# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=40

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**Page:** 41

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## [FMOD Studio gets stuck editing one marker and doesn't let me edit any other markers](https://qa.fmod.com/t/fmod-studio-gets-stuck-editing-one-marker-and-doesnt-let-me-edit-any-other-markers/20884)

<div class="topic-metadata">

**Author:** [@aqeelaadammusic](https://qa.fmod.com/u/aqeelaadammusic)\
**Replies:** 1\
**Last updated:** [November 20, 2023, 7:31am UTC](https://qa.fmod.com/t/fmod-studio-gets-stuck-editing-one-marker-and-doesnt-let-me-edit-any-other-markers/20884 "2023-11-20T07:31:52Z")

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Hi, I have an issue with the Studio editor which is driving me bananas. For some reason, my editor will get “stuck” on one marker after editing it. Specifically, this seems to happen when setting up a transition timeline…

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## [Distance influence between two event instances](https://qa.fmod.com/t/distance-influence-between-two-event-instances/20877)

<div class="topic-metadata">

**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 1\
**Last updated:** [November 17, 2023, 4:45am UTC](https://qa.fmod.com/t/distance-influence-between-two-event-instances/20877 "2023-11-17T04:45:06Z")

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My event has a paramter “RoomCheck”, and this is a footstep event. Is it possibile to create something like an area instance into the game scene or other events instance in order that when this footstep event is post…

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## [Can I tell FMOD to pick different transitions?](https://qa.fmod.com/t/can-i-tell-fmod-to-pick-different-transitions/18697)

<div class="topic-metadata">

**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 15\
**Last updated:** [November 15, 2023, 10:18am UTC](https://qa.fmod.com/t/can-i-tell-fmod-to-pick-different-transitions/18697 "2023-11-15T10:18:19Z")

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Hello, It’s very possible that this has already been asked, but I couldn’t find any answer on the forum. Maybe I’m looking for the wrong thing. Usually the way that transitions are quantized to the current bpm is by se…

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## [Can I switch magnet regions during a transition timeline?](https://qa.fmod.com/t/can-i-switch-magnet-regions-during-a-transition-timeline/20873)

<div class="topic-metadata">

**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 3\
**Last updated:** [November 15, 2023, 4:07am UTC](https://qa.fmod.com/t/can-i-switch-magnet-regions-during-a-transition-timeline/20873 "2023-11-15T04:07:52Z")

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I have two magnet regions set to switch between one another depending on a labelled parameter. Each block of audio in the ‘main’ instrument has a tail which should play into the next loop via the loop transition timeline…

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## [Issues Automating Spatializer Min/Max Distance in FMOD 2.01.23](https://qa.fmod.com/t/issues-automating-spatializer-min-max-distance-in-fmod-2-01-23/20868)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [November 15, 2023, 3:29am UTC](https://qa.fmod.com/t/issues-automating-spatializer-min-max-distance-in-fmod-2-01-23/20868 "2023-11-15T03:29:30Z")

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Hi guys, So this is a bit of interesting scenario, granted I am using FMOD 2.01.23 which is a bit older now, I thought that simply right clicking a Spatializer plugin’s mix/max distance slider and choosing ‘Add Automati…

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## [FMOD Studio playback doesn't work after building to Unreal](https://qa.fmod.com/t/fmod-studio-playback-doesnt-work-after-building-to-unreal/20563)

<div class="topic-metadata">

**Author:** [@khorwynd](https://qa.fmod.com/u/khorwynd)\
**Replies:** 13\
**Last updated:** [November 15, 2023, 2:56am UTC](https://qa.fmod.com/t/fmod-studio-playback-doesnt-work-after-building-to-unreal/20563 "2023-11-15T02:56:20Z")

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I’ve been encountering a strange issue with FMOD studio for quite a while now. Whenever I build my project for UE5, I can then no longer play any events OTHER than the ones I’ve already played within FMOD. So, for examp…

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## [Command instrument not quantising to quarter note](https://qa.fmod.com/t/command-instrument-not-quantising-to-quarter-note/20870)

<div class="topic-metadata">

**Author:** [@MightyMuso](https://qa.fmod.com/u/MightyMuso)\
**Replies:** 2\
**Last updated:** [November 14, 2023, 5:39am UTC](https://qa.fmod.com/t/command-instrument-not-quantising-to-quarter-note/20870 "2023-11-14T05:39:36Z")

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I have a kit in my timeline is triggered by a parameter and I have a lead-in that I want to play before the kit starts playing every time the kit meets the trigger condition. I’ve experimented with command instruments an…

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## [Licensing- can i use fmod studio for linear content?](https://qa.fmod.com/t/licensing-can-i-use-fmod-studio-for-linear-content/20860)

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**Author:** [@Fennecai](https://qa.fmod.com/u/Fennecai)\
**Replies:** 1\
**Last updated:** [November 14, 2023, 3:37am UTC](https://qa.fmod.com/t/licensing-can-i-use-fmod-studio-for-linear-content/20860 "2023-11-14T03:37:22Z")

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while I am fully aware that fmod is intended for non-linear content, like games, I am wondering if it is possible to use it for linear content. (like YouTube videos) I assume that if I use an external audio-routing prog…

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## [FMOD Studio UI Framework](https://qa.fmod.com/t/fmod-studio-ui-framework/20872)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 1\
**Last updated:** [November 14, 2023, 12:53am UTC](https://qa.fmod.com/t/fmod-studio-ui-framework/20872 "2023-11-14T00:53:11Z")

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This is a random question, but what UI framework was used to build FMOD Studio?

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## [Resonance Audio: Studio plugin vs Github C++ compile](https://qa.fmod.com/t/resonance-audio-studio-plugin-vs-github-c-compile/20871)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [November 14, 2023, 12:51am UTC](https://qa.fmod.com/t/resonance-audio-studio-plugin-vs-github-c-compile/20871 "2023-11-14T00:51:05Z")

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Hi folks, Seems that building FMOD Resonance Plugin using C++ SDK source code from Github manually is the proper way to run the latest/most recently updated version of the Resonance plugin in FMOD/Unreal projects rather…

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## [Delay not working for command instruments?](https://qa.fmod.com/t/delay-not-working-for-command-instruments/20624)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 9\
**Last updated:** [November 14, 2023, 12:49am UTC](https://qa.fmod.com/t/delay-not-working-for-command-instruments/20624 "2023-11-14T00:49:49Z")

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I am trying to use delays for command instruments, but it seems like it does not work. If I e.g. use a command instrument to set a parameter to 1 and that parameter trigs an instrument, I hear the intsrument play as soon…

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## [How to adjust the speed of the audio without changing the pitch?](https://qa.fmod.com/t/how-to-adjust-the-speed-of-the-audio-without-changing-the-pitch/20831)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 6\
**Last updated:** [November 10, 2023, 1:35am UTC](https://qa.fmod.com/t/how-to-adjust-the-speed-of-the-audio-without-changing-the-pitch/20831 "2023-11-10T01:35:55Z")

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I’ve noticed that there are a lot of people in the forums with similar questions, and I’ve found three threads discussing this issue: In 2018: How to Speed Up music/sound without changing its pitch? - Unity - FMOD Forum…

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## [Feature request: Auto-add events in folders to banks](https://qa.fmod.com/t/feature-request-auto-add-events-in-folders-to-banks/20859)

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**Author:** [@Mordi](https://qa.fmod.com/u/Mordi)\
**Replies:** 1\
**Last updated:** [November 10, 2023, 1:34am UTC](https://qa.fmod.com/t/feature-request-auto-add-events-in-folders-to-banks/20859 "2023-11-10T01:34:42Z")

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I often end up organizing my events into folders based on game scenes. For example Main Menu, In-Game, Skill-Tree, etc. Each scene usually has its own bank as well, since each one uses unique events. Currently, adding f…

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## [Request: Pause and Resume Event with Fade-in and out](https://qa.fmod.com/t/request-pause-and-resume-event-with-fade-in-and-out/20835)

<div class="topic-metadata">

**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 4\
**Last updated:** [November 8, 2023, 11:41pm UTC](https://qa.fmod.com/t/request-pause-and-resume-event-with-fade-in-and-out/20835 "2023-11-08T23:41:50Z")

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Hi, I am looking for a way to Fade-in and out when I set an event to pause and resume. I really need this feature, because my game need a way to continue to play an event which is scene BGM. We don’t want it always play …

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## [Do I need binaries for Nintendo Switch?](https://qa.fmod.com/t/do-i-need-binaries-for-nintendo-switch/20839)

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**Author:** [@gamedevsenad](https://qa.fmod.com/u/gamedevsenad)\
**Replies:** 2\
**Last updated:** [November 6, 2023, 3:06pm UTC](https://qa.fmod.com/t/do-i-need-binaries-for-nintendo-switch/20839 "2023-11-06T15:06:39Z")

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Did any of you use FMOD for your game? Do I need special binaries for the Switch? I am asking, because for windows I had to include some DLLs. If I need binaries for Nintendo Switch, where can I find them? I am using G…

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## [Marketplace for parametric sound events?](https://qa.fmod.com/t/marketplace-for-parametric-sound-events/20838)

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**Author:** [@runevision](https://qa.fmod.com/u/runevision)\
**Replies:** 5\
**Last updated:** [November 4, 2023, 2:34pm UTC](https://qa.fmod.com/t/marketplace-for-parametric-sound-events/20838 "2023-11-04T14:34:39Z")

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I used FMOD Studio for my last project and am considering using it for my new one as well. One thing I’m really missing is a marketplace for parametric sounds. Sounds often have to be parametric to react convincingly to…

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## [Is it possible to build FMOD Studio for PS4 with 3.008 SDK](https://qa.fmod.com/t/is-it-possible-to-build-fmod-studio-for-ps4-with-3-008-sdk/20822)

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**Author:** [@nikolay\_bravilov](https://qa.fmod.com/u/nikolay_bravilov)\
**Replies:** 1\
**Last updated:** [October 31, 2023, 11:18pm UTC](https://qa.fmod.com/t/is-it-possible-to-build-fmod-studio-for-ps4-with-3-008-sdk/20822 "2023-10-31T23:18:58Z")

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Hello! We are currently in the process of adding new content to our old game. This content has previously been released on various platforms. To launch this content on those platforms, we were required to upgrade FMOD t…

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## [Can I still make .fsb files?](https://qa.fmod.com/t/can-i-still-make-fsb-files/16789)

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**Author:** [@SpitFireX](https://qa.fmod.com/u/SpitFireX)\
**Replies:** 3\
**Last updated:** [October 31, 2023, 1:31am UTC](https://qa.fmod.com/t/can-i-still-make-fsb-files/16789 "2023-10-31T01:31:43Z")

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I just discovered fmod today. I am trying to mess around with the audio of a game, but it uses .fsb files for the sound clips. I have a .wav of the audio I want to use. How can I export it to a .fsb? I saw that FMOD Desi…

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## [Heavy noise during uncompressed playback](https://qa.fmod.com/t/heavy-noise-during-uncompressed-playback/20802)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 1\
**Last updated:** [October 30, 2023, 2:49am UTC](https://qa.fmod.com/t/heavy-noise-during-uncompressed-playback/20802 "2023-10-30T02:49:21Z")

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Hi, I’ve been testing out the compression settings in FMOD Studio 2.02.07. When I play the file, which is noisy wind at wave/96khz/24bit, I get a ton of noise when playing it uncompressed. This doesn’t happen when conve…

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## [Apple Silicon support?](https://qa.fmod.com/t/apple-silicon-support/20813)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 1\
**Last updated:** [October 29, 2023, 10:05pm UTC](https://qa.fmod.com/t/apple-silicon-support/20813 "2023-10-29T22:05:52Z")

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Hello, when can we expect Apple Silicon support for FMOD Studio (desktop application)? Is this something you are working on? Would be great to have this one run natively on the new Apple chips.

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## [Is there a way to link a parameter to where the player is standing in a collision box?](https://qa.fmod.com/t/is-there-a-way-to-link-a-parameter-to-where-the-player-is-standing-in-a-collision-box/20807)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [October 27, 2023, 7:47pm UTC](https://qa.fmod.com/t/is-there-a-way-to-link-a-parameter-to-where-the-player-is-standing-in-a-collision-box/20807 "2023-10-27T19:47:30Z")

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I have a stereo, 2D event, with a filter on it, that I want to automate so a low pass filter opens up as the player moves to the centre of a collision box. Is there a way without scripting to achieve this in fmod/unity? …

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## [What build settings for what platform](https://qa.fmod.com/t/what-build-settings-for-what-platform/20805)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 4\
**Last updated:** [October 27, 2023, 3:29am UTC](https://qa.fmod.com/t/what-build-settings-for-what-platform/20805 "2023-10-27T03:29:53Z")

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Hi, I can’t find really clear recomandations in terms of what build setting to use for what platform. There is obviously some topics and documentation about what codec to use when building for mobile, but I found nothing…

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## [You know what would be awesome... if the spatializer had a built in low pass filter that matched the attenuation curve](https://qa.fmod.com/t/you-know-what-would-be-awesome-if-the-spatializer-had-a-built-in-low-pass-filter-that-matched-the-attenuation-curve/20808)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [October 26, 2023, 3:29am UTC](https://qa.fmod.com/t/you-know-what-would-be-awesome-if-the-spatializer-had-a-built-in-low-pass-filter-that-matched-the-attenuation-curve/20808 "2023-10-26T03:29:36Z")

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A lot of the time, keeping in mind im a noob, the spatializer really lacks any real feeling of distance. Imagine how amazing it would be, if spatializers came with a built in filter that matches the same curve as your s…

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## [What should I do to add a plugin through a script and modify the properties on the plugin?](https://qa.fmod.com/t/what-should-i-do-to-add-a-plugin-through-a-script-and-modify-the-properties-on-the-plugin/20791)

<div class="topic-metadata">

**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 1\
**Last updated:** [October 26, 2023, 1:14am UTC](https://qa.fmod.com/t/what-should-i-do-to-add-a-plugin-through-a-script-and-modify-the-properties-on-the-plugin/20791 "2023-10-26T01:14:45Z")

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I am currently researching how to add plugins through scripts, and I have found the following plugins available through studio.project.findAvailablePlugins: Resolution Audio Listener Resolution Audio Soundfield Resolu…

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## [\[Feedback\] FMOD 2.02.xx is horrible](https://qa.fmod.com/t/feedback-fmod-2-02-xx-is-horrible/20804)

<div class="topic-metadata">

**Author:** [@Point787](https://qa.fmod.com/u/Point787)\
**Replies:** 1\
**Last updated:** [October 25, 2023, 10:37pm UTC](https://qa.fmod.com/t/feedback-fmod-2-02-xx-is-horrible/20804 "2023-10-25T22:37:44Z")

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I used FMOD Studio for several years now and after installation 2.02.14 I was shocked. After ages sitting on 2.01, .02 version is slow, wonky and janky. All sliders feel like having that “snap” function which is annoying…

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## [Modulating modulators](https://qa.fmod.com/t/modulating-modulators/20800)

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**Author:** [@Subnite](https://qa.fmod.com/u/Subnite)\
**Replies:** 1\
**Last updated:** [October 25, 2023, 4:39am UTC](https://qa.fmod.com/t/modulating-modulators/20800 "2023-10-25T04:39:08Z")

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Hi! I’m sure this has been posted a couple of times already although I couldn’t find it, why is it not possible to modulate modulators? You can easily use automation on a modulator’s parameters so I would think it is not…

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## [Scatterer instrument pans from the sound source to the listener](https://qa.fmod.com/t/scatterer-instrument-pans-from-the-sound-source-to-the-listener/20792)

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**Author:** [@krabatar](https://qa.fmod.com/u/krabatar)\
**Replies:** 4\
**Last updated:** [October 24, 2023, 9:34am UTC](https://qa.fmod.com/t/scatterer-instrument-pans-from-the-sound-source-to-the-listener/20792 "2023-10-24T09:34:06Z")

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Hello!!! Problem: I have created an event with environmental sounds in which there is a single instrument and a scatterer instrument, everything seems to work as it should. I added a game object to which this event is …

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## [Is there a way to set the BPM of a tempo marker through an FMOD studio script?](https://qa.fmod.com/t/is-there-a-way-to-set-the-bpm-of-a-tempo-marker-through-an-fmod-studio-script/20796)

<div class="topic-metadata">

**Author:** [@powens86](https://qa.fmod.com/u/powens86)\
**Replies:** 4\
**Last updated:** [October 24, 2023, 1:46am UTC](https://qa.fmod.com/t/is-there-a-way-to-set-the-bpm-of-a-tempo-marker-through-an-fmod-studio-script/20796 "2023-10-24T01:46:18Z")

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Use case: I’m creating a script that streamlines a workflow of ours which basically imports a lot of information about an audio track following a template. One outstanding thing I’ve been trying to do is to specify the …

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## [Using both "AND" and "OR" logic for Transition Conditions?](https://qa.fmod.com/t/using-both-and-and-or-logic-for-transition-conditions/20784)

<div class="topic-metadata">

**Author:** [@MilesDF](https://qa.fmod.com/u/MilesDF)\
**Replies:** 2\
**Last updated:** [October 22, 2023, 10:40pm UTC](https://qa.fmod.com/t/using-both-and-and-or-logic-for-transition-conditions/20784 "2023-10-22T22:40:42Z")

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I’ve got a handful of Labeled Conditions I’m using to trigger Transition Regions. I was wondering if I could check them using both “AND” and “OR” logic at the same time on a single Region. The desired behaviour would be…

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## [Marcin Przybylowicz FMOD visual music system?](https://qa.fmod.com/t/marcin-przybylowicz-fmod-visual-music-system/20783)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 4\
**Last updated:** [October 20, 2023, 6:26pm UTC](https://qa.fmod.com/t/marcin-przybylowicz-fmod-visual-music-system/20783 "2023-10-20T18:26:24Z")

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In their GDC talk Martin and Mikolai discuss the Wild Hunt music and briefly show a slide with a visual music sequencing system supposedly in FMOD. I guess that this is a custom script but something like this would be am…

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