# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=35

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 36

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## [Playback fmod audio components during sequencer previewing](https://qa.fmod.com/t/playback-fmod-audio-components-during-sequencer-previewing/20338)

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**Author:** [@stormind](https://qa.fmod.com/u/stormind)\
**Replies:** 4\
**Last updated:** [March 12, 2024, 8:54am UTC](https://qa.fmod.com/t/playback-fmod-audio-components-during-sequencer-previewing/20338 "2024-03-12T08:54:31Z")

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Hi, very symple question: how to play sound in the sequencer timeline, without play the game? i just need to see the sequence and ear sound during preview. Thanks

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## [Stopping instances of constant looped events beyond max distance (UE)](https://qa.fmod.com/t/stopping-instances-of-constant-looped-events-beyond-max-distance-ue/18718)

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**Author:** [@davormano](https://qa.fmod.com/u/davormano)\
**Replies:** 2\
**Last updated:** [March 11, 2024, 3:23pm UTC](https://qa.fmod.com/t/stopping-instances-of-constant-looped-events-beyond-max-distance-ue/18718 "2024-03-11T15:23:14Z")

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In our game, we have a lot (like, a hundred) of computers for decoration sprinkled around on a pretty big level. I have placed an FMOD looping sound event in the viewport part of the BP in UE with some random beeps happe…

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## [FMOD 2.02.xx Unity and DSP Buffer Settings vs System::setDSPBufferSize](https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 1\
**Last updated:** [March 8, 2024, 12:51am UTC](https://qa.fmod.com/t/fmod-2-02-xx-unity-and-dsp-buffer-settings-vs-system-setdspbuffersize/21329 "2024-03-08T00:51:42Z")

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Hi Folks, There’s been a few informative posts regarding buffer settings using System::setDSPBufferSize, and I’m wondering if that method has been usurped by the DSP Buffer Settings available via Unity \> FMOD \> FMOD Set…

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## [Separate asset and meta in banks](https://qa.fmod.com/t/separate-asset-and-meta-in-banks/21328)

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**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 1\
**Last updated:** [March 6, 2024, 11:54pm UTC](https://qa.fmod.com/t/separate-asset-and-meta-in-banks/21328 "2024-03-06T23:54:45Z")

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Hi, do I need to tell unity that I’m splitting the banks in metadata and assets? Where? I tried to change it in fmod but unity seems not to see the banks anymore. thanks

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## [AirPod Pro Spatial Audio](https://qa.fmod.com/t/airpod-pro-spatial-audio/16599)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 4\
**Last updated:** [March 6, 2024, 4:46pm UTC](https://qa.fmod.com/t/airpod-pro-spatial-audio/16599 "2024-03-06T16:46:30Z")

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Does FMOD have any support coming for the binaural spatial audio algorithm in Apple’s AirPod Pros?

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## [How can I get sheet content by javascript?](https://qa.fmod.com/t/how-can-i-get-sheet-content-by-javascript/21176)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [March 6, 2024, 1:20am UTC](https://qa.fmod.com/t/how-can-i-get-sheet-content-by-javascript/21176 "2024-03-06T01:20:26Z")

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This has some relevance to my last post, see: About WebGL project load bank and memory useage I’m going to analyze the dependencies in an Event for other Banks via JavaScript. Currently I have an Event that has a Param…

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## [Quick(er) way to copy automation curves to multiple events?](https://qa.fmod.com/t/quick-er-way-to-copy-automation-curves-to-multiple-events/21263)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [March 5, 2024, 11:53pm UTC](https://qa.fmod.com/t/quick-er-way-to-copy-automation-curves-to-multiple-events/21263 "2024-03-05T23:53:09Z")

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I’m working on a 3d adventure game where the camera sometimes hangs back a fair bit from the character. This means that some environmental noises get v loud when they’re just behind the camera yet a long way from the cha…

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## [On average, How much CPU and Memory should an FMOD build be using in a large scope game?](https://qa.fmod.com/t/on-average-how-much-cpu-and-memory-should-an-fmod-build-be-using-in-a-large-scope-game/19152)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 6\
**Last updated:** [March 5, 2024, 10:18pm UTC](https://qa.fmod.com/t/on-average-how-much-cpu-and-memory-should-an-fmod-build-be-using-in-a-large-scope-game/19152 "2024-03-05T22:18:00Z")

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Sorry if this is a silly question. I want to make sure my FMOD build is running efficiently on PC and on Switch. I’d like to know, around what ballpark of CPU and Memory would an optimized FMOD session be using for a Ga…

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## [Google Resonance - narrows stero field of all sounds when on master](https://qa.fmod.com/t/google-resonance-narrows-stero-field-of-all-sounds-when-on-master/20056)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 11\
**Last updated:** [March 4, 2024, 10:42pm UTC](https://qa.fmod.com/t/google-resonance-narrows-stero-field-of-all-sounds-when-on-master/20056 "2024-03-04T22:42:19Z")

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Hi, When I place the Google Resonance Audio Listner on my master as recommended in the documentation the stereo field of all events that doesn’t use resonance is narrowed. E.g. if I have a 2D sound that is panned hard …

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## [Resonance audio source VS FMOD spatializer](https://qa.fmod.com/t/resonance-audio-source-vs-fmod-spatializer/21280)

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**Author:** [@jeremiegb](https://qa.fmod.com/u/jeremiegb)\
**Replies:** 2\
**Last updated:** [March 4, 2024, 3:12pm UTC](https://qa.fmod.com/t/resonance-audio-source-vs-fmod-spatializer/21280 "2024-03-04T15:12:41Z")

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Hi, When I put a stereo sound in 3D space using the resonance audio source, it looks like the sound becomes mono. But when using the FMOD spatializer, the sound remain stereo in the 3D space (see pictures below for the …

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## [Change parameters of reverb plugin in mixer return](https://qa.fmod.com/t/change-parameters-of-reverb-plugin-in-mixer-return/21279)

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**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 3\
**Last updated:** [March 4, 2024, 1:25am UTC](https://qa.fmod.com/t/change-parameters-of-reverb-plugin-in-mixer-return/21279 "2024-03-04T01:25:10Z")

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I want to change the parameters of a reverb placed in a mixer return similar to how FMOD’s reverb zone concept works (multiple reverb zones overlapping will morph the parameters of a single reverb DSP) or to how Steam Au…

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## [Altered sounds during import](https://qa.fmod.com/t/altered-sounds-during-import/16132)

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**Author:** [@mudo](https://qa.fmod.com/u/mudo)\
**Replies:** 19\
**Last updated:** [March 1, 2024, 1:54am UTC](https://qa.fmod.com/t/altered-sounds-during-import/16132 "2024-03-01T01:54:14Z")

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Hello everyone! Here’s my problem: there’s a sound that I imported in FMOD which doesn’t sound as the original version. It seems that the import lowered its quality and added lower and higher frequencies. I tried diffe…

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## [FMOD Stereo VS. Surround Settings](https://qa.fmod.com/t/fmod-stereo-vs-surround-settings/21255)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [March 1, 2024, 1:13am UTC](https://qa.fmod.com/t/fmod-stereo-vs-surround-settings/21255 "2024-03-01T01:13:04Z")

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This question is just a curiosity of FMOD really, but Im wondering how a stereo image in a game mix might translate or ‘fold up’ if you like to a 5.1 or 7.1 surround system. So for example, if my settings are like this: …

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## [Development of Automatic Detection Scripts](https://qa.fmod.com/t/development-of-automatic-detection-scripts/21295)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 3\
**Last updated:** [February 29, 2024, 3:16am UTC](https://qa.fmod.com/t/development-of-automatic-detection-scripts/21295 "2024-02-29T03:16:33Z")

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How can I develop an automatic detection script using JavaScript that can monitor when an audio designer successfully creates an event in FMOD Studio? The script would automatically check if the name of the event ends wi…

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## [Problems with Audio Dropping on Highest Priority event](https://qa.fmod.com/t/problems-with-audio-dropping-on-highest-priority-event/21243)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 5\
**Last updated:** [February 29, 2024, 12:49am UTC](https://qa.fmod.com/t/problems-with-audio-dropping-on-highest-priority-event/21243 "2024-02-29T00:49:14Z")

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Hey all. We seem to be experiencing an issue with our game where, when the game is very busy with many enemies spawning in waves for the player to defeat, that killing them in rapid succession causes our persistent on-g…

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## [Bank file format](https://qa.fmod.com/t/bank-file-format/21301)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 1\
**Last updated:** [February 29, 2024, 12:11am UTC](https://qa.fmod.com/t/bank-file-format/21301 "2024-02-29T00:11:03Z")

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Totally random question, but I’ve been wondering what format FMOD banks are in. Are they some sort of indexed compressed file? If so, what kind?

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## [Can't connect sends from within Port "Vibration"](https://qa.fmod.com/t/cant-connect-sends-from-within-port-vibration/21291)

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**Author:** [@prutte94](https://qa.fmod.com/u/prutte94)\
**Replies:** 1\
**Last updated:** [February 28, 2024, 4:33am UTC](https://qa.fmod.com/t/cant-connect-sends-from-within-port-vibration/21291 "2024-02-28T04:33:37Z")

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I’m trying to connect a sidechain from one group to another that’s in the port “Vibration” but the send doesn’t not appear in the compressor as a receive. From testing this seems to be unique specifically for port “Vibra…

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## [Multiple Reverb effects while limiting Max Instances](https://qa.fmod.com/t/multiple-reverb-effects-while-limiting-max-instances/21290)

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**Author:** [@dougmolina](https://qa.fmod.com/u/dougmolina)\
**Replies:** 1\
**Last updated:** [February 28, 2024, 3:25am UTC](https://qa.fmod.com/t/multiple-reverb-effects-while-limiting-max-instances/21290 "2024-02-28T03:25:28Z")

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Hello. I have a Unity project with some Voice Over events with a Reverb parameter configured in FMOD. Each event contains voice samples and represents a character in the game. Right now the Reverb effect is added to the…

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## [Dynamically add presets or effect chains?](https://qa.fmod.com/t/dynamically-add-presets-or-effect-chains/21278)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [February 27, 2024, 1:19am UTC](https://qa.fmod.com/t/dynamically-add-presets-or-effect-chains/21278 "2024-02-27T01:19:54Z")

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Is it possible to dynamically add and remove presets or effect chains similar to how you can do it with System::createDSPByType (https://www.fmod.com/docs/2.00/api/core-api-system.html#system\_createdspbytype) ? Thank yo…

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## [Easy way to duplicate items on timeline?](https://qa.fmod.com/t/easy-way-to-duplicate-items-on-timeline/21283)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 2\
**Last updated:** [February 26, 2024, 2:58pm UTC](https://qa.fmod.com/t/easy-way-to-duplicate-items-on-timeline/21283 "2024-02-26T14:58:45Z")

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Hi there, I was wondering if anyone know if there is a function for working on timelines to either duplicate the item selected, or alt+drag to duplicate an item further down the timeline? If not, I’d love to see that as…

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## [Meta Quest 3 headsets - Spatial FMod settings](https://qa.fmod.com/t/meta-quest-3-headsets-spatial-fmod-settings/21268)

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**Author:** [@mitchellh](https://qa.fmod.com/u/mitchellh)\
**Replies:** 6\
**Last updated:** [February 26, 2024, 1:23pm UTC](https://qa.fmod.com/t/meta-quest-3-headsets-spatial-fmod-settings/21268 "2024-02-26T13:23:03Z")

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We’re looking to develop spatial audio for the Meta Quest 3 headsets (Unity). We have the Oculus FMod plug-ins but wondered what the optimal spatial FMod settings would be in 3D events and the global mixer - including pr…

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## [Mid-Side Processing](https://qa.fmod.com/t/mid-side-processing/15426)

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**Author:** [@Capraise](https://qa.fmod.com/u/Capraise)\
**Replies:** 12\
**Last updated:** [February 24, 2024, 10:16pm UTC](https://qa.fmod.com/t/mid-side-processing/15426 "2024-02-24T22:16:33Z")

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For an audio-game, I’m trying to do some effects to enhance the perception of success and failure. One idea was to play with mid-side processing. To do that manually, you would have to have the option to invert the phas…

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## [Help achieving a military-style walkie-talkie effect](https://qa.fmod.com/t/help-achieving-a-military-style-walkie-talkie-effect/21264)

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**Author:** [@AnshuNair](https://qa.fmod.com/u/AnshuNair)\
**Replies:** 4\
**Last updated:** [February 23, 2024, 10:45pm UTC](https://qa.fmod.com/t/help-achieving-a-military-style-walkie-talkie-effect/21264 "2024-02-23T22:45:10Z")

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FMOD beginner here. I’m working on a first-person multiplayer game where players can pick up walkie-talkies in the level and use them to talk to each other regardless of how far away they are. I will be adding this effec…

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## [Fmod and Game Maker](https://qa.fmod.com/t/fmod-and-game-maker/14599)

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**Author:** [@Drowen](https://qa.fmod.com/u/Drowen)\
**Replies:** 6\
**Last updated:** [February 23, 2024, 3:07pm UTC](https://qa.fmod.com/t/fmod-and-game-maker/14599 "2024-02-23T15:07:51Z")

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Hi! I have simple question. Does Fmod support for Game Maker? Regards // André

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## [Group editing in custom platform encoding settings doesn't work](https://qa.fmod.com/t/group-editing-in-custom-platform-encoding-settings-doesnt-work/21241)

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**Author:** [@Acheslav](https://qa.fmod.com/u/Acheslav)\
**Replies:** 7\
**Last updated:** [February 22, 2024, 5:05am UTC](https://qa.fmod.com/t/group-editing-in-custom-platform-encoding-settings-doesnt-work/21241 "2024-02-22T05:05:38Z")

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Hi everyone! I tried to find the same problem here and on google as well, but I didnt find anything so I decided to start my own topic. I faced to this problem few weeks ago. I am using FMOD actively for 5 months and al…

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## [Feature request: Wider event names in profiler](https://qa.fmod.com/t/feature-request-wider-event-names-in-profiler/21271)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [February 22, 2024, 3:34am UTC](https://qa.fmod.com/t/feature-request-wider-event-names-in-profiler/21271 "2024-02-22T03:34:01Z")

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In the profiler view, it would be useful to be able to view more of the event path displayed on the left side. Maybe by dragging the left pane to the right, or by optionally displaying the event name faintly in the backg…

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## [Multiple reverb zones depending on where the sound is](https://qa.fmod.com/t/multiple-reverb-zones-depending-on-where-the-sound-is/15749)

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**Author:** [@RobinCouwenberg](https://qa.fmod.com/u/RobinCouwenberg)\
**Replies:** 5\
**Last updated:** [February 21, 2024, 3:55am UTC](https://qa.fmod.com/t/multiple-reverb-zones-depending-on-where-the-sound-is/15749 "2024-02-21T03:55:16Z")

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Good Afternoon, I am in need of some help with a system in our project and its relation to FMOD. We are using FMOD Studio V1.10.19 and Unity 2018.4.16f1. We are currently implementing Reverb Zones and came to the concl…

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## [\[FMOD Designer\] Unspecified sound file error](https://qa.fmod.com/t/fmod-designer-unspecified-sound-file-error/21216)

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**Author:** [@Kyle.B](https://qa.fmod.com/u/Kyle.B)\
**Replies:** 2\
**Last updated:** [February 20, 2024, 4:36pm UTC](https://qa.fmod.com/t/fmod-designer-unspecified-sound-file-error/21216 "2024-02-20T16:36:21Z")

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We are having an issue in our game where certain sound files are compiling and running fine, while others are not. The audio sounds like they are being clipped, or aren’t playing at all. The problematic files are specifi…

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## [Problem Loading FMOD Banks](https://qa.fmod.com/t/problem-loading-fmod-banks/21250)

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**Author:** [@dshodge](https://qa.fmod.com/u/dshodge)\
**Replies:** 4\
**Last updated:** [February 20, 2024, 2:24am UTC](https://qa.fmod.com/t/problem-loading-fmod-banks/21250 "2024-02-20T02:24:45Z")

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I’m experiencing a pretty big issue with FMOD and UE4. I’m getting an error “Problem Loading FMOD Banks: Master(An invalid object handle was used.)” Every time I try to build banks. I’m using Unreal 4.26.2 and the origin…

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## [I want to add a simple sound on button click](https://qa.fmod.com/t/i-want-to-add-a-simple-sound-on-button-click/21256)

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**Author:** [@Nikita3214](https://qa.fmod.com/u/Nikita3214)\
**Replies:** 6\
**Last updated:** [February 19, 2024, 11:20pm UTC](https://qa.fmod.com/t/i-want-to-add-a-simple-sound-on-button-click/21256 "2024-02-19T23:20:02Z")

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Hi all! Im new in fmod and for education purposes I load this scene 2D Pixel Room Bedroom | 2D Environments | Unity Asset Store . So I what to add a sound when shelf door open,for that i used some script,but nothing happ…

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