# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=24

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 25

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## [Group event behavior stealing and priority](https://qa.fmod.com/t/group-event-behavior-stealing-and-priority/16161)

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**Author:** [@daudioguy](https://qa.fmod.com/u/daudioguy)\
**Replies:** 3\
**Last updated:** [October 28, 2024, 4:43am UTC](https://qa.fmod.com/t/group-event-behavior-stealing-and-priority/16161 "2024-10-28T04:43:22Z")

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I have all dialog associated with a group. That group has max instances = 1. If an event is playing in that group a new event will not start. Most of the time this is what we want. However, there are a small number o…

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## [Unity总提示FMOD Event waiter XXmilliseconds for sample data to load](https://qa.fmod.com/t/unity-fmod-event-waiter-xxmilliseconds-for-sample-data-to-load/22218)

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**Author:** [@xuzhigang](https://qa.fmod.com/u/xuzhigang)\
**Replies:** 1\
**Last updated:** [October 25, 2024, 12:09am UTC](https://qa.fmod.com/t/unity-fmod-event-waiter-xxmilliseconds-for-sample-data-to-load/22218 "2024-10-25T00:09:32Z")

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Unity总提示FMOD Event waiter xxmilliseconds for sample data to load ，Preload sample data to avoid this delay，怎么解决？

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## [FMOD event instances accumulating over time despite clean code to release events](https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136)

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**Author:** [@ThomasHoey](https://qa.fmod.com/u/ThomasHoey)\
**Replies:** 4\
**Last updated:** [October 23, 2024, 10:10pm UTC](https://qa.fmod.com/t/fmod-event-instances-accumulating-over-time-despite-clean-code-to-release-events/22136 "2024-10-23T22:10:53Z")

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Hey there! I’ve been working on a semi open world racing game for a while now and i have a situation (solid example profile session ready to be uploaded) it’s a similar situation in build and in engine (unity) but whil…

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## [We used FMOD Designer version 4.44.64?](https://qa.fmod.com/t/we-used-fmod-designer-version-4-44-64/22201)

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**Author:** [@olcayk38](https://qa.fmod.com/u/olcayk38)\
**Replies:** 2\
**Last updated:** [October 20, 2024, 11:35pm UTC](https://qa.fmod.com/t/we-used-fmod-designer-version-4-44-64/22201 "2024-10-20T23:35:48Z")

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We used FMOD Designer version 4.44.64 in an old project, and now we need this version of the software, where can I download it? and the corresponding version of the library. Thanks!

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## [Silence instrument Random chance vs in game random chance](https://qa.fmod.com/t/silence-instrument-random-chance-vs-in-game-random-chance/22195)

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**Author:** [@tlconflict](https://qa.fmod.com/u/tlconflict)\
**Replies:** 1\
**Last updated:** [October 18, 2024, 4:24am UTC](https://qa.fmod.com/t/silence-instrument-random-chance-vs-in-game-random-chance/22195 "2024-10-18T04:24:46Z")

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So when you have sound effects that should have a random chance of not triggering at all, should you use a multi instrument with silence percent set or do it ingame code, e.g if (random\_chance(0.3)) { play\_event(sound\_i…

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## [Where is Fmod studio version 4.32.04?](https://qa.fmod.com/t/where-is-fmod-studio-version-4-32-04/22192)

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**Author:** [@Reycobos](https://qa.fmod.com/u/Reycobos)\
**Replies:** 1\
**Last updated:** [October 17, 2024, 9:51pm UTC](https://qa.fmod.com/t/where-is-fmod-studio-version-4-32-04/22192 "2024-10-17T21:51:56Z")

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Hi. I am trying to make a mod for the Witcher 2: Assassins of Kings and it turns out that I can only use the Fmod studio version 4.32.04 for the music, but it’s no where to be found on the website. Can someone help me p…

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## [Distance parameter sets to max on pause](https://qa.fmod.com/t/distance-parameter-sets-to-max-on-pause/20970)

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**Author:** [@cwdain](https://qa.fmod.com/u/cwdain)\
**Replies:** 9\
**Last updated:** [October 15, 2024, 9:09am UTC](https://qa.fmod.com/t/distance-parameter-sets-to-max-on-pause/20970 "2024-10-15T09:09:31Z")

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I’ve been having this issue for a while (FMOD Studio 2.02.17) using the in-built Distance parameter. If I preview an event, whenever the event stops by either hitting spacebar or reaching the right edge of the last instr…

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## [Unity When will version 2.03 be supported](https://qa.fmod.com/t/unity-when-will-version-2-03-be-supported/22183)

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**Author:** [@Yubo](https://qa.fmod.com/u/Yubo)\
**Replies:** 1\
**Last updated:** [October 14, 2024, 5:46am UTC](https://qa.fmod.com/t/unity-when-will-version-2-03-be-supported/22183 "2024-10-14T05:46:40Z")

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I hope to use the latest Multiband Dynamics feature of Fmod. Currently, my fmod is 2.02.23, and the Unity official website says that the latest support is up to 2.02.24. When can I use 2.03

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## [Installing Fmod studio on windows-64](https://qa.fmod.com/t/installing-fmod-studio-on-windows-64/22182)

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**Author:** [@Abdulsoft13](https://qa.fmod.com/u/Abdulsoft13)\
**Replies:** 1\
**Last updated:** [October 13, 2024, 11:04pm UTC](https://qa.fmod.com/t/installing-fmod-studio-on-windows-64/22182 "2024-10-13T23:04:50Z")

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the top box in the installation process is grayed out, and i can’t activate it, making the installation incomplete

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## [Confused about how spatial sound modes like Windows Sonic interacts with FMOD](https://qa.fmod.com/t/confused-about-how-spatial-sound-modes-like-windows-sonic-interacts-with-fmod/22015)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 10\
**Last updated:** [October 13, 2024, 10:39pm UTC](https://qa.fmod.com/t/confused-about-how-spatial-sound-modes-like-windows-sonic-interacts-with-fmod/22015 "2024-10-13T22:39:12Z")

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Hi there, I’ve encountered a few strange issues that seem to be related to surround sound modes and spatial sound modes like Windows Sonic for Headphones. For context, I’m working on a top down isometric shooter. The ga…

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## [Cambio Evento, audio precedente rimane in background](https://qa.fmod.com/t/cambio-evento-audio-precedente-rimane-in-background/22163)

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**Author:** [@hellrise](https://qa.fmod.com/u/hellrise)\
**Replies:** 7\
**Last updated:** [October 11, 2024, 8:19am UTC](https://qa.fmod.com/t/cambio-evento-audio-precedente-rimane-in-background/22163 "2024-10-11T08:19:51Z")

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buongiorno a tutti, mi sono creato una traccia audio 2D timeline con al suo interno varie tracce evento. Ho impostato un parametro che in base al suo valore mi determini la variazione di traccia da seguire. il tutto vie…

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## [Feature Request: Template or "Base" events](https://qa.fmod.com/t/feature-request-template-or-base-events/22179)

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**Author:** [@Janooba](https://qa.fmod.com/u/Janooba)\
**Replies:** 2\
**Last updated:** [October 11, 2024, 7:42am UTC](https://qa.fmod.com/t/feature-request-template-or-base-events/22179 "2024-10-11T07:42:57Z")

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Hey there, as far as I understand it there’s no way to do this, so it would be a really neat feature. I’d like it if one were able to create events that use another event as a sort of base, almost like nesting them, but…

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## [Enter Specific Number for Parameter](https://qa.fmod.com/t/enter-specific-number-for-parameter/10931)

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**Author:** [@CFlick](https://qa.fmod.com/u/CFlick)\
**Replies:** 4\
**Last updated:** [October 11, 2024, 3:08am UTC](https://qa.fmod.com/t/enter-specific-number-for-parameter/10931 "2024-10-11T03:08:46Z")

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Is there a way to enter a specific number for a parameter, instead of just using the slider/knob? Thanks

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## [Unity/Fmod: Adaptive Music in WebGL](https://qa.fmod.com/t/unity-fmod-adaptive-music-in-webgl/22168)

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**Author:** [@jhoogsteder](https://qa.fmod.com/u/jhoogsteder)\
**Replies:** 3\
**Last updated:** [October 10, 2024, 7:21am UTC](https://qa.fmod.com/t/unity-fmod-adaptive-music-in-webgl/22168 "2024-10-10T07:21:17Z")

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Hey everyone! I was looking through the manual, but couldn’t find my answer there specifically, so figured I’d ask here: I’m trying to set up a super simple adaptive music demo for pitches and generally showcasing adap…

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## [Crash in fmodstudio.dll (FMOD Engine 2.00.06)](https://qa.fmod.com/t/crash-in-fmodstudio-dll-fmod-engine-2-00-06/22178)

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**Author:** [@Johannes86](https://qa.fmod.com/u/Johannes86)\
**Replies:** 0\
**Last updated:** [October 10, 2024, 3:45am UTC](https://qa.fmod.com/t/crash-in-fmodstudio-dll-fmod-engine-2-00-06/22178 "2024-10-10T03:45:04Z")

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Hello, we are developing a long-term simulator-project with CryEngine 5.6.4 (version from Dec 2019) that is using FMOD API version 1.8.14 (build 80900). Now we have crashes in our application and the crash is in fmodstu…

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## [How to get the beats of a song before playing it?](https://qa.fmod.com/t/how-to-get-the-beats-of-a-song-before-playing-it/22144)

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**Author:** [@Batata\_Person](https://qa.fmod.com/u/Batata_Person)\
**Replies:** 2\
**Last updated:** [October 9, 2024, 6:05am UTC](https://qa.fmod.com/t/how-to-get-the-beats-of-a-song-before-playing-it/22144 "2024-10-09T06:05:00Z")

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Hi! (new here) making a rhythm game and because the notes need to start appearing before the song actually begins i need to have a way to start counting beats before playing the song itself. i tried simply having a muted…

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## [Stress testing FMOD Studio](https://qa.fmod.com/t/stress-testing-fmod-studio/22155)

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**Author:** [@maxresdefault](https://qa.fmod.com/u/maxresdefault)\
**Replies:** 1\
**Last updated:** [October 9, 2024, 1:32am UTC](https://qa.fmod.com/t/stress-testing-fmod-studio/22155 "2024-10-09T01:32:28Z")

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Hey there, I’m doing some tests for max voice count and CPU processing load. We’re trying to determine if FMOD is a good fit for our project. Does anyone have any numbers of how FMOD performs across different PC specs? …

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## [Destroy Programmer Instrument](https://qa.fmod.com/t/destroy-programmer-instrument/22142)

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**Author:** [@panpangou](https://qa.fmod.com/u/panpangou)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 11:35pm UTC](https://qa.fmod.com/t/destroy-programmer-instrument/22142 "2024-10-07T23:35:20Z")

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Hi there! I am trying to figure out how to destroy a looping programmer instrument when loading the next scene. Right now, the programmer instrument is fully destroyed (event killed and memory unpin) when exiting player…

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## [Independent volume for characters in audiotables](https://qa.fmod.com/t/independent-volume-for-characters-in-audiotables/22161)

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**Author:** [@carolo80](https://qa.fmod.com/u/carolo80)\
**Replies:** 1\
**Last updated:** [October 7, 2024, 3:41am UTC](https://qa.fmod.com/t/independent-volume-for-characters-in-audiotables/22161 "2024-10-07T03:41:56Z")

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Hello! We are working in a point and click game and we are using audiotable and event programmer for dialogues. We have an audiotable for all the project an a event programmer linked to it. Now we have this problem: t…

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## [Avoiding merge conflicts & Audio Team Best Practices](https://qa.fmod.com/t/avoiding-merge-conflicts-audio-team-best-practices/21553)

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**Author:** [@TravisMobergMusic](https://qa.fmod.com/u/TravisMobergMusic)\
**Replies:** 6\
**Last updated:** [October 2, 2024, 1:40pm UTC](https://qa.fmod.com/t/avoiding-merge-conflicts-audio-team-best-practices/21553 "2024-10-02T13:40:19Z")

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Hi everyone! I’m the Technical Audio Designer for a gaming studio that has an audio team of six people. While some folks are in the fmod project more than others, it’s not unusual for everybody to work in fmod on a some…

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## [Different Seek Speed In Each Parameter Preset Instance](https://qa.fmod.com/t/different-seek-speed-in-each-parameter-preset-instance/17919)

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**Author:** [@markmitchell](https://qa.fmod.com/u/markmitchell)\
**Replies:** 9\
**Last updated:** [September 30, 2024, 11:59pm UTC](https://qa.fmod.com/t/different-seek-speed-in-each-parameter-preset-instance/17919 "2024-09-30T23:59:02Z")

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Hi! We’re at a late stage with a game we’re working on and have a question about an easy way to accomplish a certain task. We have a ‘velocity’ preset parameter that is being used across a bulk of events in-game. On cer…

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## [FMOD for Windows ARM64](https://qa.fmod.com/t/fmod-for-windows-arm64/15660)

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**Author:** [@sfsegreto](https://qa.fmod.com/u/sfsegreto)\
**Replies:** 11\
**Last updated:** [October 1, 2024, 2:48am UTC](https://qa.fmod.com/t/fmod-for-windows-arm64/15660 "2024-10-01T02:48:23Z")

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Please help me find the FMOD libraries for ARM64 Windows (static lib and dynamic libs for ARM64 PE)?

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## [Creating Quad Ambiences](https://qa.fmod.com/t/creating-quad-ambiences/16418)

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**Author:** [@kabraxis](https://qa.fmod.com/u/kabraxis)\
**Replies:** 10\
**Last updated:** [September 30, 2024, 7:02am UTC](https://qa.fmod.com/t/creating-quad-ambiences/16418 "2024-09-30T07:02:15Z")

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Hey there, I’m trying to create 4-way quad ambiences with 4 channel files mapped \[L, R, Lb, Rb\] -\> \[NE, NW, SE, SW\] with Stereo output. Is the only way to do this is having 4 mono \[for each direction\] (or 2 stereo \[FR/…

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## [Bus::getChannelGroup returned ERR\_STUDIO\_NOT\_LOADED for STUDIO\_BUS](https://qa.fmod.com/t/bus-getchannelgroup-returned-err-studio-not-loaded-for-studio-bus/22134)

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**Author:** [@panpangou](https://qa.fmod.com/u/panpangou)\
**Replies:** 3\
**Last updated:** [September 30, 2024, 6:30am UTC](https://qa.fmod.com/t/bus-getchannelgroup-returned-err-studio-not-loaded-for-studio-bus/22134 "2024-09-30T06:30:34Z")

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Hi there I am currently having issue with a getMeterInfo script, for the part of getting the bus channel group suddenly stopped working even though it was working perfectly fine before. Below is the warning It showed. “…

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## [FMod 4.44.14](https://qa.fmod.com/t/fmod-4-44-14/22132)

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**Author:** [@JEdwson](https://qa.fmod.com/u/JEdwson)\
**Replies:** 1\
**Last updated:** [September 29, 2024, 10:33pm UTC](https://qa.fmod.com/t/fmod-4-44-14/22132 "2024-09-29T22:33:21Z")

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I’ve been trying to mod a cryengine game and I’ve not been able to find a download for this version of FMod, how could I access it?

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## [Build stuck on "Importing Assets"](https://qa.fmod.com/t/build-stuck-on-importing-assets/21584)

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**Author:** [@panpangou](https://qa.fmod.com/u/panpangou)\
**Replies:** 3\
**Last updated:** [September 29, 2024, 4:05pm UTC](https://qa.fmod.com/t/build-stuck-on-importing-assets/21584 "2024-09-29T16:05:26Z")

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Hi there, I am having issue building my unity project either for Mac or WebGL. Each time it always get stuck on “importing assets” with no error messages. Then Unity will crash, and I will have to force close the appli…

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## [Can FMOD make the playback rate of audio faster without changing the pitch](https://qa.fmod.com/t/can-fmod-make-the-playback-rate-of-audio-faster-without-changing-the-pitch/16052)

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**Author:** [@Hansonhuang](https://qa.fmod.com/u/Hansonhuang)\
**Replies:** 2\
**Last updated:** [September 27, 2024, 8:09pm UTC](https://qa.fmod.com/t/can-fmod-make-the-playback-rate-of-audio-faster-without-changing-the-pitch/16052 "2024-09-27T20:09:12Z")

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If yes, have the corresponding video or documentation? Thank you very much!

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## [Sequential Playlist Reset](https://qa.fmod.com/t/sequential-playlist-reset/14381)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 8\
**Last updated:** [September 26, 2024, 1:56pm UTC](https://qa.fmod.com/t/sequential-playlist-reset/14381 "2024-09-26T13:56:15Z")

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It would be nice to have a definable-length “cooldown” to reset global sequential playlists. Is there an API command to reset the global playlist, say, after 1 second? All I’m trying to achieve is a sound attached to a…

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## [Feature Request: Playlist Item Crossfades](https://qa.fmod.com/t/feature-request-playlist-item-crossfades/22129)

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**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 1\
**Last updated:** [September 26, 2024, 7:22am UTC](https://qa.fmod.com/t/feature-request-playlist-item-crossfades/22129 "2024-09-26T07:22:16Z")

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(NOTE: I’m still on FMOD 2.02 and haven’t yet tried 2.03, so if this is already a feature that I didn’t find the documentation for please link to it). Hello, In my DAW I was designing a looping sound that consists of c…

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## [Delay sample start in Multi Instrument (per sample)](https://qa.fmod.com/t/delay-sample-start-in-multi-instrument-per-sample/17449)

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**Author:** [@divedive](https://qa.fmod.com/u/divedive)\
**Replies:** 7\
**Last updated:** [September 26, 2024, 4:20am UTC](https://qa.fmod.com/t/delay-sample-start-in-multi-instrument-per-sample/17449 "2024-09-26T04:20:16Z")

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You have impact variations in a multi instrument. You want to tightly line up the main impact point. There is some minor variation within the design of each file (some have a whoosh in, some have small initial click be…

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