# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=32

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**Page:** 33

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## [Audio stuttering when playing Event continuously](https://qa.fmod.com/t/audio-stuttering-when-playing-event-continuously/21482)

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**Author:** [@Eneskp3441](https://qa.fmod.com/u/Eneskp3441)\
**Replies:** 9\
**Last updated:** [April 30, 2024, 4:32am UTC](https://qa.fmod.com/t/audio-stuttering-when-playing-event-continuously/21482 "2024-04-30T04:32:28Z")

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I have a weapon sound event and in the Gamemaker engine I create and play the event every time I shoot with my weapon (weapon cooldown 0.078). The sound plays, but it seems to stutter occasionally. There is no such probl…

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## [UI Scaling for 4K Screens](https://qa.fmod.com/t/ui-scaling-for-4k-screens/13211)

<div class="topic-metadata">

**Author:** [@bojan.endrovski.nhtv](https://qa.fmod.com/u/bojan.endrovski.nhtv)\
**Replies:** 24\
**Last updated:** [April 29, 2024, 2:43am UTC](https://qa.fmod.com/t/ui-scaling-for-4k-screens/13211 "2024-04-29T02:43:25Z")

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Hey there, I am using FMOD Studio on 4K screen and the UI is so small that is basically impossible to read. Is there a way to enable UI scaling? In not, is there a plan to implement it?

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## [Dolby atmos on Android](https://qa.fmod.com/t/dolby-atmos-on-android/20724)

<div class="topic-metadata">

**Author:** [@HugoYasha](https://qa.fmod.com/u/HugoYasha)\
**Replies:** 5\
**Last updated:** [April 29, 2024, 12:42am UTC](https://qa.fmod.com/t/dolby-atmos-on-android/20724 "2024-04-29T00:42:35Z")

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I’m working on a Dolby Atmos project that works correctly on Windows. I’ve configured it in 7.1.4, as suggested in the Dolby Atmos tutorial. However, when I build it for Android and tested it on my Samsung Note 10+, whic…

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## [How to add platform and close ModalDialog in script?](https://qa.fmod.com/t/how-to-add-platform-and-close-modaldialog-in-script/20677)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 7\
**Last updated:** [September 22, 2023, 6:34am UTC](https://qa.fmod.com/t/how-to-add-platform-and-close-modaldialog-in-script/20677 "2023-09-22T06:34:37Z")

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I’m working on a script, but I’m running into two problems. The first problem: I can get all the platforms in the current preference via studio.project.workspace.platforms, and I can make changes to them, but I can’t …

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## [Track Grouping/Folders/Dropdown etc](https://qa.fmod.com/t/track-grouping-folders-dropdown-etc/21490)

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**Author:** [@FelixSherar](https://qa.fmod.com/u/FelixSherar)\
**Replies:** 7\
**Last updated:** [April 27, 2024, 6:08pm UTC](https://qa.fmod.com/t/track-grouping-folders-dropdown-etc/21490 "2024-04-27T18:08:45Z")

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Hi, This might be a very trivial question, but I’m tried searching various things online and couldn’t find anything regarding this topic. But is it possible in any way to group tracks (audio, returns) underneath a “pare…

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## [Software available to aid in creating seamless loops?](https://qa.fmod.com/t/software-available-to-aid-in-creating-seamless-loops/21550)

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**Author:** [@Astonjag](https://qa.fmod.com/u/Astonjag)\
**Replies:** 0\
**Last updated:** [April 27, 2024, 1:36am UTC](https://qa.fmod.com/t/software-available-to-aid-in-creating-seamless-loops/21550 "2024-04-27T01:36:17Z")

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I am making sound files for Assetto Corsa sim car mods. I use Logic ProX and am not happy with my loops, no matter which method of several I have tried. Can anyone recommend a commercially available ap that facilitate…

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## [How to make a mp3 or wav file into a .bank](https://qa.fmod.com/t/how-to-make-a-mp3-or-wav-file-into-a-bank/16606)

<div class="topic-metadata">

**Author:** [@robertpaws](https://qa.fmod.com/u/robertpaws)\
**Replies:** 1\
**Last updated:** [January 2, 2021, 8:34am UTC](https://qa.fmod.com/t/how-to-make-a-mp3-or-wav-file-into-a-bank/16606 "2021-01-02T08:34:50Z")

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I want to replace a games sound with something else but it is saved with a .bank. i converted the .bank to mp3 but i cant change mp3 to .bank please help me! thanks

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## [Is it possible to apply Fmod Spatializer to sound files within the Muilti Instrument in different settings?](https://qa.fmod.com/t/is-it-possible-to-apply-fmod-spatializer-to-sound-files-within-the-muilti-instrument-in-different-settings/21416)

<div class="topic-metadata">

**Author:** [@woobin1102](https://qa.fmod.com/u/woobin1102)\
**Replies:** 2\
**Last updated:** [April 26, 2024, 7:34am UTC](https://qa.fmod.com/t/is-it-possible-to-apply-fmod-spatializer-to-sound-files-within-the-muilti-instrument-in-different-settings/21416 "2024-04-26T07:34:18Z")

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Forgive me for my lack of English. I am not good at English. I would like to use Fmod Spatializer to set different distance values in the Asset in the Multi Instrument. For example, let’s say there are three Audio File…

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## [FMOD Upgrade Enhancement](https://qa.fmod.com/t/fmod-upgrade-enhancement/21527)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 3\
**Last updated:** [April 26, 2024, 2:10am UTC](https://qa.fmod.com/t/fmod-upgrade-enhancement/21527 "2024-04-26T02:10:10Z")

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"I previously used version 1.10.20 of FMOD SDK for my project, and we are planning to upgrade it to 2.02.21 now. However, there are some concerns that I’d like to clear up: Besides the enhancements to FMOD’s event feat…

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## [How to load oscillator effect](https://qa.fmod.com/t/how-to-load-oscillator-effect/21522)

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**Author:** [@leolion1991](https://qa.fmod.com/u/leolion1991)\
**Replies:** 1\
**Last updated:** [April 24, 2024, 7:53am UTC](https://qa.fmod.com/t/how-to-load-oscillator-effect/21522 "2024-04-24T07:53:42Z")

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The effects reference definitely says there is an oscillator, But I can’t seem to actually find it in FMOD studio. How do I load the oscillator to use it as a sound source?

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## [Feature to export event names?](https://qa.fmod.com/t/feature-to-export-event-names/15694)

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**Author:** [@Shadoninja](https://qa.fmod.com/u/Shadoninja)\
**Replies:** 15\
**Last updated:** [April 24, 2024, 6:58am UTC](https://qa.fmod.com/t/feature-to-export-event-names/15694 "2024-04-24T06:58:58Z")

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A really slick feature that could be done is to get an exported list of all event names in an FMOD Studio project (or bank file). This could then be fed into a code generator (written by the user) to turn all events into…

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## [Mixing Groups not working](https://qa.fmod.com/t/mixing-groups-not-working/13228)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 13\
**Last updated:** [April 24, 2024, 5:31am UTC](https://qa.fmod.com/t/mixing-groups-not-working/13228 "2024-04-24T05:31:54Z")

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Hey everyone, I’m sure this is an easy fix and I’m just missing something in the signal path, but I have assigned multiple events to a few Sub Groups ( Music, AMBI, Vocals) I then load up the game and put it in Live Ed…

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## [Magnetic Transition Markers](https://qa.fmod.com/t/magnetic-transition-markers/18926)

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**Author:** [@vincentoliver](https://qa.fmod.com/u/vincentoliver)\
**Replies:** 9\
**Last updated:** [April 24, 2024, 4:55am UTC](https://qa.fmod.com/t/magnetic-transition-markers/18926 "2024-04-24T04:55:47Z")

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Just updated to FMOD 2 and am really loving the new magnetic regions. Is there a reason Destination Markers can’t be magnetic too? That we we could do away with transition regions in a lot of events.

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## [Audio modding in FMOD Studio](https://qa.fmod.com/t/audio-modding-in-fmod-studio/21533)

<div class="topic-metadata">

**Author:** [@Maximum](https://qa.fmod.com/u/Maximum)\
**Replies:** 1\
**Last updated:** [April 24, 2024, 4:47am UTC](https://qa.fmod.com/t/audio-modding-in-fmod-studio/21533 "2024-04-24T04:47:46Z")

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I know that FMOD Studio can use js scripts so I have one question. I am involved in game modding, which, of course, requires connecting an additional bank file for new sounds. I have no problem with this, but here’s the…

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## [Spatializer Distance Override not working?](https://qa.fmod.com/t/spatializer-distance-override-not-working/21512)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 1\
**Last updated:** [April 23, 2024, 10:36pm UTC](https://qa.fmod.com/t/spatializer-distance-override-not-working/21512 "2024-04-23T22:36:58Z")

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I’m using an in-game parameter to automate the min/max distance of the Spatializer so that it automatically updates to any event that uses this preset spatializer, but I’m finding that it’s just not overriding the event …

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## [Ive lost my entire project 3 times today](https://qa.fmod.com/t/ive-lost-my-entire-project-3-times-today/21524)

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**Author:** [@ashley.b](https://qa.fmod.com/u/ashley.b)\
**Replies:** 2\
**Last updated:** [April 23, 2024, 6:44am UTC](https://qa.fmod.com/t/ive-lost-my-entire-project-3-times-today/21524 "2024-04-23T06:44:10Z")

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I am working on a MacBook Pro, my project is for my capstone which is due on Friday 4/26. I saved the project when I first opened it and since then I have imported assets, and created folders and events. I also created a…

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## [Getting music session to pause at a precise spot, for pause screen](https://qa.fmod.com/t/getting-music-session-to-pause-at-a-precise-spot-for-pause-screen/21518)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [April 23, 2024, 5:09am UTC](https://qa.fmod.com/t/getting-music-session-to-pause-at-a-precise-spot-for-pause-screen/21518 "2024-04-23T05:09:50Z")

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Sorry if this has been asked before. It’s a music game so keeping the exact timing of the pause, and unpause is essential. Is this all done in Unity or Is there a way I can help the programmer out in fmod?

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## [Is it possible to sidechain specific frequencies?](https://qa.fmod.com/t/is-it-possible-to-sidechain-specific-frequencies/21464)

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**Author:** [@amosroddy](https://qa.fmod.com/u/amosroddy)\
**Replies:** 7\
**Last updated:** [April 22, 2024, 7:24am UTC](https://qa.fmod.com/t/is-it-possible-to-sidechain-specific-frequencies/21464 "2024-04-22T07:24:37Z")

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I’m hoping to make one group bus duck another but allow certain frequencies pass through without being effected. Ideally this would be as simple as a dynamic EQ being triggered by an source other than bus it’s placed on,…

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## [Changing Tempo doesn't change length of loops/regions](https://qa.fmod.com/t/changing-tempo-doesnt-change-length-of-loops-regions/21517)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 7:10am UTC](https://qa.fmod.com/t/changing-tempo-doesnt-change-length-of-loops-regions/21517 "2024-04-22T07:10:30Z")

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Hi there, I’ve made a template to be used for every song in our game. So all I have to do is just swap out the audio, and all the same regions can be used. But when I change the tempo, the regions don’t stay locked to t…

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## [Support for other DAWs](https://qa.fmod.com/t/support-for-other-daws/21520)

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**Author:** [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 7:05am UTC](https://qa.fmod.com/t/support-for-other-daws/21520 "2024-04-22T07:05:46Z")

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I personally never have used reaper, might do if there is no support for other DAWs later in the future. some new DAWs I would love to see in FMOD is, Studio One, FL Studio, maybe WaveLab?. Studio one feels a bit more …

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## [\*failed to encode bank “Master” due to the following error: An invalid parameter has been passed to this function\*](https://qa.fmod.com/t/failed-to-encode-bank-master-due-to-the-following-error-an-invalid-parameter-has-been-passed-to-this-function/21516)

<div class="topic-metadata">

**Author:** [@AllBQMusic](https://qa.fmod.com/u/AllBQMusic)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 5:38am UTC](https://qa.fmod.com/t/failed-to-encode-bank-master-due-to-the-following-error-an-invalid-parameter-has-been-passed-to-this-function/21516 "2024-04-22T05:38:46Z")

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I have been sent an FMOD project for my university assignment. When I open FMOD and press build I receive this error: failed to encode bank “Master” due to the following error: An invalid parameter has been passed to th…

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## [Problem in 2.03 - overlay of sound](https://qa.fmod.com/t/problem-in-2-03-overlay-of-sound/21502)

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**Author:** [@davaidev](https://qa.fmod.com/u/davaidev)\
**Replies:** 3\
**Last updated:** [April 19, 2024, 4:01am UTC](https://qa.fmod.com/t/problem-in-2-03-overlay-of-sound/21502 "2024-04-19T04:01:26Z")

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Hi guys, We have some problems with FMOD 2.03.00. It can be traced when changing the values of parameters: a-b-c with the use of quantisation from one event to another continues to play the previous event (you can visual…

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## [FMOD Designer - Studio Transition](https://qa.fmod.com/t/fmod-designer-studio-transition/21475)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 1\
**Last updated:** [April 17, 2024, 2:09am UTC](https://qa.fmod.com/t/fmod-designer-studio-transition/21475 "2024-04-17T02:09:26Z")

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Hello, I wanted to throw a question here. We are working with the FMOD Designer tool for a game that already has lots of hours of content, including all kinds of audio: music, sfx, VO… and it’s been there for 10+ years…

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## [Bus get channel group returns undefined only until the event plays](https://qa.fmod.com/t/bus-get-channel-group-returns-undefined-only-until-the-event-plays/21499)

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**Author:** [@Kertenkele](https://qa.fmod.com/u/Kertenkele)\
**Replies:** 3\
**Last updated:** [April 16, 2024, 10:56pm UTC](https://qa.fmod.com/t/bus-get-channel-group-returns-undefined-only-until-the-event-plays/21499 "2024-04-16T22:56:18Z")

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In my game, I want to adjust the pitch level of all sounds according to the game speed, for this I get the SFX Bus and try to get the channel group with get channel group, but it always returns undefined, but if I play a…

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## [How to create an Equal Power automation curve?](https://qa.fmod.com/t/how-to-create-an-equal-power-automation-curve/21467)

<div class="topic-metadata">

**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 5\
**Last updated:** [April 16, 2024, 4:11am UTC](https://qa.fmod.com/t/how-to-create-an-equal-power-automation-curve/21467 "2024-04-16T04:11:52Z")

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Is there a way to automatically create equal power automation curves? I just want to do a very simple vertical music layer crossfading using automation on the audio track volume. I want to make sure the fades are exactly…

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## [Want to use fmod to play music over Discord voice chat. How can I accomplish this?](https://qa.fmod.com/t/want-to-use-fmod-to-play-music-over-discord-voice-chat-how-can-i-accomplish-this/21429)

<div class="topic-metadata">

**Author:** [@calebmcintosh](https://qa.fmod.com/u/calebmcintosh)\
**Replies:** 3\
**Last updated:** [April 16, 2024, 12:00am UTC](https://qa.fmod.com/t/want-to-use-fmod-to-play-music-over-discord-voice-chat-how-can-i-accomplish-this/21429 "2024-04-16T00:00:55Z")

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I’m pretty new to FMOD, and was wondering if there is currently a way to get it to play the music over a Discord call, whether via a bot or through computer input. I wanted to use it in a TTRPG setting due to it’s utilit…

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## [Layering multiple identical Multiinstrument ensuring they're not playing the same content](https://qa.fmod.com/t/layering-multiple-identical-multiinstrument-ensuring-theyre-not-playing-the-same-content/20241)

<div class="topic-metadata">

**Author:** [@Joshnt](https://qa.fmod.com/u/Joshnt)\
**Replies:** 7\
**Last updated:** [May 26, 2023, 1:57pm UTC](https://qa.fmod.com/t/layering-multiple-identical-multiinstrument-ensuring-theyre-not-playing-the-same-content/20241 "2023-05-26T13:57:25Z")

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Hey guys! I am currently working on a game’s soundtrack and would like to have the option to randomly layer different musical Instruments playing the same chords (like guitar and piano but also a few more) - so I though…

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## [Updating from 2.02 to 2.03](https://qa.fmod.com/t/updating-from-2-02-to-2-03/21493)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 1\
**Last updated:** [April 15, 2024, 5:56am UTC](https://qa.fmod.com/t/updating-from-2-02-to-2-03/21493 "2024-04-15T05:56:06Z")

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I’m tempted to upgrade our 2.02 project to 2.03. I understand it’s a little early, and I’ll definitely hold off until 2.03 is out of early access. I also understand that it’s ill-advised for projects that are past early…

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## [Duplicate/mirror event (in Unity)?](https://qa.fmod.com/t/duplicate-mirror-event-in-unity/20795)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 14\
**Last updated:** [April 15, 2024, 4:11am UTC](https://qa.fmod.com/t/duplicate-mirror-event-in-unity/20795 "2024-04-15T04:11:55Z")

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I am struggling with designing a proper “rooms and portals” system with FMOD and Unity, where sounds inside a room would be heard through open doors, like they would in real life. At the same time I want to hear the soun…

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## [Memory management in Dialogue Audio Tables](https://qa.fmod.com/t/memory-management-in-dialogue-audio-tables/21349)

<div class="topic-metadata">

**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 6\
**Last updated:** [April 14, 2024, 11:00pm UTC](https://qa.fmod.com/t/memory-management-in-dialogue-audio-tables/21349 "2024-04-14T23:00:26Z")

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Hey there! I’m designing a system for managing dialogue in a complex game with multiple banks. I just want to confirm if this is a good way to go as I thought: I create one dialogue audiotable per bank (banks are leve…

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