# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=49

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 50

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## [EQ sidechain](https://qa.fmod.com/t/eq-sidechain/13484)

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**Author:** [@hamidaak](https://qa.fmod.com/u/hamidaak)\
**Replies:** 13\
**Last updated:** [March 29, 2023, 10:16pm UTC](https://qa.fmod.com/t/eq-sidechain/13484 "2023-03-29T22:16:48Z")

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Hey, is it possible to eq sidechain in fmod studio? And by eq sidechain I mean ducking specific frequencies of sound A when sound B is going to overlap the first one. I couldnt find any specific document on this topic. a…

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## [Unable to use Sync Latest, Merge & Commit (using Plastic SCM)](https://qa.fmod.com/t/unable-to-use-sync-latest-merge-commit-using-plastic-scm/19951)

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**Author:** [@Pluszowy](https://qa.fmod.com/u/Pluszowy)\
**Replies:** 5\
**Last updated:** [March 29, 2023, 3:43am UTC](https://qa.fmod.com/t/unable-to-use-sync-latest-merge-commit-using-plastic-scm/19951 "2023-03-29T03:43:41Z")

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On last step of Sync & Commit, after pressing Submit button, this Error message pops up. Dose any one know what can cause this error?

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## [Scatterer instrument - play only one instance of each instrument in playlist](https://qa.fmod.com/t/scatterer-instrument-play-only-one-instance-of-each-instrument-in-playlist/20020)

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**Author:** [@Bjorkas](https://qa.fmod.com/u/Bjorkas)\
**Replies:** 3\
**Last updated:** [March 29, 2023, 3:35am UTC](https://qa.fmod.com/t/scatterer-instrument-play-only-one-instance-of-each-instrument-in-playlist/20020 "2023-03-29T03:35:44Z")

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I have a scatterer instrument containing multiple single instruments in the playlist. (These are each 32 bars of music). I´m able to get the scatterer instrument to spawn a new instrument from the playlist every 8 bar, …

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## [How does studio.system.start work?](https://qa.fmod.com/t/how-does-studio-system-start-work/20017)

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**Author:** [@skylar1992](https://qa.fmod.com/u/skylar1992)\
**Replies:** 3\
**Last updated:** [March 27, 2023, 11:30pm UTC](https://qa.fmod.com/t/how-does-studio-system-start-work/20017 "2023-03-27T23:30:08Z")

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I want to run a .exe through a custom command and pass in some args. When trying: studio.system.start("absolute path to the .exe", {timeout: 1000}) It throws: Process failed to start: The system cannot find the file s…

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## [Cant trigger sound from gearshifts properly in assetto corsa](https://qa.fmod.com/t/cant-trigger-sound-from-gearshifts-properly-in-assetto-corsa/20025)

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**Author:** [@Squacko](https://qa.fmod.com/u/Squacko)\
**Replies:** 4\
**Last updated:** [March 27, 2023, 10:26pm UTC](https://qa.fmod.com/t/cant-trigger-sound-from-gearshifts-properly-in-assetto-corsa/20025 "2023-03-27T22:26:47Z")

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How do I trigger the gearshift sound instantly when I choose next gear? I have done some work arounds putting samples in decrompressed mode, but I want it to be triggered by the gearbor and correspond to the proper rpms,…

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## [Feature Request: reorder Parameters in an Event's Overview list](https://qa.fmod.com/t/feature-request-reorder-parameters-in-an-events-overview-list/19984)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 4:27am UTC](https://qa.fmod.com/t/feature-request-reorder-parameters-in-an-events-overview-list/19984 "2023-03-24T04:27:37Z")

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I mean under the 3D panner, as opposed to dragging the tabs at the top, would be great! i have too many params in my Event clearly :slight\_smile:

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## [Multiband-EQ Equivalent to "Low Pass Simple" + "High Pass Simple"?](https://qa.fmod.com/t/multiband-eq-equivalent-to-low-pass-simple-high-pass-simple/14236)

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**Author:** [@yangtgc](https://qa.fmod.com/u/yangtgc)\
**Replies:** 8\
**Last updated:** [March 24, 2023, 3:52am UTC](https://qa.fmod.com/t/multiband-eq-equivalent-to-low-pass-simple-high-pass-simple/14236 "2023-03-24T03:52:00Z")

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Hi, In our project, we have a lot of events where we have both Highpass Simple and a Lowpass Simple effects, and the cutoff frequency has an automation over distance. I heard that the new Multiband EQ effect is preferr…

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## [Celeste crashes when I rebuild banks from the FMOD file](https://qa.fmod.com/t/celeste-crashes-when-i-rebuild-banks-from-the-fmod-file/20012)

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**Author:** [@georgisaur](https://qa.fmod.com/u/georgisaur)\
**Replies:** 1\
**Last updated:** [March 24, 2023, 1:27am UTC](https://qa.fmod.com/t/celeste-crashes-when-i-rebuild-banks-from-the-fmod-file/20012 "2023-03-24T01:27:07Z")

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Hey guys, hope you’re all doing well. Recently I’ve been trying to focus more on technical implementation as opposed to doing redesigns of linear footage, so I picked up a copy of Celeste along with the project file to …

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## [Triggering an event with a snapshot](https://qa.fmod.com/t/triggering-an-event-with-a-snapshot/19990)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [March 23, 2023, 10:16pm UTC](https://qa.fmod.com/t/triggering-an-event-with-a-snapshot/19990 "2023-03-23T22:16:46Z")

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is it possible to trigger an event to play with a snapshot? Or do I have to just load a seperate event at the same time I load the snapshot in unity?

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## [Playhead freezes duing transition](https://qa.fmod.com/t/playhead-freezes-duing-transition/19999)

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**Author:** [@filmercbass](https://qa.fmod.com/u/filmercbass)\
**Replies:** 1\
**Last updated:** [March 23, 2023, 6:34am UTC](https://qa.fmod.com/t/playhead-freezes-duing-transition/19999 "2023-03-23T06:34:09Z")

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Hello, im having an issue with transition regions. I have setup a parameter that switches to region “Danger” when the value is set to 1, and switches to “Nodanger” once the value hits 2. The first transition works perfec…

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## [How to drag onto automation widget?](https://qa.fmod.com/t/how-to-drag-onto-automation-widget/20007)

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**Author:** [@pzcomposer](https://qa.fmod.com/u/pzcomposer)\
**Replies:** 1\
**Last updated:** [March 23, 2023, 6:27am UTC](https://qa.fmod.com/t/how-to-drag-onto-automation-widget/20007 "2023-03-23T06:27:52Z")

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From the latest release-notes: “Parameters can now be dragged and dropped into an automation widget to add automation curves. Multi-select is supported.” Perhaps I’m blind but I can’t figure out how to do that, or what …

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## [Starvation in WASAPI buffer + questions on a better fix](https://qa.fmod.com/t/starvation-in-wasapi-buffer-questions-on-a-better-fix/19918)

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**Author:** [@markleash](https://qa.fmod.com/u/markleash)\
**Replies:** 7\
**Last updated:** [March 22, 2023, 9:12pm UTC](https://qa.fmod.com/t/starvation-in-wasapi-buffer-questions-on-a-better-fix/19918 "2023-03-22T21:12:31Z")

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(Using Unity 2021.3.8f1 and FMOD Studio 2.02.27. The project I’m referring to is uploaded in my profile) Hello, I’ve been working on a project for the last month that is of a bigger scope than other projects I’ve worked…

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## [2.01 update of snapshot reference searching?](https://qa.fmod.com/t/2-01-update-of-snapshot-reference-searching/20000)

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**Author:** [@TomassoAlbinoni](https://qa.fmod.com/u/TomassoAlbinoni)\
**Replies:** 2\
**Last updated:** [March 22, 2023, 10:30am UTC](https://qa.fmod.com/t/2-01-update-of-snapshot-reference-searching/20000 "2023-03-22T10:30:27Z")

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Hello! In 2.01 any time I want to check if a mixer group is referenced by some snapshots, it lists all the snapshots. The only way I have right now to verify if the group is affected by any snapshot, is to check for th…

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## [Trigger a certain amount of sounds depending on parameter](https://qa.fmod.com/t/trigger-a-certain-amount-of-sounds-depending-on-parameter/19962)

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**Author:** [@dreamish](https://qa.fmod.com/u/dreamish)\
**Replies:** 2\
**Last updated:** [March 22, 2023, 12:53am UTC](https://qa.fmod.com/t/trigger-a-certain-amount-of-sounds-depending-on-parameter/19962 "2023-03-22T00:53:16Z")

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Hey! I’m creating a system that will have small creatures chanting to a beat. I’m doing beat recognition in Unity and I’m going to trigger a chanting event in FMOD on every beat. Additionally, I have a parameter for cha…

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## [Trigger an event when another event played](https://qa.fmod.com/t/trigger-an-event-when-another-event-played/19975)

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**Author:** [@KiddzZz](https://qa.fmod.com/u/KiddzZz)\
**Replies:** 5\
**Last updated:** [March 21, 2023, 9:55am UTC](https://qa.fmod.com/t/trigger-an-event-when-another-event-played/19975 "2023-03-21T09:55:19Z")

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Hello, as title says, i am trying to trigger an event, after another event played. It would be great to set that up in FMOD rather than in Unreal. So it would be “event A plays” → “event B get information that event A …

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## [Blue Arrow on profiler overview](https://qa.fmod.com/t/blue-arrow-on-profiler-overview/19994)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 1\
**Last updated:** [March 21, 2023, 3:31am UTC](https://qa.fmod.com/t/blue-arrow-on-profiler-overview/19994 "2023-03-21T03:31:30Z")

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Hi. What does represents a blue arrow on the right of an playing instance in the profiler overview ?

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## [Where did AHDSR effect go?](https://qa.fmod.com/t/where-did-ahdsr-effect-go/19995)

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**Author:** [@HootPuff](https://qa.fmod.com/u/HootPuff)\
**Replies:** 1\
**Last updated:** [March 21, 2023, 3:19am UTC](https://qa.fmod.com/t/where-did-ahdsr-effect-go/19995 "2023-03-21T03:19:05Z")

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Title has it all. I can’t find this effect anywhere when clicking on audio track in 2D timeline. Also how do I uploaded images to a post?

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## [Swapping between audio files if a countdown finishes](https://qa.fmod.com/t/swapping-between-audio-files-if-a-countdown-finishes/19993)

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**Author:** [@DiamondBayonet](https://qa.fmod.com/u/DiamondBayonet)\
**Replies:** 1\
**Last updated:** [March 21, 2023, 3:15am UTC](https://qa.fmod.com/t/swapping-between-audio-files-if-a-countdown-finishes/19993 "2023-03-21T03:15:29Z")

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HI, I am working on a project which involves a locked door handle having two different states. the first is a state where the player shakes it for a short amount of time for the first 2 tries. After the player shakes it …

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## [Parameter to control other parameter](https://qa.fmod.com/t/parameter-to-control-other-parameter/16169)

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**Author:** [@Tama300](https://qa.fmod.com/u/Tama300)\
**Replies:** 5\
**Last updated:** [March 17, 2023, 6:06am UTC](https://qa.fmod.com/t/parameter-to-control-other-parameter/16169 "2023-03-17T06:06:20Z")

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Hi, I wonder if it’s possible to control the attributes of a parameter with other parameter. The velocity and seek speed to be specific. Cheers

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## [Setting up FMOD for Android – examples of Android.mk and project structures for NDK?](https://qa.fmod.com/t/setting-up-fmod-for-android-examples-of-android-mk-and-project-structures-for-ndk/12490)

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**Author:** [@arny](https://qa.fmod.com/u/arny)\
**Replies:** 6\
**Last updated:** [March 16, 2023, 2:32am UTC](https://qa.fmod.com/t/setting-up-fmod-for-android-examples-of-android-mk-and-project-structures-for-ndk/12490 "2023-03-16T02:32:03Z")

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I am trying to set up FMOD for Android, and have started with the examples provided in the API. I have not managed to set up a working project. However, I have downloaded a working project for Android Studio from here: h…

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## [Procedure entry point note found (Windows 32-bit FMOD Studio)](https://qa.fmod.com/t/procedure-entry-point-note-found-windows-32-bit-fmod-studio/19650)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 5\
**Last updated:** [March 15, 2023, 5:46am UTC](https://qa.fmod.com/t/procedure-entry-point-note-found-windows-32-bit-fmod-studio/19650 "2023-03-15T05:46:53Z")

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Hey guys, I’m getting a weird DLL declaration mismatch. I’m using FMOD Studio 2.01.11 and I’ve copied over the appropriate files (headers, static lib and DLLs) a bunch of times but still get the same result. The headers…

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## [I have a real problem trying to fix a project by someone who has passed away](https://qa.fmod.com/t/i-have-a-real-problem-trying-to-fix-a-project-by-someone-who-has-passed-away/19961)

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**Author:** [@JCearing](https://qa.fmod.com/u/JCearing)\
**Replies:** 1\
**Last updated:** [March 15, 2023, 12:56am UTC](https://qa.fmod.com/t/i-have-a-real-problem-trying-to-fix-a-project-by-someone-who-has-passed-away/19961 "2023-03-15T00:56:09Z")

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We have a friend that recorded aircraft sounds from real aircraft for a known game, it was very costly. The problem is, some files within the bank files have a couple errors that need to be fixed. The bigger problem is, …

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## [Opening mixer crashes fmod - 2.02.11 windows 11](https://qa.fmod.com/t/opening-mixer-crashes-fmod-2-02-11-windows-11/19708)

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**Author:** [@davidjfranco](https://qa.fmod.com/u/davidjfranco)\
**Replies:** 7\
**Last updated:** [March 14, 2023, 11:22pm UTC](https://qa.fmod.com/t/opening-mixer-crashes-fmod-2-02-11-windows-11/19708 "2023-03-14T23:22:55Z")

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hey there, my fmod project crashes whenever i open the mxier window, has anyone experienced / fixed this? thanks david

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## [Bug with nested parameters not being editable per-event as expected?](https://qa.fmod.com/t/bug-with-nested-parameters-not-being-editable-per-event-as-expected/19945)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [March 14, 2023, 8:51am UTC](https://qa.fmod.com/t/bug-with-nested-parameters-not-being-editable-per-event-as-expected/19945 "2023-03-14T08:51:55Z")

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I have an odd problem I can’t quite make sense of: I create an event called “Rain” that has one parameter, let’s say this just automates the pitch. I drag this “Rain” event inside event 2 called “Weather”, so it’s now …

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## [Impulse response can't be dragged from Assets bin to Convolution Reverb?](https://qa.fmod.com/t/impulse-response-cant-be-dragged-from-assets-bin-to-convolution-reverb/19956)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [March 14, 2023, 8:50am UTC](https://qa.fmod.com/t/impulse-response-cant-be-dragged-from-assets-bin-to-convolution-reverb/19956 "2023-03-14T08:50:02Z")

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Is this expected? In FMOD 2.02.07 on Mac, I see the impulse responses in my Assets bin, but dragging and dropping one of those .wav files from there to the Convolution Reverb does nothing. But, if I right-click the sam…

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## [How do I Duplicate an event with nested events and parameters and make it independent/self-contained?](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [March 14, 2023, 5:18am UTC](https://qa.fmod.com/t/how-do-i-duplicate-an-event-with-nested-events-and-parameters-and-make-it-independent-self-contained/19958 "2023-03-14T05:18:02Z")

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I’m looking for how to: Setup an event that has nested events inside, as well as parameter automation. Duplicate that event so that it makes separate copies of those nested events (as well as any nested events inside t…

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## [Sidechaining within an event](https://qa.fmod.com/t/sidechaining-within-an-event/19902)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 5\
**Last updated:** [March 13, 2023, 2:41am UTC](https://qa.fmod.com/t/sidechaining-within-an-event/19902 "2023-03-13T02:41:34Z")

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Hi, I want to use one track to sidechain another track within the same event. Is this possible in fmod? Can someone give me a brief explaination of how I achieve this? Or do I have to do it via the mixer?

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## [Transition Timeline with Audio Files](https://qa.fmod.com/t/transition-timeline-with-audio-files/19946)

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**Author:** [@Xamon](https://qa.fmod.com/u/Xamon)\
**Replies:** 1\
**Last updated:** [March 8, 2023, 3:08am UTC](https://qa.fmod.com/t/transition-timeline-with-audio-files/19946 "2023-03-08T03:08:06Z")

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Hello! I’ve added a reverse cymbal to a transition (in the transition timeline) to smooth it out, but I can’t figure out how to let the tail of this reverse cymbal audio file continue playing over the destination once t…

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## [How NOT to delete old SoundBanks When Building New from the other FMOD project](https://qa.fmod.com/t/how-not-to-delete-old-soundbanks-when-building-new-from-the-other-fmod-project/19932)

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**Author:** [@Dali\_11](https://qa.fmod.com/u/Dali_11)\
**Replies:** 1\
**Last updated:** [March 7, 2023, 4:50am UTC](https://qa.fmod.com/t/how-not-to-delete-old-soundbanks-when-building-new-from-the-other-fmod-project/19932 "2023-03-07T04:50:09Z")

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WE have a problem. We are working on a very high quality game. There is several sound-designers and composers. We are working with different Fmod projects and when someone is builnding SoundBank from his PC, Soundbanks f…

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## [How to stop loop without cutting off audio](https://qa.fmod.com/t/how-to-stop-loop-without-cutting-off-audio/16817)

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**Author:** [@Fahrenheit737](https://qa.fmod.com/u/Fahrenheit737)\
**Replies:** 5\
**Last updated:** [March 7, 2023, 2:56am UTC](https://qa.fmod.com/t/how-to-stop-loop-without-cutting-off-audio/16817 "2023-03-07T02:56:33Z")

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hey guys i am working on a boeing 747 soundpack for x plane. an issue i’ve been facing is looping. for the alarm sounds, annunciations like “pull up” loop, and when you pull up, the loop will stop. however, i want the s…

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