# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=27

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 28

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## [Audio latency issues in Quest 2 Build](https://qa.fmod.com/t/audio-latency-issues-in-quest-2-build/21972)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 0\
**Last updated:** [August 5, 2024, 7:55pm UTC](https://qa.fmod.com/t/audio-latency-issues-in-quest-2-build/21972 "2024-08-05T19:55:33Z")

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Hello there, We are having an issue were all audio is having a 1 sec (aprox) latency from the moment a sound is triggered. This issue only happens on a Quest 2 build and not on UE editor. These are our settings on Fmod…

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## [Two parameters active at once in one parameter sheet?](https://qa.fmod.com/t/two-parameters-active-at-once-in-one-parameter-sheet/21957)

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**Author:** [@ezone770](https://qa.fmod.com/u/ezone770)\
**Replies:** 3\
**Last updated:** [August 5, 2024, 4:33am UTC](https://qa.fmod.com/t/two-parameters-active-at-once-in-one-parameter-sheet/21957 "2024-08-05T04:33:21Z")

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Hello everyone, I’m new to FMOD and I’m learning how it works. I’m trying to make a labelled parameter sheet for footsteps that plays a multi instrument depending on the material the player is stepping on. Since someti…

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## [Virtualised events abruptly 'cut' between instances depending on camera position](https://qa.fmod.com/t/virtualised-events-abruptly-cut-between-instances-depending-on-camera-position/21334)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 3\
**Last updated:** [August 1, 2024, 5:50am UTC](https://qa.fmod.com/t/virtualised-events-abruptly-cut-between-instances-depending-on-camera-position/21334 "2024-08-01T05:50:01Z")

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I have a virtualised event with max instances set to 1, and for the most part it works well. The only issue is when the player moves the camera, the sound abruptly ‘cuts’ to sound closest to the camera. The virtualised s…

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## [Is there any way I can test my sounds on isolated prefabs in FMOD or Unity?](https://qa.fmod.com/t/is-there-any-way-i-can-test-my-sounds-on-isolated-prefabs-in-fmod-or-unity/21946)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 1\
**Last updated:** [August 1, 2024, 5:47am UTC](https://qa.fmod.com/t/is-there-any-way-i-can-test-my-sounds-on-isolated-prefabs-in-fmod-or-unity/21946 "2024-08-01T05:47:59Z")

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I often test sounds directly in Unity, but by loading a scene and playing the game until I come across the object who’s sound I want to test. Is there a better way to do this, such as testing the object in isolation via …

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## [FMOD asset compression overrides for different platforms](https://qa.fmod.com/t/fmod-asset-compression-overrides-for-different-platforms/21956)

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**Author:** [@tazzzy505](https://qa.fmod.com/u/tazzzy505)\
**Replies:** 1\
**Last updated:** [August 1, 2024, 5:30am UTC](https://qa.fmod.com/t/fmod-asset-compression-overrides-for-different-platforms/21956 "2024-08-01T05:30:35Z")

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Hey, just wondering if there is a way to change multiple individual asset compression settings for different platforms?

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## [Can I make sounds play in a specific order, ascending and descending, based on their current state?](https://qa.fmod.com/t/can-i-make-sounds-play-in-a-specific-order-ascending-and-descending-based-on-their-current-state/21947)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 2\
**Last updated:** [August 1, 2024, 5:21am UTC](https://qa.fmod.com/t/can-i-make-sounds-play-in-a-specific-order-ascending-and-descending-based-on-their-current-state/21947 "2024-08-01T05:21:11Z")

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I have a set of five sounds (beeps) that I want to play in order, ascending and descending based on a discrete parameter named ‘Remaining Inputs’ with a range of 0 - 5. When there are certain number of remaining inputs, …

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## [FMOD Studio 2.00.07. Assets. Changing compression format for multiple assets at once](https://qa.fmod.com/t/fmod-studio-2-00-07-assets-changing-compression-format-for-multiple-assets-at-once/15468)

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**Author:** [@Gdmask](https://qa.fmod.com/u/Gdmask)\
**Replies:** 3\
**Last updated:** [August 1, 2024, 2:19am UTC](https://qa.fmod.com/t/fmod-studio-2-00-07-assets-changing-compression-format-for-multiple-assets-at-once/15468 "2024-08-01T02:19:18Z")

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Hey, I just migrated from 1.10.11 to 2.00.07 and I’ve got an issue with editing compression format settings for multiple assets. For the mobile platform, by default, the assets in my project are being compressed into V…

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## [Instruments adjacent loop region accidentally triggered](https://qa.fmod.com/t/instruments-adjacent-loop-region-accidentally-triggered/21937)

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**Author:** [@pietrosammarco](https://qa.fmod.com/u/pietrosammarco)\
**Replies:** 1\
**Last updated:** [July 31, 2024, 6:21am UTC](https://qa.fmod.com/t/instruments-adjacent-loop-region-accidentally-triggered/21937 "2024-07-31T06:21:44Z")

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Hello! I have a loop region set up, which loops before the playhead reaches two instruments (the yellow and blue ones that are soloed in the attached image) – but those two instruments are producing a click, suggestin…

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## [Last quantization point not triggered within transition region](https://qa.fmod.com/t/last-quantization-point-not-triggered-within-transition-region/17324)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 4\
**Last updated:** [July 31, 2024, 6:15am UTC](https://qa.fmod.com/t/last-quantization-point-not-triggered-within-transition-region/17324 "2024-07-31T06:15:51Z")

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One of my students encountered a weird issue with transition regions that I’m not even sure if it’s a bug or not. He wanted to have quantized transitions to different markers for the first part and the end of a loop. …

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## [Pick from random container but omitting one of the track](https://qa.fmod.com/t/pick-from-random-container-but-omitting-one-of-the-track/21940)

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**Author:** [@frank\_WS](https://qa.fmod.com/u/frank_WS)\
**Replies:** 1\
**Last updated:** [July 31, 2024, 5:15am UTC](https://qa.fmod.com/t/pick-from-random-container-but-omitting-one-of-the-track/21940 "2024-07-31T05:15:38Z")

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Hi Fmod community, I’m facing a problem that I will need to play a specific track when the player first enters the map, but then the next time player enters, it will need to pick from a random pool with the track that j…

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## [Understanding automatic virtualization](https://qa.fmod.com/t/understanding-automatic-virtualization/21924)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [July 29, 2024, 10:20am UTC](https://qa.fmod.com/t/understanding-automatic-virtualization/21924 "2024-07-29T10:20:59Z")

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Hi, I am trying to understand how automatic virtualization in FMOD works. I thought FMOD would automatically virtualize a silent event, but it doesn’t seem to be the case when I am checking in the profiler. Am I misund…

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## [Audio stops playing in studio when adding spatializer](https://qa.fmod.com/t/audio-stops-playing-in-studio-when-adding-spatializer/21934)

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**Author:** [@MostoGuy](https://qa.fmod.com/u/MostoGuy)\
**Replies:** 1\
**Last updated:** [July 28, 2024, 6:13pm UTC](https://qa.fmod.com/t/audio-stops-playing-in-studio-when-adding-spatializer/21934 "2024-07-28T18:13:06Z")

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Whenever i add spatializer to the effects the audio just stops playing in fmod studio, and the spatializer just doesnt work in unity. I have NO idea how to fix it

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## [Collapse Effects in Track Effects Window](https://qa.fmod.com/t/collapse-effects-in-track-effects-window/21915)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 4\
**Last updated:** [July 26, 2024, 8:51am UTC](https://qa.fmod.com/t/collapse-effects-in-track-effects-window/21915 "2024-07-26T08:51:55Z")

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Is there a way to toggle collapsing all of the collapseable effects in the track effects window? Every time i want to see something at the end of my signal chain i either have to manually collapse everything or scroll t…

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## [Create a parameter of the same name in two different events](https://qa.fmod.com/t/create-a-parameter-of-the-same-name-in-two-different-events/21918)

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**Author:** [@archonic](https://qa.fmod.com/u/archonic)\
**Replies:** 3\
**Last updated:** [July 26, 2024, 2:15am UTC](https://qa.fmod.com/t/create-a-parameter-of-the-same-name-in-two-different-events/21918 "2024-07-26T02:15:35Z")

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When I try to create a “Capacity” parameter for two different gun sound effects, FMOD complains about the parameter existing already in the root folder. Is there a fix for this?

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## [MetaXR Audio Source bypasses snapshots](https://qa.fmod.com/t/metaxr-audio-source-bypasses-snapshots/21914)

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**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 3\
**Last updated:** [July 25, 2024, 10:41am UTC](https://qa.fmod.com/t/metaxr-audio-source-bypasses-snapshots/21914 "2024-07-25T10:41:38Z")

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I think I’ve found an issue with MetaXR’s Audio Source plug-in. If the plug-in is added to an event master and ‘Enable Acoustics’ is active, the event will still be heard even if a session mixer snapshot is active and th…

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## [Fmod Studio version](https://qa.fmod.com/t/fmod-studio-version/21830)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [July 25, 2024, 8:20am UTC](https://qa.fmod.com/t/fmod-studio-version/21830 "2024-07-25T08:20:31Z")

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May I ask when version 2.03 can obtain Untiy certification

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## [How much can I sidechain?](https://qa.fmod.com/t/how-much-can-i-sidechain/21797)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 5\
**Last updated:** [July 25, 2024, 4:10am UTC](https://qa.fmod.com/t/how-much-can-i-sidechain/21797 "2024-07-25T04:10:45Z")

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Hello. With a project I’m working on, I’ve started to modulate the Fader gain on many busses using sidechain signals from other busses. I’m keen to connect many busses and create a sort of complex web of sidechain conne…

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## [Migrate unreal-based sound cues to FMOD events](https://qa.fmod.com/t/migrate-unreal-based-sound-cues-to-fmod-events/21899)

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**Author:** [@archonic](https://qa.fmod.com/u/archonic)\
**Replies:** 1\
**Last updated:** [July 24, 2024, 4:28am UTC](https://qa.fmod.com/t/migrate-unreal-based-sound-cues-to-fmod-events/21899 "2024-07-24T04:28:42Z")

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Hey all, FMOD (and unreal) beginner here. I’m currently in the process of converting a project that uses unreal’s default sound system to use FMOD for every sound effect. Is there an easier way to do this than just seek…

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## [ADSR not working](https://qa.fmod.com/t/adsr-not-working/21858)

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**Author:** [@Joefordmusic](https://qa.fmod.com/u/Joefordmusic)\
**Replies:** 4\
**Last updated:** [July 23, 2024, 11:26am UTC](https://qa.fmod.com/t/adsr-not-working/21858 "2024-07-23T11:26:33Z")

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Hi there, Experiencing an issue where applying ADSR’s for use in unreal aren’t applied in game. I had them working fine in previous versions of F-mod, but in 2.03.00 when testing in game they are not applied - specific…

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## [Callback each time a scatter instrument plays a new sound?](https://qa.fmod.com/t/callback-each-time-a-scatter-instrument-plays-a-new-sound/21908)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [July 23, 2024, 7:22am UTC](https://qa.fmod.com/t/callback-each-time-a-scatter-instrument-plays-a-new-sound/21908 "2024-07-23T07:22:44Z")

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I’d like to use the playback from a scatter instrument to control stuff in our game (Unity). Is it possible to get a callback when the scatter instrument plays a new sound? Thank you!

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## [Dolby Atmos FMOD Integration](https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690)

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**Author:** [@tperego](https://qa.fmod.com/u/tperego)\
**Replies:** 5\
**Last updated:** [July 23, 2024, 5:49am UTC](https://qa.fmod.com/t/dolby-atmos-fmod-integration/21690 "2024-07-23T05:49:50Z")

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HI, I am looking to understand if it is possible to :slight\_smile: Run Unity with FMOD Using 7.1.4 Content, and Spatialiser for Objects Output to Dolby Audio Bridge Having Sound feeding Dolby Atmos Renderer Is this po…

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## [Decrease Amount of Time Inactive Snapshots Persist in Profiling](https://qa.fmod.com/t/decrease-amount-of-time-inactive-snapshots-persist-in-profiling/21904)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 3\
**Last updated:** [July 23, 2024, 4:54am UTC](https://qa.fmod.com/t/decrease-amount-of-time-inactive-snapshots-persist-in-profiling/21904 "2024-07-23T04:54:13Z")

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Hey there, we’re on 2.02 and use lots of short duration snapshots in events to manage tight ducking as opposed to side-chaining, as it allows for a lot of control and is an easily monitored mix behavior when profiling. U…

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## [Scripting: Is there a way to call the "New Loop Region" method from the scripting API?](https://qa.fmod.com/t/scripting-is-there-a-way-to-call-the-new-loop-region-method-from-the-scripting-api/21891)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 4\
**Last updated:** [July 22, 2024, 8:43am UTC](https://qa.fmod.com/t/scripting-is-there-a-way-to-call-the-new-loop-region-method-from-the-scripting-api/21891 "2024-07-22T08:43:37Z")

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I am on Studio v2.02.20 and i have been trying to find out if there is an easy way to add a new loop region for the selected instrument. I can add a new loop region through code just fine, but it would be quite handy if …

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## [Multiple voice behavior (why new voice is interrupting an old one)](https://qa.fmod.com/t/multiple-voice-behavior-why-new-voice-is-interrupting-an-old-one/21854)

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**Author:** [@Serhii.T](https://qa.fmod.com/u/Serhii.T)\
**Replies:** 3\
**Last updated:** [July 22, 2024, 5:13am UTC](https://qa.fmod.com/t/multiple-voice-behavior-why-new-voice-is-interrupting-an-old-one/21854 "2024-07-22T05:13:27Z")

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Hello everyone! Just started to learn Fmod to design sounds for shooter game and allready stuck with lots of questions. Can anyone plaese tell me where did I missed something, when I try to trigger pistol shooting even…

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## [Is it possible to downgrade from FMOD Studio 2.03 to 2.02?](https://qa.fmod.com/t/is-it-possible-to-downgrade-from-fmod-studio-2-03-to-2-02/21902)

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**Author:** [@epicdonut](https://qa.fmod.com/u/epicdonut)\
**Replies:** 1\
**Last updated:** [July 22, 2024, 3:11am UTC](https://qa.fmod.com/t/is-it-possible-to-downgrade-from-fmod-studio-2-03-to-2-02/21902 "2024-07-22T03:11:11Z")

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Hi there, shamely post here. I did not realize that the game that I am producing sounds for is not compatible with fmod 2.03. so I went ahead and redownloaded the compatible version which is fmod 2.02. and as it turns o…

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## [Question about local parameters and command instruments](https://qa.fmod.com/t/question-about-local-parameters-and-command-instruments/21862)

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**Author:** [@Jan](https://qa.fmod.com/u/Jan)\
**Replies:** 3\
**Last updated:** [July 22, 2024, 2:33am UTC](https://qa.fmod.com/t/question-about-local-parameters-and-command-instruments/21862 "2024-07-22T02:33:37Z")

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This is a separate issue that I’ve run into while trying to achieve this: When I use a command instrument to modify a LOCAL parameter, this has no effect. It only works for global parameters. I’ve set this flag: W…

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## [Popping on distant sounds](https://qa.fmod.com/t/popping-on-distant-sounds/19284)

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**Author:** [@BadFoxStudios](https://qa.fmod.com/u/BadFoxStudios)\
**Replies:** 13\
**Last updated:** [October 24, 2022, 10:27pm UTC](https://qa.fmod.com/t/popping-on-distant-sounds/19284 "2022-10-24T22:27:20Z")

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I’ve had on and off popping noises for a little while now and its been an absolute nightmare to find the location of the problem. I think I have just found some relevant info. It appears that all our spatialized sounds …

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## [Help with vehicle sounds (Granular)](https://qa.fmod.com/t/help-with-vehicle-sounds-granular/21881)

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**Author:** [@NoName231213](https://qa.fmod.com/u/NoName231213)\
**Replies:** 9\
**Last updated:** [July 19, 2024, 6:04pm UTC](https://qa.fmod.com/t/help-with-vehicle-sounds-granular/21881 "2024-07-19T18:04:01Z")

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Hello, I need your help. Let’s get straight to the point: I’m making a game called Prison Break, where you play as either a cop or a bandit. Bandits rob banks, etc. The police catch them. The thing is that we have proble…

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## [Validate FMod Project with Meta Plug-ins](https://qa.fmod.com/t/validate-fmod-project-with-meta-plug-ins/21859)

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**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 6\
**Last updated:** [July 19, 2024, 7:15am UTC](https://qa.fmod.com/t/validate-fmod-project-with-meta-plug-ins/21859 "2024-07-19T07:15:40Z")

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I am working on an ambisonic environment and am using the Meta Ambisonics plug-in. Everything sounds OK but when I click the validate option to check for errors, FMod flags the Meta plug-ins as ‘invalid components’. I do…

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## [3d Events sound very weak when I stop facing them](https://qa.fmod.com/t/3d-events-sound-very-weak-when-i-stop-facing-them/19898)

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**Author:** [@astupatapotapija](https://qa.fmod.com/u/astupatapotapija)\
**Replies:** 9\
**Last updated:** [July 18, 2024, 10:00pm UTC](https://qa.fmod.com/t/3d-events-sound-very-weak-when-i-stop-facing-them/19898 "2024-07-18T22:00:06Z")

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Hello to everyone, first I am a non native English speaker so sorry If my writing is not that good, I’m making the sound of a game for an university work and I have some doubts that persist even If I already searched on …

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