# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=37

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 38

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## [Distance (Normalized) parameter and Spatializer override](https://qa.fmod.com/t/distance-normalized-parameter-and-spatializer-override/21081)

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**Author:** [@Soundsbyjohan](https://qa.fmod.com/u/Soundsbyjohan)\
**Replies:** 12\
**Last updated:** [January 30, 2024, 8:14am UTC](https://qa.fmod.com/t/distance-normalized-parameter-and-spatializer-override/21081 "2024-01-30T08:14:47Z")

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Hi, I’m setting up effect chains to use as presets for attenuation in our game where we automate gain and eq effects with the built in distance parameter. We wanted to move from the normal distance parameter to the dist…

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## [Random Volume Automation to Scatterer Instrument](https://qa.fmod.com/t/random-volume-automation-to-scatterer-instrument/13945)

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**Author:** [@matiaslizana](https://qa.fmod.com/u/matiaslizana)\
**Replies:** 8\
**Last updated:** [January 30, 2024, 6:52am UTC](https://qa.fmod.com/t/random-volume-automation-to-scatterer-instrument/13945 "2024-01-30T06:52:18Z")

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Hi, is it possible (or planned) to apply an automation to the random volume knob on a scatterer instrument? I want to change the way it reproduces the volume randomness of the scatterer during the playback with a paramet…

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## [Looped sound pitches up as it moves farther away](https://qa.fmod.com/t/looped-sound-pitches-up-as-it-moves-farther-away/21128)

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**Author:** [@Reynard](https://qa.fmod.com/u/Reynard)\
**Replies:** 7\
**Last updated:** [January 30, 2024, 3:46am UTC](https://qa.fmod.com/t/looped-sound-pitches-up-as-it-moves-farther-away/21128 "2024-01-30T03:46:14Z")

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Hey y’all, pretty new to FMOD (and also forums, so forgive me if I’m doing this wrong) and trying to work with an event that moves away from the players perspective. In FMOD, it works perfectly fine; distance, pitch, spe…

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## [Fmod Challenge: Extracted Content Success, Struggling with Repacking back into Banks](https://qa.fmod.com/t/fmod-challenge-extracted-content-success-struggling-with-repacking-back-into-banks/21147)

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**Author:** [@Angel123](https://qa.fmod.com/u/Angel123)\
**Replies:** 0\
**Last updated:** [January 24, 2024, 12:33am UTC](https://qa.fmod.com/t/fmod-challenge-extracted-content-success-struggling-with-repacking-back-into-banks/21147 "2024-01-24T00:33:23Z")

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I’ve been delving into Fmod lately and successfully extracted some content. However, I’ve hit a roadblock trying to repack this content back into Banks files. I’ve navigated through Fmod Studio, imported my assets, b…

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## [Event log feature?](https://qa.fmod.com/t/event-log-feature/21109)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [January 23, 2024, 8:32pm UTC](https://qa.fmod.com/t/event-log-feature/21109 "2024-01-23T20:32:52Z")

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We’re looking at using more of the built-in FMOD debug tools, and I was wondering if there’s an event log in the FMOD profiler or is there something like that in Unity? I sometimes find it quite handy to see a list of a…

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## [Automatically generated report/manifest?](https://qa.fmod.com/t/automatically-generated-report-manifest/21089)

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**Author:** [@nachenko](https://qa.fmod.com/u/nachenko)\
**Replies:** 1\
**Last updated:** [January 23, 2024, 3:59am UTC](https://qa.fmod.com/t/automatically-generated-report-manifest/21089 "2024-01-23T03:59:33Z")

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Hi there! Is there a way FMOD studio can generate some sort of report/manifest file listing everything inside a build? Something like: “project xyz build \[date\]\[time\]” “events list” “assets list” … Can I do that, or…

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## [How make a script that will print the different parameters AND its variables](https://qa.fmod.com/t/how-make-a-script-that-will-print-the-different-parameters-and-its-variables/20921)

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**Author:** [@maximegau](https://qa.fmod.com/u/maximegau)\
**Replies:** 4\
**Last updated:** [January 22, 2024, 8:13am UTC](https://qa.fmod.com/t/how-make-a-script-that-will-print-the-different-parameters-and-its-variables/20921 "2024-01-22T08:13:13Z")

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I arrived at a point where I can print all parameters present in my Fmod project using var allParams = studio.project.model.ParameterPreset.findInstances(); and using a forloop. I was wondering if there is a way to get…

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## [How To Get Events Name From Bank Files?](https://qa.fmod.com/t/how-to-get-events-name-from-bank-files/21127)

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**Author:** [@kiet](https://qa.fmod.com/u/kiet)\
**Replies:** 1\
**Last updated:** [January 22, 2024, 12:54am UTC](https://qa.fmod.com/t/how-to-get-events-name-from-bank-files/21127 "2024-01-22T00:54:03Z")

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Hello. Out of boredom, I restore bank files from other games. I wonder if I can export the name and path of events from ready bank files to some text format, for more convenient recreation?

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## [Exporting audio as a waveform or flac?](https://qa.fmod.com/t/exporting-audio-as-a-waveform-or-flac/21121)

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**Author:** [@RiceWitch](https://qa.fmod.com/u/RiceWitch)\
**Replies:** 3\
**Last updated:** [January 21, 2024, 11:52pm UTC](https://qa.fmod.com/t/exporting-audio-as-a-waveform-or-flac/21121 "2024-01-21T23:52:25Z")

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Can’t find anything to export the audio to any format, not even vorbis.

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## [Studio Project Request in Examples about programer sound](https://qa.fmod.com/t/studio-project-request-in-examples-about-programer-sound/21100)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 2\
**Last updated:** [January 19, 2024, 7:02am UTC](https://qa.fmod.com/t/studio-project-request-in-examples-about-programer-sound/21100 "2024-01-19T07:02:53Z")

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Hello, I download H5 API from https://www.fmod.com/download#fmodengine And May i ask for the fmod studio project used in examples? i am really interested in the how to use programer sound in studio… i didn’t find …

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## [Get parameter list](https://qa.fmod.com/t/get-parameter-list/18658)

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**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 8\
**Last updated:** [January 17, 2024, 4:08pm UTC](https://qa.fmod.com/t/get-parameter-list/18658 "2024-01-17T16:08:14Z")

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hi everybody, is there a way to write a script where I can get the parameters present in the project? or maybe a parameter thet an event is using? I’ve modified the ‘exportGUIDsHeader.js’ to export all events, banks, sn…

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## [Pitch Shift audio quality degrades with automation envelope](https://qa.fmod.com/t/pitch-shift-audio-quality-degrades-with-automation-envelope/20866)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 5\
**Last updated:** [January 17, 2024, 2:25am UTC](https://qa.fmod.com/t/pitch-shift-audio-quality-degrades-with-automation-envelope/20866 "2024-01-17T02:25:34Z")

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I’m having an issue where automating the pitch parameter in Pitch Shifter is causing a degrade in audio quality over time. If I have the below envelope set, then no matter what the parameter value is, the sound quality w…

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## [How do i setup in Fmod Audiomotors effect to simulate an engine sound. wav file](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963)

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**Author:** [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Replies:** 5\
**Last updated:** [January 16, 2024, 10:37pm UTC](https://qa.fmod.com/t/how-do-i-setup-in-fmod-audiomotors-effect-to-simulate-an-engine-sound-wav-file/20963 "2024-01-16T22:37:29Z")

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I’m new here, can one of yall show me visually or explain how I can make the “Audiomotors plugin” or the “engine desginer plugin” in Fmod simulate the playback of my engine recording that I have from a race car engine? I…

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## [Async being ignored on events containing loops](https://qa.fmod.com/t/async-being-ignored-on-events-containing-loops/21087)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 3\
**Last updated:** [January 16, 2024, 4:15am UTC](https://qa.fmod.com/t/async-being-ignored-on-events-containing-loops/21087 "2024-01-16T04:15:20Z")

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Note: I’ve edited this after finding out more about my issue. I have a bunch of song events inside a Multi Instrument of another event called “Battle”. The intent is to have “Battle” randomly pick a song via the Multi …

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## [Reset parameter on every event playback?](https://qa.fmod.com/t/reset-parameter-on-every-event-playback/18439)

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**Author:** [@arthurveiga](https://qa.fmod.com/u/arthurveiga)\
**Replies:** 4\
**Last updated:** [January 15, 2024, 11:18pm UTC](https://qa.fmod.com/t/reset-parameter-on-every-event-playback/18439 "2024-01-15T23:18:58Z")

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Hi, how are you? I created an event with 1 sustain point (a simple cast/release). This sustain point has a parameter called player\_movement\_end that is discrete, and is 0 or 1. It starts at 0, indicating that the play…

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## [How to dynamically control instance limitations](https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092)

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**Author:** [@dietrich989](https://qa.fmod.com/u/dietrich989)\
**Replies:** 1\
**Last updated:** [January 15, 2024, 7:08am UTC](https://qa.fmod.com/t/how-to-dynamically-control-instance-limitations/21092 "2024-01-15T07:08:30Z")

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Hi guys! I’m working in a racing game with a split screen mode, and I’m trying to make a separate mix for the game using a snapshot. I Would like to limit instances on a group bus level, as some sounds need to be phased…

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## [Spatial Plugin + Audio Directivity](https://qa.fmod.com/t/spatial-plugin-audio-directivity/21082)

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**Author:** [@lucysheils](https://qa.fmod.com/u/lucysheils)\
**Replies:** 1\
**Last updated:** [January 12, 2024, 3:19am UTC](https://qa.fmod.com/t/spatial-plugin-audio-directivity/21082 "2024-01-12T03:19:53Z")

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What is the best solution for audio directivity? The experience will require 3D spatial audio so will either be using resonance or oculus spatializer, but I don’t know if either of those plugin’s provide great user cont…

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## [Win 10 saved FMOD project always crashes when loading on Mac (MacOS 11.7.3)](https://qa.fmod.com/t/win-10-saved-fmod-project-always-crashes-when-loading-on-mac-macos-11-7-3/21045)

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**Author:** [@egozotOneHamsa](https://qa.fmod.com/u/egozotOneHamsa)\
**Replies:** 11\
**Last updated:** [January 12, 2024, 12:12am UTC](https://qa.fmod.com/t/win-10-saved-fmod-project-always-crashes-when-loading-on-mac-macos-11-7-3/21045 "2024-01-12T00:12:17Z")

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Project is using FMOD Studio 2.02.07 and works fine on Win 10 system. When I switch to my MBP and try to load it, the application crashes right when it reaches 100% in the load bar. This happens every time. Using Fork a…

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## [FMOD and Cubase fighting over driver control (?)](https://qa.fmod.com/t/fmod-and-cubase-fighting-over-driver-control/21067)

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**Author:** [@kingblade](https://qa.fmod.com/u/kingblade)\
**Replies:** 7\
**Last updated:** [January 11, 2024, 4:35am UTC](https://qa.fmod.com/t/fmod-and-cubase-fighting-over-driver-control/21067 "2024-01-11T04:35:24Z")

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I am using Cubase to create sound assets for my game, and I’ve set it up so it will take control over the Driver, and release when it’s minimized (Meaning while I’m in Cubase there is no audio output from any other appli…

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## [Delay in activations of instruments after a parameter change](https://qa.fmod.com/t/delay-in-activations-of-instruments-after-a-parameter-change/21008)

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**Author:** [@lucas\_r\_r](https://qa.fmod.com/u/lucas_r_r)\
**Replies:** 3\
**Last updated:** [January 10, 2024, 3:24am UTC](https://qa.fmod.com/t/delay-in-activations-of-instruments-after-a-parameter-change/21008 "2024-01-10T03:24:10Z")

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Hello, I’m having a problem in a project, where I’m using a command instrument to change a parameter which, in turn, is part of a trigger condition. The problem is that the instruments are triggered a bit later than on …

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## [Bug parameter description in plugins](https://qa.fmod.com/t/bug-parameter-description-in-plugins/21044)

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**Author:** [@apfelbaum](https://qa.fmod.com/u/apfelbaum)\
**Replies:** 5\
**Last updated:** [January 10, 2024, 1:28am UTC](https://qa.fmod.com/t/bug-parameter-description-in-plugins/21044 "2024-01-10T01:28:20Z")

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Hi, I would like to announce a bug for custom plugins. When a parametername is too long for the param description (18 chars or so) the binding cannot be found and the plugins dont load correctly and the parameter is not…

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## [Suggestion: Multiband Compressor?](https://qa.fmod.com/t/suggestion-multiband-compressor/17254)

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**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 13\
**Last updated:** [January 9, 2024, 2:34am UTC](https://qa.fmod.com/t/suggestion-multiband-compressor/17254 "2024-01-09T02:34:03Z")

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It would be great to be able to have a multiband compressor, especially on the master bus. Is there a reason why this isn’t a feature?

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## [Fmod Studio 2.02.19: Spatializer NOT PANNING in Surround 4.0](https://qa.fmod.com/t/fmod-studio-2-02-19-spatializer-not-panning-in-surround-4-0/21068)

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**Author:** [@Mj9999999](https://qa.fmod.com/u/Mj9999999)\
**Replies:** 3\
**Last updated:** [January 9, 2024, 1:44am UTC](https://qa.fmod.com/t/fmod-studio-2-02-19-spatializer-not-panning-in-surround-4-0/21068 "2024-01-09T01:44:03Z")

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Hello Gus, Another extremely troubling issue I have been experiencing lately is the Fmod Spatiliazer effect not working at all. I have been attempting to create a fourchannel audio sound design with several mono tracks …

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## [Fmod Profiler NOT RECORDING AUDIO](https://qa.fmod.com/t/fmod-profiler-not-recording-audio/21040)

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**Author:** [@Mj9999999](https://qa.fmod.com/u/Mj9999999)\
**Replies:** 4\
**Last updated:** [January 9, 2024, 12:44am UTC](https://qa.fmod.com/t/fmod-profiler-not-recording-audio/21040 "2024-01-09T00:44:20Z")

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I press the record button in a session in the Fmod profiler while an event is playing but no actual audio is recorded in the waveform and I have no idea why!!! This is really frustrating. Anyone any ideas ?

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## [Drag and drop multiple assets to timeline sequentially](https://qa.fmod.com/t/drag-and-drop-multiple-assets-to-timeline-sequentially/16157)

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**Author:** [@Highvoltaged](https://qa.fmod.com/u/Highvoltaged)\
**Replies:** 4\
**Last updated:** [January 8, 2024, 6:35am UTC](https://qa.fmod.com/t/drag-and-drop-multiple-assets-to-timeline-sequentially/16157 "2024-01-08T06:35:40Z")

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Currently if i select a bunch of assets, and drag it to the timeline, it automatically creates a Multi instrument. Which is fine if you want to do that. But i’m building up songs with separated elements like Drums (int…

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## [The Profiler & Local parameter Lifespan data reporting](https://qa.fmod.com/t/the-profiler-local-parameter-lifespan-data-reporting/21037)

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**Author:** [@jlew](https://qa.fmod.com/u/jlew)\
**Replies:** 3\
**Last updated:** [January 7, 2024, 9:39pm UTC](https://qa.fmod.com/t/the-profiler-local-parameter-lifespan-data-reporting/21037 "2024-01-07T21:39:59Z")

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Hello folks, I’m troubleshooting a local parameter that’s used across several events, and looking to understand what the Profiler is showing me. I’ve scoured the documentation but haven’t managed to find an explanation. …

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## [FMOD makes a small stop when playing loop](https://qa.fmod.com/t/fmod-makes-a-small-stop-when-playing-loop/21049)

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**Author:** [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Replies:** 1\
**Last updated:** [January 5, 2024, 6:21am UTC](https://qa.fmod.com/t/fmod-makes-a-small-stop-when-playing-loop/21049 "2024-01-05T06:21:27Z")

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Hello everyone! Faced with such a problem. I want to make the engine sound in FMOD - imported a loop track, set endless playback, and also added an autopitch. When the melody finishes playing, when it returns to the begi…

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## [Is it possible to play a 3d event as 2d and ignore position?](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058)

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**Author:** [@Pindrought](https://qa.fmod.com/u/Pindrought)\
**Replies:** 3\
**Last updated:** [January 5, 2024, 4:56am UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058 "2024-01-05T04:56:44Z")

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Is there a way to play a 3d timeline as a 2d sound? The only solution I know of is to duplicate the same event but remove the spatializer effects. If this is the only option that is fine, but I just wanted to make sure…

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## [Events routed to custom mixer groups not playing](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942)

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**Author:** [@PianoBoy](https://qa.fmod.com/u/PianoBoy)\
**Replies:** 5\
**Last updated:** [January 5, 2024, 12:39am UTC](https://qa.fmod.com/t/events-routed-to-custom-mixer-groups-not-playing/20942 "2024-01-05T00:39:09Z")

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I’m making a mod for Celeste that includes custom audio, so I have to use FMOD Studio version 1.10.00 so the Celeste fmod project functions properly. I’m making a playable piano, and wanted to group together the piano ke…

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## [Disabling the FMOD Studio Crash Reporter](https://qa.fmod.com/t/disabling-the-fmod-studio-crash-reporter/21023)

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**Author:** [@TJNBG](https://qa.fmod.com/u/TJNBG)\
**Replies:** 2\
**Last updated:** [January 4, 2024, 3:57pm UTC](https://qa.fmod.com/t/disabling-the-fmod-studio-crash-reporter/21023 "2024-01-04T15:57:14Z")

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Hi, Is there a way to prevent the crash reporter from running during CLI builds? The original process exits, but leaves the reporter window hanging.

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