# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=23

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 24

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## [Application version best practice](https://qa.fmod.com/t/application-version-best-practice/22321)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 2\
**Last updated:** [November 19, 2024, 12:58am UTC](https://qa.fmod.com/t/application-version-best-practice/22321 "2024-11-19T00:58:27Z")

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Hi, I now have several versions of fmod 2.02.xx on my mac. Was just hoping to get some advice on best practice with these and have a few questions. Should I remove/un-install older versions Can I move old versions int…

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## [Fmod Xplane 12](https://qa.fmod.com/t/fmod-xplane-12/22304)

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**Author:** [@Gianky](https://qa.fmod.com/u/Gianky)\
**Replies:** 5\
**Last updated:** [November 19, 2024, 12:54am UTC](https://qa.fmod.com/t/fmod-xplane-12/22304 "2024-11-19T00:54:45Z")

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Hello everyone, I had the pleasure of discovering Fmod recently, although I must say that I used it unconsciously on the sounds of xplane, now I have seen the demonstration video on the official site of laminar, but it i…

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## [Random event for randomly spawned npcs](https://qa.fmod.com/t/random-event-for-randomly-spawned-npcs/22310)

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**Author:** [@ezone770](https://qa.fmod.com/u/ezone770)\
**Replies:** 1\
**Last updated:** [November 18, 2024, 3:16am UTC](https://qa.fmod.com/t/random-event-for-randomly-spawned-npcs/22310 "2024-11-18T03:16:13Z")

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Hello everyone, I’m working on a simulation game where people do spawn randomly and I would like to make them speak when poked by the cursor using an event with multi instrument. Now, at the moment I have 3 male voice …

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## [Stopping a loop after a parameter is met](https://qa.fmod.com/t/stopping-a-loop-after-a-parameter-is-met/20112)

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**Author:** [@maxchapman](https://qa.fmod.com/u/maxchapman)\
**Replies:** 2\
**Last updated:** [November 17, 2024, 8:07am UTC](https://qa.fmod.com/t/stopping-a-loop-after-a-parameter-is-met/20112 "2024-11-17T08:07:59Z")

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Hi, I’m a student currently doing an assignment using Fmod to implement sfx for a simple game. There is one enemy in the game that needs to be hit 3 times to be destroyed, and on the second hit, it catches fire. There is…

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## [Any way to Copy / Paste this section of Track Deck?](https://qa.fmod.com/t/any-way-to-copy-paste-this-section-of-track-deck/22297)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 2\
**Last updated:** [November 15, 2024, 11:53am UTC](https://qa.fmod.com/t/any-way-to-copy-paste-this-section-of-track-deck/22297 "2024-11-15T11:53:11Z")

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Any way to Copy / Paste this section of Track Deck? I’m trying to paste it across a few different events but can’t seem to find how to do it?

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## [FMOD - Mute and Solo don't translate into Unity](https://qa.fmod.com/t/fmod-mute-and-solo-dont-translate-into-unity/22307)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 3\
**Last updated:** [November 15, 2024, 4:24am UTC](https://qa.fmod.com/t/fmod-mute-and-solo-dont-translate-into-unity/22307 "2024-11-15T04:24:52Z")

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New member here and new to FMOD (been using Pro Tools for 20 or so years) and working in game audio for 12. So far im picking it up relatively quick as it’s visually very familiar. I did see the other poster having iss…

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## [2.03.04 Crashes on loading project authored in 2.03.01](https://qa.fmod.com/t/2-03-04-crashes-on-loading-project-authored-in-2-03-01/22279)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 12\
**Last updated:** [November 15, 2024, 1:18am UTC](https://qa.fmod.com/t/2-03-04-crashes-on-loading-project-authored-in-2-03-01/22279 "2024-11-15T01:18:46Z")

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Tried safe mode, same thing. Crash on project load every time.

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## [Fmod no longer mutes in Unity](https://qa.fmod.com/t/fmod-no-longer-mutes-in-unity/22298)

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**Author:** [@SoftwareGeezers](https://qa.fmod.com/u/SoftwareGeezers)\
**Replies:** 1\
**Last updated:** [November 15, 2024, 12:22am UTC](https://qa.fmod.com/t/fmod-no-longer-mutes-in-unity/22298 "2024-11-15T00:22:50Z")

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Title says it all really. After years of the mute button working including in my current project, it now doesn’t. Using Unity 2022.3.13. I can see one post on the same subject which was related to using a certain type o…

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## [Snapshot not controlling effect wet level](https://qa.fmod.com/t/snapshot-not-controlling-effect-wet-level/22287)

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**Author:** [@Marbel](https://qa.fmod.com/u/Marbel)\
**Replies:** 3\
**Last updated:** [November 14, 2024, 5:12am UTC](https://qa.fmod.com/t/snapshot-not-controlling-effect-wet-level/22287 "2024-11-14T05:12:58Z")

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Hi all, I’m having trouble controlling the wetness of sfx via snapshots. All other parameters are behaving as I would expect them to but the wet values aren’t playing ball as far as I understand, the yellow dot on th…

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## [Event renaming issue](https://qa.fmod.com/t/event-renaming-issue/17636)

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**Author:** [@XploZ](https://qa.fmod.com/u/XploZ)\
**Replies:** 13\
**Last updated:** [December 19, 2022, 12:44pm UTC](https://qa.fmod.com/t/event-renaming-issue/17636 "2022-12-19T12:44:54Z")

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Hi there, I’m having an issue with renaming of event while building (or unpacking?) banks. In our weapon system several audio instances (such as gunshots, reloading, handling) are named similarly for different types of …

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## [Help with Events](https://qa.fmod.com/t/help-with-events/22289)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 2\
**Last updated:** [November 13, 2024, 9:44am UTC](https://qa.fmod.com/t/help-with-events/22289 "2024-11-13T09:44:52Z")

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Hi all, Myself and our programmer are putting together a system for character events - specifically barks/emotes. We’re using FMOD/Unity. What I currently have is separate events for separate bark types fitting this na…

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## [Can files be pre-compressed?](https://qa.fmod.com/t/can-files-be-pre-compressed/22275)

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**Author:** [@Snoopy20111](https://qa.fmod.com/u/Snoopy20111)\
**Replies:** 1\
**Last updated:** [November 13, 2024, 2:12am UTC](https://qa.fmod.com/t/can-files-be-pre-compressed/22275 "2024-11-13T02:12:01Z")

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Hi folks, I’m working on a project with which I intend to distribute the FMOD Studio project. Naturally, this means distributing plenty of the source files within it, and while I got within a reasonable size-on-disk by …

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## [Resonance Audio Sources not audible at 0.0m min distance](https://qa.fmod.com/t/resonance-audio-sources-not-audible-at-0-0m-min-distance/22282)

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**Author:** [@schackmannP](https://qa.fmod.com/u/schackmannP)\
**Replies:** 1\
**Last updated:** [November 12, 2024, 4:21am UTC](https://qa.fmod.com/t/resonance-audio-sources-not-audible-at-0-0m-min-distance/22282 "2024-11-12T04:21:34Z")

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Hello, I stumbled upon a minor issue. When Using Resonance Audio Sources and one of the two steeper built-in distance attenuation curves, the sound is mute if Min Distance is set to 0.0m. The problem also carries over to…

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## [Bypassing compressors with ratio on 1.0:1?](https://qa.fmod.com/t/bypassing-compressors-with-ratio-on-1-0-1/22263)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [November 8, 2024, 5:56am UTC](https://qa.fmod.com/t/bypassing-compressors-with-ratio-on-1-0-1/22263 "2024-11-08T05:56:33Z")

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Hi, I am trying do do some dynamic mixing, where I’ll have snapshots instruments automate the ration on compressors on certain mixer groups, to make sure only loud sounds are ducked/compressed while an important sounds …

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## [Customisable zoom/scroll shortcuts?](https://qa.fmod.com/t/customisable-zoom-scroll-shortcuts/17426)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 6\
**Last updated:** [November 8, 2024, 3:19am UTC](https://qa.fmod.com/t/customisable-zoom-scroll-shortcuts/17426 "2024-11-08T03:19:17Z")

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The zoom/scroll shortcuts (especially with the use of the modwheel) are one of the biggest workflow issue when working often on several softwares. Being able to configure that is a must, in my opinion, to make every soft…

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## [FMOD Studio won't start on Linux Mint](https://qa.fmod.com/t/fmod-studio-wont-start-on-linux-mint/22262)

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**Author:** [@slavthailannd\_YT](https://qa.fmod.com/u/slavthailannd_YT)\
**Replies:** 5\
**Last updated:** [November 8, 2024, 1:04am UTC](https://qa.fmod.com/t/fmod-studio-wont-start-on-linux-mint/22262 "2024-11-08T01:04:06Z")

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So recently I’m transitioning from Windows to Linux, one of the last thing to confirm that I can fully transition to Linux is to be able to use FMOD Studio. And so I went to download and install FMOD Studio 2.02.05 on my…

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## [Please i need help with banks](https://qa.fmod.com/t/please-i-need-help-with-banks/22250)

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**Author:** [@Dusty\_Earth](https://qa.fmod.com/u/Dusty_Earth)\
**Replies:** 3\
**Last updated:** [November 7, 2024, 10:07pm UTC](https://qa.fmod.com/t/please-i-need-help-with-banks/22250 "2024-11-07T22:07:04Z")

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guys i want to build banks with my order for example i want event 15 = pistol sound , now when i click build all sounds files build randomly not at my order or event order

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## [Loop 2 audio clips of different length independantly](https://qa.fmod.com/t/loop-2-audio-clips-of-different-length-independantly/22236)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 3\
**Last updated:** [November 7, 2024, 5:43am UTC](https://qa.fmod.com/t/loop-2-audio-clips-of-different-length-independantly/22236 "2024-11-07T05:43:50Z")

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Hi there, I have 2 audio tracks - each have clips of different lengths. How do I loop them independently of each other while playing simultaneously? One is level atmosphere / environment and the other is a heartbeat th…

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## [MIDI controller for FMOD? MIDI learn functionality?](https://qa.fmod.com/t/midi-controller-for-fmod-midi-learn-functionality/14464)

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**Author:** [@BeatTherapy](https://qa.fmod.com/u/BeatTherapy)\
**Replies:** 6\
**Last updated:** [November 7, 2024, 5:29am UTC](https://qa.fmod.com/t/midi-controller-for-fmod-midi-learn-functionality/14464 "2024-11-07T05:29:50Z")

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Hey again, I might be venturing into wish-list territory here, but am wondering if there might be a way for FMOD to easily “learn midi” assignments to enable easy control of multiple parameters at the same time? I under…

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## [Controlling the timeline start position of events](https://qa.fmod.com/t/controlling-the-timeline-start-position-of-events/22246)

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**Author:** [@Theramenes](https://qa.fmod.com/u/Theramenes)\
**Replies:** 1\
**Last updated:** [November 7, 2024, 4:45am UTC](https://qa.fmod.com/t/controlling-the-timeline-start-position-of-events/22246 "2024-11-07T04:45:21Z")

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For example, we are now playing the BGM A. Now when player enter a new scene, we will then switch to BGM B, and after he finish the objective in that scene, we will switch back to BGM A. Suppose we want to play BGM A jus…

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## [FMOD and Niagara on GPU sim](https://qa.fmod.com/t/fmod-and-niagara-on-gpu-sim/22239)

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**Author:** [@LucaPiccina](https://qa.fmod.com/u/LucaPiccina)\
**Replies:** 2\
**Last updated:** [November 6, 2024, 8:34am UTC](https://qa.fmod.com/t/fmod-and-niagara-on-gpu-sim/22239 "2024-11-06T08:34:37Z")

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Hello, I am doing some tests with FMOD integration and Niagara with UE5…I am getting compilation errors when attempting to use the FMOD modules because we’re using GPU sim. I tried several modules but the error remains …

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## [Small visual bug - AHDSR visualisation on wrong send](https://qa.fmod.com/t/small-visual-bug-ahdsr-visualisation-on-wrong-send/22252)

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**Author:** [@vojtanedved1](https://qa.fmod.com/u/vojtanedved1)\
**Replies:** 1\
**Last updated:** [November 6, 2024, 6:09am UTC](https://qa.fmod.com/t/small-visual-bug-ahdsr-visualisation-on-wrong-send/22252 "2024-11-06T06:09:24Z")

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I have two sends on a track. My first send is disabled (not available on currently selected platform). I added another send with AHDSR. Envelope visualisation is then shown for first inactive send instead of the send whi…

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## [IOS CRASH ON STARTUP unity: 2022.3.50f1 fmod: 02.02.23](https://qa.fmod.com/t/ios-crash-on-startup-unity-2022-3-50f1-fmod-02-02-23/22223)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 2\
**Last updated:** [November 5, 2024, 1:48pm UTC](https://qa.fmod.com/t/ios-crash-on-startup-unity-2022-3-50f1-fmod-02-02-23/22223 "2024-11-05T13:48:36Z")

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I write the entire log that falls into firebase. We are sure that the error is caused by fmod, what do we need to do to solve it? Crashed: com.Metal.DeviceDispatchQueue EXC\_BAD\_ACCESS KERN\_INVALID\_ADDRESS 0x00000000011…

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## [Events went missing after saving](https://qa.fmod.com/t/events-went-missing-after-saving/21477)

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**Author:** [@FrostWolf](https://qa.fmod.com/u/FrostWolf)\
**Replies:** 7\
**Last updated:** [November 3, 2024, 6:51pm UTC](https://qa.fmod.com/t/events-went-missing-after-saving/21477 "2024-11-03T18:51:03Z")

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Hi, I am using Sonoma 14.2.1 in my Mack Book. I am using the latest FMOD. I created Events, created a sheet, an audio track, loaded the audio unto the track, assign the Event to a bank, made the necessary adjustment in…

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## [setMuteFadeSpeed for FMOD Studio?](https://qa.fmod.com/t/setmutefadespeed-for-fmod-studio/22198)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 2\
**Last updated:** [November 2, 2024, 11:09am UTC](https://qa.fmod.com/t/setmutefadespeed-for-fmod-studio/22198 "2024-11-02T11:09:22Z")

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Is there a way of setting the fade time on getbus.setmute? I’d like to avoid a coroutine if I can, and using an ADSR doesn’t seem to work.

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## [Event to interrupt sound with another?](https://qa.fmod.com/t/event-to-interrupt-sound-with-another/22247)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 3\
**Last updated:** [November 1, 2024, 7:30am UTC](https://qa.fmod.com/t/event-to-interrupt-sound-with-another/22247 "2024-11-01T07:30:14Z")

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In the game I’m currently working on there is a menu where you need to hold spacebar to load a character portrait box to completion which triggers a little ‘snap’ sound and a tick on screen to show you have fully powered…

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## [Best Saving Practices in FMOD](https://qa.fmod.com/t/best-saving-practices-in-fmod/22231)

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**Author:** [@gksounds](https://qa.fmod.com/u/gksounds)\
**Replies:** 4\
**Last updated:** [October 31, 2024, 12:56pm UTC](https://qa.fmod.com/t/best-saving-practices-in-fmod/22231 "2024-10-31T12:56:52Z")

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Hi guys, I’m a lifelong Pro Tools user and have started my first games project in FMOD so am leaning it right now. One thing I’m hoping to understand is how best to approach saving projects. Let me explain, in Pro Too…

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## [Modifying pitch with playback speed change for return track](https://qa.fmod.com/t/modifying-pitch-with-playback-speed-change-for-return-track/22211)

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**Author:** [@BillCao](https://qa.fmod.com/u/BillCao)\
**Replies:** 5\
**Last updated:** [October 30, 2024, 4:47am UTC](https://qa.fmod.com/t/modifying-pitch-with-playback-speed-change-for-return-track/22211 "2024-10-30T04:47:32Z")

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Hey, I am encountering a bit of an issue trying to implement a time dilation on multiple instances. Initially the task was simple and I was able to to implement a global parameter and use it to automate the pitch of the…

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## [Can I call snapshots on the bus track](https://qa.fmod.com/t/can-i-call-snapshots-on-the-bus-track/22214)

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**Author:** [@Yubo](https://qa.fmod.com/u/Yubo)\
**Replies:** 1\
**Last updated:** [October 30, 2024, 3:22am UTC](https://qa.fmod.com/t/can-i-call-snapshots-on-the-bus-track/22214 "2024-10-30T03:22:51Z")

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Hello, since my events are scattered in different hierarchical paths, but they are in the same bus, can I call snapshots directly on the bus track, just like in the track of events. I am using version 1.1.2

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## [Start Offset parameter for an entire bus](https://qa.fmod.com/t/start-offset-parameter-for-an-entire-bus/22235)

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**Author:** [@lbdavis](https://qa.fmod.com/u/lbdavis)\
**Replies:** 1\
**Last updated:** [October 30, 2024, 3:15am UTC](https://qa.fmod.com/t/start-offset-parameter-for-an-entire-bus/22235 "2024-10-30T03:15:36Z")

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Within the game I’m making, I’m trying to make a kind of echo effect. Not like reverb or the delay (although the delay is close). When the player clicks a button, I want multiple instances of the same sound to play, but …

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