# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=34

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 35

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## [FMOD, Github & Unity/UE5](https://qa.fmod.com/t/fmod-github-unity-ue5/21423)

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**Author:** [@chriswastyping](https://qa.fmod.com/u/chriswastyping)\
**Replies:** 1\
**Last updated:** [March 29, 2024, 1:02pm UTC](https://qa.fmod.com/t/fmod-github-unity-ue5/21423 "2024-03-29T13:02:53Z")

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Hey folks, I’m working on a uni project using FMOD. Our team are using Unity and Github. I’ve created a branch for FMOD, but when it came to merging it, we broke the files and had to revert. So I’ve been on a journey on …

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## [Dynamic transition lengths?](https://qa.fmod.com/t/dynamic-transition-lengths/21420)

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**Author:** [@Kaffeekumpel](https://qa.fmod.com/u/Kaffeekumpel)\
**Replies:** 1\
**Last updated:** [March 29, 2024, 2:28am UTC](https://qa.fmod.com/t/dynamic-transition-lengths/21420 "2024-03-29T02:28:57Z")

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Hey, I’m a media composer, not really an expert with Fmod so far. I need to make transitions between different pieces of music as it is pretty standard for gamemusic. I have a parameter set up that let’s me switch betwe…

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## [Editing multiple crossfades in transitions](https://qa.fmod.com/t/editing-multiple-crossfades-in-transitions/15682)

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**Author:** [@leobrennauer](https://qa.fmod.com/u/leobrennauer)\
**Replies:** 5\
**Last updated:** [March 28, 2024, 4:47am UTC](https://qa.fmod.com/t/editing-multiple-crossfades-in-transitions/15682 "2024-03-28T04:47:00Z")

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Is there a way to easily select multiple audiofiles in the timline, open the transitions of a loop/magnet and edit the crossfades at the same time for ALL selectet files? It is ie. possible to select different files and…

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## [Editing compression settings via script](https://qa.fmod.com/t/editing-compression-settings-via-script/21399)

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**Author:** [@thatgamecompany](https://qa.fmod.com/u/thatgamecompany)\
**Replies:** 3\
**Last updated:** [March 28, 2024, 4:18am UTC](https://qa.fmod.com/t/editing-compression-settings-via-script/21399 "2024-03-28T04:18:18Z")

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Is there a way to script changing compression settings on individual waves via FmodScript?

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## [Spatializer effect pans too aggressively](https://qa.fmod.com/t/spatializer-effect-pans-too-aggressively/21413)

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**Author:** [@chemicalcrux](https://qa.fmod.com/u/chemicalcrux)\
**Replies:** 2\
**Last updated:** [March 28, 2024, 4:06am UTC](https://qa.fmod.com/t/spatializer-effect-pans-too-aggressively/21413 "2024-03-28T04:06:17Z")

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When I add the Spatializer effect to an event in FMOD Studio and play the event in my game, the panning it produces seems far too strong. If I’m a short distance away from an object and turn my camera by 45 degrees, the…

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## [How to reduce music volume while voice is playing? (2.02)](https://qa.fmod.com/t/how-to-reduce-music-volume-while-voice-is-playing-2-02/21409)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 3\
**Last updated:** [March 28, 2024, 2:52am UTC](https://qa.fmod.com/t/how-to-reduce-music-volume-while-voice-is-playing-2-02/21409 "2024-03-28T02:52:40Z")

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Hi everybody, I’m again having issues trying to reduce music volume during voice. Every year again. And every time the solution I wrote down does not work anymore. I really feel stupid now. What I wan to do is: I have …

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## [AudioLink Usage for MetaSounds Issue](https://qa.fmod.com/t/audiolink-usage-for-metasounds-issue/21366)

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**Author:** [@savio.ithak](https://qa.fmod.com/u/savio.ithak)\
**Replies:** 6\
**Last updated:** [March 26, 2024, 10:36pm UTC](https://qa.fmod.com/t/audiolink-usage-for-metasounds-issue/21366 "2024-03-26T22:36:22Z")

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Hey, I’ve managed to design a completely procedural fire sound on metasounds. And I want to bring it to FMOD for attenuation curve and snapshot coverage for the concerned level. I’ve read the documentation and tried dif…

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## [Encoder Issue for Platform Build](https://qa.fmod.com/t/encoder-issue-for-platform-build/21369)

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**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 6\
**Last updated:** [March 26, 2024, 9:52am UTC](https://qa.fmod.com/t/encoder-issue-for-platform-build/21369 "2024-03-26T09:52:15Z")

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Hello! When building for our ported platforms, concretely Nintendo Switch, Xbox Series X / S and PS5 this error / warning message pops up for each platform about some audio assets failing when trying to be encoded into …

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## [Is Headphones a virtual surround (binaural) in surround speaker mode?](https://qa.fmod.com/t/is-headphones-a-virtual-surround-binaural-in-surround-speaker-mode/21403)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 2\
**Last updated:** [March 26, 2024, 3:17am UTC](https://qa.fmod.com/t/is-headphones-a-virtual-surround-binaural-in-surround-speaker-mode/21403 "2024-03-26T03:17:49Z")

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Hi I’m working on a 7.1.4 channel project Is Headphones a virtual surround (binaural) in surround speaker mode?? Or is it a regular stereo??

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## [Stream audio to Fmod](https://qa.fmod.com/t/stream-audio-to-fmod/21389)

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**Author:** [@holiwerbb](https://qa.fmod.com/u/holiwerbb)\
**Replies:** 1\
**Last updated:** [March 26, 2024, 1:03am UTC](https://qa.fmod.com/t/stream-audio-to-fmod/21389 "2024-03-26T01:03:43Z")

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Hey, i have MPTK (MIDI Player Toolkit) Asset in Unity store to play MIDI via a soundfont. i want to stream that soundfont to Fmod audio to be able to apply effects like delay. someone can help me? maybe the function FMOD…

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## [FMOD Studio won't use any audio output except "Built In Speakers" - Mac](https://qa.fmod.com/t/fmod-studio-wont-use-any-audio-output-except-built-in-speakers-mac/20907)

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**Author:** [@jonat8han](https://qa.fmod.com/u/jonat8han)\
**Replies:** 8\
**Last updated:** [March 25, 2024, 11:10pm UTC](https://qa.fmod.com/t/fmod-studio-wont-use-any-audio-output-except-built-in-speakers-mac/20907 "2024-03-25T23:10:23Z")

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I’m not super experienced with FMOD, so it’s possible I’m missing something obvious (I sincerely hope this is the case!) I probably haven’t opened FMOD since April, but I don’t recall ever having this problem before tod…

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## [Atavism and FMod in Unity](https://qa.fmod.com/t/atavism-and-fmod-in-unity/21402)

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**Author:** [@AChris10](https://qa.fmod.com/u/AChris10)\
**Replies:** 1\
**Last updated:** [March 25, 2024, 3:46am UTC](https://qa.fmod.com/t/atavism-and-fmod-in-unity/21402 "2024-03-25T03:46:47Z")

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Hello, I’m helping design sounds for a MMORPG game and I want to use FMod to implement my sound design work into the game. Is this possible or worth the effort? I could just delver the sound assets to the programmers o…

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## [Help! Cant use \[EventRef\] or \[EventReference\] in unity](https://qa.fmod.com/t/help-cant-use-eventref-or-eventreference-in-unity/21157)

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**Author:** [@thirdydollars](https://qa.fmod.com/u/thirdydollars)\
**Replies:** 9\
**Last updated:** [March 24, 2024, 9:19pm UTC](https://qa.fmod.com/t/help-cant-use-eventref-or-eventreference-in-unity/21157 "2024-03-24T21:19:40Z")

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Hi! I don’t understand what the problem could be. Because of different software versions? fmod version 2.02.20 Visial studio 1.85.2 unity 2021.3.9 I can’t connect steps because of Eventref

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## [Magnet Region transition ist playing twice. Version 20.02.20](https://qa.fmod.com/t/magnet-region-transition-ist-playing-twice-version-20-02-20/21358)

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**Author:** [@GetYourBeat](https://qa.fmod.com/u/GetYourBeat)\
**Replies:** 5\
**Last updated:** [March 22, 2024, 5:18am UTC](https://qa.fmod.com/t/magnet-region-transition-ist-playing-twice-version-20-02-20/21358 "2024-03-22T05:18:26Z")

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We figured out an issue with magnet regions. Sometime the transition between two magnet regions playing twice an we don’t under stand why. We have thought maybe it’s a scattered instrument not finished playing, but set t…

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## [Scripts - Batch Rename](https://qa.fmod.com/t/scripts-batch-rename/12535)

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**Author:** [@dominic.vega](https://qa.fmod.com/u/dominic.vega)\
**Replies:** 7\
**Last updated:** [March 21, 2024, 3:11pm UTC](https://qa.fmod.com/t/scripts-batch-rename/12535 "2024-03-21T15:11:46Z")

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This script doesn’t seem to take into account any events within a folder, so you can’t auto rename large sections since I have to drill down into sub folders to select them and batch rename. Is it possible to add this fu…

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## [Can you affect parameters/events for only a local event instance in a multiplayer game?](https://qa.fmod.com/t/can-you-affect-parameters-events-for-only-a-local-event-instance-in-a-multiplayer-game/21382)

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**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 5\
**Last updated:** [March 21, 2024, 3:20am UTC](https://qa.fmod.com/t/can-you-affect-parameters-events-for-only-a-local-event-instance-in-a-multiplayer-game/21382 "2024-03-21T03:20:31Z")

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Hello! I’ve been searching around and there have been questions about this topic, but I wanted to further clarify things for my specific use case if at all possible. I’m also very sorry in advance for the long post/ques…

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## [Envelopes in Macros get cut off in fullscreen?](https://qa.fmod.com/t/envelopes-in-macros-get-cut-off-in-fullscreen/21383)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 1\
**Last updated:** [March 21, 2024, 2:46am UTC](https://qa.fmod.com/t/envelopes-in-macros-get-cut-off-in-fullscreen/21383 "2024-03-21T02:46:46Z")

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Studio 2.02 Windows 10, 2 screens (4k & 1080p) with different scaling settings for each screen. This happened when I was automating the macro for a snapshot (eg an ahdsr for intensity) but also was automating the pitch …

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## [Ogg or wav file, what file type should i be using?](https://qa.fmod.com/t/ogg-or-wav-file-what-file-type-should-i-be-using/21368)

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**Author:** [@Maplefoxx](https://qa.fmod.com/u/Maplefoxx)\
**Replies:** 3\
**Last updated:** [March 21, 2024, 1:24am UTC](https://qa.fmod.com/t/ogg-or-wav-file-what-file-type-should-i-be-using/21368 "2024-03-21T01:24:20Z")

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hi, i made an ambient track that loops back into itself seamlessly in my DAW i notice when i render it to OGG it has a click. so umm. how are ppl getting ogg files to loop seamlessly for games? is there as render setting…

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## [What does the commandSounds member of the GameParameter entity represent?](https://qa.fmod.com/t/what-does-the-commandsounds-member-of-the-gameparameter-entity-represent/21362)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 2\
**Last updated:** [March 20, 2024, 11:59pm UTC](https://qa.fmod.com/t/what-does-the-commandsounds-member-of-the-gameparameter-entity-represent/21362 "2024-03-20T23:59:30Z")

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Does this represent any Command Instrument in which the Parameter is used?

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## [Big Project fails to load GUI and .exe remains dead in task mananger](https://qa.fmod.com/t/big-project-fails-to-load-gui-and-exe-remains-dead-in-task-mananger/21338)

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**Author:** [@SpecterFXXK](https://qa.fmod.com/u/SpecterFXXK)\
**Replies:** 3\
**Last updated:** [March 19, 2024, 10:47pm UTC](https://qa.fmod.com/t/big-project-fails-to-load-gui-and-exe-remains-dead-in-task-mananger/21338 "2024-03-19T22:47:03Z")

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Greetings, Im currently evaluating FMOD Studio by doing many things that usually would break software, so far Wwise has been pretty good, when i import the same clean .wav files 1.35TB into FMOD previously and try to rel…

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## [FMOD Github Collab pull error](https://qa.fmod.com/t/fmod-github-collab-pull-error/21360)

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**Author:** [@Harcher](https://qa.fmod.com/u/Harcher)\
**Replies:** 1\
**Last updated:** [March 17, 2024, 11:30pm UTC](https://qa.fmod.com/t/fmod-github-collab-pull-error/21360 "2024-03-17T23:30:14Z")

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When i push my projects on github my collaborators are getting errors constantly that are causing massive issues with collaborating with others. This showed up on their screen when attempting To pull repo “error: inval…

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## [Getting MC Control Surfaces to work... at all?](https://qa.fmod.com/t/getting-mc-control-surfaces-to-work-at-all/17017)

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**Author:** [@thelaumix](https://qa.fmod.com/u/thelaumix)\
**Replies:** 10\
**Last updated:** [March 15, 2024, 6:09pm UTC](https://qa.fmod.com/t/getting-mc-control-surfaces-to-work-at-all/17017 "2024-03-15T18:09:51Z")

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Hey there, I am using an X-Touch to work with my DAW and now I wanted to connect it to FMOD by using its Mackie Control Protocol. Selecting the X-Touch Midi IO does indeed work, but besides printing “FMOD Studio” on the…

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## [Making a 2D-track adapt to 4 different 3D instruments when getting close to them?](https://qa.fmod.com/t/making-a-2d-track-adapt-to-4-different-3d-instruments-when-getting-close-to-them/21359)

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**Author:** [@Jazzkatten251](https://qa.fmod.com/u/Jazzkatten251)\
**Replies:** 2\
**Last updated:** [March 15, 2024, 6:16am UTC](https://qa.fmod.com/t/making-a-2d-track-adapt-to-4-different-3d-instruments-when-getting-close-to-them/21359 "2024-03-15T06:16:25Z")

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Hello! I have a tecnical conundrum im trying to wrap my head around. I have a vision of building a small enviorment with a jazz track playing 2D. Around you you have the 4 different instruments of the quartet, and if yo…

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## [Quad ambience playback without phasing](https://qa.fmod.com/t/quad-ambience-playback-without-phasing/21163)

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**Author:** [@ianberman](https://qa.fmod.com/u/ianberman)\
**Replies:** 6\
**Last updated:** [March 14, 2024, 10:30am UTC](https://qa.fmod.com/t/quad-ambience-playback-without-phasing/21163 "2024-03-14T10:30:10Z")

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Hello, For my first-person 3D game, I have quad ambiences which I would like to be locked to the world position - so when the player rotates, the sounds are “world-locked” and do not rotate with the player. I have done…

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## [Am having a very hard time learning Fmod](https://qa.fmod.com/t/am-having-a-very-hard-time-learning-fmod/21339)

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**Author:** [@Maplefoxx](https://qa.fmod.com/u/Maplefoxx)\
**Replies:** 5\
**Last updated:** [March 14, 2024, 9:47am UTC](https://qa.fmod.com/t/am-having-a-very-hard-time-learning-fmod/21339 "2024-03-14T09:47:54Z")

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I am just trying to learn Fmod and Celeste right now. I consider myself a pretty advanced DAW user. I use Reaper. I need help. I can get one track and one sound into the game, but i’m trying to get layers working at the…

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## [JavaScript: how does findWidget work?](https://qa.fmod.com/t/javascript-how-does-findwidget-work/21354)

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**Author:** [@katharinab15](https://qa.fmod.com/u/katharinab15)\
**Replies:** 2\
**Last updated:** [March 14, 2024, 9:06am UTC](https://qa.fmod.com/t/javascript-how-does-findwidget-work/21354 "2024-03-14T09:06:36Z")

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Hello, I am completely new to JavaScript and currently trying to find my way around some basics. Right now I am trying to access a widget from a function with findWidget(widgetId) and I can’t get it to work. Here is th…

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## [Need Help on evolutive music](https://qa.fmod.com/t/need-help-on-evolutive-music/17094)

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**Author:** [@DREB](https://qa.fmod.com/u/DREB)\
**Replies:** 3\
**Last updated:** [March 13, 2024, 5:12am UTC](https://qa.fmod.com/t/need-help-on-evolutive-music/17094 "2024-03-13T05:12:13Z")

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Hello! I need help to understand how evolutive music work, i use the 2d game kit “the explorer” with unity to train this and there is my problem: u start on the 1st zone then u go to zone 2 wich is like a hub where u c…

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## [Using addGameParameter, I'm missunderstanding the docs](https://qa.fmod.com/t/using-addgameparameter-im-missunderstanding-the-docs/21348)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [March 13, 2024, 4:10am UTC](https://qa.fmod.com/t/using-addgameparameter-im-missunderstanding-the-docs/21348 "2024-03-13T04:10:41Z")

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I’m trying to set up an event with a parameter, and am using the details from the docs at https://www.fmod.com/docs/2.02/studio/scripting-api-reference-project.html#parameterdefinition setting the parameter definition …

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## [Single event timeline with nested events which have different macro settings](https://qa.fmod.com/t/single-event-timeline-with-nested-events-which-have-different-macro-settings/21333)

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**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 1\
**Last updated:** [March 13, 2024, 3:38am UTC](https://qa.fmod.com/t/single-event-timeline-with-nested-events-which-have-different-macro-settings/21333 "2024-03-13T03:38:41Z")

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I have a single event that has a start, stop, and idle sound. I want the idle sound to be a single virtualised instance, while the start and stop sounds should have 4 max instances with oldest stealing. The unity prefab …

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## [Setting Volume Automation for Specified Timeframe](https://qa.fmod.com/t/setting-volume-automation-for-specified-timeframe/21352)

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**Author:** [@johnrakemusic](https://qa.fmod.com/u/johnrakemusic)\
**Replies:** 2\
**Last updated:** [March 13, 2024, 2:51am UTC](https://qa.fmod.com/t/setting-volume-automation-for-specified-timeframe/21352 "2024-03-13T02:51:42Z")

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Hi everyone, Apologies, I’m an FMOD n00b and this is for a school project. Basically I’m implementing this track into a puzzle game where under certain conditions (namely when the player matches a certain number of blo…

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