# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=33

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**Page:** 34

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## [Transceivers: Dynamically assign channels for transmitters and receivers at runtime](https://qa.fmod.com/t/transceivers-dynamically-assign-channels-for-transmitters-and-receivers-at-runtime/21412)

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**Author:** [@obnc](https://qa.fmod.com/u/obnc)\
**Replies:** 5\
**Last updated:** [April 12, 2024, 12:05pm UTC](https://qa.fmod.com/t/transceivers-dynamically-assign-channels-for-transmitters-and-receivers-at-runtime/21412 "2024-04-12T12:05:35Z")

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Hi there, We are currently looking into whether or not it is possible to dynamically assign a transceiver channel for transmitter/receiver events to use at runtime upon instantiation. Note that we do not need to automat…

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## [Send changes when parameter is changed from local to global?](https://qa.fmod.com/t/send-changes-when-parameter-is-changed-from-local-to-global/21448)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 7\
**Last updated:** [April 12, 2024, 4:12am UTC](https://qa.fmod.com/t/send-changes-when-parameter-is-changed-from-local-to-global/21448 "2024-04-12T04:12:27Z")

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I want to have 2 different reverbs. Small and large. The idea is to detect room size and then send, from the event (footsteps in this case), to the corresponding reverb, depending on the detected room size. I want real …

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## [How to add EffectPreset to event's master track](https://qa.fmod.com/t/how-to-add-effectpreset-to-events-master-track/21391)

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**Author:** [@katharinab15](https://qa.fmod.com/u/katharinab15)\
**Replies:** 3\
**Last updated:** [April 11, 2024, 11:31pm UTC](https://qa.fmod.com/t/how-to-add-effectpreset-to-events-master-track/21391 "2024-04-11T23:31:53Z")

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Hello, I am trying to add an EffectPreset to the master track of an event. So far I managed to add a default spatialiser effect by using event.masterTrack.mixerGroup.effectChain.addEffect('SpatialiserEffect'); The API…

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## [FMOD, Unity, Git and game jam setup - tell me if this is a good appraoch](https://qa.fmod.com/t/fmod-unity-git-and-game-jam-setup-tell-me-if-this-is-a-good-appraoch/21462)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 3\
**Last updated:** [April 11, 2024, 6:08pm UTC](https://qa.fmod.com/t/fmod-unity-git-and-game-jam-setup-tell-me-if-this-is-a-good-appraoch/21462 "2024-04-11T18:08:20Z")

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Heya I know that this has been asked and answered many times but that’s also slightly the problem, I have a bookmark folder with many entries on how this can be done. For this jam we’re setting it up as follows. We hav…

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## [Using FMOD as a DAW without actual integration into Unity](https://qa.fmod.com/t/using-fmod-as-a-daw-without-actual-integration-into-unity/15062)

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**Author:** [@nuprahtor](https://qa.fmod.com/u/nuprahtor)\
**Replies:** 2\
**Last updated:** [September 23, 2019, 1:38am UTC](https://qa.fmod.com/t/using-fmod-as-a-daw-without-actual-integration-into-unity/15062 "2019-09-23T01:38:28Z")

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Years ago I started to use FMOD studio integrated into Unity and I really loved the workflow of FMOD Studio, it’s a very powerful tool for authoring audio effects for videogames. I learned a lot about audio in Unity and…

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## [Suggestion: Being able to see parameter changes on events when profiling](https://qa.fmod.com/t/suggestion-being-able-to-see-parameter-changes-on-events-when-profiling/21479)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [April 11, 2024, 6:31am UTC](https://qa.fmod.com/t/suggestion-being-able-to-see-parameter-changes-on-events-when-profiling/21479 "2024-04-11T06:31:09Z")

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When having live update reconnected, it would be great to see actual parameter movement etc to the event that you have open in fmod. Instead of having to resort to the profiler and record and go back and forth. Just a t…

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## [Using Parameter Velocity as a Condition](https://qa.fmod.com/t/using-parameter-velocity-as-a-condition/21473)

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**Author:** [@Electromess](https://qa.fmod.com/u/Electromess)\
**Replies:** 3\
**Last updated:** [April 11, 2024, 4:13am UTC](https://qa.fmod.com/t/using-parameter-velocity-as-a-condition/21473 "2024-04-11T04:13:44Z")

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Hello! Maybe I’ve missed something, I hope I can get a word of advice. Is there a way to use - whether a Parameter Value is increasing or decreasing - as a trigger condition? As an example, I want to do vehicle engine…

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## [FMOD Studio Disappear for a long time when run 'Reverted To Saved'](https://qa.fmod.com/t/fmod-studio-disappear-for-a-long-time-when-run-reverted-to-saved/21480)

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**Author:** [@muxiao1994](https://qa.fmod.com/u/muxiao1994)\
**Replies:** 0\
**Last updated:** [April 10, 2024, 8:47am UTC](https://qa.fmod.com/t/fmod-studio-disappear-for-a-long-time-when-run-reverted-to-saved/21480 "2024-04-10T08:47:32Z")

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My FMOD version is 2.02.10, with around 10,000 project files, totaling about 10GB. When I use the ‘Reverted To Saved’ command, the FMOD interface disappears for approximately 5 minutes before the project loading interfac…

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## [Getting a list of parameter labels as an enum in Unity?](https://qa.fmod.com/t/getting-a-list-of-parameter-labels-as-an-enum-in-unity/21472)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [April 10, 2024, 12:13am UTC](https://qa.fmod.com/t/getting-a-list-of-parameter-labels-as-an-enum-in-unity/21472 "2024-04-10T00:13:54Z")

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Does anyone know if it is possible to get a list of the labels for a label parameter in Unity? I am using label parameters for setting up things like reverb zones. Right now I am defining the reverb with an integer, but…

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## [Err\_channel\_stolen](https://qa.fmod.com/t/err-channel-stolen/18109)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 4\
**Last updated:** [April 9, 2024, 11:37pm UTC](https://qa.fmod.com/t/err-channel-stolen/18109 "2024-04-09T23:37:51Z")

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Hi, I encountered the error \[FMOD\] ChannelControl::isPlaying(00000079571AF4C0:false) returned ERR\_CHANNEL\_STOLEN for CHANNELCONTROL (0x7D2001D). I don’t really know where it is coming from or how to fix it. The scene t…

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## [Can multiple events access the same parameter](https://qa.fmod.com/t/can-multiple-events-access-the-same-parameter/12298)

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**Author:** [@Monte](https://qa.fmod.com/u/Monte)\
**Replies:** 11\
**Last updated:** [September 11, 2020, 8:42pm UTC](https://qa.fmod.com/t/can-multiple-events-access-the-same-parameter/12298 "2020-09-11T20:42:13Z")

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Hey guys , Scenario: “event 1” = Music event with a parameter called “health music” value 0-100 (basically music that transitions in regards to this value) If I create a whole new event “event 2” and click add param…

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## [BUG FIX: Please fix FMOD losing communication with Unity/Unreal](https://qa.fmod.com/t/bug-fix-please-fix-fmod-losing-communication-with-unity-unreal/21453)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 4\
**Last updated:** [April 9, 2024, 11:54am UTC](https://qa.fmod.com/t/bug-fix-please-fix-fmod-losing-communication-with-unity-unreal/21453 "2024-04-09T11:54:54Z")

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I have been using FMOD for many years now. No matter the project, it loses communication with Unreal/Unity often. I can do changes in FMOD but they are not reflected when playing in editor (Yes, I have live update enabl…

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## [Copy Path Custom Shortcut](https://qa.fmod.com/t/copy-path-custom-shortcut/16944)

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**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 12\
**Last updated:** [April 9, 2024, 7:57am UTC](https://qa.fmod.com/t/copy-path-custom-shortcut/16944 "2024-04-09T07:57:05Z")

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Hi, I am trying to create my own custom action shortcut to copy the path of a selected event. I would love to be able to pres ctrl+alt+c to do this. I have done extensive googling haha but can’t seem to figure out where …

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## [Randomize multi instrument Pitch in multiple Event](https://qa.fmod.com/t/randomize-multi-instrument-pitch-in-multiple-event/21449)

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**Author:** [@jpicicrilli](https://qa.fmod.com/u/jpicicrilli)\
**Replies:** 1\
**Last updated:** [April 9, 2024, 6:29am UTC](https://qa.fmod.com/t/randomize-multi-instrument-pitch-in-multiple-event/21449 "2024-04-09T06:29:20Z")

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Hello, Everything is on the title. In our game, we have thousand of event that were imported through a batch, so we need to randomize many of them but we can’t do it at once. We have to select each one of them and ran…

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## [Feature request: Remove the redundant "Add to bank..." submenu](https://qa.fmod.com/t/feature-request-remove-the-redundant-add-to-bank-submenu/21444)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [April 9, 2024, 4:48am UTC](https://qa.fmod.com/t/feature-request-remove-the-redundant-add-to-bank-submenu/21444 "2024-04-09T04:48:58Z")

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Screenshot from 2.02.21 When you right click an event to add it to a bank, a submenu pops up with two choices; “Browse”, and “New Bank”. This menu seems redundant, since the nifty Bank browser already has a “New Bank…

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## [Loop doesn't work properly](https://qa.fmod.com/t/loop-doesnt-work-properly/21451)

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**Author:** [@meltdown22](https://qa.fmod.com/u/meltdown22)\
**Replies:** 1\
**Last updated:** [April 9, 2024, 4:22am UTC](https://qa.fmod.com/t/loop-doesnt-work-properly/21451 "2024-04-09T04:22:23Z")

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\[Condition Statements\] Status A → Loop A, A’ (Each 50%) Status B → Loop B, B’ (Each 50%) Status C → Move to C, Loop C Status D → Move to D, End music \[Issues\] There aren’t issues for Status A, B and D. However, S…

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## [FMOD is not saving](https://qa.fmod.com/t/fmod-is-not-saving/21463)

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**Author:** [@Royzilber](https://qa.fmod.com/u/Royzilber)\
**Replies:** 1\
**Last updated:** [April 9, 2024, 4:14am UTC](https://qa.fmod.com/t/fmod-is-not-saving/21463 "2024-04-09T04:14:34Z")

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Im on mac os Sonoma 14.4.1 (23E224) with m1 chip and FMOD Studio 2.02.11 (Unity verified version) and my projects that im doing in the Fmod just stopped saving, i import the assets and make events, but only the assets s…

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## [How do I increase the distance at which a 3D sound can be heard?](https://qa.fmod.com/t/how-do-i-increase-the-distance-at-which-a-3d-sound-can-be-heard/21459)

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**Author:** [@SuspecM](https://qa.fmod.com/u/SuspecM)\
**Replies:** 2\
**Last updated:** [April 8, 2024, 8:28pm UTC](https://qa.fmod.com/t/how-do-i-increase-the-distance-at-which-a-3d-sound-can-be-heard/21459 "2024-04-08T20:28:18Z")

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The default settings for a 3D sound seem to be that it can be heard up to 20 meters and while that’s reasonable, unfortunately I’m working with higher distances in my game and I need to increase this distance. I have tri…

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## [Not understanding how spatializer works in a top down isometric game](https://qa.fmod.com/t/not-understanding-how-spatializer-works-in-a-top-down-isometric-game/21296)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 3\
**Last updated:** [April 8, 2024, 4:23pm UTC](https://qa.fmod.com/t/not-understanding-how-spatializer-works-in-a-top-down-isometric-game/21296 "2024-04-08T16:23:12Z")

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Struggling a bit with the spatializer and I’m not understand exactly how I should be doing this. It’s a top down isometric game, same camera / viewpoint to a game like Hades. I’ve set the listener position to be above t…

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## [Hiding/Disabling Invalid Plugin Control Widgets](https://qa.fmod.com/t/hiding-disabling-invalid-plugin-control-widgets/21450)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [April 8, 2024, 12:42am UTC](https://qa.fmod.com/t/hiding-disabling-invalid-plugin-control-widgets/21450 "2024-04-08T00:42:52Z")

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Hello, I’m working on a custom DSP plugin for FMOD Studio, and I’ve been wondering if there is a way to hide or grey-out dials or other deck widgets depending on an enumerated int? My plugin is a wave shaper with variou…

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## [FMOD crashes using non-OS USB audio drivers](https://qa.fmod.com/t/fmod-crashes-using-non-os-usb-audio-drivers/21254)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 9\
**Last updated:** [April 7, 2024, 9:44pm UTC](https://qa.fmod.com/t/fmod-crashes-using-non-os-usb-audio-drivers/21254 "2024-04-07T21:44:37Z")

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Hi folks! (using FMOD 2.2.18 with UE5.1) Some of our developers using USB headphones (either bluetooth - Apple airpods, or TRRS to USB - Logitech, Corsair with manufacturer software) are experiencing audio crashes, gar…

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## [Adding FMOD to XCode iOS/iphone/ipad project](https://qa.fmod.com/t/adding-fmod-to-xcode-ios-iphone-ipad-project/11005)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 6\
**Last updated:** [April 7, 2024, 7:00pm UTC](https://qa.fmod.com/t/adding-fmod-to-xcode-ios-iphone-ipad-project/11005 "2024-04-07T19:00:19Z")

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Hi, Just to document & share knowledge: These are the steps I took to add FMOD to an iOS/iphone/ipad project in XCode: \[list\] \[\]Download FMOD Api for iOS\[/:m:1p0ym9q7\] \[\]Copy all .h (headers) and .a (libraries) into …

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## [FMOD / Unity vs Build Volume](https://qa.fmod.com/t/fmod-unity-vs-build-volume/21426)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 1\
**Last updated:** [April 5, 2024, 1:24am UTC](https://qa.fmod.com/t/fmod-unity-vs-build-volume/21426 "2024-04-05T01:24:25Z")

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Hello! I’m having an issue with average volumes. So the thing is that I recorded a build gameplay from our game to check overall volume level, because when played after some other reference games I feel like default vo…

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## [Question about Fmod's Trigger Point](https://qa.fmod.com/t/question-about-fmods-trigger-point/21424)

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**Author:** [@Militia](https://qa.fmod.com/u/Militia)\
**Replies:** 1\
**Last updated:** [April 4, 2024, 11:17pm UTC](https://qa.fmod.com/t/question-about-fmods-trigger-point/21424 "2024-04-04T23:17:01Z")

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HI, I have some question about FMOD’s Value change. and some Ideas As far as I know, there is no value conversion device inside FMOD that is not a parameter. I follow the melody I made I hope that the FMOD value will…

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## [Banks size issue](https://qa.fmod.com/t/banks-size-issue/21427)

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**Author:** [@lgodart](https://qa.fmod.com/u/lgodart)\
**Replies:** 2\
**Last updated:** [April 4, 2024, 1:01pm UTC](https://qa.fmod.com/t/banks-size-issue/21427 "2024-04-04T13:01:21Z")

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Hello there, On the project I’m currently working on, we are having an issue. Some banks’ sizes containing music are completely unrelated to their actual content in terms of assets. Some are way heavier than they shoul…

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## [How to use the Fmod Transceiver](https://qa.fmod.com/t/how-to-use-the-fmod-transceiver/14024)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [July 30, 2018, 8:10pm UTC](https://qa.fmod.com/t/how-to-use-the-fmod-transceiver/14024 "2018-07-30T20:10:28Z")

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Hey guys, I was trying to use the Fmod Transceiver Plugin in a certain way but I’m not sure if there is something I am not setting up correctly with regards to logic. So if I have one music event that is all time locked…

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## [I can't figure out why our ambience is cutting out](https://qa.fmod.com/t/i-cant-figure-out-why-our-ambience-is-cutting-out/21445)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 1\
**Last updated:** [April 4, 2024, 3:55am UTC](https://qa.fmod.com/t/i-cant-figure-out-why-our-ambience-is-cutting-out/21445 "2024-04-04T03:55:38Z")

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I have a Tower Defense project that can play a lot of gun sounds on screen at one time. I have our virtual channel counts and real channel counts all maxed out in Unity Editor but we’re noticing the ambience cuts out abo…

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## [FMOD for Unity Build, No Sound when Using Google Resonance Plugins](https://qa.fmod.com/t/fmod-for-unity-build-no-sound-when-using-google-resonance-plugins/21428)

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**Author:** [@lyndonk9](https://qa.fmod.com/u/lyndonk9)\
**Replies:** 1\
**Last updated:** [April 4, 2024, 2:42am UTC](https://qa.fmod.com/t/fmod-for-unity-build-no-sound-when-using-google-resonance-plugins/21428 "2024-04-04T02:42:50Z")

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Hello, I am currently working on a project that I am using Google Resonance Plugins within FMOD to play binaural audio built in Unity. The audio works perfectly fine in the editor with the resonance plugins, but as soo…

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## [Async instrument doesn't loop infinitely despite icon saying so?](https://qa.fmod.com/t/async-instrument-doesnt-loop-infinitely-despite-icon-saying-so/21433)

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**Author:** [@kiberptah](https://qa.fmod.com/u/kiberptah)\
**Replies:** 2\
**Last updated:** [April 2, 2024, 10:53am UTC](https://qa.fmod.com/t/async-instrument-doesnt-loop-infinitely-despite-icon-saying-so/21433 "2024-04-02T10:53:25Z")

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Here’s a video in which I play event 3 times. First and third time (they are the same) I have looping amount set to infinity, but it doesn’t loop at all. At second time I set it to 20 and it does loop (pres…

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## [Suggestion:Max instance: Need more modes+distance priority](https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [April 2, 2024, 4:12am UTC](https://qa.fmod.com/t/suggestion-max-instance-need-more-modes-distance-priority/21397 "2024-04-02T04:12:14Z")

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In FMOD we have: Oldest Quietest Furthest. Unreal has: Prevent new Stop oldest Stop farthest then prevent new Stop farthest then oldest Stop lowest priority Stop quietest Stop lowest priority then prevent new. …

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