# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=36

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 37

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## [Bulk resizing of transition regions](https://qa.fmod.com/t/bulk-resizing-of-transition-regions/21249)

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**Author:** [@JonathanLL](https://qa.fmod.com/u/JonathanLL)\
**Replies:** 2\
**Last updated:** [February 16, 2024, 3:35pm UTC](https://qa.fmod.com/t/bulk-resizing-of-transition-regions/21249 "2024-02-16T15:35:19Z")

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Hi, I’m sorry if this has been answered before but i’m trying to resize multiple transition regions by selecting them using the mouse and then using the resizing arrows but it only ever resizes the event that is underne…

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## [Convolution reverb - independant wet/dry controls for each channel](https://qa.fmod.com/t/convolution-reverb-independant-wet-dry-controls-for-each-channel/20821)

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**Author:** [@madfiddler](https://qa.fmod.com/u/madfiddler)\
**Replies:** 4\
**Last updated:** [February 16, 2024, 2:36pm UTC](https://qa.fmod.com/t/convolution-reverb-independant-wet-dry-controls-for-each-channel/20821 "2024-02-16T14:36:17Z")

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I’m going to want to have independent left/right (and potentially rear left/rear right as well) wet/dry control of the convolution reverb at some point in the not so far away future. At the moment it seems like the only…

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## [Studio API for interactive site](https://qa.fmod.com/t/studio-api-for-interactive-site/21237)

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**Author:** [@yjm888](https://qa.fmod.com/u/yjm888)\
**Replies:** 4\
**Last updated:** [February 15, 2024, 3:51pm UTC](https://qa.fmod.com/t/studio-api-for-interactive-site/21237 "2024-02-15T15:51:53Z")

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Apologies for hitting the forum with what must be elementary, but: I’m doing a sound design job for a custom website. The ask is for an interactive soundscape with some parameters changing based on cursor position. I ha…

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## [Randomisation on distinct events](https://qa.fmod.com/t/randomisation-on-distinct-events/21242)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [February 15, 2024, 2:40am UTC](https://qa.fmod.com/t/randomisation-on-distinct-events/21242 "2024-02-15T02:40:39Z")

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Hi. I have an event that has a probability of 50%. That event is being spawned on many different emitters in game. But they all stick to the same 50% so to speak. That means that once random probability of 50% has bee…

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## [Set up a stop point with a reverb tail](https://qa.fmod.com/t/set-up-a-stop-point-with-a-reverb-tail/21230)

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**Author:** [@chenderson7](https://qa.fmod.com/u/chenderson7)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 3:43am UTC](https://qa.fmod.com/t/set-up-a-stop-point-with-a-reverb-tail/21230 "2024-02-14T03:43:08Z")

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Hello, I’m trying to set up something in FMOD and I’m not sure how to go about it: In this puzzle game, the characters are connected to a powerline that they can be disconnected from. If they get disconnected, I want t…

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## [FMOD Linux Editor should use XDG file locations and stop recreating example content](https://qa.fmod.com/t/fmod-linux-editor-should-use-xdg-file-locations-and-stop-recreating-example-content/21238)

<div class="topic-metadata">

**Author:** [@ReaktorDave](https://qa.fmod.com/u/ReaktorDave)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 3:11am UTC](https://qa.fmod.com/t/fmod-linux-editor-should-use-xdg-file-locations-and-stop-recreating-example-content/21238 "2024-02-14T03:11:47Z")

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Upon start, FMOD Studio v2.2.20 creates a directory $HOME/FMOD Studio. Could you instead move this to a more appropriate location like $HOME/.config/FMOD Studio (the subfolders Settings, Scripts and Plugins sound like …

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## [How to connect TouchDesigner to FMOD?](https://qa.fmod.com/t/how-to-connect-touchdesigner-to-fmod/21169)

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**Author:** [@Jimmz](https://qa.fmod.com/u/Jimmz)\
**Replies:** 5\
**Last updated:** [February 13, 2024, 1:29am UTC](https://qa.fmod.com/t/how-to-connect-touchdesigner-to-fmod/21169 "2024-02-13T01:29:35Z")

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Hi! I am new to here. Based on a potential project, I would like to ask how to share the signal from TouchDesigner to FMOD? If there are any tutorials I am more than welcome to learn. Thanks!

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## [Send triggers to Unity from FMOD markers](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211)

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**Author:** [@Jef.Gibbons](https://qa.fmod.com/u/Jef.Gibbons)\
**Replies:** 3\
**Last updated:** [February 12, 2024, 10:54pm UTC](https://qa.fmod.com/t/send-triggers-to-unity-from-fmod-markers/21211 "2024-02-12T22:54:19Z")

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Hi all! New here… wondering if it’s possible to put markers in a VO event in FMOD that could fire off triggers in Unity. We have text that we want to animate, so would it be possible to have destination markers that pop…

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## [Question about DSP and Sidechain Compression in FMOD Mixer](https://qa.fmod.com/t/question-about-dsp-and-sidechain-compression-in-fmod-mixer/21220)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 2\
**Last updated:** [February 10, 2024, 5:26pm UTC](https://qa.fmod.com/t/question-about-dsp-and-sidechain-compression-in-fmod-mixer/21220 "2024-02-10T17:26:17Z")

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I have this question about how sidechain compression works from FMOD’s mixer as I am slightly confused as I go about mixing in-game. To explain the situation, we have a music bus that is regularly ducked via specific so…

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## [Virtualising instances with changing levels](https://qa.fmod.com/t/virtualising-instances-with-changing-levels/21209)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 5\
**Last updated:** [February 9, 2024, 10:46am UTC](https://qa.fmod.com/t/virtualising-instances-with-changing-levels/21209 "2024-02-09T10:46:02Z")

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I’m working on a game prototype in which there are many, many emitters around the map, all playing the same event. Let’s say the event is a fire, which you can put out with water, changing the instance’s “strength”. I’m …

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## [Ambisonics for PS5 and Xbox Series X and Project Triton](https://qa.fmod.com/t/ambisonics-for-ps5-and-xbox-series-x-and-project-triton/16399)

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**Author:** [@omarNoCode](https://qa.fmod.com/u/omarNoCode)\
**Replies:** 20\
**Last updated:** [February 9, 2024, 3:57am UTC](https://qa.fmod.com/t/ambisonics-for-ps5-and-xbox-series-x-and-project-triton/16399 "2024-02-09T03:57:56Z")

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Hi, I was wondering what plugins for ambisonics are currently available that are compatible with the next gen consoles as well as PC. I am also really interested in other tech that allows for other more immersive sound…

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## [Play a sound after a specific sound in a different event played](https://qa.fmod.com/t/play-a-sound-after-a-specific-sound-in-a-different-event-played/21218)

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**Author:** [@Hellman\_X](https://qa.fmod.com/u/Hellman_X)\
**Replies:** 1\
**Last updated:** [February 9, 2024, 2:39am UTC](https://qa.fmod.com/t/play-a-sound-after-a-specific-sound-in-a-different-event-played/21218 "2024-02-09T02:39:11Z")

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I want to be able to play a second follow-up sound from one event after a specific sound from a different event already played. Possible? I tried Adding a Condition, but the event wasn’t listed in the parameters.

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## [Usage of Audio generated with FMOD Studio](https://qa.fmod.com/t/usage-of-audio-generated-with-fmod-studio/21219)

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**Author:** [@jhmdean](https://qa.fmod.com/u/jhmdean)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 10:01pm UTC](https://qa.fmod.com/t/usage-of-audio-generated-with-fmod-studio/21219 "2024-02-08T22:01:19Z")

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In the past I have made ambiences in an fmod event with great results. But since the event gets pretty heavy, I decided to bake it out in the profiler and use the baked loop. What are the legal implications of using fi…

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## [\[Solved\] Conditional based sound based on sheet?](https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217)

<div class="topic-metadata">

**Author:** [@Hellman\_X](https://qa.fmod.com/u/Hellman_X)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 5:54pm UTC](https://qa.fmod.com/t/solved-conditional-based-sound-based-on-sheet/21217 "2024-02-08T17:54:38Z")

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I’m not exactly sure If I’m wording the title correctly. I’m trying to have digging sounds play something different based on the terrain they’re driving on (This is a sound mod). Right now, it will play audio based on …

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## [Faded out instrument provokes fade in at loop transition](https://qa.fmod.com/t/faded-out-instrument-provokes-fade-in-at-loop-transition/21172)

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**Author:** [@Rod\_Arribas](https://qa.fmod.com/u/Rod_Arribas)\
**Replies:** 3\
**Last updated:** [February 8, 2024, 5:19am UTC](https://qa.fmod.com/t/faded-out-instrument-provokes-fade-in-at-loop-transition/21172 "2024-02-08T05:19:54Z")

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Hi there! Fading out an instrument seems to be affecting the loop transition. When the cursor gets to the transition area, it provokes an unwanted fade in effect. Is this a bug? I’m using v2.02.18 Thanks in advance…

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## [Child/Nested events: late entry on loops and transitions](https://qa.fmod.com/t/child-nested-events-late-entry-on-loops-and-transitions/21167)

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**Author:** [@lucas\_r\_r](https://qa.fmod.com/u/lucas_r_r)\
**Replies:** 6\
**Last updated:** [February 7, 2024, 1:48am UTC](https://qa.fmod.com/t/child-nested-events-late-entry-on-loops-and-transitions/21167 "2024-02-07T01:48:41Z")

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Hello. I’m having a problem where some transitions and loops within a specific event work fine when the event is played in isolation, but fail to trigger on time when they are within nested events. The audio starts afte…

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## [Editor VERY Slow](https://qa.fmod.com/t/editor-very-slow/21132)

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**Author:** [@maximegau](https://qa.fmod.com/u/maximegau)\
**Replies:** 12\
**Last updated:** [February 7, 2024, 1:37am UTC](https://qa.fmod.com/t/editor-very-slow/21132 "2024-02-07T01:37:58Z")

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Hey I am using fmod for a project and the editor is VERY VERY slow. It seems that this started occuring once the project started getting bigger. We are using Unity and to be honest there isn’t that many assets yet regar…

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## [How to set tempo in scatter instrument?](https://qa.fmod.com/t/how-to-set-tempo-in-scatter-instrument/21202)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [February 5, 2024, 11:29am UTC](https://qa.fmod.com/t/how-to-set-tempo-in-scatter-instrument/21202 "2024-02-05T11:29:11Z")

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I want a sound to spawn with a specific bpm. I want to use the scatter instrument. When I switch from “time” to “Tempo”, I don’t get an option to set the tempo anywhere. Only bars and notes. How can I control the actua…

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## [Playing an event that selects a random sound](https://qa.fmod.com/t/playing-an-event-that-selects-a-random-sound/21199)

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**Author:** [@luaisalah](https://qa.fmod.com/u/luaisalah)\
**Replies:** 2\
**Last updated:** [February 5, 2024, 3:24am UTC](https://qa.fmod.com/t/playing-an-event-that-selects-a-random-sound/21199 "2024-02-05T03:24:59Z")

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I have multiple SFX samples for an event I wanted to know a way to select a random track and play it part of the event in FMOD studio

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## [Difficulty with double-click while multiple windows open](https://qa.fmod.com/t/difficulty-with-double-click-while-multiple-windows-open/21188)

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**Author:** [@javierbelmer](https://qa.fmod.com/u/javierbelmer)\
**Replies:** 3\
**Last updated:** [February 5, 2024, 3:14am UTC](https://qa.fmod.com/t/difficulty-with-double-click-while-multiple-windows-open/21188 "2024-02-05T03:14:54Z")

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This has happened to me a few times already, with multiple computers and projects. Sometimes out of the blue FMOD does a weird thing where I can’t precisely click on a region or a track, or double-click to rename anythi…

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## [Event play cuts off sharply despite async](https://qa.fmod.com/t/event-play-cuts-off-sharply-despite-async/21046)

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**Author:** [@Iopas](https://qa.fmod.com/u/Iopas)\
**Replies:** 11\
**Last updated:** [February 4, 2024, 10:27pm UTC](https://qa.fmod.com/t/event-play-cuts-off-sharply-despite-async/21046 "2024-02-04T22:27:54Z")

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This is the setup. All the events have similar properties to the selected one. What I’m trying to do is loop between the various songs with the fade-in and fade-out from the AHDSR curves, and if I just let this play i…

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## [Built into Profect FMOD](https://qa.fmod.com/t/built-into-profect-fmod/21194)

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**Author:** [@MrSisyphus](https://qa.fmod.com/u/MrSisyphus)\
**Replies:** 1\
**Last updated:** [February 4, 2024, 7:36pm UTC](https://qa.fmod.com/t/built-into-profect-fmod/21194 "2024-02-04T19:36:42Z")

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I wonder, how could I convert projects built (.fsb, .fev files) into an actual project (fdp file) and make it work. It’s okey if I will need another programmes to use.

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## [Is my Event Virtualising when it shouldn't?](https://qa.fmod.com/t/is-my-event-virtualising-when-it-shouldnt/21165)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 3:21am UTC](https://qa.fmod.com/t/is-my-event-virtualising-when-it-shouldnt/21165 "2024-02-02T03:21:09Z")

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Hi folks! I have an issue where events virtualise when their Stealing is not set to Virtualise. No Max Instances are set on mixer buses, just the Unreal Total channel Count (which does not seem to matter as the issue pe…

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## [Saving, importing, moving takes lots of time](https://qa.fmod.com/t/saving-importing-moving-takes-lots-of-time/21125)

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**Author:** [@k4rru](https://qa.fmod.com/u/k4rru)\
**Replies:** 3\
**Last updated:** [February 2, 2024, 3:14am UTC](https://qa.fmod.com/t/saving-importing-moving-takes-lots-of-time/21125 "2024-02-02T03:14:39Z")

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Hi, i’ve been dealing with very long times of loading in FMOD Studio. I’m using version 2.02.11. We are using Perforce as for version control and Unreal Engine 5. The issue happens when deleting, moving files or creatin…

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## [Copy & Pasting Instruments Between Event Tabs](https://qa.fmod.com/t/copy-pasting-instruments-between-event-tabs/21185)

<div class="topic-metadata">

**Author:** [@szsmatt](https://qa.fmod.com/u/szsmatt)\
**Replies:** 1\
**Last updated:** [February 2, 2024, 2:58am UTC](https://qa.fmod.com/t/copy-pasting-instruments-between-event-tabs/21185 "2024-02-02T02:58:58Z")

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Very minor quirk I seem to have bumped into, but I keep running into it so wanted to flag it here. I’ve got two Event Tabs open. Event A and Event B. Both events include an Action Sheet and I want to copy and paste a Mu…

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## [Using a parameter to automate another parameter makes it read-only?](https://qa.fmod.com/t/using-a-parameter-to-automate-another-parameter-makes-it-read-only/21114)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 9\
**Last updated:** [February 2, 2024, 2:46am UTC](https://qa.fmod.com/t/using-a-parameter-to-automate-another-parameter-makes-it-read-only/21114 "2024-02-02T02:46:50Z")

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Say I have Parameter A that is currently 20, I’d like to make Parameter B affect A such that it adds its value to it, e.g. setting Parameter B to 5 would then make A = 25 This is how modulating parameters works so I ass…

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## [Event Player Access / Older Versions?](https://qa.fmod.com/t/event-player-access-older-versions/21190)

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**Author:** [@pogostump](https://qa.fmod.com/u/pogostump)\
**Replies:** 0\
**Last updated:** [February 1, 2024, 10:20pm UTC](https://qa.fmod.com/t/event-player-access-older-versions/21190 "2024-02-01T22:20:20Z")

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Hello, I have a bunch of .fev and .fsb files from a game that came out in 2015 and I want to play and extract the individual sounds within. I found FMOD Event Player v4.44.63 on Internet Archive and launched it. When I l…

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## [Scatterer Instrument where random pitch is quantized to scale](https://qa.fmod.com/t/scatterer-instrument-where-random-pitch-is-quantized-to-scale/21175)

<div class="topic-metadata">

**Author:** [@HeltonYan](https://qa.fmod.com/u/HeltonYan)\
**Replies:** 1\
**Last updated:** [January 31, 2024, 3:11am UTC](https://qa.fmod.com/t/scatterer-instrument-where-random-pitch-is-quantized-to-scale/21175 "2024-01-31T03:11:30Z")

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Is it possible to create a scatterer instrument where the multi instruments inside said scatterer play random pitches with a set scale? I know it’s possible to make a custom scale with the discrete parameter and stuff, …

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## [Force audio to Mono in Banks](https://qa.fmod.com/t/force-audio-to-mono-in-banks/19601)

<div class="topic-metadata">

**Author:** [@Kubi](https://qa.fmod.com/u/Kubi)\
**Replies:** 3\
**Last updated:** [January 30, 2024, 11:44pm UTC](https://qa.fmod.com/t/force-audio-to-mono-in-banks/19601 "2024-01-30T23:44:11Z")

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Hey there! I’m new to FMOD and have searched everywhere (Documentation, Forums, Google, etc) trying to figure out how to force the audio files to save as Mono in the banks. I come from Unity where we can select “Force T…

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## [Ms to timecode or FPS](https://qa.fmod.com/t/ms-to-timecode-or-fps/20285)

<div class="topic-metadata">

**Author:** [@dgagnon](https://qa.fmod.com/u/dgagnon)\
**Replies:** 5\
**Last updated:** [January 30, 2024, 10:34pm UTC](https://qa.fmod.com/t/ms-to-timecode-or-fps/20285 "2024-01-30T22:34:51Z")

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is there a way to switch the ruler to FPS rather than MS (milliseconds) ?

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