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## [Programmer Instruments in Quest](https://qa.fmod.com/t/programmer-instruments-in-quest/20512)

<div class="topic-metadata">

**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 6\
**Last updated:** [November 20, 2024, 12:05am UTC](https://qa.fmod.com/t/programmer-instruments-in-quest/20512 "2024-11-20T00:05:37Z")

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We are trying to use a programmer instrument for VO in the Oculus Quest. This is working in Unity editor but when running in build the callback is not being called and we are getting the following error. “\[FMOD\] ShadowE…

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