# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=42

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 43

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## [Feature request: More visible cursor during transition timeline](https://qa.fmod.com/t/feature-request-more-visible-cursor-during-transition-timeline/20704)

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**Author:** [@pietrosammarco](https://qa.fmod.com/u/pietrosammarco)\
**Replies:** 1\
**Last updated:** [September 28, 2023, 2:20am UTC](https://qa.fmod.com/t/feature-request-more-visible-cursor-during-transition-timeline/20704 "2023-09-28T02:20:27Z")

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Hello! When a transition timeline is engaged/being executed, the visual indication is quite subtle and I lose track what’s going on. I’m certain the FMOD team has given lots of thought to this design issue, but am wonde…

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## [Script Cooldown](https://qa.fmod.com/t/script-cooldown/20688)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 2\
**Last updated:** [September 26, 2023, 2:24am UTC](https://qa.fmod.com/t/script-cooldown/20688 "2023-09-26T02:24:13Z")

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I want to add attributes such as Cooldown and priority to the event through the script, but I couldn’t find the corresponding method in the script manual, and I couldn’t find the attribute to modify through dump. Ma…

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## [Event immediately stops after trigger](https://qa.fmod.com/t/event-immediately-stops-after-trigger/20695)

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**Author:** [@malysulek1](https://qa.fmod.com/u/malysulek1)\
**Replies:** 1\
**Last updated:** [September 26, 2023, 12:28am UTC](https://qa.fmod.com/t/event-immediately-stops-after-trigger/20695 "2023-09-26T00:28:31Z")

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Probably a simple issue from a noobie. I have few multiinstruments on a parameter sheet (nothing on a timeline) that I want to trigger with different parameter values. BUT, when I play the event, It does not really trig…

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## [Can't find built-in parameters like elevation](https://qa.fmod.com/t/cant-find-built-in-parameters-like-elevation/20689)

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**Author:** [@HeavyAsStone](https://qa.fmod.com/u/HeavyAsStone)\
**Replies:** 2\
**Last updated:** [September 25, 2023, 11:19am UTC](https://qa.fmod.com/t/cant-find-built-in-parameters-like-elevation/20689 "2023-09-25T11:19:36Z")

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I’m not sure what I’m doing wrong but when I go to add a new automation I type Elevation or Speed into the parameter search and they don’t come up. It’s a 3D event. I’m on 2.02.12. Did something change from previous vers…

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## [In JavaScript, how can i add an event into bus group?](https://qa.fmod.com/t/in-javascript-how-can-i-add-an-event-into-bus-group/20678)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 4\
**Last updated:** [September 21, 2023, 11:29pm UTC](https://qa.fmod.com/t/in-javascript-how-can-i-add-an-event-into-bus-group/20678 "2023-09-21T23:29:42Z")

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I have lots of events need to be moved into different buses or routing groups, but i can’t find a way to do this from Javascript. Please help me!!! Thank you so much!

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## [Request: Support for tabs!](https://qa.fmod.com/t/request-support-for-tabs/20674)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 3\
**Last updated:** [September 21, 2023, 10:15am UTC](https://qa.fmod.com/t/request-support-for-tabs/20674 "2023-09-21T10:15:03Z")

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Hi, I prefer working in tabs instead of windows, as it’s faster and easier to navigate. MacOs has an option to use tabs per default and “force” apps to use them: Unfortunately FMOD does not really support this featur…

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## [Best way to trigger voice lines?](https://qa.fmod.com/t/best-way-to-trigger-voice-lines/20657)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 7\
**Last updated:** [September 21, 2023, 8:22am UTC](https://qa.fmod.com/t/best-way-to-trigger-voice-lines/20657 "2023-09-21T08:22:53Z")

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Hi. I have some voice lines that I want to trigger. I can go about it 2 ways as I see it: The “A” way. I have 4 words in the game. I want to be able to control in what order those 4 words are played, to create many co…

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## [Lock control surface to mixer](https://qa.fmod.com/t/lock-control-surface-to-mixer/20656)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 5\
**Last updated:** [September 20, 2023, 10:45pm UTC](https://qa.fmod.com/t/lock-control-surface-to-mixer/20656 "2023-09-20T22:45:19Z")

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Hi I’m using this TouchOSC mixer and it works perfectly but is there a way of locking the surface to the mixer so it doesn’t lose focus if I adjust something on another page e.g., event window? Best J

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## [Search events for instrument type](https://qa.fmod.com/t/search-events-for-instrument-type/20669)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 2\
**Last updated:** [September 20, 2023, 2:23pm UTC](https://qa.fmod.com/t/search-events-for-instrument-type/20669 "2023-09-20T14:23:06Z")

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Hello, I might have missed it in the event search options, but is there a built-in way to search all events that include a certain instrument type, like a scatterer instrument? Or is that something I’d need to write a…

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## [BUG: Pitch resample makes click at end, even with zero-crossing](https://qa.fmod.com/t/bug-pitch-resample-makes-click-at-end-even-with-zero-crossing/20664)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 6:24am UTC](https://qa.fmod.com/t/bug-pitch-resample-makes-click-at-end-even-with-zero-crossing/20664 "2023-09-20T06:24:46Z")

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Hello! I’ve found an issue in the latest (FMOD 2.02.17) where the instrument clicks whenever you alter its pitch and the audio source beginning isn’t zero-cross, even if the end ends with a fade-out. The only way I can…

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## [Having dialogue sidechain everything](https://qa.fmod.com/t/having-dialogue-sidechain-everything/20672)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 3:27am UTC](https://qa.fmod.com/t/having-dialogue-sidechain-everything/20672 "2023-09-20T03:27:04Z")

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What’s the industry way to have dialogue sidechain everything? I’m trying to send my dialogue event to a group in the mixer that contains everything else but can’t seem to send it there. Thanks so much!

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## [Live update doesnt work](https://qa.fmod.com/t/live-update-doesnt-work/20668)

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**Author:** [@gabrielflis](https://qa.fmod.com/u/gabrielflis)\
**Replies:** 1\
**Last updated:** [September 20, 2023, 12:57am UTC](https://qa.fmod.com/t/live-update-doesnt-work/20668 "2023-09-20T00:57:52Z")

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Hi. I try to accomplish a tutorial about integration fmod with unity in Karting Microgame projekt (it is on fmod site). Now i have a problem - when i try to connect live update, it is not working. Sometimes I have a soc…

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## [Assigning Audio to Events via Script?](https://qa.fmod.com/t/assigning-audio-to-events-via-script/20671)

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**Author:** [@virtuosoofficial](https://qa.fmod.com/u/virtuosoofficial)\
**Replies:** 1\
**Last updated:** [September 19, 2023, 11:49pm UTC](https://qa.fmod.com/t/assigning-audio-to-events-via-script/20671 "2023-09-19T23:49:52Z")

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I’m trying to automate creating events in bulk via script. I have all necessary assets imported and verified uncorrupted files, but for some reason I’m getting the following errors when trying to associate files (all .OG…

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## [Smoothing fader movements?](https://qa.fmod.com/t/smoothing-fader-movements/20673)

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**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 1\
**Last updated:** [September 19, 2023, 6:48pm UTC](https://qa.fmod.com/t/smoothing-fader-movements/20673 "2023-09-19T18:48:20Z")

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Hey there, I’m pretty sure I encountered this feature before, but for the life of me I can’t find it any more. I have two tracks in an event, and their volume fader is automated following a discrete parameter that goes …

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## [Looking for a 3D sound effect](https://qa.fmod.com/t/looking-for-a-3d-sound-effect/20661)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 1\
**Last updated:** [September 18, 2023, 12:05am UTC](https://qa.fmod.com/t/looking-for-a-3d-sound-effect/20661 "2023-09-18T00:05:18Z")

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I need a 3D sound effect with width, such as when I move to the beach, I should be able to hear the 3D effect of the waves throughout the entire sea level, rather than a single point. I have seen that both the built-in …

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## [Master.string is not a vaild bank](https://qa.fmod.com/t/master-string-is-not-a-vaild-bank/20654)

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**Author:** [@DeanKR](https://qa.fmod.com/u/DeanKR)\
**Replies:** 3\
**Last updated:** [September 17, 2023, 10:56pm UTC](https://qa.fmod.com/t/master-string-is-not-a-vaild-bank/20654 "2023-09-17T22:56:17Z")

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So I have this error I have seen around here already, but none of the solutions seems to be relevant. I have the proper Fmod and Unity version, and everything seemed to work just fine. This is a project I joined after …

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## [Unity 2.02.15 AHDSR On Event Instruments Break Async/Cut Function](https://qa.fmod.com/t/unity-2-02-15-ahdsr-on-event-instruments-break-async-cut-function/20630)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 8\
**Last updated:** [September 17, 2023, 10:23pm UTC](https://qa.fmod.com/t/unity-2-02-15-ahdsr-on-event-instruments-break-async-cut-function/20630 "2023-09-17T22:23:35Z")

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Hi Folks, We’ve updated from 2.02.04 to 2.02.15 and have noticed that when using Async/Cutl/Loop, events w/ an AHDSR don’t stop when the playhead passes. The ~20sec files are compressed to 2.5 seconds on the timeline, w…

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## [Rerouting events via parameter?](https://qa.fmod.com/t/rerouting-events-via-parameter/20642)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 6\
**Last updated:** [September 15, 2023, 1:16pm UTC](https://qa.fmod.com/t/rerouting-events-via-parameter/20642 "2023-09-15T13:16:36Z")

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Hi. Lets say I have player footsteps and enemy footsteps. I want to put a max instance on enemy footsteps, but not player foot steps. The sound of th eenemy footsteps and player footsteps is the same sound. So if I do …

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## [If i want to create Event by using javascript, how can i create 3D event on action sheet?](https://qa.fmod.com/t/if-i-want-to-create-event-by-using-javascript-how-can-i-create-3d-event-on-action-sheet/20627)

<div class="topic-metadata">

**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 6\
**Last updated:** [September 13, 2023, 3:25am UTC](https://qa.fmod.com/t/if-i-want-to-create-event-by-using-javascript-how-can-i-create-3d-event-on-action-sheet/20627 "2023-09-13T03:25:04Z")

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What’s more, i want to select this event after create this event. i wrote code like this: var m\_event = studio.project.create("Event") m\_event.name = "Test event"; var actionSheet = studio.project.create("ActionSheet")…

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## [How can i get paramters name included in an event?](https://qa.fmod.com/t/how-can-i-get-paramters-name-included-in-an-event/20635)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 3\
**Last updated:** [September 12, 2023, 6:50am UTC](https://qa.fmod.com/t/how-can-i-get-paramters-name-included-in-an-event/20635 "2023-09-12T06:50:50Z")

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i use this code to get event paramter, but i can not get paramter name. each\_event.getParameterPresets(); eventParamterArray.forEach(function(paramter\_ins) { alert(paramter\_ins.name) }); it alert an empty str. …

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## [About scatterer sound](https://qa.fmod.com/t/about-scatterer-sound/20637)

<div class="topic-metadata">

**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 3\
**Last updated:** [September 12, 2023, 3:53am UTC](https://qa.fmod.com/t/about-scatterer-sound/20637 "2023-09-12T03:53:01Z")

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I have a scatterer sound, which has a default range of 1 to 20. I use insect calls in ambient sounds. But when I move the listener’s coordinates, the scatterer’s voice is also affected. Assuming I go to the far left, his…

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## [\[SteamAudio\] FMOD studio keeps crashing as soon as I try to add a plug-in effect](https://qa.fmod.com/t/steamaudio-fmod-studio-keeps-crashing-as-soon-as-i-try-to-add-a-plug-in-effect/19715)

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**Author:** [@elliot0319](https://qa.fmod.com/u/elliot0319)\
**Replies:** 4\
**Last updated:** [September 11, 2023, 10:12pm UTC](https://qa.fmod.com/t/steamaudio-fmod-studio-keeps-crashing-as-soon-as-i-try-to-add-a-plug-in-effect/19715 "2023-09-11T22:12:07Z")

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I was following a tutorial video on how to use fmod with steamaudio in unity. https://www.youtube.com/watch?v=ek7GqBHiN\_Y I tried to add Steam Audio Spatializer as Plug-in Effect, but fmod studio crashes as soon as I…

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## [Fmod plugins like steam audio and resonance audio .dll file not found error is showing in unity, but actually they are in correct directory](https://qa.fmod.com/t/fmod-plugins-like-steam-audio-and-resonance-audio-dll-file-not-found-error-is-showing-in-unity-but-actually-they-are-in-correct-directory/20632)

<div class="topic-metadata">

**Author:** [@jgmusic](https://qa.fmod.com/u/jgmusic)\
**Replies:** 1\
**Last updated:** [September 11, 2023, 11:50pm UTC](https://qa.fmod.com/t/fmod-plugins-like-steam-audio-and-resonance-audio-dll-file-not-found-error-is-showing-in-unity-but-actually-they-are-in-correct-directory/20632 "2023-09-11T23:50:54Z")

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## [FMOD, Resonance Audio, Unity, Oculus Quest 2 - Unable to get sound to play on quest](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508)

<div class="topic-metadata">

**Author:** [@MA\_ORDON](https://qa.fmod.com/u/MA_ORDON)\
**Replies:** 11\
**Last updated:** [September 11, 2023, 11:29am UTC](https://qa.fmod.com/t/fmod-resonance-audio-unity-oculus-quest-2-unable-to-get-sound-to-play-on-quest/18508 "2023-09-11T11:29:00Z")

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Hello! I’m unable to get my audio to play over the oculus quest 2 speakers. I have a feeling it is to do with my project settings. I’ve tried to create a simple scene including an ‘OVRCameraRig’ (FMOD Studio Listener att…

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## [How to delay the start time of each sound module/multi?](https://qa.fmod.com/t/how-to-delay-the-start-time-of-each-sound-module-multi/13250)

<div class="topic-metadata">

**Author:** [@romerosdaniel](https://qa.fmod.com/u/romerosdaniel)\
**Replies:** 5\
**Last updated:** [September 11, 2023, 6:39am UTC](https://qa.fmod.com/t/how-to-delay-the-start-time-of-each-sound-module-multi/13250 "2023-09-11T06:39:04Z")

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Hi you guys. So, I totally thought the “Delay & Quantification” function was delaying the start time of the sound module, when in fact it just means the sound will start to play the remainder of the sound wherever the p…

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## [Referenced Event Cutting Off](https://qa.fmod.com/t/referenced-event-cutting-off/16796)

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**Author:** [@tweexmusic](https://qa.fmod.com/u/tweexmusic)\
**Replies:** 5\
**Last updated:** [September 8, 2023, 6:26pm UTC](https://qa.fmod.com/t/referenced-event-cutting-off/16796 "2023-09-08T18:26:44Z")

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I’m running into an issue where a referenced event is stoping playback when the playhead leaves the FMOD instrument region. However, the Cut setting for the referenced event is not activated. Here is a video of the iss…

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## [Playing 3D events in NON-UNITY CSharp](https://qa.fmod.com/t/playing-3d-events-in-non-unity-csharp/20625)

<div class="topic-metadata">

**Author:** [@Saucedbox](https://qa.fmod.com/u/Saucedbox)\
**Replies:** 1\
**Last updated:** [September 8, 2023, 4:19am UTC](https://qa.fmod.com/t/playing-3d-events-in-non-unity-csharp/20625 "2023-09-08T04:19:05Z")

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I am having trouble playing a 3D event in FMOD using the built in C# wrapper. The event I’m using plays normally but has no panning. I have verified that is not FMOD not panning the audio (as adding the Spatializer in st…

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## [Multi Instrument, fade out previous sound](https://qa.fmod.com/t/multi-instrument-fade-out-previous-sound/20623)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [September 8, 2023, 3:57am UTC](https://qa.fmod.com/t/multi-instrument-fade-out-previous-sound/20623 "2023-09-08T03:57:35Z")

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Is there a way to quickly fade out the previous sound in a multi instrument when another sound plays? E.g. for fast weapons where you want to quickly fade out the tail of the previous shot when a new one plays. I thought…

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## [How to get "Built banks output direcotry" in script?](https://qa.fmod.com/t/how-to-get-built-banks-output-direcotry-in-script/20626)

<div class="topic-metadata">

**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 2\
**Last updated:** [September 8, 2023, 12:44am UTC](https://qa.fmod.com/t/how-to-get-built-banks-output-direcotry-in-script/20626 "2023-09-08T00:44:06Z")

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I am writing a script that I would like to store some information in. I’d like it to save to the build directory (Built banks output direcotry), like project.exportGUIDs(). But there doesn’t seem to be any other path-r…

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## [How to copy events from one bank to another?](https://qa.fmod.com/t/how-to-copy-events-from-one-bank-to-another/20581)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [September 7, 2023, 4:23pm UTC](https://qa.fmod.com/t/how-to-copy-events-from-one-bank-to-another/20581 "2023-09-07T16:23:12Z")

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I notice that in the Banks tab if I drag events, it shows a (+) icon on Mac, but it MOVES them. I don’t know how to COPY them instead, is there a way? I tried holding down modifier keys but am not seeing a different oper…

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