# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=45

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**Page:** 46

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## [Documented JS example for Studio::System::setListenerAttributes does not match current bindings](https://qa.fmod.com/t/documented-js-example-for-studio-setlistenerattributes-does-not-match-current-bindings/20455)

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**Author:** [@msub2](https://qa.fmod.com/u/msub2)\
**Replies:** 1\
**Last updated:** [July 23, 2023, 11:40pm UTC](https://qa.fmod.com/t/documented-js-example-for-studio-setlistenerattributes-does-not-match-current-bindings/20455 "2023-07-23T23:40:42Z")

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Currently experimenting with integrating FMOD into a WebXR experience, but I’m hitting a roadblock when trying to update the listener attributes. According to the documentation, all I should need to call this from JavaSc…

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## [Can you Spatialize FMOD Programmer Instruments?](https://qa.fmod.com/t/can-you-spatialize-fmod-programmer-instruments/20447)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 1\
**Last updated:** [July 21, 2023, 12:49am UTC](https://qa.fmod.com/t/can-you-spatialize-fmod-programmer-instruments/20447 "2023-07-21T00:49:14Z")

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We are trying to use Programmer Instruments for VO in a VR app, so that a large number of voiceover files can be managed outside of FMOD but run through FMOD’s engine for processing and side-chaining. Generally these VO…

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## [Sending markers to Unity?](https://qa.fmod.com/t/sending-markers-to-unity/17313)

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**Author:** [@Shredd](https://qa.fmod.com/u/Shredd)\
**Replies:** 5\
**Last updated:** [June 23, 2021, 5:40am UTC](https://qa.fmod.com/t/sending-markers-to-unity/17313 "2021-06-23T05:40:39Z")

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Hello, How do I send markers to Unity? I’m using Destination Markers in this music track event, and the idea is to pass these markers labeled “LowBoom” to trigger visual effects at their positions: Our programmer te…

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## [Snapshots with AHDSR never stop](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419)

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**Author:** [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Replies:** 2\
**Last updated:** [July 20, 2023, 7:26am UTC](https://qa.fmod.com/t/snapshots-with-ahdsr-never-stop/20419 "2023-07-20T07:26:59Z")

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I recently updated Studio to version 2.02.15 from 2.02.07 and I am experiencing an issue with Snapshots and AHDSR. The problem arises when I call a snapshot that includes an AHDSR on its Intensity from an event timeline.…

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## [Within the mixer, put green dot which signals Snapshot modification next to strip plugins if that's what's modified](https://qa.fmod.com/t/within-the-mixer-put-green-dot-which-signals-snapshot-modification-next-to-strip-plugins-if-thats-whats-modified/20342)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 3\
**Last updated:** [July 20, 2023, 3:42am UTC](https://qa.fmod.com/t/within-the-mixer-put-green-dot-which-signals-snapshot-modification-next-to-strip-plugins-if-thats-whats-modified/20342 "2023-07-20T03:42:27Z")

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Just a simple suggestion that would make tracking down what snapshots are actually doing easier during refactors, etc.

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## [Morphing sfx for Sliding bar in character creation screen. Automate volume up only when the bar is sliding](https://qa.fmod.com/t/morphing-sfx-for-sliding-bar-in-character-creation-screen-automate-volume-up-only-when-the-bar-is-sliding/20439)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 3:40am UTC](https://qa.fmod.com/t/morphing-sfx-for-sliding-bar-in-character-creation-screen-automate-volume-up-only-when-the-bar-is-sliding/20439 "2023-07-20T03:40:20Z")

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In a character creation screen, there are sliders for… size of head (for example) I want the slider to make sound only when its moving. I have a morphing “slide” parameter set up (similar to RPM for car engines) Is th…

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## [Setting the microphone via Fmod in a multiplayer game](https://qa.fmod.com/t/setting-the-microphone-via-fmod-in-a-multiplayer-game/20431)

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**Author:** [@RaFCooL](https://qa.fmod.com/u/RaFCooL)\
**Replies:** 1\
**Last updated:** [July 19, 2023, 7:05am UTC](https://qa.fmod.com/t/setting-the-microphone-via-fmod-in-a-multiplayer-game/20431 "2023-07-19T07:05:33Z")

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How do I set up the player’s microphone when he presses the mic button in game and the sound is sent to Fmod? The task is to pass the signal through Fmod and then output it to Unity. I will be grateful for any informatio…

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## [How to have a track fade in at a specific time during a timeline?](https://qa.fmod.com/t/how-to-have-a-track-fade-in-at-a-specific-time-during-a-timeline/20400)

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**Author:** [@prdk21](https://qa.fmod.com/u/prdk21)\
**Replies:** 9\
**Last updated:** [July 18, 2023, 3:53am UTC](https://qa.fmod.com/t/how-to-have-a-track-fade-in-at-a-specific-time-during-a-timeline/20400 "2023-07-18T03:53:02Z")

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Hi everyone, I have an event setup with a timeline that has 4 tracks. I have 3 parameters setup that can fade in/out 3 of the 4 tracks to add variety/depth depending on what part of the game the player is at. I was wo…

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## [Project missing files after pulling from plastic. Mac to Windows](https://qa.fmod.com/t/project-missing-files-after-pulling-from-plastic-mac-to-windows/20414)

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**Author:** [@MusicalWhiskey](https://qa.fmod.com/u/MusicalWhiskey)\
**Replies:** 3\
**Last updated:** [July 17, 2023, 10:34pm UTC](https://qa.fmod.com/t/project-missing-files-after-pulling-from-plastic-mac-to-windows/20414 "2023-07-17T22:34:22Z")

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Our team has been having problems getting some audio files to play in our game builds (Cloud builds and we’re using unity). All sounds do play in editor, however. I’ve been working on a mac and have been hearing everythi…

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## [Feature request: new command types in command instruments](https://qa.fmod.com/t/feature-request-new-command-types-in-command-instruments/20374)

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**Author:** [@Simone\_Micheli](https://qa.fmod.com/u/Simone_Micheli)\
**Replies:** 6\
**Last updated:** [July 17, 2023, 6:09am UTC](https://qa.fmod.com/t/feature-request-new-command-types-in-command-instruments/20374 "2023-07-17T06:09:42Z")

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Hey, I thought it’d be nice to have some new command types added to the command list—I think sound designers would greatly benefit from these additions in terms of flexibility and control over their projects. More specif…

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## [Paste Properties To Many Events](https://qa.fmod.com/t/paste-properties-to-many-events/20392)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 4\
**Last updated:** [July 16, 2023, 9:37am UTC](https://qa.fmod.com/t/paste-properties-to-many-events/20392 "2023-07-16T09:37:13Z")

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Hi. Let’s say I use one reverb in my game. I want to set up my send level based on distance on “eventA” and once I’m good with my setting, copy paste those the reverb send of “eventB”, “eventC”, “eventD” and so on. I …

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## [Is it possible to have an event play to the end after you've stopped it? (Triggering snapshot in event)](https://qa.fmod.com/t/is-it-possible-to-have-an-event-play-to-the-end-after-youve-stopped-it-triggering-snapshot-in-event/20404)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [July 15, 2023, 11:45am UTC](https://qa.fmod.com/t/is-it-possible-to-have-an-event-play-to-the-end-after-youve-stopped-it-triggering-snapshot-in-event/20404 "2023-07-15T11:45:18Z")

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I have this “timeslow” event setup. When the event is started, it triggers the “timeslow” snapshot, and plays the start of the sfx, then goes into a loop. After the loop there is an “end” to the sfx. I’m really hopin…

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## [FMOD Reverb is panning left](https://qa.fmod.com/t/fmod-reverb-is-panning-left/20407)

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**Author:** [@tomaeusd](https://qa.fmod.com/u/tomaeusd)\
**Replies:** 6\
**Last updated:** [July 14, 2023, 5:56pm UTC](https://qa.fmod.com/t/fmod-reverb-is-panning-left/20407 "2023-07-14T17:56:20Z")

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I’m having some issues in FMOD Studio 2.02.09 where the wet signal on both the algorithmic reverb and convolution reverb are being panned slightly to the left. In the standard reverb it seems more obvious in the early re…

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## [Suggestion: transition timeline presets](https://qa.fmod.com/t/suggestion-transition-timeline-presets/17083)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [July 14, 2023, 4:13am UTC](https://qa.fmod.com/t/suggestion-transition-timeline-presets/17083 "2023-07-14T04:13:04Z")

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Setting a transition timeline generally consists in repeating the same actions: drag source and destination, and set fades, multiplied by the number of tracks involved. The presets could be: Empty \[as it is now\] Cross…

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## [When windows are tabbed, FMOD UI elements are not always clickable](https://qa.fmod.com/t/when-windows-are-tabbed-fmod-ui-elements-are-not-always-clickable/20387)

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**Author:** [@lucas\_r\_r](https://qa.fmod.com/u/lucas_r_r)\
**Replies:** 5\
**Last updated:** [July 14, 2023, 4:05am UTC](https://qa.fmod.com/t/when-windows-are-tabbed-fmod-ui-elements-are-not-always-clickable/20387 "2023-07-14T04:05:45Z")

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This happens everytime I have several tabbed windows in FMOD, as it’s a customary setting in macOS: The bug disappears as soon as I close all tabs but one. Thanks

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## [Bug Report : Async Seek speed bug on 2.02.15](https://qa.fmod.com/t/bug-report-async-seek-speed-bug-on-2-02-15/20408)

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**Author:** [@Uzi](https://qa.fmod.com/u/Uzi)\
**Replies:** 3\
**Last updated:** [July 14, 2023, 3:59am UTC](https://qa.fmod.com/t/bug-report-async-seek-speed-bug-on-2-02-15/20408 "2023-07-14T03:59:49Z")

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I have created an asynchronous seek speed preset parameter for smooth volume changes on tracks, which I can use with certain parameters. In this picture, it is linked to the “InCombat” parameter. In version 2.02.07, i…

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## [Multi-instrument loop set to random. How to keep it on the same sound for multiple loops before randomizing?](https://qa.fmod.com/t/multi-instrument-loop-set-to-random-how-to-keep-it-on-the-same-sound-for-multiple-loops-before-randomizing/20406)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 3\
**Last updated:** [July 12, 2023, 5:40am UTC](https://qa.fmod.com/t/multi-instrument-loop-set-to-random-how-to-keep-it-on-the-same-sound-for-multiple-loops-before-randomizing/20406 "2023-07-12T05:40:02Z")

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I have a Multi-instrument with different musical loops, set to randomize. I have a parameter that activates it, then it loops until the parameter deactivates it. My issue is that if the multi-instrument is activated tow…

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## [Cannot create Logic tracks](https://qa.fmod.com/t/cannot-create-logic-tracks/19095)

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**Author:** [@elfitzpa](https://qa.fmod.com/u/elfitzpa)\
**Replies:** 7\
**Last updated:** [July 11, 2023, 3:00am UTC](https://qa.fmod.com/t/cannot-create-logic-tracks/19095 "2023-07-11T03:00:43Z")

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I had been using fmod and was able to create logic tracks the usual way with a right click. I named one of them and it jumped out of it and now i cannot make any logic tracks. It’s completely unresponsive to a right clic…

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## [Snapshots: Scoping in Sends at the event level?](https://qa.fmod.com/t/snapshots-scoping-in-sends-at-the-event-level/20341)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 9\
**Last updated:** [July 11, 2023, 2:43am UTC](https://qa.fmod.com/t/snapshots-scoping-in-sends-at-the-event-level/20341 "2023-07-11T02:43:11Z")

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Hey there friendly neighborhood FMOD devs, We’re looking into using Sony’s 3D Audio for PS5, and per a conversation between FMOD and one of our audio engineers, this requires us to change some Spatializers to Object Spa…

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## [Interactive Music between multiple scenes in Unity](https://qa.fmod.com/t/interactive-music-between-multiple-scenes-in-unity/20381)

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**Author:** [@Masiko](https://qa.fmod.com/u/Masiko)\
**Replies:** 1\
**Last updated:** [July 11, 2023, 2:19am UTC](https://qa.fmod.com/t/interactive-music-between-multiple-scenes-in-unity/20381 "2023-07-11T02:19:09Z")

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I have used FMOD to create interactive music with horizontal transitions. Each interactive music is controlled by a parameter named “Switch,” which has three regions: 1, 2, and 3. Now, I want to load this interactive mu…

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## [Time Strech Setting in Fmod Studio](https://qa.fmod.com/t/time-strech-setting-in-fmod-studio/12759)

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**Author:** [@GibbonsTheLegend](https://qa.fmod.com/u/GibbonsTheLegend)\
**Replies:** 5\
**Last updated:** [July 11, 2023, 2:14am UTC](https://qa.fmod.com/t/time-strech-setting-in-fmod-studio/12759 "2023-07-11T02:14:43Z")

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Hello everyone. Is there any way to use time stretching on a bus (for example in the mixer hierarchy the parent who controls all the music of the game) to get a bullet time effect?. PitchShift setting does not work for…

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## [How to create a chance that set number of layers might play?](https://qa.fmod.com/t/how-to-create-a-chance-that-set-number-of-layers-might-play/20383)

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**Author:** [@prdk21](https://qa.fmod.com/u/prdk21)\
**Replies:** 1\
**Last updated:** [July 10, 2023, 1:51am UTC](https://qa.fmod.com/t/how-to-create-a-chance-that-set-number-of-layers-might-play/20383 "2023-07-10T01:51:27Z")

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Hi, First of all, I am very new to FMOD so I apologize if this is an elementary question but… I am trying to create the following scenario: I have 4 layers that make up one whole track. When the character is walking …

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## [Best way to have a sound play when a snapshot is activated](https://qa.fmod.com/t/best-way-to-have-a-sound-play-when-a-snapshot-is-activated/20388)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [July 10, 2023, 1:17am UTC](https://qa.fmod.com/t/best-way-to-have-a-sound-play-when-a-snapshot-is-activated/20388 "2023-07-10T01:17:59Z")

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Whenever I load my “timeslow” snapshot, I want a SFX to play. Is the best way to do this just have a separate event, with only that sound effect, be triggered at the moment of the timeslow? Or is there a way to efficie…

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## [Can I use FMOD studio, for unity project? Or do i need FMOD Unity](https://qa.fmod.com/t/can-i-use-fmod-studio-for-unity-project-or-do-i-need-fmod-unity/20403)

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**Author:** [@witchcry98](https://qa.fmod.com/u/witchcry98)\
**Replies:** 1\
**Last updated:** [July 10, 2023, 12:46am UTC](https://qa.fmod.com/t/can-i-use-fmod-studio-for-unity-project-or-do-i-need-fmod-unity/20403 "2023-07-10T00:46:26Z")

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Hi guys, i am working with a team who is using Unity, i am in charge of the sfx. However we are all working from home, and i don’t have access to their unity project. Anyway, If i do my part of my project on FMOD Studio …

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## [Prevent spatializer from narrowing stereo width when distance is between 0 and 5](https://qa.fmod.com/t/prevent-spatializer-from-narrowing-stereo-width-when-distance-is-between-0-and-5/20370)

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**Author:** [@Simone\_Micheli](https://qa.fmod.com/u/Simone_Micheli)\
**Replies:** 4\
**Last updated:** [July 7, 2023, 1:08pm UTC](https://qa.fmod.com/t/prevent-spatializer-from-narrowing-stereo-width-when-distance-is-between-0-and-5/20370 "2023-07-07T13:08:47Z")

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Hi everyone! I’m new to this forum and glad to be part of the FMOD community. I was wondering if there’s a way to prevent the spatializer from reducing the event stereo width/spread by default, even when the listener’s …

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## [Is there any method of checking which version of FMOD studio a project was created with](https://qa.fmod.com/t/is-there-any-method-of-checking-which-version-of-fmod-studio-a-project-was-created-with/20378)

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**Author:** [@spectralgeth](https://qa.fmod.com/u/spectralgeth)\
**Replies:** 1\
**Last updated:** [July 4, 2023, 1:52am UTC](https://qa.fmod.com/t/is-there-any-method-of-checking-which-version-of-fmod-studio-a-project-was-created-with/20378 "2023-07-04T01:52:10Z")

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The title of this thread was really the question I have, I captured a screenshot in FMOD when trying to open a project in version 2.00.00 but I dont have information regarding which project version it was last opened wit…

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## [Using TouchOSC or other app from iPad to control fmod](https://qa.fmod.com/t/using-touchosc-or-other-app-from-ipad-to-control-fmod/20368)

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**Author:** [@lucas\_r\_r](https://qa.fmod.com/u/lucas_r_r)\
**Replies:** 4\
**Last updated:** [July 6, 2023, 3:09pm UTC](https://qa.fmod.com/t/using-touchosc-or-other-app-from-ipad-to-control-fmod/20368 "2023-07-06T15:09:32Z")

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Hello. I want to use my iPad to control fmod as a control surface. I can’t make it work with TouchOSC, using the LogicPad layout, which I believe uses the Mackie Control Protocol. Any suggestions to make it work, or any…

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## [Event Instruments in Parameter Sheets never untrigger / stop?](https://qa.fmod.com/t/event-instruments-in-parameter-sheets-never-untrigger-stop/20367)

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**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 2\
**Last updated:** [July 6, 2023, 1:45am UTC](https://qa.fmod.com/t/event-instruments-in-parameter-sheets-never-untrigger-stop/20367 "2023-07-06T01:45:45Z")

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I am on FMOD Studio 2.02.15 I swear this behaviour was different: I have a room id int parameter sheet, where I pass the room id from my game to fmod and then I have fmod play appropriate music and ambience per room. I…

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## [Spatializer Attenuation Distance hidden behind a Foldout?](https://qa.fmod.com/t/spatializer-attenuation-distance-hidden-behind-a-foldout/20369)

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**Author:** [@dominik.weltenbauer](https://qa.fmod.com/u/dominik.weltenbauer)\
**Replies:** 2\
**Last updated:** [July 3, 2023, 3:25pm UTC](https://qa.fmod.com/t/spatializer-attenuation-distance-hidden-behind-a-foldout/20369 "2023-07-03T15:25:40Z")

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Hi, Not wanting to be one of the “everything was better before”-guys… I recently updated to Studio 2.02.15 and noticed that the layout of the default Spatializer Effect changed. Apparently to access the min- and max a…

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## [FMOD Scatter Intrument help for group of Enemies](https://qa.fmod.com/t/fmod-scatter-intrument-help-for-group-of-enemies/20364)

<div class="topic-metadata">

**Author:** [@NotoriousLou](https://qa.fmod.com/u/NotoriousLou)\
**Replies:** 3\
**Last updated:** [July 3, 2023, 4:36am UTC](https://qa.fmod.com/t/fmod-scatter-intrument-help-for-group-of-enemies/20364 "2023-07-03T04:36:35Z")

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Hi everyone, I have trouble using Scatter instrument for a large group of enemies. My enemies can be described as drones, their movement is physic based and there are quite a lot of them. Due to their physic behavior, …

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