# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=38

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**Page:** 39

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## [How is 3d positional data supposed to be set/assigned?](https://qa.fmod.com/t/how-is-3d-positional-data-supposed-to-be-set-assigned/21053)

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**Author:** [@Pindrought](https://qa.fmod.com/u/Pindrought)\
**Replies:** 3\
**Last updated:** [January 4, 2024, 1:19pm UTC](https://qa.fmod.com/t/how-is-3d-positional-data-supposed-to-be-set-assigned/21053 "2024-01-04T13:19:22Z")

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Note that I am using a right handed coordinate system. When looking down the positive Z axis, left is +X and right is -X I have initialized the FMOD system with the right handed coordinates. FMOD::Studio::System::crea…

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## [Spatialising 2D UI sounds in a 3D game](https://qa.fmod.com/t/spatialising-2d-ui-sounds-in-a-3d-game/21052)

<div class="topic-metadata">

**Author:** [@doomedbunnies](https://qa.fmod.com/u/doomedbunnies)\
**Replies:** 1\
**Last updated:** [January 4, 2024, 4:40am UTC](https://qa.fmod.com/t/spatialising-2d-ui-sounds-in-a-3d-game/21052 "2024-01-04T04:40:06Z")

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I’m working on a 3D game, and FMOD Studio is working well for it so far. I use 3D spatialised sounds for the 3D world, and 2D sounds for our UI elements and HUD which are drawn on top. What I’d like to do is to localis…

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## [How to make permanent sound in FMOD](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051)

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**Author:** [@mega\_monster\_pro](https://qa.fmod.com/u/mega_monster_pro)\
**Replies:** 2\
**Last updated:** [January 3, 2024, 12:42pm UTC](https://qa.fmod.com/t/how-to-make-permanent-sound-in-fmod/21051 "2024-01-03T12:42:02Z")

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Hello everyone. I want to make the engine sound in FMOD, for this I found a full-fledged recording of how the engine spins from 2 to 7k rpm. However, in order for the sound to continue all the time, you need to set a rep…

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## [Master.asset.bank size?](https://qa.fmod.com/t/master-asset-bank-size/21048)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [January 3, 2024, 7:11am UTC](https://qa.fmod.com/t/master-asset-bank-size/21048 "2024-01-03T07:11:54Z")

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I am trying to keep my file sizes low. If I exceed 100mb, I need to use another github version. Currently my master.assets.bank file is over 100mb. I made a dummy project and imported all my audio files into that and a…

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## [How do I set Start Offset to a time or bar-based value?](https://qa.fmod.com/t/how-do-i-set-start-offset-to-a-time-or-bar-based-value/20986)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [January 2, 2024, 11:09pm UTC](https://qa.fmod.com/t/how-do-i-set-start-offset-to-a-time-or-bar-based-value/20986 "2024-01-02T23:09:45Z")

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Say I drag in a music-type asset into a Playlist, and I want to change the Start Offset in a precise way. Instead of % value, I want to either do this in X seconds or X bars. The use case is simply to create more variat…

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## [Update convolution reverb IR every frame?](https://qa.fmod.com/t/update-convolution-reverb-ir-every-frame/21035)

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**Author:** [@demiurghg](https://qa.fmod.com/u/demiurghg)\
**Replies:** 1\
**Last updated:** [January 1, 2024, 10:24pm UTC](https://qa.fmod.com/t/update-convolution-reverb-ir-every-frame/21035 "2024-01-01T22:24:28Z")

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Hello! I’m trying to update IR for convolution reverb attached to bus in order to simulate environment reverberation in real-time. For test purpose IR has length 1 second (48000 samples) and consists of single impulse.…

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## [FMOD studio listener](https://qa.fmod.com/t/fmod-studio-listener/21019)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 5\
**Last updated:** [January 1, 2024, 9:56pm UTC](https://qa.fmod.com/t/fmod-studio-listener/21019 "2024-01-01T21:56:35Z")

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Hello! When I set the object for attenuation in Fmod studio listener in Unity, for some reason attenuations still work from the camera. Is there something else I need to add or what could be the problem?

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## [How to simulate sound reflection and how to calculate and interpolate reverberation probes?](https://qa.fmod.com/t/how-to-simulate-sound-reflection-and-how-to-calculate-and-interpolate-reverberation-probes/21029)

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**Author:** [@demiurghg](https://qa.fmod.com/u/demiurghg)\
**Replies:** 3\
**Last updated:** [December 29, 2023, 2:32pm UTC](https://qa.fmod.com/t/how-to-simulate-sound-reflection-and-how-to-calculate-and-interpolate-reverberation-probes/21029 "2023-12-29T14:32:56Z")

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Hello! Currently, I’m working on custom engine and we need to implement something similar to Steam Audio features. Unfortunately for several reasons we unable to use Steam Audio and decided to emulate those features wit…

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## [\[Unity/FMOD\] 3D Object adding layer to 2D Music with shared timeline](https://qa.fmod.com/t/unity-fmod-3d-object-adding-layer-to-2d-music-with-shared-timeline/21025)

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**Author:** [@FabienC](https://qa.fmod.com/u/FabienC)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 5:28am UTC](https://qa.fmod.com/t/unity-fmod-3d-object-adding-layer-to-2d-music-with-shared-timeline/21025 "2023-12-27T05:28:12Z")

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I have a music event (with no spatialization, just background music), but also I want my game object to sometimes emit an event/parameter that changes the background music by adding another layer on top of it WITH spatia…

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## [Seek speed is being overridden](https://qa.fmod.com/t/seek-speed-is-being-overridden/21015)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 5:15am UTC](https://qa.fmod.com/t/seek-speed-is-being-overridden/21015 "2023-12-27T05:15:12Z")

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Fmod 2.02.15 I have a “low health” system. So once the player gets 1st damage, an event “player\_low\_health” is played (and keeps playing). Upon 1st hit, a float (player\_health) is being sent to the player\_low\_health a…

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## [Grammatical error in Error window for Live update](https://qa.fmod.com/t/grammatical-error-in-error-window-for-live-update/21027)

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**Author:** [@yossirafa100](https://qa.fmod.com/u/yossirafa100)\
**Replies:** 1\
**Last updated:** [December 27, 2023, 12:36am UTC](https://qa.fmod.com/t/grammatical-error-in-error-window-for-live-update/21027 "2023-12-27T00:36:40Z")

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Whenever the Error window for the Live update feature appears (Within Fmod Studio), it seems like the first sentence is grammatically incorrect: Studio was unable connect to “localhost” as a connection error… I beli…

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## [Getting an error when trying to save project](https://qa.fmod.com/t/getting-an-error-when-trying-to-save-project/21014)

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**Author:** [@Sadcatstudios](https://qa.fmod.com/u/Sadcatstudios)\
**Replies:** 3\
**Last updated:** [December 26, 2023, 11:44pm UTC](https://qa.fmod.com/t/getting-an-error-when-trying-to-save-project/21014 "2023-12-26T23:44:42Z")

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Hi, Recently I started to get a lot of issues with project, which are usually fixed by “Validate project” - everything seems to work fine, though it’s an annoyance too. But today I got this when I tried to save a proje…

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## [Alt F4 to sound fade out...Could such a feature exist?](https://qa.fmod.com/t/alt-f4-to-sound-fade-out-could-such-a-feature-exist/21032)

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**Author:** [@Militia](https://qa.fmod.com/u/Militia)\
**Replies:** 1\
**Last updated:** [December 26, 2023, 11:50am UTC](https://qa.fmod.com/t/alt-f4-to-sound-fade-out-could-such-a-feature-exist/21032 "2023-12-26T11:50:45Z")

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Since Alt + F4 is a system shortcut command, entering this command will immediately terminate the program. However, in the case of the recently released Tekken 8, when you press Alt + F4, the sound fades out with a grace…

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## [Reverb CPU usage](https://qa.fmod.com/t/reverb-cpu-usage/21021)

<div class="topic-metadata">

**Author:** [@mlopezvidal](https://qa.fmod.com/u/mlopezvidal)\
**Replies:** 3\
**Last updated:** [December 22, 2023, 12:50pm UTC](https://qa.fmod.com/t/reverb-cpu-usage/21021 "2023-12-22T12:50:09Z")

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I have 10+ reverbs (convolutional mostly) for my game. I have some questions about it: Are they consuming CPU all the time even their volume is turned down while not in snapshot activation? When does it load in memory …

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## [BUG / Cannot modify logic regions in whole session](https://qa.fmod.com/t/bug-cannot-modify-logic-regions-in-whole-session/18281)

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**Author:** [@peterhafele](https://qa.fmod.com/u/peterhafele)\
**Replies:** 3\
**Last updated:** [December 21, 2023, 2:17pm UTC](https://qa.fmod.com/t/bug-cannot-modify-logic-regions-in-whole-session/18281 "2023-12-21T14:17:42Z")

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Hi, I have no idea why I suddenly am unable to modify the logic regions. When I delete them I cannot right click and create new ones, I can only move them by hovering the mouse somewhere above the actual region, cannot…

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## [Exiting Parameters conditions with quantatization](https://qa.fmod.com/t/exiting-parameters-conditions-with-quantatization/17541)

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**Author:** [@InvincibleCat](https://qa.fmod.com/u/InvincibleCat)\
**Replies:** 2\
**Last updated:** [August 9, 2021, 2:04am UTC](https://qa.fmod.com/t/exiting-parameters-conditions-with-quantatization/17541 "2021-08-09T02:04:21Z")

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Hi there, I am currently working on adaptive music. What I would like to do is having a loop going on with some conditions to trigger on and off other instruments. Basically I have a sort of calm loop. When the playe…

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## [What is the proper sequence to shut down FMOD?](https://qa.fmod.com/t/what-is-the-proper-sequence-to-shut-down-fmod/21007)

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**Author:** [@mrhelmut](https://qa.fmod.com/u/mrhelmut)\
**Replies:** 2\
**Last updated:** [December 21, 2023, 8:28am UTC](https://qa.fmod.com/t/what-is-the-proper-sequence-to-shut-down-fmod/21007 "2023-12-21T08:28:47Z")

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Hello there, Following a user issue leading to the application hanging forever on their machine, we narrowed this problem down to when the application is closing and calls Studio::System::flushCommands() (which blocks f…

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## [Can I trigger snapshots with a game parameter and no event?](https://qa.fmod.com/t/can-i-trigger-snapshots-with-a-game-parameter-and-no-event/21011)

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**Author:** [@bdbr](https://qa.fmod.com/u/bdbr)\
**Replies:** 3\
**Last updated:** [December 21, 2023, 8:21am UTC](https://qa.fmod.com/t/can-i-trigger-snapshots-with-a-game-parameter-and-no-event/21011 "2023-12-21T08:21:38Z")

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I’m wondering why you can’t just create a snapshot the same name as a game parameter and trigger it without an event? Do you have to use a snapshot event in order to trigger the snapshot? Let’s say for a pause snapshot f…

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## [Looking for Fmod Studio API v1.07.01 for Win32](https://qa.fmod.com/t/looking-for-fmod-studio-api-v1-07-01-for-win32/21002)

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**Author:** [@kobaplaya](https://qa.fmod.com/u/kobaplaya)\
**Replies:** 5\
**Last updated:** [December 20, 2023, 8:24pm UTC](https://qa.fmod.com/t/looking-for-fmod-studio-api-v1-07-01-for-win32/21002 "2023-12-20T20:24:42Z")

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Hi, everybody, i’m currently working on game that had some banks created with Fmod Studio API v1.07.01 and I can’t find any link to the win32 download…? Any reason for that? Btw i tried v1.08 and banks loading sample …

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## [Python connect to Fmod project](https://qa.fmod.com/t/python-connect-to-fmod-project/20997)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 6\
**Last updated:** [December 20, 2023, 6:59am UTC](https://qa.fmod.com/t/python-connect-to-fmod-project/20997 "2023-12-20T06:59:27Z")

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I wanna find a way to control FMOD project from python. For example, i develop a python app, it will has ability to command Fmod Studio to build banks, or make events for users. Because we have group of people need to u…

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## [Parameter condition not working in Unity](https://qa.fmod.com/t/parameter-condition-not-working-in-unity/21005)

<div class="topic-metadata">

**Author:** [@nhughesmusic](https://qa.fmod.com/u/nhughesmusic)\
**Replies:** 1\
**Last updated:** [December 20, 2023, 3:20am UTC](https://qa.fmod.com/t/parameter-condition-not-working-in-unity/21005 "2023-12-20T03:20:12Z")

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Hi guys, I’ve been trying to implement a simple ‘rain’ parameter to my ambience event, 0 - rain turned down, 1 - rain turned up. In Fmod everything works fine. In Unity, however, the parameter seems to be totally igno…

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## [2.02.xx version keep crashed when i just create a new project](https://qa.fmod.com/t/2-02-xx-version-keep-crashed-when-i-just-create-a-new-project/20159)

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**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 4\
**Last updated:** [December 18, 2023, 1:28pm UTC](https://qa.fmod.com/t/2-02-xx-version-keep-crashed-when-i-just-create-a-new-project/20159 "2023-12-18T13:28:58Z")

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I already have multiple versions fmod, now install a new version fmod 2.02.13 , then create a new project , just create a new event or click some item , fmod gone crashed. The last log line is “QPaintDevice: Cannot des…

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## [Can't record FMOD audio when screen recording with OBS](https://qa.fmod.com/t/cant-record-fmod-audio-when-screen-recording-with-obs/20296)

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**Author:** [@HassanMaqsood](https://qa.fmod.com/u/HassanMaqsood)\
**Replies:** 3\
**Last updated:** [December 17, 2023, 6:34am UTC](https://qa.fmod.com/t/cant-record-fmod-audio-when-screen-recording-with-obs/20296 "2023-12-17T06:34:13Z")

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Hello! I’ve been try to screen record FMOD but I can’t get OBS to record the audio from FMOD. How do I do it?

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## [Multi-Instrument Crossfade or equivalent?](https://qa.fmod.com/t/multi-instrument-crossfade-or-equivalent/16610)

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**Author:** [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Replies:** 5\
**Last updated:** [December 17, 2023, 12:29am UTC](https://qa.fmod.com/t/multi-instrument-crossfade-or-equivalent/16610 "2023-12-17T00:29:48Z")

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I have a looping timeline with a multi instrument that contains a variety of different seamless loops of ‘rocks and dust’ falling. The loop length in the timeline matches the loop length of all the audio loops. My proble…

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## [How to bind parameter to effect knob](https://qa.fmod.com/t/how-to-bind-parameter-to-effect-knob/21001)

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**Author:** [@loserussy](https://qa.fmod.com/u/loserussy)\
**Replies:** 0\
**Last updated:** [December 15, 2023, 9:36pm UTC](https://qa.fmod.com/t/how-to-bind-parameter-to-effect-knob/21001 "2023-12-15T21:36:25Z")

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im trying to make a car engine sound by binding a RPM parameter to audiomotors2 rpm knob but i cant find anything on that online, is there a way to do this?

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## [Pause/time interval modulation](https://qa.fmod.com/t/pause-time-interval-modulation/20988)

<div class="topic-metadata">

**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [December 15, 2023, 8:26am UTC](https://qa.fmod.com/t/pause-time-interval-modulation/20988 "2023-12-15T08:26:18Z")

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Hi. I am having problems coming up with a good solution for this. let’s say I have a crowd. They chant these seperated words: “A, B, C”. with 1 sec interval in between each word. I always need the order ABC. It should n…

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## [Procedural audio, scatters and voice count](https://qa.fmod.com/t/procedural-audio-scatters-and-voice-count/20984)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 1\
**Last updated:** [December 15, 2023, 12:43am UTC](https://qa.fmod.com/t/procedural-audio-scatters-and-voice-count/20984 "2023-12-15T00:43:32Z")

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Hello I’ve played around with some procedural audio ala Andy Farnell but without Pure Data of course. The scatter instrument is great for this and I can create some reasonable results but because the design relies on th…

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## [Recommendation for simple music management/approach?](https://qa.fmod.com/t/recommendation-for-simple-music-management-approach/20934)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 2\
**Last updated:** [December 14, 2023, 10:04am UTC](https://qa.fmod.com/t/recommendation-for-simple-music-management-approach/20934 "2023-12-14T10:04:12Z")

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Hi, I have an approach to simple music triggering that works for me, but I’m wondering if I missed any features in recent years that would make me rethink that approach? Currently, we set things up to work like they di…

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## [Channel control play-stop error](https://qa.fmod.com/t/channel-control-play-stop-error/20976)

<div class="topic-metadata">

**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 1:10am UTC](https://qa.fmod.com/t/channel-control-play-stop-error/20976 "2023-12-14T01:10:06Z")

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Where could this error come from? Or is it normal to get these errors while events are stopping each other and playing?

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## [Napshot buses stop sounding in audio volume Unreal 5.3](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975)

<div class="topic-metadata">

**Author:** [@VioMau](https://qa.fmod.com/u/VioMau)\
**Replies:** 1\
**Last updated:** [December 14, 2023, 1:04am UTC](https://qa.fmod.com/t/napshot-buses-stop-sounding-in-audio-volume-unreal-5-3/20975 "2023-12-14T01:04:25Z")

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I have issues with snapshots and audio volumes in Unreal 5.3. I have several bus groups with different events that I want to be modified by the snapshots when I enter a room containing an audio volume with the snapshot’s…

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