# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=26

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 27

---

## [Is there a way to just get the BPM value of an event when you add a Tempo Tracker?](https://qa.fmod.com/t/is-there-a-way-to-just-get-the-bpm-value-of-an-event-when-you-add-a-tempo-tracker/22034)

<div class="topic-metadata">

**Author:** [@PheonixMetal](https://qa.fmod.com/u/PheonixMetal)\
**Replies:** 3\
**Last updated:** [September 3, 2024, 4:19am UTC](https://qa.fmod.com/t/is-there-a-way-to-just-get-the-bpm-value-of-an-event-when-you-add-a-tempo-tracker/22034 "2024-09-03T04:19:33Z")

</div>

I’m making an attempt to be able to get the BPM of an event, and can’t seem to find if that functionality exists. I don’t need to change it or anything, even if it’s read only it would serve my purposes.

---

## [Why use a dedicated master bank](https://qa.fmod.com/t/why-use-a-dedicated-master-bank/22049)

<div class="topic-metadata">

**Author:** [@mca2](https://qa.fmod.com/u/mca2)\
**Replies:** 1\
**Last updated:** [September 2, 2024, 8:07am UTC](https://qa.fmod.com/t/why-use-a-dedicated-master-bank/22049 "2024-09-02T08:07:47Z")

</div>

Is there an upside having a seperate master bank? Eg MasterBank (master) FirstBank Event1 Event2 … vs having none? FirstBank (master) Event1 Event2 …

---

## [Crossfading between audio tracks when using a discrete parameter](https://qa.fmod.com/t/crossfading-between-audio-tracks-when-using-a-discrete-parameter/18269)

<div class="topic-metadata">

**Author:** [@PeterPrevin](https://qa.fmod.com/u/PeterPrevin)\
**Replies:** 5\
**Last updated:** [August 28, 2024, 3:32am UTC](https://qa.fmod.com/t/crossfading-between-audio-tracks-when-using-a-discrete-parameter/18269 "2024-08-28T03:32:15Z")

</div>

Hi, I’m having problems making a crossfade when doing an audio track transition using a discrete parameter. Three tracks are running simultaneously, which one you hear is based on a volume automation linked to a discrete…

---

## [Event.findInstances() remembers deleted events](https://qa.fmod.com/t/event-findinstances-remembers-deleted-events/22038)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [August 26, 2024, 9:48am UTC](https://qa.fmod.com/t/event-findinstances-remembers-deleted-events/22038 "2024-08-26T09:48:58Z")

</div>

It seems like doing something like: var events = studio.project.model.Event.findInstances(); Remembers events that have been deleted in the project, until you restart FMOD. I am working on a script that checks through …

---

## [Are you able to set a parameter's default per event?](https://qa.fmod.com/t/are-you-able-to-set-a-parameters-default-per-event/22035)

<div class="topic-metadata">

**Author:** [@PheonixMetal](https://qa.fmod.com/u/PheonixMetal)\
**Replies:** 1\
**Last updated:** [August 26, 2024, 5:48am UTC](https://qa.fmod.com/t/are-you-able-to-set-a-parameters-default-per-event/22035 "2024-08-26T05:48:38Z")

</div>

I was wondering if it’s possible inside of FMOD Studio to set a parameter per individual event? I want to set a bpm value for each song, but for some reason FMOD Studio doesn’t have the ability to get BPM set in Tempo Ma…

---

## [Fmod Meta Plug-in Set-up Unity](https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023)

<div class="topic-metadata">

**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 5\
**Last updated:** [August 26, 2024, 4:54am UTC](https://qa.fmod.com/t/fmod-meta-plug-in-set-up-unity/22023 "2024-08-26T04:54:53Z")

</div>

We have a VR project using FMod and the Meta Plug-ins. In Unity, the FMod plug-in has been added and the Meta XR Acoustics SDK. However, the guidance on dynamic plug-ins provided in the Integration guide for FMod is not …

---

## [Feature like Wwise's Game Sync State in FMOD?](https://qa.fmod.com/t/feature-like-wwises-game-sync-state-in-fmod/21989)

<div class="topic-metadata">

**Author:** [@Fatenonymous](https://qa.fmod.com/u/Fatenonymous)\
**Replies:** 4\
**Last updated:** [August 21, 2024, 1:41pm UTC](https://qa.fmod.com/t/feature-like-wwises-game-sync-state-in-fmod/21989 "2024-08-21T13:41:01Z")

</div>

Is there a feature like Wwise’s Game Sync State in FMOD? My use case is as follows: I am developing a 5v5 MOBA game. I want to set the effects and volumes of the enemy Audio Event to be different with the player’s team …

---

## [Possible to use resonance room effects (reverb) with 2D stereo sounds?](https://qa.fmod.com/t/possible-to-use-resonance-room-effects-reverb-with-2d-stereo-sounds/21909)

<div class="topic-metadata">

**Author:** [@TheSchaeff](https://qa.fmod.com/u/TheSchaeff)\
**Replies:** 5\
**Last updated:** [August 21, 2024, 1:52am UTC](https://qa.fmod.com/t/possible-to-use-resonance-room-effects-reverb-with-2d-stereo-sounds/21909 "2024-08-21T01:52:26Z")

</div>

Hello! I was wondering if it is possible to use resonance audio room effects (reverb) with 2D stereo sounds. For example, player gunshots/foley in a first person game. All I need from resonance in this situation are the…

---

## [New User -- Exporting Audio?](https://qa.fmod.com/t/new-user-exporting-audio/11347)

<div class="topic-metadata">

**Author:** [@frankthetank727](https://qa.fmod.com/u/frankthetank727)\
**Replies:** 5\
**Last updated:** [August 20, 2024, 9:45am UTC](https://qa.fmod.com/t/new-user-exporting-audio/11347 "2024-08-20T09:45:30Z")

</div>

Hey everyone, I’ve just started using FMOD studio. I am trying to experiment with creating sounds and I have one that I made, but I was wondering basically what happens when you’re ready to have a “final” version of the…

---

## [Seek speed bug when migrating to 2.03.01](https://qa.fmod.com/t/seek-speed-bug-when-migrating-to-2-03-01/21641)

<div class="topic-metadata">

**Author:** [@cwdain](https://qa.fmod.com/u/cwdain)\
**Replies:** 4\
**Last updated:** [August 20, 2024, 8:28am UTC](https://qa.fmod.com/t/seek-speed-bug-when-migrating-to-2-03-01/21641 "2024-08-20T08:28:54Z")

</div>

Hi! We’re updating Unreal Engine version in our project so I was asked to look into updating FMOD as well. Haven’t thoroughly tested everything yet but came across a potential “bug”. In 2.02.17 I had a Distance (Normal…

---

## [Parameter Debug](https://qa.fmod.com/t/parameter-debug/22000)

<div class="topic-metadata">

**Author:** [@maximegau](https://qa.fmod.com/u/maximegau)\
**Replies:** 6\
**Last updated:** [August 20, 2024, 3:20am UTC](https://qa.fmod.com/t/parameter-debug/22000 "2024-08-20T03:20:02Z")

</div>

Good Evening, Little question: Is there a good way to debug parameters (global ones in priority - then local ones)? Right now I am currently having to have a session with the different parameters set to show graph. M…

---

## [PlayStation 5 SDK](https://qa.fmod.com/t/playstation-5-sdk/22021)

<div class="topic-metadata">

**Author:** [@dietrich989](https://qa.fmod.com/u/dietrich989)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 10:42pm UTC](https://qa.fmod.com/t/playstation-5-sdk/22021 "2024-08-19T22:42:06Z")

</div>

Hello Everyone! I’m looking for to download the PlayStation SDKs so I can make a build. I’m using version 2.02.11. If there is a more appropriate why to request access, please let me know! Thanks!

---

## [Copying sounds from one project to another](https://qa.fmod.com/t/copying-sounds-from-one-project-to-another/22014)

<div class="topic-metadata">

**Author:** [@Casinoid](https://qa.fmod.com/u/Casinoid)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 4:25am UTC](https://qa.fmod.com/t/copying-sounds-from-one-project-to-another/22014 "2024-08-19T04:25:00Z")

</div>

Hello, I’m currently creating a sound mod for War Thunder and with each new major update, a new FMOD project is released to current standards. I currently have my mod on an outdated project and cannot seem to find an e…

---

## [How can i use wav files](https://qa.fmod.com/t/how-can-i-use-wav-files/22009)

<div class="topic-metadata">

**Author:** [@xNoahx](https://qa.fmod.com/u/xNoahx)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 3:17am UTC](https://qa.fmod.com/t/how-can-i-use-wav-files/22009 "2024-08-19T03:17:57Z")

</div>

Hello, i want to use my wav files for a soundmode on a game but it don’t take this file format, can anyone explain me how pls

---

## [Parameter to swap between programmer instruments](https://qa.fmod.com/t/parameter-to-swap-between-programmer-instruments/21970)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 10\
**Last updated:** [August 18, 2024, 11:58pm UTC](https://qa.fmod.com/t/parameter-to-swap-between-programmer-instruments/21970 "2024-08-18T23:58:13Z")

</div>

Hi, The team have requested a parameter to change between male and female voicelines, rather than having male and female string table entries in the same programmer instrument. Is the correct way to do this make a sepe…

---

## [Mixer snapshot/reverb blending question](https://qa.fmod.com/t/mixer-snapshot-reverb-blending-question/12272)

<div class="topic-metadata">

**Author:** [@ribsy2](https://qa.fmod.com/u/ribsy2)\
**Replies:** 12\
**Last updated:** [July 18, 2017, 5:41am UTC](https://qa.fmod.com/t/mixer-snapshot-reverb-blending-question/12272 "2017-07-18T05:41:43Z")

</div>

Hi there. We are trying to use mixer snapshots to switch between exterior and interior ambiences and are having a couple of issues with the implementation. We want to be able to fade between the ambiences reasonably qu…

---

## [Importing WAV file cue/text/region markers automatically](https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005)

<div class="topic-metadata">

**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 9\
**Last updated:** [August 15, 2024, 8:36pm UTC](https://qa.fmod.com/t/importing-wav-file-cue-text-region-markers-automatically/20005 "2024-08-15T20:36:01Z")

</div>

Hey guys, Is there any way to have any cue/list/text/region markers inserted into a time-line as markers? E.g., if I have a WAV file that has a bunch of these markers (for caption timing and/or other gameplay required e…

---

## [Can you trigger more than one label in a parameter at a time?](https://qa.fmod.com/t/can-you-trigger-more-than-one-label-in-a-parameter-at-a-time/21994)

<div class="topic-metadata">

**Author:** [@gregg827](https://qa.fmod.com/u/gregg827)\
**Replies:** 1\
**Last updated:** [August 15, 2024, 4:11am UTC](https://qa.fmod.com/t/can-you-trigger-more-than-one-label-in-a-parameter-at-a-time/21994 "2024-08-15T04:11:51Z")

</div>

Hi all, I’ve use FMOD for some game jams over the years and feel like I have just a cursory understanding of it. I’m working on a game where a sound is triggered by a certain element that the player chooses. For instan…

---

## [Studio API - Get NamedMarkers in the order thay are in the logic track](https://qa.fmod.com/t/studio-api-get-namedmarkers-in-the-order-thay-are-in-the-logic-track/21978)

<div class="topic-metadata">

**Author:** [@RGLD\_O](https://qa.fmod.com/u/RGLD_O)\
**Replies:** 3\
**Last updated:** [August 13, 2024, 6:49am UTC](https://qa.fmod.com/t/studio-api-get-namedmarkers-in-the-order-thay-are-in-the-logic-track/21978 "2024-08-13T06:49:24Z")

</div>

Hello! I have the following code to extract the name of NamedMarkers in a specific logic track: Blockquote allEvents.forEach(function (event) { var markerTrack = event.markerTracks\[2\]; var destinationMarkerNames = ;…

---

## [When to stream assets and when not to](https://qa.fmod.com/t/when-to-stream-assets-and-when-not-to/21938)

<div class="topic-metadata">

**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 8\
**Last updated:** [August 12, 2024, 1:41pm UTC](https://qa.fmod.com/t/when-to-stream-assets-and-when-not-to/21938 "2024-08-12T13:41:20Z")

</div>

The default length that an asset is set to streaming is 10 seconds. I have a lot of looping sounds that are around that length. Meaning that I have certain sounds (like looping hums on enemies) whose variations are 8-10 …

---

## [Want event to play in full before the next triggered event instance begins?](https://qa.fmod.com/t/want-event-to-play-in-full-before-the-next-triggered-event-instance-begins/21981)

<div class="topic-metadata">

**Author:** [@SiobhanBD](https://qa.fmod.com/u/SiobhanBD)\
**Replies:** 1\
**Last updated:** [August 12, 2024, 3:10am UTC](https://qa.fmod.com/t/want-event-to-play-in-full-before-the-next-triggered-event-instance-begins/21981 "2024-08-12T03:10:59Z")

</div>

I’m trying to figure out how to let the last FMOD instance play in full before transitioning to the next event straight away. Currently, the events are interrupting each other and crossfading too early. Is this an issue …

---

## [Plugins Greyed Out On Groups / Master Bus (2.03.02)](https://qa.fmod.com/t/plugins-greyed-out-on-groups-master-bus-2-03-02/21945)

<div class="topic-metadata">

**Author:** [@mkmarchan](https://qa.fmod.com/u/mkmarchan)\
**Replies:** 2\
**Last updated:** [August 9, 2024, 12:26pm UTC](https://qa.fmod.com/t/plugins-greyed-out-on-groups-master-bus-2-03-02/21945 "2024-08-09T12:26:49Z")

</div>

On FMOD Studio 2.03.02, it appears that certain plugins are now greyed out when you attempt to add them to a group / the master bus: This is different than 2.03.01, where you’d be able to add the Resonance Audio Liste…

---

## [Perforce (Legacy) project issue](https://qa.fmod.com/t/perforce-legacy-project-issue/21982)

<div class="topic-metadata">

**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 2\
**Last updated:** [August 9, 2024, 6:38am UTC](https://qa.fmod.com/t/perforce-legacy-project-issue/21982 "2024-08-09T06:38:48Z")

</div>

Hi, I am seeing an issue with use of integrated Source Control. Using Perforce (Legacy) when I search my Perforce Depot FMOD is finding 2 projects when there is only one project located in the Server Depot and locally. …

---

## [Problem with doubling sound](https://qa.fmod.com/t/problem-with-doubling-sound/21967)

<div class="topic-metadata">

**Author:** [@NoName231213](https://qa.fmod.com/u/NoName231213)\
**Replies:** 1\
**Last updated:** [August 9, 2024, 12:52am UTC](https://qa.fmod.com/t/problem-with-doubling-sound/21967 "2024-08-09T00:52:38Z")

</div>

Problem, how to fix sound doubling when smoothly switching sound (I do REV for the car) (Fade in, fade out)?

---

## [Clarity on distributing lib .so files](https://qa.fmod.com/t/clarity-on-distributing-lib-so-files/21979)

<div class="topic-metadata">

**Author:** [@PhyrexTechs](https://qa.fmod.com/u/PhyrexTechs)\
**Replies:** 1\
**Last updated:** [August 9, 2024, 12:05am UTC](https://qa.fmod.com/t/clarity-on-distributing-lib-so-files/21979 "2024-08-09T00:05:37Z")

</div>

There is a project that allows for a purchased copy of Celeste to be played on arm64 machines. Now it requires the two files “libfmod.so.13.23” and “libfmodL.so13.23” to run properly. They are located in the “dmodstudio…

---

## [How to get micro volume without play back?](https://qa.fmod.com/t/how-to-get-micro-volume-without-play-back/21843)

<div class="topic-metadata">

**Author:** [@NDDEVGAME](https://qa.fmod.com/u/NDDEVGAME)\
**Replies:** 8\
**Last updated:** [August 7, 2024, 5:59am UTC](https://qa.fmod.com/t/how-to-get-micro-volume-without-play-back/21843 "2024-08-07T05:59:00Z")

</div>

Hi, i’m new to FMOD, I’m making a recording sound from mic and get the volume value of it. Here the code : using System.Collections; using System.Collections.Generic; using UnityEngine; using FMODUnity; public class R…

---

## [What is the simplest way to add "whoosh" sounds to objects as you fly past them?](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 28\
**Last updated:** [August 6, 2024, 9:59am UTC](https://qa.fmod.com/t/what-is-the-simplest-way-to-add-whoosh-sounds-to-objects-as-you-fly-past-them/20799 "2024-08-06T09:59:37Z")

</div>

I have an fmod event, with a looping whoosh. I have a “built-in distance” parameter, opening low and high pass filters to create a cool effect as you get close to it, and a “built-in speed (relative)” parameter, contro…

---

## [Different machines building bank to difference sizes](https://qa.fmod.com/t/different-machines-building-bank-to-difference-sizes/21974)

<div class="topic-metadata">

**Author:** [@jnoblekeen](https://qa.fmod.com/u/jnoblekeen)\
**Replies:** 0\
**Last updated:** [August 6, 2024, 9:09am UTC](https://qa.fmod.com/t/different-machines-building-bank-to-difference-sizes/21974 "2024-08-06T09:09:27Z")

</div>

Hi, I have a build behavior that is off between multiple machines. I have multiple banks for my studio project, but one of them is causing issues. It’s the largest one as it contains streamed music data. I have a CI bu…

---

## [Sync playlist position between different multi-instruments?](https://qa.fmod.com/t/sync-playlist-position-between-different-multi-instruments/21953)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [August 6, 2024, 5:56am UTC](https://qa.fmod.com/t/sync-playlist-position-between-different-multi-instruments/21953 "2024-08-06T05:56:31Z")

</div>

As the title suggests, imagine I have 2 multi-instruments: Loop A EndingA Loop B EndingB The first multi-instrument is playing sequentially, so if I’m transitioning out of Loop B how can I ensure…

---

## [How to play different sound from other side of command instrument?](https://qa.fmod.com/t/how-to-play-different-sound-from-other-side-of-command-instrument/21971)

<div class="topic-metadata">

**Author:** [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)\
**Replies:** 1\
**Last updated:** [August 6, 2024, 3:51am UTC](https://qa.fmod.com/t/how-to-play-different-sound-from-other-side-of-command-instrument/21971 "2024-08-06T03:51:42Z")

</div>

Hi, is there a way how to make a sound so that it plays different sound when for example a continuous parameter is moving from one side to other? Lets say I have a command instrument playing “starting” sound in the begi…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=25)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=27)
