# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=48

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**Page:** 49

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## [Creating an connection between parameters that are each automated by 2 parameters](https://qa.fmod.com/t/creating-an-connection-between-parameters-that-are-each-automated-by-2-parameters/19799)

<div class="topic-metadata">

**Author:** [@jjv16](https://qa.fmod.com/u/jjv16)\
**Replies:** 6\
**Last updated:** [April 18, 2023, 5:09am UTC](https://qa.fmod.com/t/creating-an-connection-between-parameters-that-are-each-automated-by-2-parameters/19799 "2023-04-18T05:09:45Z")

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Presently, I’m working on an engine sound mod for a diesel engine. I have included the engine unloaded and loaded sounds, a turbo sound, and an engine brake sound with the mod being for American Truck sim. I’ve worked …

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## [Creating Bank with folders?](https://qa.fmod.com/t/creating-bank-with-folders/20122)

<div class="topic-metadata">

**Author:** [@fkkcloud](https://qa.fmod.com/u/fkkcloud)\
**Replies:** 1\
**Last updated:** [April 18, 2023, 2:39am UTC](https://qa.fmod.com/t/creating-bank-with-folders/20122 "2023-04-18T02:39:05Z")

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Hello, I have about 600 folders with multiple .wav files per each folder. I am trying to make 600 banks/audiotables for each folder. This is for dialogues and each folder represents a conversation. I was trying to cr…

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## [Always getting a nullptr from Bus::getChannelGroup long after everything's loaded](https://qa.fmod.com/t/always-getting-a-nullptr-from-bus-getchannelgroup-long-after-everythings-loaded/20081)

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**Author:** [@benjitrosch](https://qa.fmod.com/u/benjitrosch)\
**Replies:** 3\
**Last updated:** [April 16, 2023, 10:31pm UTC](https://qa.fmod.com/t/always-getting-a-nullptr-from-bus-getchannelgroup-long-after-everythings-loaded/20081 "2023-04-16T22:31:58Z")

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I’m using the C++ API to attach a custom DSP to the Master Bus’s Channel Group (eventually in an attempt to record the output). Everything seems to work up until using Bus::getChannelGroup because, despite receiving an F…

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## [How to simulate instrument Pitch with an effects chain?](https://qa.fmod.com/t/how-to-simulate-instrument-pitch-with-an-effects-chain/20109)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 14, 2023, 10:07am UTC](https://qa.fmod.com/t/how-to-simulate-instrument-pitch-with-an-effects-chain/20109 "2023-04-14T10:07:41Z")

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I’d like to get a similar result to an instrument’s Pitch slider (the +/- 24 semitones one) in an effects capacity, the intended use case being to add pitch instability to whatever signal is coming through I’ve tried us…

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## [Effects CPU usage when return bus has no signal passing through it?](https://qa.fmod.com/t/effects-cpu-usage-when-return-bus-has-no-signal-passing-through-it/20107)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 14, 2023, 10:02am UTC](https://qa.fmod.com/t/effects-cpu-usage-when-return-bus-has-no-signal-passing-through-it/20107 "2023-04-14T10:02:29Z")

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Is my understanding correct that if a return bus is not actively being used, there will be no CPU usage consumed? In other words, if I have a return bus with a whole bevy of effects, including multiple pitch shifters, c…

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## [Any way to save on resources by "unloading" tracks in an event?](https://qa.fmod.com/t/any-way-to-save-on-resources-by-unloading-tracks-in-an-event/19906)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 7\
**Last updated:** [April 13, 2023, 9:21am UTC](https://qa.fmod.com/t/any-way-to-save-on-resources-by-unloading-tracks-in-an-event/19906 "2023-04-13T09:21:10Z")

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Say I have an event that’s environmental ambience (wind, thunder, birdsong) with 16 layered tracks. I have parameters setup to raise gain on some tracks as-needed, so they’re essentially fading in from silence. Part of …

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## [Recommended way to make dry signal silent when using return bus?](https://qa.fmod.com/t/recommended-way-to-make-dry-signal-silent-when-using-return-bus/20097)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 4:17am UTC](https://qa.fmod.com/t/recommended-way-to-make-dry-signal-silent-when-using-return-bus/20097 "2023-04-13T04:17:18Z")

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I’m experimenting with a special effect where something starts like a conventional reverb (or convolution reverb), so initially some of the wet signal is heard via the return bus, but I want the dry signal to transition …

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## [Can a Programmer Instrument be a mixer group?](https://qa.fmod.com/t/can-a-programmer-instrument-be-a-mixer-group/20100)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 3:43am UTC](https://qa.fmod.com/t/can-a-programmer-instrument-be-a-mixer-group/20100 "2023-04-13T03:43:39Z")

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Is there a way to pass a mixer group through a Programmer Instrument, if for example, I want to feed a mixer group through an event that contains additional audio tracks and effects, so the group gets processed in a way …

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## [Is there a better way to update my project Fmod version?](https://qa.fmod.com/t/is-there-a-better-way-to-update-my-project-fmod-version/20105)

<div class="topic-metadata">

**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 1\
**Last updated:** [April 13, 2023, 1:21am UTC](https://qa.fmod.com/t/is-there-a-better-way-to-update-my-project-fmod-version/20105 "2023-04-13T01:21:14Z")

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My project still used Fmod 1.XX.XX，is there a better way to update Fmod version ?

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## [Error FMOD studio with reaper link project](https://qa.fmod.com/t/error-fmod-studio-with-reaper-link-project/20010)

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**Author:** [@DuckReaction](https://qa.fmod.com/u/DuckReaction)\
**Replies:** 10\
**Last updated:** [April 12, 2023, 7:03pm UTC](https://qa.fmod.com/t/error-fmod-studio-with-reaper-link-project/20010 "2023-04-12T19:03:06Z")

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Hi, I have an issue when I link my reaper project with FMOD studio When I render a sound, during the fmod update, another reaper session is open then the error from fmod Any idea? Thanks :slight\_smile:

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## [Ducking/Mixing Audio Within The Same Event In Real Time?](https://qa.fmod.com/t/ducking-mixing-audio-within-the-same-event-in-real-time/20099)

<div class="topic-metadata">

**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 5:12pm UTC](https://qa.fmod.com/t/ducking-mixing-audio-within-the-same-event-in-real-time/20099 "2023-04-12T17:12:13Z")

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My team and I are currently working on a game where the game music changes based on the type and amount of enemies that are on screen. For example, if there is one enemy of type A, the type A mark 1 instrument plays. If…

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## [Best way to add a makeshift wet/dry mix for effects that don't have one built in?](https://qa.fmod.com/t/best-way-to-add-a-makeshift-wet-dry-mix-for-effects-that-dont-have-one-built-in/20090)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [April 12, 2023, 1:46pm UTC](https://qa.fmod.com/t/best-way-to-add-a-makeshift-wet-dry-mix-for-effects-that-dont-have-one-built-in/20090 "2023-04-12T13:46:34Z")

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There are some times I’d like a wet/dry balance for effects that don’t have that knob built in. For example, Pitch Shifter, so I can make a pitch-shifted version play at the same time as the dry signal. I know I can rer…

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## [Best way to add a custom pitch LFO envelope shape that triggers randomly?](https://qa.fmod.com/t/best-way-to-add-a-custom-pitch-lfo-envelope-shape-that-triggers-randomly/20075)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 12:58pm UTC](https://qa.fmod.com/t/best-way-to-add-a-custom-pitch-lfo-envelope-shape-that-triggers-randomly/20075 "2023-04-12T12:58:33Z")

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I’m trying to add some lo-fi effects in FMOD Studio, like tape warble where there’s pitch instability. I want to get into nuances that involve more jittery yet controllable shapes. I’m having great fun with the current …

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## [erro:This project contains items with duplicate paths](https://qa.fmod.com/t/erro-this-project-contains-items-with-duplicate-paths/20093)

<div class="topic-metadata">

**Author:** [@rock601](https://qa.fmod.com/u/rock601)\
**Replies:** 1\
**Last updated:** [April 12, 2023, 5:40am UTC](https://qa.fmod.com/t/erro-this-project-contains-items-with-duplicate-paths/20093 "2023-04-12T05:40:46Z")

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hi,guys. i put some same name event in deffrent folders assign to one bank /PC/Springen/Vertikal/Buff\_AttackBy /PC/Springen/Horizontal/Buff\_AttackBy /PC/Schritte/Loslaufen/Buff\_AttackBy →vaildate project →build…

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## [Issues with Reaper Integration](https://qa.fmod.com/t/issues-with-reaper-integration/19985)

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**Author:** [@NyxTheShield](https://qa.fmod.com/u/NyxTheShield)\
**Replies:** 2\
**Last updated:** [April 12, 2023, 12:23am UTC](https://qa.fmod.com/t/issues-with-reaper-integration/19985 "2023-04-12T00:23:17Z")

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With the default FMOD settings whenver I save my reaper project, it opens a new instance of reaper even if my project is already opens, rerenders the regions, then fmod quits out with a Process Crashed message. If this h…

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## [Multiple Events with same name](https://qa.fmod.com/t/multiple-events-with-same-name/11262)

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**Author:** [@Micha](https://qa.fmod.com/u/Micha)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 4:27am UTC](https://qa.fmod.com/t/multiple-events-with-same-name/11262 "2023-04-11T04:27:38Z")

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Hey does anything speak against having many events that have the same name, in one bank? They are in different folders… something like this: /PC/Springen/Vertikal/Schnee /PC/Springen/Horizontal/Schnee /PC/Schritte/L…

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## [Shared probability between multiple transitions?](https://qa.fmod.com/t/shared-probability-between-multiple-transitions/20037)

<div class="topic-metadata">

**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 5\
**Last updated:** [April 11, 2023, 3:47am UTC](https://qa.fmod.com/t/shared-probability-between-multiple-transitions/20037 "2023-04-11T03:47:33Z")

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If I had two or more Marker Transitions on the same point on a timeline, would it be possible to have them share percentage of probability in the same way a multi-instrument does?

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## [3D Actions with random automation question](https://qa.fmod.com/t/3d-actions-with-random-automation-question/20084)

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**Author:** [@Tommouse](https://qa.fmod.com/u/Tommouse)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 3:26am UTC](https://qa.fmod.com/t/3d-actions-with-random-automation-question/20084 "2023-04-11T03:26:17Z")

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Hi there, I’m fairly new to FMod and I have a question that I haven’t been able to search for directly as I may not have the correct terminology etc so sorry if this has been asked before. I have created a 3d action ev…

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## [Persistent mute from profiler -2.02.11](https://qa.fmod.com/t/persistent-mute-from-profiler-2-02-11/20082)

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**Author:** [@afrech](https://qa.fmod.com/u/afrech)\
**Replies:** 1\
**Last updated:** [April 11, 2023, 1:55am UTC](https://qa.fmod.com/t/persistent-mute-from-profiler-2-02-11/20082 "2023-04-11T01:55:19Z")

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Hi there, not sure if this is intended behaviour or a bug, but if I mute an event on the profiler. Then delete that profiler session, the event will remain muted until I create a new profiler session with that event in i…

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## [Can't launch Fmod 2 windows 10](https://qa.fmod.com/t/cant-launch-fmod-2-windows-10/15264)

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**Author:** [@Dana\_Guen](https://qa.fmod.com/u/Dana_Guen)\
**Replies:** 7\
**Last updated:** [April 10, 2023, 2:26pm UTC](https://qa.fmod.com/t/cant-launch-fmod-2-windows-10/15264 "2023-04-10T14:26:52Z")

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Hello, I’ve recently downloaded fmod 2.00.06 (I already had 1.10.17 but wanted an upgrade so I uninstalled it first), installed it on a 64-bits windows 10 which I restarted, but when I want to launch fmod 2 nothing happ…

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## [Localized audio banks](https://qa.fmod.com/t/localized-audio-banks/19711)

<div class="topic-metadata">

**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 6\
**Last updated:** [April 5, 2023, 9:52pm UTC](https://qa.fmod.com/t/localized-audio-banks/19711 "2023-04-05T21:52:15Z")

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Hello, Im having a little trouble understanding the setup required for localized audio banks. As of now we have two languages for VO. Do I create one bank called Dialogue and then create a localized audio table with two…

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## [Feature Request: Adding Event Names to Metadata](https://qa.fmod.com/t/feature-request-adding-event-names-to-metadata/20070)

<div class="topic-metadata">

**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [April 5, 2023, 4:09am UTC](https://qa.fmod.com/t/feature-request-adding-event-names-to-metadata/20070 "2023-04-05T04:09:08Z")

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I use Git to collaborate with multiple sound designers on a single project, and this works fine, but sometimes it can be hard to tell which events people have modified. When I made changes to events in FMOD Studio, the …

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## [Stealing not controlling number of instances (SOLVED)](https://qa.fmod.com/t/stealing-not-controlling-number-of-instances-solved/19954)

<div class="topic-metadata">

**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 5\
**Last updated:** [April 5, 2023, 2:18am UTC](https://qa.fmod.com/t/stealing-not-controlling-number-of-instances-solved/19954 "2023-04-05T02:18:18Z")

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Hi folks! I have a big engine Event, it has a lot of voices and parameters, with Distance-based EQ ect… If I set a Max Instance (Quietest) that is lower than the number of cars in the level, stealing kicks in and thing…

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## [Studio Emitter Unity component breaks live connect](https://qa.fmod.com/t/studio-emitter-unity-component-breaks-live-connect/20009)

<div class="topic-metadata">

**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 5\
**Last updated:** [April 4, 2023, 1:15am UTC](https://qa.fmod.com/t/studio-emitter-unity-component-breaks-live-connect/20009 "2023-04-04T01:15:02Z")

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I am having a weird issue with the FMOD Studio Emitter component in Unity. If I add one of thos me to a scene in Unity an live connect to FMOD, I only see this event in the profiler, and turning down this event only affe…

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## [Error "Files not on client"](https://qa.fmod.com/t/error-files-not-on-client/20060)

<div class="topic-metadata">

**Author:** [@Sternfalke](https://qa.fmod.com/u/Sternfalke)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 10:43pm UTC](https://qa.fmod.com/t/error-files-not-on-client/20060 "2023-04-03T22:43:12Z")

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Hey there! I want to setup my FMOD project with our Perforce and followed the documentation for that. in 13.1.1 under 7. it says "Select “File \> Source Control \> Sync Latest, Merge, and Commit…” but when I do that I get …

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## [Wasapi Starvation: Single Car Engine Event used across lots of traffic - Instances and Stealing - Oldest/Furthest/Virtualize etc](https://qa.fmod.com/t/wasapi-starvation-single-car-engine-event-used-across-lots-of-traffic-instances-and-stealing-oldest-furthest-virtualize-etc/19965)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 12\
**Last updated:** [April 2, 2023, 11:44pm UTC](https://qa.fmod.com/t/wasapi-starvation-single-car-engine-event-used-across-lots-of-traffic-instances-and-stealing-oldest-furthest-virtualize-etc/19965 "2023-04-02T23:44:27Z")

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So I’ve got one engine event, attached to all the traffic prefabs in unity. I’ve set the instances to 2, and tried both stealing oldest, furthest, quietest, but i can only hear the engine sounds from 2 of the cars. The …

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## [Two designers working in parallel](https://qa.fmod.com/t/two-designers-working-in-parallel/20030)

<div class="topic-metadata">

**Author:** [@KassBot](https://qa.fmod.com/u/KassBot)\
**Replies:** 3\
**Last updated:** [March 31, 2023, 4:04pm UTC](https://qa.fmod.com/t/two-designers-working-in-parallel/20030 "2023-03-31T16:04:28Z")

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Hi, I’ve been doing small game projects in Fmod for a while now, and up until now i’ve doing all sound work by my self. Recently though, me and a good friend of mine decided to start working together as a sound design …

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## [Convolution Reverb Snapshot Issue](https://qa.fmod.com/t/convolution-reverb-snapshot-issue/20035)

<div class="topic-metadata">

**Author:** [@company](https://qa.fmod.com/u/company)\
**Replies:** 3\
**Last updated:** [March 30, 2023, 10:45am UTC](https://qa.fmod.com/t/convolution-reverb-snapshot-issue/20035 "2023-03-30T10:45:17Z")

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Hi! I am trying to use snapshots in our game and I’m having issues with the convolution reverb knobs. When editing the snapshot the ‘dry’ knob is not actually changing the value, it is stuck at 0. Please see image belo…

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## [Feature Request: Command Instrument inherits local parameters from Parent Event](https://qa.fmod.com/t/feature-request-command-instrument-inherits-local-parameters-from-parent-event/17953)

<div class="topic-metadata">

**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 7\
**Last updated:** [March 30, 2023, 2:45am UTC](https://qa.fmod.com/t/feature-request-command-instrument-inherits-local-parameters-from-parent-event/17953 "2023-03-30T02:45:11Z")

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Just like Event Instruments, it would be awesome if there was an option to pass local parameter values to a Command Instrument. I like the nature of total independence that a command instrument has from its parent event,…

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## [FMod Studio not running, not showing an error?](https://qa.fmod.com/t/fmod-studio-not-running-not-showing-an-error/20036)

<div class="topic-metadata">

**Author:** [@josemachado.dev](https://qa.fmod.com/u/josemachado.dev)\
**Replies:** 1\
**Last updated:** [March 29, 2023, 11:42pm UTC](https://qa.fmod.com/t/fmod-studio-not-running-not-showing-an-error/20036 "2023-03-29T23:42:22Z")

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I’ve tried installing FMod Studio Unity verified versions on my computer (both 2.02 and 2.01), and they seem to instal with no errors, but when I try to run the program, it just… doesn’t. No error messages, no nothing. …

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