# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=44

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 45

---

## [FMOD clip trimming](https://qa.fmod.com/t/fmod-clip-trimming/20539)

<div class="topic-metadata">

**Author:** [@Snarky2020](https://qa.fmod.com/u/Snarky2020)\
**Replies:** 7\
**Last updated:** [August 15, 2023, 11:31pm UTC](https://qa.fmod.com/t/fmod-clip-trimming/20539 "2023-08-15T23:31:36Z")

</div>

I tried to find a tutorial for trimming clips with fmod (not trimming the actual clip but when integrated with unity it only plays the untrimmed part of the full clip). The guide said to just slide the bank here, but it…

---

## [Parameter conditions](https://qa.fmod.com/t/parameter-conditions/20528)

<div class="topic-metadata">

**Author:** [@vojtanedved1](https://qa.fmod.com/u/vojtanedved1)\
**Replies:** 3\
**Last updated:** [August 14, 2023, 7:50pm UTC](https://qa.fmod.com/t/parameter-conditions/20528 "2023-08-14T19:50:41Z")

</div>

Hello. Is there option to set parameter condition to a parameter or is there some workaround I missed? What I’m trying to do: I have a scream sound event. Scream has to be heard always when it’s triggered. There is a pa…

---

## [Right Click problem Mac](https://qa.fmod.com/t/right-click-problem-mac/20537)

<div class="topic-metadata">

**Author:** [@mattiaturchetti](https://qa.fmod.com/u/mattiaturchetti)\
**Replies:** 2\
**Last updated:** [August 14, 2023, 9:19am UTC](https://qa.fmod.com/t/right-click-problem-mac/20537 "2023-08-14T09:19:36Z")

</div>

Hi dear, I try to do something with Fmod but sometimes the right click of my magic mouse doesn’t work, sometimes if i close and reopen the project will work but just for a while. Any help please? Thank you

---

## [FMOD Perforce Sync is extremely slow](https://qa.fmod.com/t/fmod-perforce-sync-is-extremely-slow/20526)

<div class="topic-metadata">

**Author:** [@lucysheils](https://qa.fmod.com/u/lucysheils)\
**Replies:** 1\
**Last updated:** [August 10, 2023, 11:32pm UTC](https://qa.fmod.com/t/fmod-perforce-sync-is-extremely-slow/20526 "2023-08-10T23:32:06Z")

</div>

Hi, I searched for answers, but related posts are over 5 years old. (The suggestion was to use legacy integration – is that still the recommendation?) I am using FMOD 2.02 with p4v on a mac and the process is debilitat…

---

## [Versioning FMOD projects with Perforce](https://qa.fmod.com/t/versioning-fmod-projects-with-perforce/13881)

<div class="topic-metadata">

**Author:** [@fbit](https://qa.fmod.com/u/fbit)\
**Replies:** 3\
**Last updated:** [May 21, 2018, 2:06am UTC](https://qa.fmod.com/t/versioning-fmod-projects-with-perforce/13881 "2018-05-21T02:06:30Z")

</div>

Our sound designer got problems when editing the FMOD project (.fspro) that was saved and connected to our Perforce Server. FMOD got very slow and eventually crashed when trying to copy assets to the asset folder via dra…

---

## [FMOD in Wordpress](https://qa.fmod.com/t/fmod-in-wordpress/20522)

<div class="topic-metadata">

**Author:** [@jangoisbaddest](https://qa.fmod.com/u/jangoisbaddest)\
**Replies:** 1\
**Last updated:** [August 10, 2023, 5:22am UTC](https://qa.fmod.com/t/fmod-in-wordpress/20522 "2023-08-10T05:22:10Z")

</div>

Hello! I’m a composer who has used FMOD Studio from the GUI for ages on a video game project, but I always hand it off to the programmers from there. Now, I’d like to write an interactive music cue for my wordpress websi…

---

## [Create renamed duplicates of FMOD studio events folder "template" from list of names](https://qa.fmod.com/t/create-renamed-duplicates-of-fmod-studio-events-folder-template-from-list-of-names/20511)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 1\
**Last updated:** [August 9, 2023, 1:45am UTC](https://qa.fmod.com/t/create-renamed-duplicates-of-fmod-studio-events-folder-template-from-list-of-names/20511 "2023-08-09T01:45:45Z")

</div>

Hi, I have a Unity game with many characters, that all share the same event/ structure within FMOD studio but have different names and sometimes different sound assets within the events. Each character is: -A folder n…

---

## [Issue with Live Connecting in 2.02.15](https://qa.fmod.com/t/issue-with-live-connecting-in-2-02-15/20505)

<div class="topic-metadata">

**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 3\
**Last updated:** [August 9, 2023, 1:21am UTC](https://qa.fmod.com/t/issue-with-live-connecting-in-2-02-15/20505 "2023-08-09T01:21:49Z")

</div>

Hi guys, as the title says, I seem to be having a hard time trying to live connect FMOD to Unity when the game is running, FYI, FMOD version number is in the subject of this thread, and the Unity version is 1. Unity v202…

---

## [I want to build a bank in scripts，there are more than one bank with same name，how to use project.build(build\_options) specific parameter？](https://qa.fmod.com/t/i-want-to-build-a-bank-in-scripts-there-are-more-than-one-bank-with-same-name-how-to-use-project-build-build-options-specific-parameter/20507)

<div class="topic-metadata">

**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 1\
**Last updated:** [August 9, 2023, 12:41am UTC](https://qa.fmod.com/t/i-want-to-build-a-bank-in-scripts-there-are-more-than-one-bank-with-same-name-how-to-use-project-build-build-options-specific-parameter/20507 "2023-08-09T00:41:01Z")

</div>

---

## [FMOD studio Output channel issue/offset](https://qa.fmod.com/t/fmod-studio-output-channel-issue-offset/20501)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 3\
**Last updated:** [August 8, 2023, 9:47am UTC](https://qa.fmod.com/t/fmod-studio-output-channel-issue-offset/20501 "2023-08-08T09:47:42Z")

</div>

Hi, I have an FMOD Studio 2.02.15 project that does not output to the correct audio channels after trying Unity “live Update” with that project. I did not save/overwrite the project file since trying that, so I am using…

---

## [Feature requests: panning paths, effect presets in mixer, motion plugin, and LPF/spread control in spatializer](https://qa.fmod.com/t/feature-requests-panning-paths-effect-presets-in-mixer-motion-plugin-and-lpf-spread-control-in-spatializer/20421)

<div class="topic-metadata">

**Author:** [@Simone\_Micheli](https://qa.fmod.com/u/Simone_Micheli)\
**Replies:** 7\
**Last updated:** [August 8, 2023, 4:21am UTC](https://qa.fmod.com/t/feature-requests-panning-paths-effect-presets-in-mixer-motion-plugin-and-lpf-spread-control-in-spatializer/20421 "2023-08-08T04:21:57Z")

</div>

Hey, I have some new features to suggest for future FMOD releases. I hope other users can benefit from these additions, too. It would be nice to have: The ability to draw specific panning paths that can be randomly ap…

---

## [Failed to Encode Bank : External Encoder Dynamic Library Not Found](https://qa.fmod.com/t/failed-to-encode-bank-external-encoder-dynamic-library-not-found/20503)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 1\
**Last updated:** [August 7, 2023, 12:50am UTC](https://qa.fmod.com/t/failed-to-encode-bank-external-encoder-dynamic-library-not-found/20503 "2023-08-07T00:50:09Z")

</div>

After upgrading to 2.02.16 I get this issue with only one of my banks. Error processing C:/Users//wkspaces/Audio/VA/MS09/A\_MS09-01-53-UNKNOWN\_\*.wav (Could not find encoder library ‘libatrac9.dll’, please copy it from th…

---

## [Beat Count Turns Green and Stops Playing](https://qa.fmod.com/t/beat-count-turns-green-and-stops-playing/20498)

<div class="topic-metadata">

**Author:** [@KoYsoom](https://qa.fmod.com/u/KoYsoom)\
**Replies:** 2\
**Last updated:** [August 4, 2023, 7:55am UTC](https://qa.fmod.com/t/beat-count-turns-green-and-stops-playing/20498 "2023-08-04T07:55:11Z")

</div>

So as you can see in the picture when I press play the bar count turns green then it waits 5 bars then it plays. Every time when I want to change to relative place in other sections it will count out some bars with the g…

---

## [Can FMOD load VST or AU](https://qa.fmod.com/t/can-fmod-load-vst-or-au/20499)

<div class="topic-metadata">

**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 2:30am UTC](https://qa.fmod.com/t/can-fmod-load-vst-or-au/20499 "2023-08-04T02:30:38Z")

</div>

Hello, can FMOD load external plugins VST or AU on mac? Thanks

---

## [Interrupted sounds when using Probability setting and Max Instances = 1 / Stealing = Oldest](https://qa.fmod.com/t/interrupted-sounds-when-using-probability-setting-and-max-instances-1-stealing-oldest/20463)

<div class="topic-metadata">

**Author:** [@eSmus1c](https://qa.fmod.com/u/eSmus1c)\
**Replies:** 5\
**Last updated:** [August 4, 2023, 1:15am UTC](https://qa.fmod.com/t/interrupted-sounds-when-using-probability-setting-and-max-instances-1-stealing-oldest/20463 "2023-08-04T01:15:46Z")

</div>

Greetings! I faced the problem with interrupted sounds when using Probability setting and Max Instances = 1 with Stealing = Oldest in Group Macros. Details. There is an “Event 1” - a character voice sample in idle (idle…

---

## [How should I develop a sound player in C# using the latest Fmod Studio](https://qa.fmod.com/t/how-should-i-develop-a-sound-player-in-c-using-the-latest-fmod-studio/20493)

<div class="topic-metadata">

**Author:** [@xuis49](https://qa.fmod.com/u/xuis49)\
**Replies:** 1\
**Last updated:** [August 4, 2023, 12:07am UTC](https://qa.fmod.com/t/how-should-i-develop-a-sound-player-in-c-using-the-latest-fmod-studio/20493 "2023-08-04T00:07:07Z")

</div>

Now I want to use Fmod Studio and C# to develop a playback program for controlling sound files under windows10 environment. Since this is the first time for me to contact Fmod, I would like to ask you how to use the offi…

---

## [Popping when looping music, my mistake?](https://qa.fmod.com/t/popping-when-looping-music-my-mistake/20489)

<div class="topic-metadata">

**Author:** [@steve\_staszak](https://qa.fmod.com/u/steve_staszak)\
**Replies:** 8\
**Last updated:** [August 3, 2023, 7:25am UTC](https://qa.fmod.com/t/popping-when-looping-music-my-mistake/20489 "2023-08-03T07:25:09Z")

</div>

Hello, I’m fairly new to all this, so this may just be a mistake on my part, but I figured I’d ask anyway if there’s something that can be done. So I’ve made a few looping tracks in Ableton (looping enabled in export a…

---

## [How to achieve a reverb tail out of a parameter transition](https://qa.fmod.com/t/how-to-achieve-a-reverb-tail-out-of-a-parameter-transition/20492)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [August 3, 2023, 12:28am UTC](https://qa.fmod.com/t/how-to-achieve-a-reverb-tail-out-of-a-parameter-transition/20492 "2023-08-03T00:28:58Z")

</div>

I have a parameter that morphs a whole bunch of music. It goes from a normal ‘dry’ mix, into a trippy verb’d up remix (reverb baked into the .wavs). When the parameter moves from 0 upwards, it high passes and low passes…

---

## [How to determine version number from bank files or project files?](https://qa.fmod.com/t/how-to-determine-version-number-from-bank-files-or-project-files/20486)

<div class="topic-metadata">

**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 3\
**Last updated:** [August 2, 2023, 10:16pm UTC](https://qa.fmod.com/t/how-to-determine-version-number-from-bank-files-or-project-files/20486 "2023-08-02T22:16:39Z")

</div>

Hi, Is there a recommended way to determine what version of FMOD was used to build the resulting .bank files. Or maybe that can be better done if I have access to the project files. E.g. I see that the .xml files in t…

---

## [Switch for alternate platform/event option?](https://qa.fmod.com/t/switch-for-alternate-platform-event-option/20445)

<div class="topic-metadata">

**Author:** [@Pushek](https://qa.fmod.com/u/Pushek)\
**Replies:** 3\
**Last updated:** [August 1, 2023, 6:28pm UTC](https://qa.fmod.com/t/switch-for-alternate-platform-event-option/20445 "2023-08-01T18:28:49Z")

</div>

Hi, Our Studio is preparing game for several platforms and it seems that some consoles works only with 64 channels. There are few scenes in game where we almost cross 100 - and that’s already after optimization. So my q…

---

## [Avoid Clicks when Stopping All Bus/Events](https://qa.fmod.com/t/avoid-clicks-when-stopping-all-bus-events/20482)

<div class="topic-metadata">

**Author:** [@BrokenFuse](https://qa.fmod.com/u/BrokenFuse)\
**Replies:** 4\
**Last updated:** [August 1, 2023, 9:35am UTC](https://qa.fmod.com/t/avoid-clicks-when-stopping-all-bus-events/20482 "2023-08-01T09:35:35Z")

</div>

How can I avoid clicks when stopping all events from a bus ? Is there some sort of “automatic short fadeout” option available in the API ? Here is the - certainly incorrect and simplified - method that I use at the mom…

---

## [Locomotive Engine Sounds -- A bit of an enigma](https://qa.fmod.com/t/locomotive-engine-sounds-a-bit-of-an-enigma/16911)

<div class="topic-metadata">

**Author:** [@Woodman5608](https://qa.fmod.com/u/Woodman5608)\
**Replies:** 19\
**Last updated:** [August 1, 2023, 9:18am UTC](https://qa.fmod.com/t/locomotive-engine-sounds-a-bit-of-an-enigma/16911 "2023-08-01T09:18:43Z")

</div>

Hello all, I’m extremely new to FMOD (and DAW type editors), so please excuse me if this is something that’s basic and something likely easily obtainable. I’m looking to use FMOD to program locomotive engine sounds, an…

---

## [JS async keyword not supported in FMOD Studio scripting?](https://qa.fmod.com/t/js-async-keyword-not-supported-in-fmod-studio-scripting/20471)

<div class="topic-metadata">

**Author:** [@jeppeFlashbulb](https://qa.fmod.com/u/jeppeFlashbulb)\
**Replies:** 2\
**Last updated:** [July 31, 2023, 8:40pm UTC](https://qa.fmod.com/t/js-async-keyword-not-supported-in-fmod-studio-scripting/20471 "2023-07-31T20:40:55Z")

</div>

Hi, ive started looking into scripting in FMOD Studio and wanted to make a in FMOD tool for creating audio tasks in our bug tracking software using HTTP requests with async/await, but when i reload the files into FMOD St…

---

## [So how does one make good gunshot sounds?](https://qa.fmod.com/t/so-how-does-one-make-good-gunshot-sounds/20468)

<div class="topic-metadata">

**Author:** [@Mesalon](https://qa.fmod.com/u/Mesalon)\
**Replies:** 5\
**Last updated:** [July 31, 2023, 4:43am UTC](https://qa.fmod.com/t/so-how-does-one-make-good-gunshot-sounds/20468 "2023-07-31T04:43:27Z")

</div>

I am using Unity, but I hope the information given here can apply to a broader scope of FMOD users. I recently watched two videos on gunshot sounds, they go in detail about making the source audio in Reaper (Which I now…

---

## [Parallel compress return time](https://qa.fmod.com/t/parallel-compress-return-time/20472)

<div class="topic-metadata">

**Author:** [@cx5289](https://qa.fmod.com/u/cx5289)\
**Replies:** 2\
**Last updated:** [July 28, 2023, 4:13am UTC](https://qa.fmod.com/t/parallel-compress-return-time/20472 "2023-07-28T04:13:19Z")

</div>

I used parallel compression in the mixer, the step was to send an auxiliary aux to rtn (I don’t know if this is the right operation), and insert compress plugin in rtn, but the final effect sound not quite the same in …

---

## [Keyboard Navigation](https://qa.fmod.com/t/keyboard-navigation/20466)

<div class="topic-metadata">

**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 1\
**Last updated:** [July 27, 2023, 5:05am UTC](https://qa.fmod.com/t/keyboard-navigation/20466 "2023-07-27T05:05:37Z")

</div>

Would it be possible to add a keyboard shortcut to highlight the first thing in the browser? I find myself very often pressing ctrl+F to search for an event, but there seems to be no way to exit the search bar without c…

---

## [Why are my seamless loops clicking when looping in FMOD?](https://qa.fmod.com/t/why-are-my-seamless-loops-clicking-when-looping-in-fmod/20279)

<div class="topic-metadata">

**Author:** [@AndreasJohansen](https://qa.fmod.com/u/AndreasJohansen)\
**Replies:** 5\
**Last updated:** [July 25, 2023, 2:27pm UTC](https://qa.fmod.com/t/why-are-my-seamless-loops-clicking-when-looping-in-fmod/20279 "2023-07-25T14:27:52Z")

</div>

Hi, In Reaper I have created some seamless loops that I wish to use in an FMOD event. Each loop is looping perfectly in Reaper without any clicks or pops. All loops are equally long and meant to be played simultaneously…

---

## [studio.project.buildEnded](https://qa.fmod.com/t/studio-project-buildended/20451)

<div class="topic-metadata">

**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 2\
**Last updated:** [July 25, 2023, 11:24am UTC](https://qa.fmod.com/t/studio-project-buildended/20451 "2023-07-25T11:24:38Z")

</div>

I’ve got this simple script but it works all except for the play. Can you helm? thanks function playFeedback() { console.log(“Feedback”); var event2 = studio.project.lookup(“event:/UI/Okay”); studio.window.triggerA…

---

## [Loop a part of a track to play continuously and leave the rest](https://qa.fmod.com/t/loop-a-part-of-a-track-to-play-continuously-and-leave-the-rest/20446)

<div class="topic-metadata">

**Author:** [@skarcher](https://qa.fmod.com/u/skarcher)\
**Replies:** 1\
**Last updated:** [July 24, 2023, 5:47am UTC](https://qa.fmod.com/t/loop-a-part-of-a-track-to-play-continuously-and-leave-the-rest/20446 "2023-07-24T05:47:33Z")

</div>

Hi, anyone knows how To loop a part of a track to play continuously throughout the entire song while leaving the rest of the track playing WITHOUT copy and past that part and place it over the whole track

---

## [Script Command to "Sort By Name" inside all folders](https://qa.fmod.com/t/script-command-to-sort-by-name-inside-all-folders/20450)

<div class="topic-metadata">

**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 1\
**Last updated:** [July 24, 2023, 1:55am UTC](https://qa.fmod.com/t/script-command-to-sort-by-name-inside-all-folders/20450 "2023-07-24T01:55:47Z")

</div>

Is there a script command to sort by name all the folders of the project? How can I execute that automatically every time I open the project? many thanks

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=43)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=45)
