# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=46

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**Page:** 47

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## [Resonance Audio missing min/max distance control & console support (FMOD Studio v2.02)](https://qa.fmod.com/t/resonance-audio-missing-min-max-distance-control-console-support-fmod-studio-v2-02/20345)

<div class="topic-metadata">

**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [June 29, 2023, 1:06am UTC](https://qa.fmod.com/t/resonance-audio-missing-min-max-distance-control-console-support-fmod-studio-v2-02/20345 "2023-06-29T01:06:04Z")

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Hi folks, FMOD’s Google Resonance Audio plugin now seems without min/max distance control on the plugin - is there a reason for this I wonder, as i would like to be able to set these values as per FMOD’s spatialiser. Th…

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## [\[Suggestion\] default event creation](https://qa.fmod.com/t/suggestion-default-event-creation/20347)

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**Author:** [@Sirevanac](https://qa.fmod.com/u/Sirevanac)\
**Replies:** 3\
**Last updated:** [June 28, 2023, 4:48am UTC](https://qa.fmod.com/t/suggestion-default-event-creation/20347 "2023-06-28T04:48:23Z")

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Hi! I’ve been using Fmod before 2.0 and I’ve seen the additions of action sheets and the “New Event” option, from where you can choose whether it’s an action or a timeline. But this new button is basically the same as th…

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## [Build output directory being changed with source control commit](https://qa.fmod.com/t/build-output-directory-being-changed-with-source-control-commit/20358)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 1\
**Last updated:** [June 28, 2023, 1:43am UTC](https://qa.fmod.com/t/build-output-directory-being-changed-with-source-control-commit/20358 "2023-06-28T01:43:39Z")

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Hello. We are 3 sound designers in my team, working on the same fmod project. We found out that when someone is pushing his version of the fmod session, it automatically sets up his absolute local path for the built ban…

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## [Live Update Connectivity - FMOD w/ Steam Game Suddenly Not Working](https://qa.fmod.com/t/live-update-connectivity-fmod-w-steam-game-suddenly-not-working/20322)

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**Author:** [@PerennialCoop](https://qa.fmod.com/u/PerennialCoop)\
**Replies:** 13\
**Last updated:** [June 26, 2023, 4:39pm UTC](https://qa.fmod.com/t/live-update-connectivity-fmod-w-steam-game-suddenly-not-working/20322 "2023-06-26T16:39:49Z")

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I’ve been using the Live update function to connect with a steam game client for quite some time. As of today, I am having connectivity issues. The error I get is: “Studio was unable to connect to ‘local host’ as a conn…

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## [How do I prevent a timeline from repeating itself?](https://qa.fmod.com/t/how-do-i-prevent-a-timeline-from-repeating-itself/20340)

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**Author:** [@Squacko](https://qa.fmod.com/u/Squacko)\
**Replies:** 1\
**Last updated:** [June 23, 2023, 4:36am UTC](https://qa.fmod.com/t/how-do-i-prevent-a-timeline-from-repeating-itself/20340 "2023-06-23T04:36:05Z")

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Hello, how can I disable the timeline repeating itself when transioning from one event to another?

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## [Voice gets inactive even inside Max Distance](https://qa.fmod.com/t/voice-gets-inactive-even-inside-max-distance/20319)

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**Author:** [@Ritz](https://qa.fmod.com/u/Ritz)\
**Replies:** 6\
**Last updated:** [June 22, 2023, 6:51pm UTC](https://qa.fmod.com/t/voice-gets-inactive-even-inside-max-distance/20319 "2023-06-22T18:51:44Z")

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Hi, I have a 3D event of which Min Max Distances are 15.0 and 175.0. Today I realized that the event voice gets inactive when its distance goes beyond 132.0, which is still lower than the max distance. There shouldn’t b…

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## [Main Menu Audio Transition (FMOD)](https://qa.fmod.com/t/main-menu-audio-transition-fmod/20326)

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**Author:** [@m\_daniel26](https://qa.fmod.com/u/m_daniel26)\
**Replies:** 12\
**Last updated:** [June 21, 2023, 6:09pm UTC](https://qa.fmod.com/t/main-menu-audio-transition-fmod/20326 "2023-06-21T18:09:22Z")

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First things first, using Unity 2021.3.20f1 with FMOD 2.02.13 as my audio manager. I am working on setting up my game’s main menu, and I want to have a music transition after the player has selected to either play or qu…

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## [Streaming to Asset Bundle](https://qa.fmod.com/t/streaming-to-asset-bundle/20123)

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**Author:** [@baturalpcetin](https://qa.fmod.com/u/baturalpcetin)\
**Replies:** 6\
**Last updated:** [June 20, 2023, 2:08pm UTC](https://qa.fmod.com/t/streaming-to-asset-bundle/20123 "2023-06-20T14:08:37Z")

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Hi guys, I want to convert streaming assets folder to asset bundle for reduce the build size. what path shall we follow? We will use play asset delivery.

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## [logging custom messages..](https://qa.fmod.com/t/logging-custom-messages/12565)

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**Author:** [@rory](https://qa.fmod.com/u/rory)\
**Replies:** 9\
**Last updated:** [June 20, 2023, 3:08am UTC](https://qa.fmod.com/t/logging-custom-messages/12565 "2023-06-20T03:08:05Z")

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Is there a way to log custom strings to the fmod console using the plugin api? I can log errors by returning various error codes, but I would like to send more verbose messages. Is this possible?

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## [Opening/Closing Preferences window runs FMOD very slowly](https://qa.fmod.com/t/opening-closing-preferences-window-runs-fmod-very-slowly/20265)

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**Author:** [@Pushek](https://qa.fmod.com/u/Pushek)\
**Replies:** 4\
**Last updated:** [June 20, 2023, 1:42am UTC](https://qa.fmod.com/t/opening-closing-preferences-window-runs-fmod-very-slowly/20265 "2023-06-20T01:42:02Z")

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Hi, I have a big issue with opening/closing preferences window - it takes fmod about 20+ minutes to do such simple operation - if i click during that time it crashes :frowning: that destroys workflow so much. Have you gu…

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## [Project doesn't open anymore and i did nothing diferent! failed message](https://qa.fmod.com/t/project-doesnt-open-anymore-and-i-did-nothing-diferent-failed-message/15988)

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**Author:** [@NPetrutes](https://qa.fmod.com/u/NPetrutes)\
**Replies:** 17\
**Last updated:** [June 19, 2023, 4:09am UTC](https://qa.fmod.com/t/project-doesnt-open-anymore-and-i-did-nothing-diferent-failed-message/15988 "2023-06-19T04:09:36Z")

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“Failed to clean up .unsaved directory in project required for migration. Please verify you have write acess to project directory.” My FMOD crashed in a project and now it doesn’t open anymore, just keep showing the me…

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## [Occlusion with Resonance audio](https://qa.fmod.com/t/occlusion-with-resonance-audio/14200)

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**Author:** [@Yankow](https://qa.fmod.com/u/Yankow)\
**Replies:** 17\
**Last updated:** [June 17, 2023, 9:05am UTC](https://qa.fmod.com/t/occlusion-with-resonance-audio/14200 "2023-06-17T09:05:10Z")

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Hi, For some reason it seems occlusion does not work when using Resonance audio with FMOD: I have set a room in Unity with a blocking wall, put a sound source with a studio event emitter, and a studio listener on my cam…

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## [After updating the p4 content through fmod, if fmod is not restarted,The event file may not be reloaded correctly](https://qa.fmod.com/t/after-updating-the-p4-content-through-fmod-if-fmod-is-not-restarted-the-event-file-may-not-be-reloaded-correctly/20286)

<div class="topic-metadata">

**Author:** [@liaoziyang](https://qa.fmod.com/u/liaoziyang)\
**Replies:** 12\
**Last updated:** [June 16, 2023, 2:09am UTC](https://qa.fmod.com/t/after-updating-the-p4-content-through-fmod-if-fmod-is-not-restarted-the-event-file-may-not-be-reloaded-correctly/20286 "2023-06-16T02:09:47Z")

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After updating the p4 content through fmod, if fmod is not restarted,The event file may not be reloaded correctly. it may cause err that" This project contains items with duplicate paths::"

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## [Reducing the panning-effect of the spatializer](https://qa.fmod.com/t/reducing-the-panning-effect-of-the-spatializer/20314)

<div class="topic-metadata">

**Author:** [@Alex149](https://qa.fmod.com/u/Alex149)\
**Replies:** 1\
**Last updated:** [June 16, 2023, 12:42am UTC](https://qa.fmod.com/t/reducing-the-panning-effect-of-the-spatializer/20314 "2023-06-16T00:42:48Z")

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Hi there! I’m working on the audio for a 3d shooter created in unity, utilizing FMOD. We’re struggling with the spatializer plugin, since it feels like the panning resulting from it is very extreme. Meaning, when somet…

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## [Using Spatializer with Reverb](https://qa.fmod.com/t/using-spatializer-with-reverb/20301)

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**Author:** [@daniellippert](https://qa.fmod.com/u/daniellippert)\
**Replies:** 1\
**Last updated:** [June 15, 2023, 3:45am UTC](https://qa.fmod.com/t/using-spatializer-with-reverb/20301 "2023-06-15T03:45:30Z")

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Hi! I’m using a reverb in the mixer for all of the reverberation needed, and I route all the sounds to it as a send. This all works fine, but if I use a spatializer so the sound comes from the exact point where its sour…

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## [FMOD Studio loading plugin from wrong location](https://qa.fmod.com/t/fmod-studio-loading-plugin-from-wrong-location/20310)

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**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 4\
**Last updated:** [June 15, 2023, 1:24am UTC](https://qa.fmod.com/t/fmod-studio-loading-plugin-from-wrong-location/20310 "2023-06-15T01:24:19Z")

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I created a DSP unit for FMOD Studio and built it to a build folder in the Visual Studio project. Then I copied that DLL to the FMOD Studio Plugins folder on my C: drive. I was able to add the plugin on an Event and foun…

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## [Issues about missing files in fmod2.01.12 link to reaper project](https://qa.fmod.com/t/issues-about-missing-files-in-fmod2-01-12-link-to-reaper-project/20295)

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**Author:** [@kicoming](https://qa.fmod.com/u/kicoming)\
**Replies:** 1\
**Last updated:** [June 14, 2023, 11:39pm UTC](https://qa.fmod.com/t/issues-about-missing-files-in-fmod2-01-12-link-to-reaper-project/20295 "2023-06-14T23:39:25Z")

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Hey, I used reaper project link fmod today and i found a question. I browsed and selected another folder(not the reaper project source folder) to saved render audio files, but when i unlink daw projects, all the files c…

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## [Fmod studio version 4.32.04](https://qa.fmod.com/t/fmod-studio-version-4-32-04/20281)

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**Author:** [@Lamebrain661](https://qa.fmod.com/u/Lamebrain661)\
**Replies:** 2\
**Last updated:** [June 8, 2023, 8:03am UTC](https://qa.fmod.com/t/fmod-studio-version-4-32-04/20281 "2023-06-08T08:03:13Z")

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Hi there. I need access to Fmod studio 4.32.04. I need it to mod an old video game The Witcher 2 Asssassin’s of Kings which required using Fmod studio. Can someone please help me?

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## [Scatterer Instrument Plays Several Samples At Once When Stopped](https://qa.fmod.com/t/scatterer-instrument-plays-several-samples-at-once-when-stopped/20260)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 6\
**Last updated:** [June 8, 2023, 5:39am UTC](https://qa.fmod.com/t/scatterer-instrument-plays-several-samples-at-once-when-stopped/20260 "2023-06-08T05:39:03Z")

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I’m not sure whether this is a bug, but I’ve been trying to use a scatterer instrument to play some vehicle locomotion sounds, setting a fixed min and max spawn time and tweaking the spawn rate and pitch as the vehicle s…

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## [Fmod Studio Road Map](https://qa.fmod.com/t/fmod-studio-road-map/20259)

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**Author:** [@fmodwan](https://qa.fmod.com/u/fmodwan)\
**Replies:** 6\
**Last updated:** [June 8, 2023, 3:15am UTC](https://qa.fmod.com/t/fmod-studio-road-map/20259 "2023-06-08T03:15:44Z")

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Avid user of Fmod Studio here till day one, I am a bit disappointed by the lack of transparency about what’s being cooked for the next major version. Not being able to project in the future, no road map, no time frame fo…

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## [FMOD Studio 2.02.14 is crashing when connected to perforce](https://qa.fmod.com/t/fmod-studio-2-02-14-is-crashing-when-connected-to-perforce/20252)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 6\
**Last updated:** [June 7, 2023, 10:36pm UTC](https://qa.fmod.com/t/fmod-studio-2-02-14-is-crashing-when-connected-to-perforce/20252 "2023-06-07T22:36:35Z")

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Updated from 2.02.07 and FMOD is crashing when importing sounds, opening preferences etc. If I open the project with 2.02.07 and turn off source control the 2.02.14 version functions correctly. Any idea how on how to fix…

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## [No FMOD Controller output as output device](https://qa.fmod.com/t/no-fmod-controller-output-as-output-device/20287)

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**Author:** [@Bojan](https://qa.fmod.com/u/Bojan)\
**Replies:** 3\
**Last updated:** [June 7, 2023, 10:25pm UTC](https://qa.fmod.com/t/no-fmod-controller-output-as-output-device/20287 "2023-06-07T22:25:47Z")

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Hi, We have updated FMOD Studio from 2.02.10 to 2.02.14 but in the new version we can not select FMOD Controller output as output device in Audio section of the Preferences. Is there a way to fix this? Thank you!

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## [Loop region issues](https://qa.fmod.com/t/loop-region-issues/20284)

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**Author:** [@giulianfelipe](https://qa.fmod.com/u/giulianfelipe)\
**Replies:** 1\
**Last updated:** [June 6, 2023, 11:18pm UTC](https://qa.fmod.com/t/loop-region-issues/20284 "2023-06-06T23:18:38Z")

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Hello! Recently I’ve noticed some problems with the region loop, I can clearly hear when the loop happens, the problem is when I put the sound “raw” and loop inside the FMOD, it works fine, if I make a crossfade, the lo…

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## [Creating Volume automation using Built in Distance (localized)](https://qa.fmod.com/t/creating-volume-automation-using-built-in-distance-localized/20283)

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**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 1\
**Last updated:** [June 6, 2023, 4:14am UTC](https://qa.fmod.com/t/creating-volume-automation-using-built-in-distance-localized/20283 "2023-06-06T04:14:40Z")

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Hi, Im wanting to switch between two different audio tracks within an event using distance to crossfade between them. If i draw volume automation curves using the built in distance parameter does this override the natur…

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## [How to have the music "continue" after a different event trigger?](https://qa.fmod.com/t/how-to-have-the-music-continue-after-a-different-event-trigger/15409)

<div class="topic-metadata">

**Author:** [@Aurilind](https://qa.fmod.com/u/Aurilind)\
**Replies:** 5\
**Last updated:** [June 5, 2023, 10:02am UTC](https://qa.fmod.com/t/how-to-have-the-music-continue-after-a-different-event-trigger/15409 "2023-06-05T10:02:13Z")

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Hey @everyone! I was wondering if someone could help me out with a problem… let me see if I can explain it: I have a “world map” music looping 2d event, which as the title says, it´s for the world map of an RPG. The pr…

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## [\[REAPER\] DAW Integration not updating assets and crashing](https://qa.fmod.com/t/reaper-daw-integration-not-updating-assets-and-crashing/20275)

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**Author:** [@AphoticRazor](https://qa.fmod.com/u/AphoticRazor)\
**Replies:** 1\
**Last updated:** [June 2, 2023, 6:24am UTC](https://qa.fmod.com/t/reaper-daw-integration-not-updating-assets-and-crashing/20275 "2023-06-02T06:24:33Z")

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Hello, Whenever I refresh the linked assets it results in: Failed to render DAW project. Error: Process crashed. Windows event viewer didn’t divulge much information from what I can tell (but I’ve included those rep…

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## [\[FMOD\] System::update() returned ERR\_INTERNAL for STUDIO\_SYSTEM (0x1FFF3F)](https://qa.fmod.com/t/fmod-system-update-returned-err-internal-for-studio-system-0x1fff3f/20249)

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**Author:** [@simingtu](https://qa.fmod.com/u/simingtu)\
**Replies:** 5\
**Last updated:** [June 1, 2023, 11:10pm UTC](https://qa.fmod.com/t/fmod-system-update-returned-err-internal-for-studio-system-0x1fff3f/20249 "2023-06-01T23:10:23Z")

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i play two event at the same frame, an error appeared. can you give me some suggestions.

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## [Nested Events not looping as expected - Fmod Studio 2.02](https://qa.fmod.com/t/nested-events-not-looping-as-expected-fmod-studio-2-02/20266)

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**Author:** [@jbstringer](https://qa.fmod.com/u/jbstringer)\
**Replies:** 1\
**Last updated:** [June 1, 2023, 3:41am UTC](https://qa.fmod.com/t/nested-events-not-looping-as-expected-fmod-studio-2-02/20266 "2023-06-01T03:41:05Z")

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Hi there, I have a group of nested events that I am switching between using magnet regions. I need each of them to continue to loop internally rather than in the parent event timeline. Some are doing this and others n…

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## [FMOD not applying parameter conditions to multiple elements](https://qa.fmod.com/t/fmod-not-applying-parameter-conditions-to-multiple-elements/20258)

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**Author:** [@LuminousMusic](https://qa.fmod.com/u/LuminousMusic)\
**Replies:** 1\
**Last updated:** [May 29, 2023, 4:01am UTC](https://qa.fmod.com/t/fmod-not-applying-parameter-conditions-to-multiple-elements/20258 "2023-05-29T04:01:26Z")

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I have a sequence of scatterers setup on a single track in a row to trigger on various conditions. The issue I’m running into is that when I select more than one of them, the parameter condition shows up on all of them,…

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## [Problems with transitions](https://qa.fmod.com/t/problems-with-transitions/20245)

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**Author:** [@Dawmondel](https://qa.fmod.com/u/Dawmondel)\
**Replies:** 6\
**Last updated:** [May 24, 2023, 5:55pm UTC](https://qa.fmod.com/t/problems-with-transitions/20245 "2023-05-24T17:55:24Z")

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Hello everybody! I’m trying to make a transition between two parts in the same song controlled by a parameter. If i do it without using the transition time line, the transition goes very smoothly but using it fmod cuts …

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