# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=28

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**Page:** 29

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## [Different spatialization in the same event?](https://qa.fmod.com/t/different-spatialization-in-the-same-event/21874)

<div class="topic-metadata">

**Author:** [@winthayer](https://qa.fmod.com/u/winthayer)\
**Replies:** 3\
**Last updated:** [July 17, 2024, 12:19am UTC](https://qa.fmod.com/t/different-spatialization-in-the-same-event/21874 "2024-07-17T00:19:21Z")

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I have an event that is a song and different players in online multiplayer can join in on different instruments. I currently have multiple tracks in my event, one for each player, and on each track I have a spatializer. …

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## [Control Master bus volume from Blueprint?](https://qa.fmod.com/t/control-master-bus-volume-from-blueprint/21886)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 1\
**Last updated:** [July 17, 2024, 12:13am UTC](https://qa.fmod.com/t/control-master-bus-volume-from-blueprint/21886 "2024-07-17T00:13:04Z")

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Hi, my Master bus (green Fmod Master) doesn’t seem to have a reference in blueprints - so I can’t set the volume. Is this correct? To control every bus should I make my own custom master bus under the fmod master?

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## [3D Audio](https://qa.fmod.com/t/3d-audio/10779)

<div class="topic-metadata">

**Author:** [@mcdermscott](https://qa.fmod.com/u/mcdermscott)\
**Replies:** 17\
**Last updated:** [July 17, 2024, 12:05am UTC](https://qa.fmod.com/t/3d-audio/10779 "2024-07-17T00:05:22Z")

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Hello! I am wondering if any of the FMOD products provide 3D audio spatialization and/or localization? If so, how do you consider echoes, reverberation, and attenuation? I’d really appreciate any details or links to spec…

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## [studio.system.getFile API sometimes cannot load from relative path](https://qa.fmod.com/t/studio-system-getfile-api-sometimes-cannot-load-from-relative-path/21865)

<div class="topic-metadata">

**Author:** [@victor647](https://qa.fmod.com/u/victor647)\
**Replies:** 1\
**Last updated:** [July 16, 2024, 6:44am UTC](https://qa.fmod.com/t/studio-system-getfile-api-sometimes-cannot-load-from-relative-path/21865 "2024-07-16T06:44:44Z")

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I have a script that loads a json file from a custom defined folder within my FMOD project directory. I am writing my script as var data = studio.system.getFile("New Folder/MyText.txt") Sometimes the script runs withou…

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## [Nested Events with only Parameter Sheets not playing 2.02.21](https://qa.fmod.com/t/nested-events-with-only-parameter-sheets-not-playing-2-02-21/21870)

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**Author:** [@michaelhartung](https://qa.fmod.com/u/michaelhartung)\
**Replies:** 3\
**Last updated:** [July 16, 2024, 3:42am UTC](https://qa.fmod.com/t/nested-events-with-only-parameter-sheets-not-playing-2-02-21/21870 "2024-07-16T03:42:45Z")

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Hi, as the title suggests I have some events with nested events on an action sheet that only contain parameter sheets with looping sounds spread across the param values. These used to play when the top level event was …

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## [Fmod on ohos --- default stream output type](https://qa.fmod.com/t/fmod-on-ohos-default-stream-output-type/21866)

<div class="topic-metadata">

**Author:** [@liuzhilin](https://qa.fmod.com/u/liuzhilin)\
**Replies:** 1\
**Last updated:** [July 16, 2024, 2:13am UTC](https://qa.fmod.com/t/fmod-on-ohos-default-stream-output-type/21866 "2024-07-16T02:13:25Z")

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Hi, Thanks for your attention. I’m trying to solve the latency problem with ohos platform. I tried to switch output type between openSL and OHAudio. I’m not quite sure, but intuitively OHAudio gives better performanc…

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## [Latency with the Pitch Shifter Effect?](https://qa.fmod.com/t/latency-with-the-pitch-shifter-effect/21878)

<div class="topic-metadata">

**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 1\
**Last updated:** [July 16, 2024, 2:03am UTC](https://qa.fmod.com/t/latency-with-the-pitch-shifter-effect/21878 "2024-07-16T02:03:02Z")

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So I think I notice quite the latency on with the Pitch Shifter Effect activated. The problem is, that when I apply this to one music layer the latency causes it to fall out of sync with the other layers. Is there any wa…

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## [Celeste crashing on startup (Epic Games version)](https://qa.fmod.com/t/celeste-crashing-on-startup-epic-games-version/15044)

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**Author:** [@lgodart](https://qa.fmod.com/u/lgodart)\
**Replies:** 11\
**Last updated:** [July 15, 2024, 11:59pm UTC](https://qa.fmod.com/t/celeste-crashing-on-startup-epic-games-version/15044 "2024-07-15T23:59:31Z")

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Hi, I am new to FMOD, and I’m willing to use the Live Update to give an in-depth look at the cool sound design in this awesome game :slight\_smile: I am running the Epic Games Store version of the game (and I guess that…

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## [Sound mod stuttering in War Thunder](https://qa.fmod.com/t/sound-mod-stuttering-in-war-thunder/21871)

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**Author:** [@thixian](https://qa.fmod.com/u/thixian)\
**Replies:** 1\
**Last updated:** [July 15, 2024, 4:32am UTC](https://qa.fmod.com/t/sound-mod-stuttering-in-war-thunder/21871 "2024-07-15T04:32:13Z")

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I encountered an inexplicable problem with the sound. I’ve been making a sound mod for War Thunder for about six months now, the mod turned out to be quite large and complex, a lot of sounds have been added, but mostly …

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## [FMOD Studio API... any way to directly play a .wav file?](https://qa.fmod.com/t/fmod-studio-api-any-way-to-directly-play-a-wav-file/21877)

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**Author:** [@jstrong611](https://qa.fmod.com/u/jstrong611)\
**Replies:** 1\
**Last updated:** [July 15, 2024, 3:51am UTC](https://qa.fmod.com/t/fmod-studio-api-any-way-to-directly-play-a-wav-file/21877 "2024-07-15T03:51:58Z")

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We have a game written in Python which is using the FMOD Studio System to load sound banks and play them. Works great. But we also have a need to play an on-the-fly .wav file. Is that possible using the FMOD Studio Syst…

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## [Hello, how to sort names in Fmod Designer](https://qa.fmod.com/t/hello-how-to-sort-names-in-fmod-designer/21880)

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**Author:** [@veslimes](https://qa.fmod.com/u/veslimes)\
**Replies:** 0\
**Last updated:** [July 13, 2024, 11:13pm UTC](https://qa.fmod.com/t/hello-how-to-sort-names-in-fmod-designer/21880 "2024-07-13T23:13:57Z")

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Hey there, i have a question, how i can sort names in banks in Fmod Designer? Here screens what’s i mean. \[Album\] imgur.com …

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## [problems with sends in FMOD Studio](https://qa.fmod.com/t/problems-with-sends-in-fmod-studio/12847)

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**Author:** [@mightypants](https://qa.fmod.com/u/mightypants)\
**Replies:** 8\
**Last updated:** [July 13, 2024, 5:51pm UTC](https://qa.fmod.com/t/problems-with-sends-in-fmod-studio/12847 "2024-07-13T17:51:32Z")

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I’m getting some weird artifacts when trying to use sends in FMOD Studio. If I add a send to any track of an event, even without any affects to that send I get a kind of phase shift sound as I increase the signal to the…

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## [FMODStudioSettings not allowed in Packages?](https://qa.fmod.com/t/fmodstudiosettings-not-allowed-in-packages/21835)

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**Author:** [@martincalander](https://qa.fmod.com/u/martincalander)\
**Replies:** 3\
**Last updated:** [July 12, 2024, 4:52am UTC](https://qa.fmod.com/t/fmodstudiosettings-not-allowed-in-packages/21835 "2024-07-12T04:52:04Z")

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Is there any particular reason FMODSettings scriptableObject cant be placed in the Packages folder? Atleast from the code below, it seems quite a unnecessary limitation. Is this part added for pratical reasons or technic…

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## [The parameter go only one way](https://qa.fmod.com/t/the-parameter-go-only-one-way/21840)

<div class="topic-metadata">

**Author:** [@GraninBeatz](https://qa.fmod.com/u/GraninBeatz)\
**Replies:** 5\
**Last updated:** [July 12, 2024, 4:20am UTC](https://qa.fmod.com/t/the-parameter-go-only-one-way/21840 "2024-07-12T04:20:52Z")

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I make a system of health in the game, when I am injured sounds that I have little health (Sound Effect,loop, Eq low Snapshot) and so when I heal it turns out that he does it all only in reverse order. Is it possible to…

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## [Align sample data for binary patching, 4KB blocks. How it works?](https://qa.fmod.com/t/align-sample-data-for-binary-patching-4kb-blocks-how-it-works/21860)

<div class="topic-metadata">

**Author:** [@Insidewaves](https://qa.fmod.com/u/Insidewaves)\
**Replies:** 1\
**Last updated:** [July 12, 2024, 12:58am UTC](https://qa.fmod.com/t/align-sample-data-for-binary-patching-4kb-blocks-how-it-works/21860 "2024-07-12T00:58:50Z")

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Align sample data for binary patching, 4KB blocks. How it works? Is there any documentation for this option anywhere?

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## [Steam Audio Installation](https://qa.fmod.com/t/steam-audio-installation/21841)

<div class="topic-metadata">

**Author:** [@tome](https://qa.fmod.com/u/tome)\
**Replies:** 1\
**Last updated:** [July 11, 2024, 4:33am UTC](https://qa.fmod.com/t/steam-audio-installation/21841 "2024-07-11T04:33:28Z")

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Hi I am trying to run Steam Audio in Fmod I followed through this: Getting Started — Steam Audio FMOD Studio Integration documentation but when adding to the master track the Steam Audio Spatialiser I get Mac OsX telli…

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## ["Resize to content length" not working properly](https://qa.fmod.com/t/resize-to-content-length-not-working-properly/17014)

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**Author:** [@osome](https://qa.fmod.com/u/osome)\
**Replies:** 3\
**Last updated:** [July 10, 2024, 11:51am UTC](https://qa.fmod.com/t/resize-to-content-length-not-working-properly/17014 "2024-07-10T11:51:27Z")

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Hi, I use FMod Studio 2.01.06 I have a lot of very simple events, only containing voices. Thousand of voice events. As voices are placeholder, they are recorded again and again, because of text changes. And in this c…

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## [Android FmodStudio cant found .dll](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847)

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**Author:** [@aiaian](https://qa.fmod.com/u/aiaian)\
**Replies:** 4\
**Last updated:** [July 10, 2024, 6:42am UTC](https://qa.fmod.com/t/android-fmodstudio-cant-found-dll/21847 "2024-07-10T06:42:38Z")

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I’m using fmod api in my project with C# wrapper. Now I got in trouble. The first I need to create a system: FMOD.Studio.System.create(out \_studioSystem); Then throw an error: USER ERROR: System.DllNotFoundExceptio…

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## [Transition region with Stopping event bug?](https://qa.fmod.com/t/transition-region-with-stopping-event-bug/16804)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 13\
**Last updated:** [July 9, 2024, 4:44am UTC](https://qa.fmod.com/t/transition-region-with-stopping-event-bug/16804 "2024-07-09T04:44:16Z")

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Hello, the situation is like this, when I make a Transition region set to Marker with Event Stopping condition it has roughly half a second delay before it skips to Marker. I tried with the Transition timeline set to ze…

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## [Can't control decreasing background music volume problem](https://qa.fmod.com/t/cant-control-decreasing-background-music-volume-problem/21842)

<div class="topic-metadata">

**Author:** [@abjiasteamwork](https://qa.fmod.com/u/abjiasteamwork)\
**Replies:** 1\
**Last updated:** [July 9, 2024, 4:27am UTC](https://qa.fmod.com/t/cant-control-decreasing-background-music-volume-problem/21842 "2024-07-09T04:27:40Z")

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Hello, may I ask how to solve the problem of some sound effects decreasing in volume when playing several sound effects at the same time, especially when the background music volume becomes very low. Look forward to yo…

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## [URGENT - FMOD Studio stopped working](https://qa.fmod.com/t/urgent-fmod-studio-stopped-working/21812)

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**Author:** [@MarsLit](https://qa.fmod.com/u/MarsLit)\
**Replies:** 3\
**Last updated:** [July 9, 2024, 3:19am UTC](https://qa.fmod.com/t/urgent-fmod-studio-stopped-working/21812 "2024-07-09T03:19:29Z")

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While working on FMOD Studio I alt tabbed and aftet that the app was unresponsive. I killed it and reopen. Since then FMOD Studio is not working. I tried reinstalling and even cleaning windows registry. FMOD Version …

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## [Sidechain to track volume in positive direction](https://qa.fmod.com/t/sidechain-to-track-volume-in-positive-direction/21436)

<div class="topic-metadata">

**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 2\
**Last updated:** [July 8, 2024, 9:01am UTC](https://qa.fmod.com/t/sidechain-to-track-volume-in-positive-direction/21436 "2024-07-08T09:01:08Z")

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Hi, I’m looking into envelope following the volume of track 1 and apply it to track 2. I can set up the sidechain to follow the first track but when using it to modulate the volume of the second track I can only duck it…

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## [FMOD Studio Scripting - Loop over all events and add Effect Chain to end of master track](https://qa.fmod.com/t/fmod-studio-scripting-loop-over-all-events-and-add-effect-chain-to-end-of-master-track/21776)

<div class="topic-metadata">

**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 15\
**Last updated:** [July 5, 2024, 9:03am UTC](https://qa.fmod.com/t/fmod-studio-scripting-loop-over-all-events-and-add-effect-chain-to-end-of-master-track/21776 "2024-07-05T09:03:25Z")

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Im trying to automate adding a custom Effect Chain to all the selected events in FMOD Studio 2.02.20 since from what i can tell you cant add effects all selected events in one go. Hence im trying to write a script that d…

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## [Randomly playing different-leghts clips with beat synced transitions](https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836)

<div class="topic-metadata">

**Author:** [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Replies:** 1\
**Last updated:** [July 5, 2024, 4:16am UTC](https://qa.fmod.com/t/randomly-playing-different-leghts-clips-with-beat-synced-transitions/21836 "2024-07-05T04:16:32Z")

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So what I’m trying to achieve is having music tracks of different leghts randomly play one after another. Kind of like you could do it with playlists. But the twist is, I need them to seamlessly continue, also without c…

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## [Large FMOD 2.00.22 Project making PerForce very laggy and slow](https://qa.fmod.com/t/large-fmod-2-00-22-project-making-perforce-very-laggy-and-slow/21801)

<div class="topic-metadata">

**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 9\
**Last updated:** [July 4, 2024, 3:46pm UTC](https://qa.fmod.com/t/large-fmod-2-00-22-project-making-perforce-very-laggy-and-slow/21801 "2024-07-04T15:46:17Z")

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Our game project finally updated from FMOD 1.10.04 to 2.00.22. It is a large and old game project with a large number of assets - the Metadata folder contains 24,098 files currently. After the update, the project still …

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## [How can the inheritance mechanism be implemented?](https://qa.fmod.com/t/how-can-the-inheritance-mechanism-be-implemented/21823)

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**Author:** [@asdera649](https://qa.fmod.com/u/asdera649)\
**Replies:** 2\
**Last updated:** [July 2, 2024, 11:11am UTC](https://qa.fmod.com/t/how-can-the-inheritance-mechanism-be-implemented/21823 "2024-07-02T11:11:37Z")

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I have a group of events that should have the same maximum listening distance and if they change, all events in the group should have the same maximum listening distance. I already have an idea how to do this, but before…

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## [LFO in sync with auto-pitch value to make the engine sound like a different engine](https://qa.fmod.com/t/lfo-in-sync-with-auto-pitch-value-to-make-the-engine-sound-like-a-different-engine/21811)

<div class="topic-metadata">

**Author:** [@FFIVGUY](https://qa.fmod.com/u/FFIVGUY)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 5:01am UTC](https://qa.fmod.com/t/lfo-in-sync-with-auto-pitch-value-to-make-the-engine-sound-like-a-different-engine/21811 "2024-07-02T05:01:54Z")

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Would there be a way to setup lfo so that it’s synced with the auto-pitch values for each rpm sample so that a pitch sequence could be set, i.g. 0, 0, -300, -300 (cents), that would keep looping for example to make the c…

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## [How to tell which snapshot is currently active/active by default](https://qa.fmod.com/t/how-to-tell-which-snapshot-is-currently-active-active-by-default/21822)

<div class="topic-metadata">

**Author:** [@archonic](https://qa.fmod.com/u/archonic)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 4:56am UTC](https://qa.fmod.com/t/how-to-tell-which-snapshot-is-currently-active-active-by-default/21822 "2024-07-02T04:56:00Z")

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Hello all. I am extremely new to FMOD, and I have been instructed to make two snapshots that are called Normal and Underwater. In the underwater snapshot, there is a lowpass filter that makes it sound, well, underwater, …

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## [Profiler: CPU usage in ms?](https://qa.fmod.com/t/profiler-cpu-usage-in-ms/21815)

<div class="topic-metadata">

**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 3\
**Last updated:** [July 2, 2024, 2:16am UTC](https://qa.fmod.com/t/profiler-cpu-usage-in-ms/21815 "2024-07-02T02:16:12Z")

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Hi, I wanted to know if there is an option to turn on CPU usage in miliseconds? I think that current implementation of percentage is really hard to read. Even the official info in the documentation is not very helpful: …

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## [Missing DSP plugin 'MetaXRAudio Spatializer](https://qa.fmod.com/t/missing-dsp-plugin-metaxraudio-spatializer/21807)

<div class="topic-metadata">

**Author:** [@basttian94](https://qa.fmod.com/u/basttian94)\
**Replies:** 1\
**Last updated:** [July 1, 2024, 5:52am UTC](https://qa.fmod.com/t/missing-dsp-plugin-metaxraudio-spatializer/21807 "2024-07-01T05:52:58Z")

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Hi there I’m trying to implement the Meta XR audio plugin with unity, but I’m having this error: “ERR\_PLUGIN\_MISSING : A requested output, dsp unit type or codec was not available.” I enabled de Api logs and I got this …

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