# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=31

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 32

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## [Transition back to last position](https://qa.fmod.com/t/transition-back-to-last-position/21633)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 3\
**Last updated:** [May 20, 2024, 5:35am UTC](https://qa.fmod.com/t/transition-back-to-last-position/21633 "2024-05-20T05:35:18Z")

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Hi, I have an event with 2 looping music tracks single instrument) I can transition to and from. I Also need to be able to transition to a third single instrument that is shorter and will always return back to the last …

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## [Triggering a 2D event (as 2D) inside a 3D event](https://qa.fmod.com/t/triggering-a-2d-event-as-2d-inside-a-3d-event/20909)

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**Author:** [@Kaedalus](https://qa.fmod.com/u/Kaedalus)\
**Replies:** 6\
**Last updated:** [May 20, 2024, 5:30am UTC](https://qa.fmod.com/t/triggering-a-2d-event-as-2d-inside-a-3d-event/20909 "2024-05-20T05:30:21Z")

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Hi! I have a diegetic 3D sound effect that is associated with a non-diegetic 2D UI sound, and each routed to their own mixer buses. I want to trigger the UI sound at a specific point in the timeline of the 3D event, whi…

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## [Both 3D & 2D audio tracks in the same event?](https://qa.fmod.com/t/both-3d-2d-audio-tracks-in-the-same-event/12443)

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**Author:** [@TheLovelySlug](https://qa.fmod.com/u/TheLovelySlug)\
**Replies:** 5\
**Last updated:** [May 20, 2024, 5:05am UTC](https://qa.fmod.com/t/both-3d-2d-audio-tracks-in-the-same-event/12443 "2024-05-20T05:05:14Z")

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Hello there, Is it possible to have audio tracks with the 3D panner and tracks without the 3D panner in the same FMOD event? Cheers, Alex

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## [Duplicated event does not work ingame (but in the program)](https://qa.fmod.com/t/duplicated-event-does-not-work-ingame-but-in-the-program/21630)

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**Author:** [@MaxPow3rs](https://qa.fmod.com/u/MaxPow3rs)\
**Replies:** 1\
**Last updated:** [May 20, 2024, 5:00am UTC](https://qa.fmod.com/t/duplicated-event-does-not-work-ingame-but-in-the-program/21630 "2024-05-20T05:00:38Z")

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Hi, i want to have a completely indipendent new event in my game. For that i duplicated an already existing event “hit” - from the stock game and put it into the same folder “track” as the already existing “hit” even…

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## [Anyone using a Stream Deck with FMOD Studio/scripting api?](https://qa.fmod.com/t/anyone-using-a-stream-deck-with-fmod-studio-scripting-api/21618)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 2\
**Last updated:** [May 16, 2024, 9:41am UTC](https://qa.fmod.com/t/anyone-using-a-stream-deck-with-fmod-studio-scripting-api/21618 "2024-05-16T09:41:23Z")

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As the title suggests, I want to integrate my Stream Deck into FMOD to hopefully speed up repetitive tasks. I was wondering if anyone else has tried this? My instinct is to create custom keyboard shortcuts using the scr…

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## [Do muted tracks count as voices? How do I prevent that?](https://qa.fmod.com/t/do-muted-tracks-count-as-voices-how-do-i-prevent-that/21619)

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**Author:** [@thecrazy\_craft](https://qa.fmod.com/u/thecrazy_craft)\
**Replies:** 2\
**Last updated:** [May 16, 2024, 4:29am UTC](https://qa.fmod.com/t/do-muted-tracks-count-as-voices-how-do-i-prevent-that/21619 "2024-05-16T04:29:02Z")

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Hey everyone, I have a gunshot sound effect that uses a base and tail for an inside and outside version, so four in total. When I shoot, even though only one event is played, the total channels rise to four and the …

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## [Trouble using loadBankFile](https://qa.fmod.com/t/trouble-using-loadbankfile/11303)

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**Author:** [@D\_L](https://qa.fmod.com/u/D_L)\
**Replies:** 3\
**Last updated:** [May 16, 2024, 1:24am UTC](https://qa.fmod.com/t/trouble-using-loadbankfile/11303 "2024-05-16T01:24:24Z")

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I’m coding using FMOD and my sound designer gave me the .bank files. I just can’t figure out from the example code how I’m supposed to find the file to load. I’m using Cocos2dx so I’m working with c++. I’m super new to…

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## [Stopping an instanced loop is not working](https://qa.fmod.com/t/stopping-an-instanced-loop-is-not-working/16778)

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**Author:** [@dmiha](https://qa.fmod.com/u/dmiha)\
**Replies:** 11\
**Last updated:** [May 15, 2024, 12:39am UTC](https://qa.fmod.com/t/stopping-an-instanced-loop-is-not-working/16778 "2024-05-15T00:39:46Z")

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Hello, first of all I am new to FMOD so this might be a noob mistake: I am using FMOD in Unity. I want to instantiate an event that loops an alarm sound. This is happening in the Start() method of a prefab. This seems…

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## [How to make a mono sound? - Help with the 3D panner (Spatializer) -](https://qa.fmod.com/t/how-to-make-a-mono-sound-help-with-the-3d-panner-spatializer/21620)

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**Author:** [@MaxPow3rs](https://qa.fmod.com/u/MaxPow3rs)\
**Replies:** 0\
**Last updated:** [May 14, 2024, 12:39am UTC](https://qa.fmod.com/t/how-to-make-a-mono-sound-help-with-the-3d-panner-spatializer/21620 "2024-05-14T00:39:57Z")

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Hello, im working on sound mods for Assetto Corsa. I want to have some sounds to be always centered (coming from both speakers all the time) The other sounds should still be 360 degree sounds. how the spatializer or…

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## [Override Attenuation variable doesn't work for nested event spatializers](https://qa.fmod.com/t/override-attenuation-variable-doesnt-work-for-nested-event-spatializers/21507)

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**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 4\
**Last updated:** [May 13, 2024, 6:35am UTC](https://qa.fmod.com/t/override-attenuation-variable-doesnt-work-for-nested-event-spatializers/21507 "2024-05-13T06:35:32Z")

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I have a parent event which is 2D, no spatializer called “Waterfall” I have a labeled parameter that switches between playing one of three nested events, each with their own spatializer and distance attenuation. The par…

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## [Limiting max output of a group](https://qa.fmod.com/t/limiting-max-output-of-a-group/14905)

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**Author:** [@sdjknights](https://qa.fmod.com/u/sdjknights)\
**Replies:** 9\
**Last updated:** [May 13, 2024, 5:10am UTC](https://qa.fmod.com/t/limiting-max-output-of-a-group/14905 "2024-05-13T05:10:17Z")

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Just as the title says really. I’m looking to limit the max output of all footsteps sounds within a group so that one footstep sounds just as loud as, say, five. I figured the limiter would do a grand job of this, but i…

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## [Script For Setting Platform Exclusion on All Instances of an Effect](https://qa.fmod.com/t/script-for-setting-platform-exclusion-on-all-instances-of-an-effect/20945)

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**Author:** [@JSMallard](https://qa.fmod.com/u/JSMallard)\
**Replies:** 3\
**Last updated:** [January 9, 2024, 6:56pm UTC](https://qa.fmod.com/t/script-for-setting-platform-exclusion-on-all-instances-of-an-effect/20945 "2024-01-09T18:56:40Z")

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Hey Everyone! I was reading through this post here and it seems like @jashan accomplished what I am trying to do. Oculus Spatializer is not usable with PSVR and I have been switching to Resonance Audio for compatibili…

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## [Max instance not working?](https://qa.fmod.com/t/max-instance-not-working/21596)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [May 9, 2024, 5:14am UTC](https://qa.fmod.com/t/max-instance-not-working/21596 "2024-05-09T05:14:23Z")

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I have a footstep sound. That sound is being triggered by lot’s of NPCs. If I set the max instance limit in the steps event itself to “1” and on the bus that it is routed to, to “1”, I still get lot’s of multiple instan…

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## [Alternative to a Built-in parameter on group?](https://qa.fmod.com/t/alternative-to-a-built-in-parameter-on-group/21595)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 5\
**Last updated:** [May 9, 2024, 4:43am UTC](https://qa.fmod.com/t/alternative-to-a-built-in-parameter-on-group/21595 "2024-05-09T04:43:21Z")

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I have a bunch of in-game objects that I want to put an automated low pass filter on, with a built in distance parameter opening and closing as you approach. My first idea was to send all those objects to a group, with …

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## [Quantization delay applying on loop restart](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart/21551)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 5\
**Last updated:** [May 8, 2024, 10:43pm UTC](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart/21551 "2024-05-08T22:43:48Z")

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Using version 2.02.13. I have two projects I’m working on at the moment - one of them is having this issue, but the other project isn’t. I’ve compared the parameters and settings for each project, and they appear to my …

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## [Optimizing EQ for 7.1](https://qa.fmod.com/t/optimizing-eq-for-7-1/21576)

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**Author:** [@victor56517](https://qa.fmod.com/u/victor56517)\
**Replies:** 2\
**Last updated:** [May 8, 2024, 7:40am UTC](https://qa.fmod.com/t/optimizing-eq-for-7-1/21576 "2024-05-08T07:40:06Z")

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Hello! We’re working on a game where I’m currently looking into optimizing performance. We’ve now added 7.1 and I realized that maybe all the EQs (which we use quite often) might quite uneccessarily be running on all t…

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## [Horizontal resizing of track heads](https://qa.fmod.com/t/horizontal-resizing-of-track-heads/15145)

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**Author:** [@luwood](https://qa.fmod.com/u/luwood)\
**Replies:** 10\
**Last updated:** [May 8, 2024, 5:06am UTC](https://qa.fmod.com/t/horizontal-resizing-of-track-heads/15145 "2024-05-08T05:06:28Z")

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Hello, is there a way to resize the track heads horizontally?

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## [Is there a way to uniformly increase the volume values of all events that are foldered in FMOD by 1dB?](https://qa.fmod.com/t/is-there-a-way-to-uniformly-increase-the-volume-values-of-all-events-that-are-foldered-in-fmod-by-1db/21452)

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**Author:** [@orang5648432](https://qa.fmod.com/u/orang5648432)\
**Replies:** 3\
**Last updated:** [May 8, 2024, 4:55am UTC](https://qa.fmod.com/t/is-there-a-way-to-uniformly-increase-the-volume-values-of-all-events-that-are-foldered-in-fmod-by-1db/21452 "2024-05-08T04:55:07Z")

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The quantity is too large to adjust each event one by one…

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## [Trigger "Cooldown"](https://qa.fmod.com/t/trigger-cooldown/21548)

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**Author:** [@FabienC](https://qa.fmod.com/u/FabienC)\
**Replies:** 5\
**Last updated:** [May 8, 2024, 4:52am UTC](https://qa.fmod.com/t/trigger-cooldown/21548 "2024-05-08T04:52:55Z")

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I have several Transition Markers stacked atop each other, each with a probability of being triggered, and I’m seeking a method to ensure that a marker isn’t activated again within the next 5 seconds. Is there a feasible…

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## [Feature request: Add "Refresh" button to profiler list view](https://qa.fmod.com/t/feature-request-add-refresh-button-to-profiler-list-view/21594)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [May 8, 2024, 4:11am UTC](https://qa.fmod.com/t/feature-request-add-refresh-button-to-profiler-list-view/21594 "2024-05-08T04:11:29Z")

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Let’s say you’re working as a duo, using git and FMOD Studio. You both have FMOD Studio open, viewing the Profiler. Your coworker adds a new profiler session, records a bit and pushes it to the git repo. You pull the l…

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## [How to set up sidechains for a multiplayer game properly? Priority system](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658)

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**Author:** [@RaFCooL](https://qa.fmod.com/u/RaFCooL)\
**Replies:** 3\
**Last updated:** [May 8, 2024, 3:34am UTC](https://qa.fmod.com/t/how-to-set-up-sidechains-for-a-multiplayer-game-properly-priority-system/20658 "2024-05-08T03:34:44Z")

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The idea is that there are players, and each player hears the sounds around them. But how can you make it so that a player, for example, is sitting in a car and hears the engine sound, and there are other players nearby …

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## [On the possibility of introducing TypeScript as a scripting language](https://qa.fmod.com/t/on-the-possibility-of-introducing-typescript-as-a-scripting-language/21539)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [May 8, 2024, 2:53am UTC](https://qa.fmod.com/t/on-the-possibility-of-introducing-typescript-as-a-scripting-language/21539 "2024-05-08T02:53:19Z")

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I am scripting the custom functions we need using JavaScript through the scripting features supported by FMOD Studio. However, as the complexity of the code logic increases, trying to differentiate the types of various …

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## [Sound goes faster or slower](https://qa.fmod.com/t/sound-goes-faster-or-slower/21590)

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**Author:** [@vtv](https://qa.fmod.com/u/vtv)\
**Replies:** 1\
**Last updated:** [May 8, 2024, 12:52am UTC](https://qa.fmod.com/t/sound-goes-faster-or-slower/21590 "2024-05-08T00:52:53Z")

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Is there anyway to make the sound goes faster or slower? Im making Footstep SFX and I wanna make the sound run base on character speed

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## [Fmod 2.3 Event choking/Muting issue/bug](https://qa.fmod.com/t/fmod-2-3-event-choking-muting-issue-bug/21560)

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**Author:** [@Joefordmusic](https://qa.fmod.com/u/Joefordmusic)\
**Replies:** 4\
**Last updated:** [May 8, 2024, 12:24am UTC](https://qa.fmod.com/t/fmod-2-3-event-choking-muting-issue-bug/21560 "2024-05-08T00:24:25Z")

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Hi! First of all sorry if I have placed this in the wrong area or category. I updated F-mod to 2.3 and since the update my weapon events have a strange behavior. Any rapidly firing events begin to get choked (specifica…

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## [FMOD for Construct 3](https://qa.fmod.com/t/fmod-for-construct-3/21099)

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**Author:** [@skymen](https://qa.fmod.com/u/skymen)\
**Replies:** 6\
**Last updated:** [May 6, 2024, 2:28pm UTC](https://qa.fmod.com/t/fmod-for-construct-3/21099 "2024-05-06T14:28:31Z")

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Hello, I have released an FMOD implementation for Construct 3. At the moment, it uses the JS API to implement the functionnalities, but it has been designed to make it so I can swap it to a C++ implementation in the fu…

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## [Support for SSL 360](https://qa.fmod.com/t/support-for-ssl-360/21521)

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**Author:** [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Replies:** 6\
**Last updated:** [May 3, 2024, 4:25pm UTC](https://qa.fmod.com/t/support-for-ssl-360/21521 "2024-05-03T16:25:59Z")

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Any planned support for Solid State Logic SSL 360? I plan to get a few mixer stuff from SSL like the Solid State Logic UF8 Advanced DAW Controller, Solid State Logic UF1 Advanced DAW Controller, and Solid State Logic UC…

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## [Stopping and starting looping sound when far away](https://qa.fmod.com/t/stopping-and-starting-looping-sound-when-far-away/21559)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [May 2, 2024, 5:53am UTC](https://qa.fmod.com/t/stopping-and-starting-looping-sound-when-far-away/21559 "2024-05-02T05:53:48Z")

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Hi. I have a problem that I would like to solve. If a sound is playing and looping (waterfall), I don’t want to to play when I am over 10 meters away from it, to save CPU resources/voices. I can set this behaviour fro…

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## [Loading is too slow when opening the project file](https://qa.fmod.com/t/loading-is-too-slow-when-opening-the-project-file/21556)

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**Author:** [@woobin1102](https://qa.fmod.com/u/woobin1102)\
**Replies:** 4\
**Last updated:** [May 2, 2024, 5:43am UTC](https://qa.fmod.com/t/loading-is-too-slow-when-opening-the-project-file/21556 "2024-05-02T05:43:46Z")

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I am sorry for my lack of English. I am not good at English. If you open our team’s fmod project file, there is a problem that it takes too long to load. After clicking on the project file, the window will take approxi…

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## [FMOD Studio 2.03 not functioning with FMOD Unity 2.02.21](https://qa.fmod.com/t/fmod-studio-2-03-not-functioning-with-fmod-unity-2-02-21/21565)

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**Author:** [@axiismusicuk](https://qa.fmod.com/u/axiismusicuk)\
**Replies:** 1\
**Last updated:** [May 2, 2024, 3:28am UTC](https://qa.fmod.com/t/fmod-studio-2-03-not-functioning-with-fmod-unity-2-02-21/21565 "2024-05-02T03:28:50Z")

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Hiya all, This is my first time on the forums. My team have come across an issue since updating FMOD studio. From then, the master strings bank of our project cannot be read inside unity. See attached photo below: F…

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## [Top down 2D spatial sounds](https://qa.fmod.com/t/top-down-2d-spatial-sounds/21552)

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**Author:** [@tlconflict](https://qa.fmod.com/u/tlconflict)\
**Replies:** 4\
**Last updated:** [May 1, 2024, 5:02am UTC](https://qa.fmod.com/t/top-down-2d-spatial-sounds/21552 "2024-05-01T05:02:35Z")

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Using my own engine and the origin 0,0 is at the top left with positive +Y means going down My game is a top down 2D pixel art shooter like nuclear throne/enter the gungeon, but there can be a floor ontop of the playe…

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