# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=43

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 44

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## [Fmod Studio import CSV file to create Events](https://qa.fmod.com/t/fmod-studio-import-csv-file-to-create-events/20606)

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**Author:** [@Kenken0615](https://qa.fmod.com/u/Kenken0615)\
**Replies:** 4\
**Last updated:** [September 7, 2023, 11:32am UTC](https://qa.fmod.com/t/fmod-studio-import-csv-file-to-create-events/20606 "2023-09-07T11:32:29Z")

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I want to write a Js script which can import csv file. But i can not find a function to open a file explorer or browser to select a csv file to import. i could use studio.system.getFile(filepath); to open a file, but ho…

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## [How can a fmod project quickly rebind port 3663](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607)

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**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 3\
**Last updated:** [August 31, 2023, 11:11pm UTC](https://qa.fmod.com/t/how-can-a-fmod-project-quickly-rebind-port-3663/20607 "2023-08-31T23:11:10Z")

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Hi I encountered a question, when I opened two fmod projects and only the first project terminal “Connected to FMOD Studio on 127.0.0.1:3663.”, the second project was displayed “FMOD Studio couldn’t bind to port 3663.”.…

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## [Virtualization causes high CPU](https://qa.fmod.com/t/virtualization-causes-high-cpu/20590)

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**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 8\
**Last updated:** [August 31, 2023, 12:38pm UTC](https://qa.fmod.com/t/virtualization-causes-high-cpu/20590 "2023-08-31T12:38:56Z")

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Hello, I’ve started to look into a performance side of things in our Unreal project and play more with the virtualization (Unreal 5.1 with FMOD 2.02.16). We have a lot of audio sources on a map like vending machines or…

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## [Play same instance at different places](https://qa.fmod.com/t/play-same-instance-at-different-places/20603)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 3\
**Last updated:** [August 30, 2023, 4:00am UTC](https://qa.fmod.com/t/play-same-instance-at-different-places/20603 "2023-08-30T04:00:12Z")

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Hi. I want to know if it is possible to have the same instance (not same event) playing at multiple points in space. As if there was some kind of portal from one emitter to another. I can’t just play different instances…

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## [Pausing Music and Resuming from Same Location?](https://qa.fmod.com/t/pausing-music-and-resuming-from-same-location/13635)

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**Author:** [@kknupp](https://qa.fmod.com/u/kknupp)\
**Replies:** 9\
**Last updated:** [August 29, 2023, 9:53pm UTC](https://qa.fmod.com/t/pausing-music-and-resuming-from-same-location/13635 "2023-08-29T21:53:33Z")

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Hi everyone! I have a question regarding music integration. I’m hoping someone can help. In this game I’m working on we have music that is triggered in the main level, but when a player enters a building that music sto…

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## [Pulseaudio dependency breaks install and updates on Ubuntu with pipewire](https://qa.fmod.com/t/pulseaudio-dependency-breaks-install-and-updates-on-ubuntu-with-pipewire/20600)

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**Author:** [@gahel](https://qa.fmod.com/u/gahel)\
**Replies:** 2\
**Last updated:** [August 29, 2023, 1:44pm UTC](https://qa.fmod.com/t/pulseaudio-dependency-breaks-install-and-updates-on-ubuntu-with-pipewire/20600 "2023-08-29T13:44:19Z")

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Hi, I’ve been using FMOD a little on a system with pipewire installed but no pulseaudio and it’s been working without any issue so far despite the deb package requiring the pulseaudio dependency. The problem is, that t…

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## [Feature request: copy and paste instrument's "trigger conditions"](https://qa.fmod.com/t/feature-request-copy-and-paste-instruments-trigger-conditions/20602)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 1\
**Last updated:** [August 29, 2023, 3:25am UTC](https://qa.fmod.com/t/feature-request-copy-and-paste-instruments-trigger-conditions/20602 "2023-08-29T03:25:25Z")

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Why can’t trigger conditions be copied and pasted like other instrument properties? Please can you make this happen? Thank you

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## [Creating a multi-instrument in an action](https://qa.fmod.com/t/creating-a-multi-instrument-in-an-action/20588)

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**Author:** [@mpeddicord](https://qa.fmod.com/u/mpeddicord)\
**Replies:** 1\
**Last updated:** [August 28, 2023, 1:42am UTC](https://qa.fmod.com/t/creating-a-multi-instrument-in-an-action/20588 "2023-08-28T01:42:56Z")

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Hello, I’m trying to import my game’s previous assets into fmod. I have the following code working to import my sounds into a multi-instrument inside of a timeline. But my audio engineer said they should be in an action…

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## [Built-in parameters don't update above certain distance](https://qa.fmod.com/t/built-in-parameters-dont-update-above-certain-distance/20585)

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**Author:** [@JulianKlang](https://qa.fmod.com/u/JulianKlang)\
**Replies:** 5\
**Last updated:** [August 28, 2023, 5:43am UTC](https://qa.fmod.com/t/built-in-parameters-dont-update-above-certain-distance/20585 "2023-08-28T05:43:11Z")

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When playing event instances at distances above ~200 units, the built-in parameters like distance and direction don’t update accordingly. What I do: Start FMOD 3D event instances at positions far away from the player …

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## [3-EQ vs. Multiband EQ CPU usage](https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 6\
**Last updated:** [August 25, 2023, 1:41pm UTC](https://qa.fmod.com/t/3-eq-vs-multiband-eq-cpu-usage/18227 "2023-08-25T13:41:58Z")

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Hello all! I’ve got a few questions regarding the cost of 3-EQ and Multiband EQ. My project ran into an issue on the Switch due to many instances of the 3-EQ effect being used. One of our engineers reported “90% of one …

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## [Question about commands](https://qa.fmod.com/t/question-about-commands/20586)

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**Author:** [@rudike6](https://qa.fmod.com/u/rudike6)\
**Replies:** 4\
**Last updated:** [August 25, 2023, 11:17am UTC](https://qa.fmod.com/t/question-about-commands/20586 "2023-08-25T11:17:33Z")

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Hello. I’m building an engine sound mod, for ETS2. I want to setup an alarm sound. The alarm sound is triggered when you turn off the engine and leave the lights on. I made parameters and stuff for that so it does work w…

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## [Change example project locale not effect?](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578)

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**Author:** [@MisakaCirno](https://qa.fmod.com/u/MisakaCirno)\
**Replies:** 2\
**Last updated:** [August 25, 2023, 8:24am UTC](https://qa.fmod.com/t/change-example-project-locale-not-effect/20578 "2023-08-25T08:24:35Z")

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I’m learning what’s in the example project (in Documents\\FMOD Studio\\examples), but I’m having a strange problem. Once I was auditioning event:/VO/Welcome, when I switched the Locale in the bottom right corner of the wi…

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## [FMOD DLL Loading Error with Python on Windows 64-bit](https://qa.fmod.com/t/fmod-dll-loading-error-with-python-on-windows-64-bit/20595)

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**Author:** [@PlopFizz](https://qa.fmod.com/u/PlopFizz)\
**Replies:** 1\
**Last updated:** [August 25, 2023, 4:52am UTC](https://qa.fmod.com/t/fmod-dll-loading-error-with-python-on-windows-64-bit/20595 "2023-08-25T04:52:06Z")

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I am attempting to integrate FMOD Studio API with Python on a Windows 64-bit system for an audio project. Here’s a summary of the steps I’ve taken and the issue I’m facing: Installation of FMOD Studio API: I installed …

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## [Request: Ramped noise shape for tremolo](https://qa.fmod.com/t/request-ramped-noise-shape-for-tremolo/20529)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [August 16, 2023, 4:18am UTC](https://qa.fmod.com/t/request-ramped-noise-shape-for-tremolo/20529 "2023-08-16T04:18:49Z")

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I often use the LFO with a gain effect to create a random volume LFO. However I don’t like the current 10 Hz limit, but I understand that you cannot push the LFO to faster value. So instead it would be awesome to have mo…

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## [Can't get parameters to work!](https://qa.fmod.com/t/cant-get-parameters-to-work/20587)

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**Author:** [@PabloWunderlich](https://qa.fmod.com/u/PabloWunderlich)\
**Replies:** 2\
**Last updated:** [August 24, 2023, 6:41am UTC](https://qa.fmod.com/t/cant-get-parameters-to-work/20587 "2023-08-24T06:41:18Z")

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I have tried and tried to get parameters to got for me on unreal engine. I’ve followed the steps literally step-by-step to where it looks exactly like the tutorial and for the sake of fried chicken I cant get the damn pa…

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## [How can I make a single instrument loop through a script?](https://qa.fmod.com/t/how-can-i-make-a-single-instrument-loop-through-a-script/20570)

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**Author:** [@lxy1114](https://qa.fmod.com/u/lxy1114)\
**Replies:** 3\
**Last updated:** [August 24, 2023, 5:57am UTC](https://qa.fmod.com/t/how-can-i-make-a-single-instrument-loop-through-a-script/20570 "2023-08-24T05:57:19Z")

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How can I make a single instrument loop through a script?I have already written this, but it has no effect. Can we only use var region=markerTrack. addRegion (0, asset length, “loop”, studio. project. regionLoopMode. Loo…

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## [Can you access a list of markers at runtime?](https://qa.fmod.com/t/can-you-access-a-list-of-markers-at-runtime/11819)

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**Author:** [@BooleanFiasco](https://qa.fmod.com/u/BooleanFiasco)\
**Replies:** 18\
**Last updated:** [August 23, 2023, 9:08am UTC](https://qa.fmod.com/t/can-you-access-a-list-of-markers-at-runtime/11819 "2023-08-23T09:08:57Z")

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First of all, I love the marker and tempo system in Fmod Studio - it’s great! One thing I’d really like to be able to do is get access to a list of all the markers in a given EventInstance. I’m working on a music game an…

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## [How do Parameter Priorities work?](https://qa.fmod.com/t/how-do-parameter-priorities-work/20579)

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**Author:** [@Nathgon](https://qa.fmod.com/u/Nathgon)\
**Replies:** 2\
**Last updated:** [August 23, 2023, 5:53am UTC](https://qa.fmod.com/t/how-do-parameter-priorities-work/20579 "2023-08-23T05:53:18Z")

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Hi there, I’m a student learning FMOD and Game Audio through my university and I’m working on a Final Project surrounding that. I wanted some clarification on something that I’ve discovered whilst trying to do some integ…

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## [Storage Cost Of Reusing Assets In Multiple Events](https://qa.fmod.com/t/storage-cost-of-reusing-assets-in-multiple-events/20553)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 3\
**Last updated:** [August 23, 2023, 3:42am UTC](https://qa.fmod.com/t/storage-cost-of-reusing-assets-in-multiple-events/20553 "2023-08-23T03:42:32Z")

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Hi Folks, Bit of background. I’m a few years into working on a mobile kid’s app, developed in Unity, that is essentially a collection of toys. Quite a few audio assets are used in a number of the toys, and since each to…

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## [Load/Unload a bank during runtime in HTML5](https://qa.fmod.com/t/load-unload-a-bank-during-runtime-in-html5/20580)

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**Author:** [@TRanker](https://qa.fmod.com/u/TRanker)\
**Replies:** 1\
**Last updated:** [August 23, 2023, 3:00am UTC](https://qa.fmod.com/t/load-unload-a-bank-during-runtime-in-html5/20580 "2023-08-23T03:00:08Z")

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In the browser: I was wondering if there is a way to load/unload a bank during runtime, via a buttonclick, and then trigger sound inside the bank and unload it later. Am I completely on the wrong track here? I can’t fin…

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## [Weapon swish logic. Need help](https://qa.fmod.com/t/weapon-swish-logic-need-help/20541)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 5\
**Last updated:** [August 22, 2023, 8:00am UTC](https://qa.fmod.com/t/weapon-swish-logic-need-help/20541 "2023-08-22T08:00:49Z")

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Hi. I have a problem with some simple functionality. VR project. I have a sword. When I move the sword fast, I want a fast “swish” sound to play only When I move it slow, I want a slow “swish” sound to play only. I h…

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## [Reaper Link Integration issue](https://qa.fmod.com/t/reaper-link-integration-issue/20517)

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**Author:** [@jakoblundoe](https://qa.fmod.com/u/jakoblundoe)\
**Replies:** 5\
**Last updated:** [August 22, 2023, 6:24am UTC](https://qa.fmod.com/t/reaper-link-integration-issue/20517 "2023-08-22T06:24:03Z")

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Hi, I am experiencing some very weird behaviour in my Reaper renders when linking to an Fmod project. Like mentioned here sometimes when I save, Reaper opens a new instance of the same project, and starts rendering more…

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## [Can I choose a banks when i commit?](https://qa.fmod.com/t/can-i-choose-a-banks-when-i-commit/20565)

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**Author:** [@WonKim](https://qa.fmod.com/u/WonKim)\
**Replies:** 1\
**Last updated:** [August 22, 2023, 4:06am UTC](https://qa.fmod.com/t/can-i-choose-a-banks-when-i-commit/20565 "2023-08-22T04:06:10Z")

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Hi. I’m working with team and we use unity and SVN tortoise. So, I have commited all data which has something changed, And always banks and master bank is in there. In that part, I was wondering, Can I choose a banks t…

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## [Mixer window not responding to mouse input](https://qa.fmod.com/t/mixer-window-not-responding-to-mouse-input/20560)

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**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 6\
**Last updated:** [August 21, 2023, 11:58pm UTC](https://qa.fmod.com/t/mixer-window-not-responding-to-mouse-input/20560 "2023-08-21T23:58:53Z")

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Hi, I am experiencing an issue with a duplicated project created using ‘save as’ where the mix window will not let me move faders or any other functions. I also get just a bunch of number appearing over the mouse pointe…

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## [Linking old libraries](https://qa.fmod.com/t/linking-old-libraries/20562)

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**Author:** [@miyamototoyota](https://qa.fmod.com/u/miyamototoyota)\
**Replies:** 1\
**Last updated:** [August 21, 2023, 12:54am UTC](https://qa.fmod.com/t/linking-old-libraries/20562 "2023-08-21T00:54:13Z")

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Hello to all the community ! As you can see in this link http://retrospec.sgn.net/users/ignacio/a8i.htm#agr I’m trying to compile myself an old project, a remake for PC of a classic videogame (Alien 8) … " There are…

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## [FMOD Engine designer audio muted and not playing back](https://qa.fmod.com/t/fmod-engine-designer-audio-muted-and-not-playing-back/20567)

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**Author:** [@NR2003Legend64](https://qa.fmod.com/u/NR2003Legend64)\
**Replies:** 0\
**Last updated:** [August 19, 2023, 5:21pm UTC](https://qa.fmod.com/t/fmod-engine-designer-audio-muted-and-not-playing-back/20567 "2023-08-19T17:21:25Z")

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Hi after almost a year and a half I finally got the engine designer feature in fmod to show up and finally crank up but the audio is muted and it’s playing back while using the engine designer? “Is this specific enough f…

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## [Build platforms aren't showing up in FMOD Studio](https://qa.fmod.com/t/build-platforms-arent-showing-up-in-fmod-studio/20550)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 3\
**Last updated:** [August 17, 2023, 1:27am UTC](https://qa.fmod.com/t/build-platforms-arent-showing-up-in-fmod-studio/20550 "2023-08-17T01:27:46Z")

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Hey guys, I’m only seeing the Desktop SKU when I am in the Build settings in Preferences. I tried installing Studio first, then the platform SDKs as well as going the other way. I have approval for the platforms (I woul…

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## [Can "Master.bank" be renamed to something else?](https://qa.fmod.com/t/can-master-bank-be-renamed-to-something-else/20546)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [August 16, 2023, 8:00am UTC](https://qa.fmod.com/t/can-master-bank-be-renamed-to-something-else/20546 "2023-08-16T08:00:27Z")

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I know the name “Master.bank” and the FMOD designation of a “Master bank” in the general sense are two different things. I remember there being problems where Master.bank was renamed, like breaking mixing routing due to …

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## [Fmod timeline manipulation help](https://qa.fmod.com/t/fmod-timeline-manipulation-help/20520)

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**Author:** [@GabrieleLiotta](https://qa.fmod.com/u/GabrieleLiotta)\
**Replies:** 3\
**Last updated:** [August 16, 2023, 4:21am UTC](https://qa.fmod.com/t/fmod-timeline-manipulation-help/20520 "2023-08-16T04:21:07Z")

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I have an FMOD timeline currently where I have it looped nicely, I was wondering what needs to be done to create this: I have a sanity sound, essentially it is when a player is losing sanity in a horror game, I have the …

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## [AssetLookup continuously causing source control issues](https://qa.fmod.com/t/assetlookup-continuously-causing-source-control-issues/18894)

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**Author:** [@nubbinownz](https://qa.fmod.com/u/nubbinownz)\
**Replies:** 23\
**Last updated:** [August 15, 2023, 11:37pm UTC](https://qa.fmod.com/t/assetlookup-continuously-causing-source-control-issues/18894 "2023-08-15T23:37:30Z")

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So i’m working with a team on a project, it seems like every time I add something from FMOD to the projects we get an issue with the “AssetLookup” here is a screenshot. I…

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