# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=47

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**Page:** 48

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## [FMOD 2.01.11 freezing and unable to import assets](https://qa.fmod.com/t/fmod-2-01-11-freezing-and-unable-to-import-assets/20246)

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**Author:** [@ritualstudios](https://qa.fmod.com/u/ritualstudios)\
**Replies:** 1\
**Last updated:** [May 22, 2023, 11:30pm UTC](https://qa.fmod.com/t/fmod-2-01-11-freezing-and-unable-to-import-assets/20246 "2023-05-22T23:30:36Z")

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Hi there, FMOD Studio seems to be constantly freezing when trying to do pretty much anything. It freezes then I have to force quit. It will freeze when. Trying to add new assets Opening the Preferences menu Open the “c…

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## [Get the Total number of events in the Project](https://qa.fmod.com/t/get-the-total-number-of-events-in-the-project/20238)

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**Author:** [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Replies:** 1\
**Last updated:** [May 19, 2023, 12:52am UTC](https://qa.fmod.com/t/get-the-total-number-of-events-in-the-project/20238 "2023-05-19T00:52:30Z")

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Hi is there anywhere I can see a number that says the total number of events in the project in the Studio or a total number of events in a bank? so that I can reference it inside my engine and make sure everything is loa…

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## [Sound direction](https://qa.fmod.com/t/sound-direction/20217)

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**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 6\
**Last updated:** [May 17, 2023, 10:15pm UTC](https://qa.fmod.com/t/sound-direction/20217 "2023-05-17T22:15:13Z")

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Hi how to have louder sound in front and less in back? I did it once but can’t remember. Thanks

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## [FMOD Studio project crashing on load](https://qa.fmod.com/t/fmod-studio-project-crashing-on-load/20228)

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**Author:** [@jakoblundoe](https://qa.fmod.com/u/jakoblundoe)\
**Replies:** 3\
**Last updated:** [May 17, 2023, 10:55am UTC](https://qa.fmod.com/t/fmod-studio-project-crashing-on-load/20228 "2023-05-17T10:55:43Z")

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Hi, Hope there is someone who can help / point me in the right direction. Using FMOD Studio 2.02.13. I decided restarting the project I am working on, because some destination markers didn’t update properly(weird graph…

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## [Command instrument activates ahead of playback cursor during loop?](https://qa.fmod.com/t/command-instrument-activates-ahead-of-playback-cursor-during-loop/20190)

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**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 8\
**Last updated:** [May 17, 2023, 5:29am UTC](https://qa.fmod.com/t/command-instrument-activates-ahead-of-playback-cursor-during-loop/20190 "2023-05-17T05:29:17Z")

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So I’m trying to recreate a cd player semi randomly glitching on a track and the solution I have is to use tiny loop regions coupled with command instruments to pick a number at random and then decrement it per loop, all…

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## [Keep sound evenly at looping](https://qa.fmod.com/t/keep-sound-evenly-at-looping/20216)

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**Author:** [@mike44](https://qa.fmod.com/u/mike44)\
**Replies:** 3\
**Last updated:** [May 16, 2023, 11:42pm UTC](https://qa.fmod.com/t/keep-sound-evenly-at-looping/20216 "2023-05-16T23:42:03Z")

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Hi my sound has an ugly repeating soundlevel while looping. How to avoid such? Many thanks

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## [Automation of 3D Panning](https://qa.fmod.com/t/automation-of-3d-panning/20198)

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**Author:** [@DiamondBayonet](https://qa.fmod.com/u/DiamondBayonet)\
**Replies:** 5\
**Last updated:** [May 11, 2023, 5:50am UTC](https://qa.fmod.com/t/automation-of-3d-panning/20198 "2023-05-11T05:50:43Z")

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Hi I am fairly new to FMOD so I apologise if its a dumb question but I am currently working on trying to implement bird sounds into my game and to make it more natural I would like to add an element of randomness into it…

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## [Doppler pitch calculates to character not camera](https://qa.fmod.com/t/doppler-pitch-calculates-to-character-not-camera/20195)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [May 11, 2023, 12:35am UTC](https://qa.fmod.com/t/doppler-pitch-calculates-to-character-not-camera/20195 "2023-05-11T00:35:16Z")

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Hi folks, Is it possible (in Unreal, 3rd person vehicle shooter) that the doppler feature calculates pitch relative to a set listener (player vehicle), separate to default listener (camera)? Currently when our player v…

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## [A licencing question](https://qa.fmod.com/t/a-licencing-question/20205)

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**Author:** [@Gardinus](https://qa.fmod.com/u/Gardinus)\
**Replies:** 1\
**Last updated:** [May 10, 2023, 1:13am UTC](https://qa.fmod.com/t/a-licencing-question/20205 "2023-05-10T01:13:41Z")

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I have a question regarding what games are considered commercial. I want to make a free game without a budget while getting donations on my own Patreon or Boosty (not exactly aimed at the game). Is the game considered co…

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## [Max Instances with Oculus Spatializer](https://qa.fmod.com/t/max-instances-with-oculus-spatializer/19623)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 3\
**Last updated:** [May 9, 2023, 4:01pm UTC](https://qa.fmod.com/t/max-instances-with-oculus-spatializer/19623 "2023-05-09T16:01:57Z")

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I’m getting a lot of instances of an event despite me putting a limit with Max Instances on the Event Master. I’ve tried using Quietest and Oldest, and yet you can see the number of instances piling up in the Profiler re…

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## [Midi controller and FMOD](https://qa.fmod.com/t/midi-controller-and-fmod/14318)

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**Author:** [@jenkamusic](https://qa.fmod.com/u/jenkamusic)\
**Replies:** 9\
**Last updated:** [May 8, 2023, 8:00am UTC](https://qa.fmod.com/t/midi-controller-and-fmod/14318 "2023-05-08T08:00:34Z")

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Hi, Im thinking about using FMOD for a live show, where I need to use the parameters and music system of FMOD. Is there any way to connect a standard midi controller/keyboard to FMOD? Would be wonderful … also just for…

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## [How to add a dsp pitch-shifter for eventInstance](https://qa.fmod.com/t/how-to-add-a-dsp-pitch-shifter-for-eventinstance/18783)

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**Author:** [@RiddleC](https://qa.fmod.com/u/RiddleC)\
**Replies:** 12\
**Last updated:** [May 5, 2023, 12:44am UTC](https://qa.fmod.com/t/how-to-add-a-dsp-pitch-shifter-for-eventinstance/18783 "2023-05-05T00:44:09Z")

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Hi, want to setPitch for eventInstance to speed up my audio and want to use FMOD PITCHSHIFT to reduce the tones. l use pitch shift like this ChannelGroup channel = new ChannelGroup(); if (!RuntimeManager.…

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## [Keep reverb tails in segments](https://qa.fmod.com/t/keep-reverb-tails-in-segments/20183)

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**Author:** [@lucas\_r\_r](https://qa.fmod.com/u/lucas_r_r)\
**Replies:** 2\
**Last updated:** [May 4, 2023, 10:17am UTC](https://qa.fmod.com/t/keep-reverb-tails-in-segments/20183 "2023-05-04T10:17:20Z")

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Hello. I’ve set up a project with several segments like this. I want to set it up so I can play with the music structure. The main music structure is like this, but at any section change (where the destination marker…

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## [Control duration of the loop region programatically](https://qa.fmod.com/t/control-duration-of-the-loop-region-programatically/20193)

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**Author:** [@Abvadabra](https://qa.fmod.com/u/Abvadabra)\
**Replies:** 1\
**Last updated:** [May 4, 2023, 4:31am UTC](https://qa.fmod.com/t/control-duration-of-the-loop-region-programatically/20193 "2023-05-04T04:31:32Z")

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We’re trying to implement audio events for weapons in our game. Currently, we want to start an event when player starts shooting (and presses down a mouse button), and stop it once the player releases the mouse button. A…

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## [Custom Attenuation Zone Shape for 3D Sound Events](https://qa.fmod.com/t/custom-attenuation-zone-shape-for-3d-sound-events/20192)

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**Author:** [@ivyvyx116](https://qa.fmod.com/u/ivyvyx116)\
**Replies:** 1\
**Last updated:** [May 4, 2023, 1:57am UTC](https://qa.fmod.com/t/custom-attenuation-zone-shape-for-3d-sound-events/20192 "2023-05-04T01:57:10Z")

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I’m trying to add some looping sfx to objects in a house, like a burning fireplace or a grandfather clock. The house in our Unity project has two levels, and the biggest problem right now is that we can hear the 3d souds…

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## [Event dependency](https://qa.fmod.com/t/event-dependency/20182)

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**Author:** [@mathmilitary](https://qa.fmod.com/u/mathmilitary)\
**Replies:** 3\
**Last updated:** [May 2, 2023, 2:24am UTC](https://qa.fmod.com/t/event-dependency/20182 "2023-05-02T02:24:32Z")

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Hi, I need your help. I am currently making a mod for a war game. There are sound events for aircraft engines and a common sound event for radar sounds. I would like to make it so that when the sound of the radars is tr…

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## [2 Potential Bugs](https://qa.fmod.com/t/2-potential-bugs/20157)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 1\
**Last updated:** [April 28, 2023, 5:13am UTC](https://qa.fmod.com/t/2-potential-bugs/20157 "2023-04-28T05:13:24Z")

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Hey there, friendly neighborhood FMOD team! I may have found a couple of bugs, one related to Scatterers and one more of an Audio Table thing. SCATTERER: adding a Scatterer instrument to an event decreases the volume o…

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## [FMOD Studio 2.13 Multiple edit not working](https://qa.fmod.com/t/fmod-studio-2-13-multiple-edit-not-working/20169)

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**Author:** [@Vincent59](https://qa.fmod.com/u/Vincent59)\
**Replies:** 4\
**Last updated:** [April 27, 2023, 11:37pm UTC](https://qa.fmod.com/t/fmod-studio-2-13-multiple-edit-not-working/20169 "2023-04-27T23:37:39Z")

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Hi there ! WOrking with the updated version 2.13 of FMOD studio, I lost the abbility to do multiple edit function. Is that something I do wrong updating the software ? Thanks for helping me ! Cheers ! Vincent

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## [Events not showing in FMOD Studio, but are visible in Unity?](https://qa.fmod.com/t/events-not-showing-in-fmod-studio-but-are-visible-in-unity/20167)

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**Author:** [@HarleyBicknell](https://qa.fmod.com/u/HarleyBicknell)\
**Replies:** 5\
**Last updated:** [April 27, 2023, 11:35pm UTC](https://qa.fmod.com/t/events-not-showing-in-fmod-studio-but-are-visible-in-unity/20167 "2023-04-27T23:35:57Z")

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I added a few events to my project the a couple days ago. I pushed these changes to our master branch, no problems at all. Implemented the sounds in Unity, the events are showing in there. Everything works in-game. I co…

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## [Quantization Intervals are inaccurate](https://qa.fmod.com/t/quantization-intervals-are-inaccurate/17727)

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**Author:** [@Gus1](https://qa.fmod.com/u/Gus1)\
**Replies:** 6\
**Last updated:** [April 27, 2023, 12:19am UTC](https://qa.fmod.com/t/quantization-intervals-are-inaccurate/17727 "2023-04-27T00:19:25Z")

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Hoping someone can help me with this. :pray: I’m using Quantization Intervals to skip to another piece of music, once a parameter is triggered, the tempo is 94 and it’s in 4/4, dead simple. The interval I’ve set is 1 ba…

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## [Transceiver latency problems](https://qa.fmod.com/t/transceiver-latency-problems/20166)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 2\
**Last updated:** [April 26, 2023, 6:33am UTC](https://qa.fmod.com/t/transceiver-latency-problems/20166 "2023-04-26T06:33:08Z")

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Posting this after seeing this post. Is there any way to remove this latency? I have a portal-style system, where sound can be sent from its source directly to a “sound portal” near the player’s driver seat in a vehic…

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## [Some Android phones crash irregularly while running games](https://qa.fmod.com/t/some-android-phones-crash-irregularly-while-running-games/20161)

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**Author:** [@xuzhigang](https://qa.fmod.com/u/xuzhigang)\
**Replies:** 1\
**Last updated:** [April 26, 2023, 6:06am UTC](https://qa.fmod.com/t/some-android-phones-crash-irregularly-while-running-games/20161 "2023-04-26T06:06:15Z")

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\# UnityMain(73545) libc.0x7066c(Native Method) libaaudio.0x1d10c(Native Method) libaaudio.0x2151c(Native Method) libaaudio.0x25bf0(Native Method) libaudioclient.0x7291c(Native Method) libaudioclient.0x5ea20(Native Method…

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## [Honor series phones have a chance of experiencing continuous popping sound](https://qa.fmod.com/t/honor-series-phones-have-a-chance-of-experiencing-continuous-popping-sound/20094)

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**Author:** [@xuzhigang](https://qa.fmod.com/u/xuzhigang)\
**Replies:** 7\
**Last updated:** [April 26, 2023, 12:23am UTC](https://qa.fmod.com/t/honor-series-phones-have-a-chance-of-experiencing-continuous-popping-sound/20094 "2023-04-26T00:23:41Z")

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Honor series phones have a chance of experiencing continuous popping sound, which occurs by chance. Other phones have no problem, and there may also be a sudden cessation of all sound by chance.Request help thanks

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## [How to extract from Event audios?](https://qa.fmod.com/t/how-to-extract-from-event-audios/20160)

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**Author:** [@Punishme](https://qa.fmod.com/u/Punishme)\
**Replies:** 3\
**Last updated:** [April 25, 2023, 11:55pm UTC](https://qa.fmod.com/t/how-to-extract-from-event-audios/20160 "2023-04-25T23:55:07Z")

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If there is such a possibility

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## [How to use FMOD's default reverb to make a world sound outdoors](https://qa.fmod.com/t/how-to-use-fmods-default-reverb-to-make-a-world-sound-outdoors/20156)

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**Author:** [@giaarah](https://qa.fmod.com/u/giaarah)\
**Replies:** 1\
**Last updated:** [April 24, 2023, 5:00am UTC](https://qa.fmod.com/t/how-to-use-fmods-default-reverb-to-make-a-world-sound-outdoors/20156 "2023-04-24T05:00:08Z")

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I am applying a global reverb send to all of my sound effects for an outdoor, open world game. My issue with the fmod reverb is that it sounds like you’re in an empty room when applied to the sound effects. Is there a s…

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## [Replay function using FMOD events](https://qa.fmod.com/t/replay-function-using-fmod-events/20155)

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**Author:** [@Chumpen](https://qa.fmod.com/u/Chumpen)\
**Replies:** 2\
**Last updated:** [April 23, 2023, 11:39pm UTC](https://qa.fmod.com/t/replay-function-using-fmod-events/20155 "2023-04-23T23:39:33Z")

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Whats the best way to manage sound whenever you use a replay function in game, when using fmod? At my current state of replay experience… is that the FMOD event keeps resetting whenever I fast forward a bit from the time…

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## [How do I organize long effects chain in a mixer group?](https://qa.fmod.com/t/how-do-i-organize-long-effects-chain-in-a-mixer-group/20117)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 3:49am UTC](https://qa.fmod.com/t/how-do-i-organize-long-effects-chain-in-a-mixer-group/20117 "2023-04-21T03:49:19Z")

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I’m running into situations where I have a lot of effects in a mixer group and it’s becoming quite a literal drag to not just horizontally scroll, but visually differentiate them into smaller “sub-groups” if you will. H…

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## [How do I convert an effect in an event to an effect in a mixer group?](https://qa.fmod.com/t/how-do-i-convert-an-effect-in-an-event-to-an-effect-in-a-mixer-group/20118)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 20, 2023, 11:09am UTC](https://qa.fmod.com/t/how-do-i-convert-an-effect-in-an-event-to-an-effect-in-a-mixer-group/20118 "2023-04-20T11:09:12Z")

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Scenario: I found I like using some effects setups on individual events, but want to apply them more broadly, so “moving them up a hierarchy to a group” is the intent. This is the manual process I’ve been going through,…

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## [Automate the range of a parameter with another parameter?](https://qa.fmod.com/t/automate-the-range-of-a-parameter-with-another-parameter/20138)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 6:14am UTC](https://qa.fmod.com/t/automate-the-range-of-a-parameter-with-another-parameter/20138 "2023-04-20T06:14:43Z")

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Hi all, Here’s a simplified explanation of what I’m trying to do: I have an EQ with the X-High control tied to the parameter Intensity In section A of the timeline I’d like the Intensity parameter to control X-High be…

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## [Resonance Audio source spatialization](https://qa.fmod.com/t/resonance-audio-source-spatialization/20125)

<div class="topic-metadata">

**Author:** [@nike\_box](https://qa.fmod.com/u/nike_box)\
**Replies:** 6\
**Last updated:** [April 19, 2023, 5:45am UTC](https://qa.fmod.com/t/resonance-audio-source-spatialization/20125 "2023-04-19T05:45:11Z")

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Is it possible to use Resonance Audio plugins to get the following system: we have a game object when we enter into this object we need to receive stereo audio like we are “inside the emitter”, but when we are outside t…

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