# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=4

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 5

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## [Choosing a different transition depending on which beat of the measure I'm at](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188)

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**Author:** [@nathanaelsh](https://qa.fmod.com/u/nathanaelsh)\
**Replies:** 3\
**Last updated:** [April 22, 2026, 2:24am UTC](https://qa.fmod.com/t/choosing-a-different-transition-depending-on-which-beat-of-the-measure-im-at/24188 "2026-04-22T02:24:40Z")

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Hi everyone, I’ve been struggling with this for a bit, so I thought I’d ask here. I have a music track in 4/4 with drums that needs to switch from one version of the drums to another after a parameter changes value. The…

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## [Transitions markers/region stopping music - no sound after](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196)

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**Author:** [@Multitype](https://qa.fmod.com/u/Multitype)\
**Replies:** 1\
**Last updated:** [April 21, 2026, 1:16am UTC](https://qa.fmod.com/t/transitions-markers-region-stopping-music-no-sound-after/24196 "2026-04-21T01:16:43Z")

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I have a transition marker set up to go back to the start marker. Once the play head hits the transition marker, the music stops, four counts of nothing, then goes back to the starts but there is no sound. The same goes…

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## [Add Multiple AES Key](https://qa.fmod.com/t/add-multiple-aes-key/24197)

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**Author:** [@EWTube0](https://qa.fmod.com/u/EWTube0)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 8:47pm UTC](https://qa.fmod.com/t/add-multiple-aes-key/24197 "2026-04-20T20:47:08Z")

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Hello, could you please add an option to add multiple AES key? For now FMOD allows only to provide one, I would love to secure the banks more, so that it is way harder to rip the audio out of them using tools

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## [Need to debug crash within fmodstudio.dll - PDB required](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193)

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**Author:** [@sidebail](https://qa.fmod.com/u/sidebail)\
**Replies:** 2\
**Last updated:** [April 20, 2026, 1:42pm UTC](https://qa.fmod.com/t/need-to-debug-crash-within-fmodstudio-dll-pdb-required/24193 "2026-04-20T13:42:53Z")

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Hi! I’m working on a proprietary Engine and Game using C++ and we have a bunch of crashes within fmodstudio.dll. Version: 2.03.10 To identify the cause of crashes I’m looking for a .pdb file of that version. Could I ge…

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## [Work In FMOD Studio as a composer and sending the build files to the team (?)](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926)

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**Author:** [@AhmetMaya](https://qa.fmod.com/u/AhmetMaya)\
**Replies:** 2\
**Last updated:** [April 17, 2026, 9:59pm UTC](https://qa.fmod.com/t/work-in-fmod-studio-as-a-composer-and-sending-the-build-files-to-the-team/22926 "2026-04-17T21:59:43Z")

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I am going to start composing for a team developing an Unreal Engine game. My plan is to use FMOD Studio for my adaptive music and SFX. But I don’t know Unreal Engine very well. Will I be able to work in FMOD Studio and …

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## [What to submit to Source Control - FMOD Studio Project](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189)

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**Author:** [@RiyoGames](https://qa.fmod.com/u/RiyoGames)\
**Replies:** 3\
**Last updated:** [April 17, 2026, 3:53am UTC](https://qa.fmod.com/t/what-to-submit-to-source-control-fmod-studio-project/24189 "2026-04-17T03:53:18Z")

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Hello, I am trying to determine which folders should be marked as ignored in source control. Using FMOD Studio 2.02.23 I was able to find the documentation for Unity and Unreal, but no documentation about source contr…

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## [\[Qt build\] Cannot zoom with Ctrl+Mousewheel](https://qa.fmod.com/t/qt-build-cannot-zoom-with-ctrl-mousewheel/24154)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 3\
**Last updated:** [April 17, 2026, 2:25am UTC](https://qa.fmod.com/t/qt-build-cannot-zoom-with-ctrl-mousewheel/24154 "2026-04-17T02:25:39Z")

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Hi team, same setup as here: Bug: \[Qt build\] Controls are escalating – unusable - #2 by Connor\_FMOD but with FMOD Studio 2.03.13. I cannot mouse wheel zoom anymore since the Qt build version and I have to resort to Ctr…

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## [What type of license is required for TESTING purposes only, as an external QA service provider](https://qa.fmod.com/t/what-type-of-license-is-required-for-testing-purposes-only-as-an-external-qa-service-provider/24192)

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**Author:** [@aqa\_1](https://qa.fmod.com/u/aqa_1)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 10:56pm UTC](https://qa.fmod.com/t/what-type-of-license-is-required-for-testing-purposes-only-as-an-external-qa-service-provider/24192 "2026-04-16T22:56:12Z")

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I would like to clarify whether an External Quality Assurance (QA) service provider for Video Game developers requires a FMOD license in this context. Specifically, we do not develop, distribute, or commercially release …

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## [Mixdown 5.1 to headphones](https://qa.fmod.com/t/mixdown-5-1-to-headphones/24146)

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**Author:** [@Vaskully](https://qa.fmod.com/u/Vaskully)\
**Replies:** 4\
**Last updated:** [April 16, 2026, 3:39am UTC](https://qa.fmod.com/t/mixdown-5-1-to-headphones/24146 "2026-04-16T03:39:20Z")

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Hi all, I’m working on a horror game in FMOD Studio and currently have my project set to Surround 5.1 as the surround speaker mode (Desktop platform). I’m setting up mix snapshots for different playback scenarios and ha…

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## [Bulk copy and paste automation curves to multiple events](https://qa.fmod.com/t/bulk-copy-and-paste-automation-curves-to-multiple-events/16307)

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**Author:** [@oliwoodt17](https://qa.fmod.com/u/oliwoodt17)\
**Replies:** 3\
**Last updated:** [April 15, 2026, 4:41am UTC](https://qa.fmod.com/t/bulk-copy-and-paste-automation-curves-to-multiple-events/16307 "2026-04-15T04:41:15Z")

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Hi there, I saw something about this being a bug but wanted to check if it had been fixed / there is a possibility of a fix coming soon. I am trying to copy and paste an automation curve to multiple events but it seems…

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## [Can anyone help me download FMOD Studio 2.03.13 for Windows 64-bit? It's not available for download in China](https://qa.fmod.com/t/can-anyone-help-me-download-fmod-studio-2-03-13-for-windows-64-bit-its-not-available-for-download-in-china/24174)

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**Author:** [@WuEnding](https://qa.fmod.com/u/WuEnding)\
**Replies:** 2\
**Last updated:** [April 13, 2026, 3:39am UTC](https://qa.fmod.com/t/can-anyone-help-me-download-fmod-studio-2-03-13-for-windows-64-bit-its-not-available-for-download-in-china/24174 "2026-04-13T03:39:59Z")

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than，upload it to Github repositories or cloud storage for me to download? Thanks?

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## [Game Maker Studio: possible to detect that an event has played from a track? (Command Instrument, nested event...)](https://qa.fmod.com/t/game-maker-studio-possible-to-detect-that-an-event-has-played-from-a-track-command-instrument-nested-event/24153)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 2\
**Last updated:** [April 12, 2026, 10:11pm UTC](https://qa.fmod.com/t/game-maker-studio-possible-to-detect-that-an-event-has-played-from-a-track-command-instrument-nested-event/24153 "2026-04-12T22:11:30Z")

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Hi there, Game Maker project. I’m trying to place events along side a music track, and have the game react to them (to have specific eye candy happen on certain beats, etc.). So far, using Studio::EventDescription::getI…

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## [Hi I'm VERY new to the forum!](https://qa.fmod.com/t/hi-im-very-new-to-the-forum/24158)

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**Author:** [@JimFrank4800](https://qa.fmod.com/u/JimFrank4800)\
**Replies:** 4\
**Last updated:** [April 12, 2026, 7:12pm UTC](https://qa.fmod.com/t/hi-im-very-new-to-the-forum/24158 "2026-04-12T19:12:10Z")

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HELP I WANT A BEAMNG MEGA V8 PACK W/REALISTIC SOUNDS MOD SO BADLY SO TIRED OF THE VANILLA FORD TRITON 3V-ISH CLONE FROM BASE GAME!!:sob: From all decades 1900s-present if possible. And make it compatible with the RK an…

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## [Celeste Music and FMOD Studio](https://qa.fmod.com/t/celeste-music-and-fmod-studio/24172)

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**Author:** [@bpmorley](https://qa.fmod.com/u/bpmorley)\
**Replies:** 1\
**Last updated:** [April 9, 2026, 9:07pm UTC](https://qa.fmod.com/t/celeste-music-and-fmod-studio/24172 "2026-04-09T21:07:44Z")

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Hi all, I’m having some trouble integrating original music into the Celeste project in FMOD Studio on Mac. All of the sound effects I’ve integrated play properly, live update or not, but the music doesn’t play at all. I…

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## [FMOD doesn't live update an asset with exactly the same length](https://qa.fmod.com/t/fmod-doesnt-live-update-an-asset-with-exactly-the-same-length/24168)

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**Author:** [@Weirhelmer](https://qa.fmod.com/u/Weirhelmer)\
**Replies:** 2\
**Last updated:** [April 8, 2026, 5:21am UTC](https://qa.fmod.com/t/fmod-doesnt-live-update-an-asset-with-exactly-the-same-length/24168 "2026-04-08T05:21:12Z")

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I think the FMOD team is aware of this, based on this other topic Live Update Refresh Assets In Play Mode - 2.02.20 - FMOD Studio - FMOD Forums, but for me at least, if I replace an audio asset I would almost always keep…

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## [Blog : Using the scatterer instrument for procedural music](https://qa.fmod.com/t/blog-using-the-scatterer-instrument-for-procedural-music/24167)

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**Author:** [@2laprod](https://qa.fmod.com/u/2laprod)\
**Replies:** 0\
**Last updated:** [April 7, 2026, 7:27am UTC](https://qa.fmod.com/t/blog-using-the-scatterer-instrument-for-procedural-music/24167 "2026-04-07T07:27:34Z")

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Hello FMODers, Inspired by the Creaks OST, I’ve explored many ways to use the FMOD Scatterer Instrument as a musical random processor. If you want to see my experimentation you can read the post there …

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## [Bug in 2.03.12: Selecting and deleting all samples in a multi using CTRL+A then press delete doesn't work](https://qa.fmod.com/t/bug-in-2-03-12-selecting-and-deleting-all-samples-in-a-multi-using-ctrl-a-then-press-delete-doesnt-work/24113)

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**Author:** [@madfiddler](https://qa.fmod.com/u/madfiddler)\
**Replies:** 5\
**Last updated:** [April 1, 2026, 1:42pm UTC](https://qa.fmod.com/t/bug-in-2-03-12-selecting-and-deleting-all-samples-in-a-multi-using-ctrl-a-then-press-delete-doesnt-work/24113 "2026-04-01T13:42:36Z")

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FMOD Studio 2.03.12. I have a load of samples in multi-instruments. If I select all with CTRL+A and hit the delete key, it appears to delete just one of the samples. If I right click and select delete from the menu, i…

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## [Crossfading anywhere in a transition region](https://qa.fmod.com/t/crossfading-anywhere-in-a-transition-region/24127)

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**Author:** [@ultraman99](https://qa.fmod.com/u/ultraman99)\
**Replies:** 3\
**Last updated:** [April 1, 2026, 3:48am UTC](https://qa.fmod.com/t/crossfading-anywhere-in-a-transition-region/24127 "2026-04-01T03:48:26Z")

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Hi. It seems I can’t find an “official” solution to what I try to accomplish which is crossfading audio when a transition can occur anywhere in a section using a transition region with a parameter, in a horizontal system…

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## [LeSound documentation?](https://qa.fmod.com/t/lesound-documentation/23814)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 11\
**Last updated:** [March 31, 2026, 8:27pm UTC](https://qa.fmod.com/t/lesound-documentation/23814 "2026-03-31T20:27:54Z")

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Hello. Does anyone have a good on-line source for documentation (help manual) to AudioMotors, AudioRain, AudioWeather, AudioWind? LeSound Robot website is currently out-of-order https://www.lesound.io/. Thank you.

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## [LiveUpdate: Socket Error on one game only](https://qa.fmod.com/t/liveupdate-socket-error-on-one-game-only/24148)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 3:39am UTC](https://qa.fmod.com/t/liveupdate-socket-error-on-one-game-only/24148 "2026-03-31T03:39:51Z")

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Hi, I am experiencing some connection issues using Live Update to connect to a game build. Setup: Game build is running on PC and I am running the Fmod Project on another computer (Mac). All games worked on to this p…

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## [Issue when using GitHub with FMOD Studio Project collaboratively and a possible solution?](https://qa.fmod.com/t/issue-when-using-github-with-fmod-studio-project-collaboratively-and-a-possible-solution/24123)

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**Author:** [@afterdawn](https://qa.fmod.com/u/afterdawn)\
**Replies:** 3\
**Last updated:** [March 26, 2026, 3:06am UTC](https://qa.fmod.com/t/issue-when-using-github-with-fmod-studio-project-collaboratively-and-a-possible-solution/24123 "2026-03-26T03:06:23Z")

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Hello! I’m a lecturer at a University that uses FMOD integrated with Unity. At our University we have courses where several students work within a shared FMOD-project with the help of GitHub source control. Though, our…

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## [The sound that contains a snapshot instrument does not stop](https://qa.fmod.com/t/the-sound-that-contains-a-snapshot-instrument-does-not-stop/24103)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 7\
**Last updated:** [March 26, 2026, 1:42am UTC](https://qa.fmod.com/t/the-sound-that-contains-a-snapshot-instrument-does-not-stop/24103 "2026-03-26T01:42:54Z")

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When an event that has a snapshot instrument enters the parameter timeline, the event keeps playing and does not stop. Is this a bug, or is it the expected behavior?

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## [Strange Behavior Related to Encoding Settings](https://qa.fmod.com/t/strange-behavior-related-to-encoding-settings/24133)

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**Author:** [@woong\_abutton](https://qa.fmod.com/u/woong_abutton)\
**Replies:** 2\
**Last updated:** [March 24, 2026, 11:14pm UTC](https://qa.fmod.com/t/strange-behavior-related-to-encoding-settings/24133 "2026-03-24T23:14:08Z")

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This is a spectrogram of a footstep sound encoded in PCM 6 kHz, played back in a standard windows media player and then recorded as-is via loopback. This is a spectrogram of the same footstep sound encoded in PCM …

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## [Shared Effect Overrides](https://qa.fmod.com/t/shared-effect-overrides/24132)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [March 24, 2026, 12:55am UTC](https://qa.fmod.com/t/shared-effect-overrides/24132 "2026-03-24T00:55:14Z")

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Hello, Can I make a request to have a Shared Effect override button? At the moment if I want slightly different behaviour than what’s in the shared effect on an event I have to detach the entire shared effect, feel like…

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## [Multiply 2 automation values rather than taking their average](https://qa.fmod.com/t/multiply-2-automation-values-rather-than-taking-their-average/24102)

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**Author:** [@kalman](https://qa.fmod.com/u/kalman)\
**Replies:** 5\
**Last updated:** [March 23, 2026, 12:49am UTC](https://qa.fmod.com/t/multiply-2-automation-values-rather-than-taking-their-average/24102 "2026-03-23T00:49:07Z")

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I have 2 parameters “IsInteriorCamera” and “IsPlayer”: “IsInteriorCamera” is global, and while it’s typically either 0 or 1, it smoothly transitions between them during a camera switch animation (and these animations a…

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## [RMS Metering Breaks When Mixer at -Inf](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114)

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**Author:** [@Damion1](https://qa.fmod.com/u/Damion1)\
**Replies:** 4\
**Last updated:** [March 19, 2026, 1:24am UTC](https://qa.fmod.com/t/rms-metering-breaks-when-mixer-at-inf/24114 "2026-03-19T01:24:49Z")

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Hello. I hope someone can help me out. We are using the RMS values from voice events to automate the mouth movements of some simple characters. We have no problem getting this to function; the code seems good, and it wo…

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## [What version to create fsb 4 files](https://qa.fmod.com/t/what-version-to-create-fsb-4-files/14502)

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**Author:** [@Max05\_pl](https://qa.fmod.com/u/Max05_pl)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 1:01am UTC](https://qa.fmod.com/t/what-version-to-create-fsb-4-files/14502 "2026-03-18T01:01:47Z")

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Hello, i have FMOD soundbank generator 1.08.00 but it creates fsb5 files, how do i set it to create fsb4 files.

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## [Event Editor Feature Request](https://qa.fmod.com/t/event-editor-feature-request/24118)

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**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 11:13pm UTC](https://qa.fmod.com/t/event-editor-feature-request/24118 "2026-03-17T23:13:31Z")

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I’m using FMOD version 2.02.32…due to some game engine restrictions…so this may already be a feature on 2.03. I think it’d be cool if that part that says “Audio Track” matched the name of whichever audio track you were …

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## [Profiler feature requests](https://qa.fmod.com/t/profiler-feature-requests/24097)

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**Author:** [@jeremyabel](https://qa.fmod.com/u/jeremyabel)\
**Replies:** 2\
**Last updated:** [March 17, 2026, 7:26pm UTC](https://qa.fmod.com/t/profiler-feature-requests/24097 "2026-03-17T19:26:13Z")

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Hey there, I’ve got a few feature requests for the profiler in FMOD Studio: Ability to filter events by name in the Tracks view. Our game might have 30-50 events running at once, and it gets difficult to find the ones …

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## [Using VCAs on nested events](https://qa.fmod.com/t/using-vcas-on-nested-events/24107)

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**Author:** [@robindemute](https://qa.fmod.com/u/robindemute)\
**Replies:** 1\
**Last updated:** [March 17, 2026, 3:21am UTC](https://qa.fmod.com/t/using-vcas-on-nested-events/24107 "2026-03-17T03:21:41Z")

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VCAs don’t work to control the output volume of a nested/referenced event to it’s parent event, which I think is a big missed opportunity to give FMOD a lot more flexibility.

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