# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=5

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 6

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## [Saved projects not showing](https://qa.fmod.com/t/saved-projects-not-showing/24112)

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**Author:** [@mindwork](https://qa.fmod.com/u/mindwork)\
**Replies:** 1\
**Last updated:** [March 16, 2026, 12:31am UTC](https://qa.fmod.com/t/saved-projects-not-showing/24112 "2026-03-16T00:31:31Z")

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Hi. I was working on a porject and i save it now and then on the fly and whenever i reopen the project next day or after closing it none of the worked files i.e audio tracks and parameters aint showing except the music …

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## [Sound Stage, Pseudo Surround: Advice](https://qa.fmod.com/t/sound-stage-pseudo-surround-advice/24086)

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**Author:** [@bloma](https://qa.fmod.com/u/bloma)\
**Replies:** 1\
**Last updated:** [March 15, 2026, 11:28pm UTC](https://qa.fmod.com/t/sound-stage-pseudo-surround-advice/24086 "2026-03-15T23:28:50Z")

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I’m doing sound for a project in Unity that is going to be used in a theatre with a surround setup, but is still rendered in stereo. I got this message from a person who works there: ‘In essence the room is stereo but …

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## [Multiinstrument - select last played soundfile](https://qa.fmod.com/t/multiinstrument-select-last-played-soundfile/24090)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 3\
**Last updated:** [March 11, 2026, 4:08am UTC](https://qa.fmod.com/t/multiinstrument-select-last-played-soundfile/24090 "2026-03-11T04:08:11Z")

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One of the great things about FMOD is that you can test how sounds will work together in a way that requires a bit more setup in a DAW. But quite often I find sounds that don’t work and i want to remove them but it can b…

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## [Suggestion: Profiler, sort global params by name](https://qa.fmod.com/t/suggestion-profiler-sort-global-params-by-name/17289)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 6\
**Last updated:** [March 11, 2026, 4:05am UTC](https://qa.fmod.com/t/suggestion-profiler-sort-global-params-by-name/17289 "2026-03-11T04:05:23Z")

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Hi, I might be missing sth. but I didn’t find anything. It would be really nice if we could sort the global parameters on the right panel by name in the profiler view :). Cheers, Michael

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## [Rotating 2D sounds/atmos with player orientation](https://qa.fmod.com/t/rotating-2d-sounds-atmos-with-player-orientation/19297)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 4\
**Last updated:** [March 6, 2026, 9:09am UTC](https://qa.fmod.com/t/rotating-2d-sounds-atmos-with-player-orientation/19297 "2026-03-06T09:09:59Z")

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Hi folks, As AmbiX are not natively supported yet, I’ve always wondered what the best way is to rotate stereo atmos in relation to player orientation. I stumbled on a way to do this and wondered if anyone had further t…

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## [Downloadable Manuals](https://qa.fmod.com/t/downloadable-manuals/23028)

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**Author:** [@vincentoliver](https://qa.fmod.com/u/vincentoliver)\
**Replies:** 13\
**Last updated:** [March 5, 2026, 5:33am UTC](https://qa.fmod.com/t/downloadable-manuals/23028 "2026-03-05T05:33:14Z")

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Are there any? I’d like to feed them into NotebookLM for quick answers for problems I don’t know the name of. Cheers!

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## [Quantization delay applying on loop restart inside event](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart-inside-event/24078)

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**Author:** [@FableKallisto](https://qa.fmod.com/u/FableKallisto)\
**Replies:** 5\
**Last updated:** [March 5, 2026, 12:11am UTC](https://qa.fmod.com/t/quantization-delay-applying-on-loop-restart-inside-event/24078 "2026-03-05T00:11:18Z")

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So I have some game music that works fine when I’m playing it with the event open but when it is nested inside of an event, any track that has quantised delay applies every time the loop restarts. I’ve looked at this p…

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## [Obtaining Debug Symbol](https://qa.fmod.com/t/obtaining-debug-symbol/24079)

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**Author:** [@atrivedi](https://qa.fmod.com/u/atrivedi)\
**Replies:** 2\
**Last updated:** [March 4, 2026, 4:26pm UTC](https://qa.fmod.com/t/obtaining-debug-symbol/24079 "2026-03-04T16:26:22Z")

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Hello, I’m getting a crash in Unity and when I open the crash dump, I’m seeing some fmod calls at the top. Wondering if I can get thefmod.dll and fmodstudio.dll v2.03.08 debug symbol (.pdb) files Thanks in advance!

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## [Documentation on automation curve combination?](https://qa.fmod.com/t/documentation-on-automation-curve-combination/18171)

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**Author:** [@Level3Manatee](https://qa.fmod.com/u/Level3Manatee)\
**Replies:** 7\
**Last updated:** [March 4, 2026, 5:38am UTC](https://qa.fmod.com/t/documentation-on-automation-curve-combination/18171 "2026-03-04T05:38:54Z")

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Hi, I am looking for documentation on how multiple automation curves are combined. From what I have found in this forum, the combination can be additive, maximum, multiply, … all depending on what is being automated. I …

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## [Cracles and artifacts while using Resonsnce Audio](https://qa.fmod.com/t/cracles-and-artifacts-while-using-resonsnce-audio/24074)

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**Author:** [@yschk](https://qa.fmod.com/u/yschk)\
**Replies:** 1\
**Last updated:** [March 3, 2026, 5:28am UTC](https://qa.fmod.com/t/cracles-and-artifacts-while-using-resonsnce-audio/24074 "2026-03-03T05:28:27Z")

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Hello I’m using Resonance Audio and FMOD 2.02.15 in Unity I’m enjoying spatialization but I don’t really like sound muffling so I’ve decided to add EQ. The problem is that when using resonance audio source or listener…

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## [Bug: \[Qt build\] Controls are escalating – unusable](https://qa.fmod.com/t/bug-qt-build-controls-are-escalating-unusable/23961)

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**Author:** [@granjow](https://qa.fmod.com/u/granjow)\
**Replies:** 13\
**Last updated:** [March 3, 2026, 2:27am UTC](https://qa.fmod.com/t/bug-qt-build-controls-are-escalating-unusable/23961 "2026-03-03T02:27:15Z")

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I switched to the new Qt based fmod Studio a while ago, and I have a huge usability issue which is probably a 1-minute fix for you. When I drag a UI element like the volume knob, an automation point, or a parameter valu…

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## [Loop region boundary not responding to mouse click](https://qa.fmod.com/t/loop-region-boundary-not-responding-to-mouse-click/24073)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 1\
**Last updated:** [March 2, 2026, 1:20am UTC](https://qa.fmod.com/t/loop-region-boundary-not-responding-to-mouse-click/24073 "2026-03-02T01:20:50Z")

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Has anyone experienced this odd behaviour using FMOD 2.03.09 on Mac OS 15.7.3? Scenario: Normally, the first step after creating a Loop Region is to adjust its borders in the Logic Track – to encompass the event portio…

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## [Scatterer spatialization still attenuated even when Event min/max distance are equal](https://qa.fmod.com/t/scatterer-spatialization-still-attenuated-even-when-event-min-max-distance-are-equal/23887)

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**Author:** [@elryanzito](https://qa.fmod.com/u/elryanzito)\
**Replies:** 6\
**Last updated:** [February 27, 2026, 9:41pm UTC](https://qa.fmod.com/t/scatterer-spatialization-still-attenuated-even-when-event-min-max-distance-are-equal/23887 "2026-02-27T21:41:28Z")

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Hello everyone! I’m having a really hard time with spatialization using a Scatterer Instrument in FMOD, and I’m not sure whether I’m misunderstanding something or if this might be a bug. I’d really appreciate some clari…

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## [FMOD Studio stuck after profiling](https://qa.fmod.com/t/fmod-studio-stuck-after-profiling/23981)

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**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 2\
**Last updated:** [February 26, 2026, 11:21pm UTC](https://qa.fmod.com/t/fmod-studio-stuck-after-profiling/23981 "2026-02-26T23:21:03Z")

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Hello, I’m encountering very annoying bug in version 2.03.08. When I open profiler, turn on Live Update and then stop profiling FMOD Studio gets stuck - meaning if I try to switch to Editor and open any new event it doe…

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## [Trying to understand developing audio for a multiplayer game in Unity](https://qa.fmod.com/t/trying-to-understand-developing-audio-for-a-multiplayer-game-in-unity/24016)

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**Author:** [@dhiles25](https://qa.fmod.com/u/dhiles25)\
**Replies:** 5\
**Last updated:** [February 25, 2026, 5:57am UTC](https://qa.fmod.com/t/trying-to-understand-developing-audio-for-a-multiplayer-game-in-unity/24016 "2026-02-25T05:57:22Z")

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Hi, I’m currently working on a multiplayer game in Unity and Fmod. I have several events where I have added a spatializer to the event in fmod, and when I test it in solo gameplay it seems to work locally. When I test in…

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## [Transition Markers and Regions are not working as expected](https://qa.fmod.com/t/transition-markers-and-regions-are-not-working-as-expected/23410)

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**Author:** [@modulesplusmusic](https://qa.fmod.com/u/modulesplusmusic)\
**Replies:** 15\
**Last updated:** [February 25, 2026, 12:08am UTC](https://qa.fmod.com/t/transition-markers-and-regions-are-not-working-as-expected/23410 "2026-02-25T00:08:22Z")

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I just upgraded to the latest FMOD Studio and I’m experiencing something weird with the transition markers. I’m wrapping the entire music system in a single event so I have more control over transitions. I noticed when I…

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## [Feature Request: View All 'Scoped In' items on a Snapshot](https://qa.fmod.com/t/feature-request-view-all-scoped-in-items-on-a-snapshot/24018)

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**Author:** [@SonicSurgeon](https://qa.fmod.com/u/SonicSurgeon)\
**Replies:** 1\
**Last updated:** [February 23, 2026, 10:22pm UTC](https://qa.fmod.com/t/feature-request-view-all-scoped-in-items-on-a-snapshot/24018 "2026-02-23T22:22:06Z")

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I am finding when returning to edit snapshots with multiple values being set across several groups and effects, it would be super helpful to be able to view ONLY the items that have been scoped in, or am I missing a tric…

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## [FMOD 2.03.12 Crashes Upon Starting](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003)

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**Author:** [@MarloweNash](https://qa.fmod.com/u/MarloweNash)\
**Replies:** 6\
**Last updated:** [February 23, 2026, 9:27am UTC](https://qa.fmod.com/t/fmod-2-03-12-crashes-upon-starting/24003 "2026-02-23T09:27:23Z")

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FMOD 2.03.12 crashes every time I open it, no matter where its opened from. If I try to open it from Unity, the loading window gets stuck at 99% or 100%, and if I try to open it externally from my start menu, nothing hap…

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## [Interface Requests](https://qa.fmod.com/t/interface-requests/24042)

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**Author:** [@SonarSoundSB](https://qa.fmod.com/u/SonarSoundSB)\
**Replies:** 1\
**Last updated:** [February 22, 2026, 11:39pm UTC](https://qa.fmod.com/t/interface-requests/24042 "2026-02-22T23:39:17Z")

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Hi Just thought I’d throw a couple suggestions/requests out there. Love FMOD but these small things get to me sometimes haha… If these already exist please let me know! Would be great to get some options in preferences…

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## [High CPU Mixer usage in Unreal 5.7](https://qa.fmod.com/t/high-cpu-mixer-usage-in-unreal-5-7/24020)

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**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 1\
**Last updated:** [February 20, 2026, 1:22am UTC](https://qa.fmod.com/t/high-cpu-mixer-usage-in-unreal-5-7/24020 "2026-02-20T01:22:54Z")

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Hello, I’ve recently noticed that CPU Mixer started to give me quite high percentages when profiling, we hit around 25% in peak a few months ago during standard gameplay and now we’re around 90% in average with much less…

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## [Delay in set parameter via command instrument](https://qa.fmod.com/t/delay-in-set-parameter-via-command-instrument/24000)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [February 19, 2026, 4:11am UTC](https://qa.fmod.com/t/delay-in-set-parameter-via-command-instrument/24000 "2026-02-19T04:11:34Z")

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In the example below, the command instrument sets the parameter value, and one of the three instruments is triggered based on that value. I’m surprised that instruments starting less than 150 ms after the command instrum…

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## [Accessibility For Blind Designers](https://qa.fmod.com/t/accessibility-for-blind-designers/15567)

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**Author:** [@andyslater](https://qa.fmod.com/u/andyslater)\
**Replies:** 9\
**Last updated:** [February 19, 2026, 3:52am UTC](https://qa.fmod.com/t/accessibility-for-blind-designers/15567 "2026-02-19T03:52:44Z")

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Hello, I am a visually impaired sound designer and very interested in using FMOD. I am hoping that there is some kind of accessibility option to help me navigate the software using Mac VoiceOver. I searched this forum…

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## [Live Update Refresh Assets In Play Mode - 2.02.20](https://qa.fmod.com/t/live-update-refresh-assets-in-play-mode-2-02-20/21701)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 16\
**Last updated:** [February 18, 2026, 1:42pm UTC](https://qa.fmod.com/t/live-update-refresh-assets-in-play-mode-2-02-20/21701 "2026-02-18T13:42:48Z")

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I currently have a workflow where i edit assets and render them directly into the fmod assets folder so that i can test and edit them while the game is running. Currently I have Refresh Modified Assets assigned to a hotk…

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## [Connect to Game](https://qa.fmod.com/t/connect-to-game/23784)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 19\
**Last updated:** [February 18, 2026, 4:00am UTC](https://qa.fmod.com/t/connect-to-game/23784 "2026-02-18T04:00:45Z")

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During the process of connecting games, the game engine often cannot obtain real-time updates after adding or modifying audio materials to the FMOD project. This situation did not occur in previous versions, but the vers…

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## [Transition Region fails in last bar of music FMOD 2.03.09](https://qa.fmod.com/t/transition-region-fails-in-last-bar-of-music-fmod-2-03-09/23973)

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**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 3\
**Last updated:** [February 18, 2026, 2:59am UTC](https://qa.fmod.com/t/transition-region-fails-in-last-bar-of-music-fmod-2-03-09/23973 "2026-02-18T02:59:45Z")

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Is the following normal behaviour for Transition Regions, or is this a bug? I have one Region that consistently fails to re-direct the playhead after receiving the required RTPC value, exactly in time with the last bar o…

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## [Hold value during playback parameter question](https://qa.fmod.com/t/hold-value-during-playback-parameter-question/24011)

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**Author:** [@norbertweiher](https://qa.fmod.com/u/norbertweiher)\
**Replies:** 2\
**Last updated:** [February 16, 2026, 4:48pm UTC](https://qa.fmod.com/t/hold-value-during-playback-parameter-question/24011 "2026-02-16T16:48:44Z")

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Hey Community & Team FMOD, I’d like to hear your thoughts on a workflow involving global and local parameters, and the Hold Value during Playback flag. Here’s the situation which we need to fix: Our game has differen…

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## [Referenced Event doesn't always playback on other Event Timelines](https://qa.fmod.com/t/referenced-event-doesnt-always-playback-on-other-event-timelines/23950)

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**Author:** [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Replies:** 3\
**Last updated:** [February 16, 2026, 8:07am UTC](https://qa.fmod.com/t/referenced-event-doesnt-always-playback-on-other-event-timelines/23950 "2026-02-16T08:07:00Z")

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I have an event that has 4 audio tracks on it that loop. I wanted 4 variations of this event so i created 4 separate events and dragged the referenced event onto the timeline of each of the 4 variations. I noticed when…

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## [Cannot trim the start of an audio file](https://qa.fmod.com/t/cannot-trim-the-start-of-an-audio-file/22988)

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**Author:** [@PatrykLech](https://qa.fmod.com/u/PatrykLech)\
**Replies:** 4\
**Last updated:** [February 16, 2026, 7:38am UTC](https://qa.fmod.com/t/cannot-trim-the-start-of-an-audio-file/22988 "2026-02-16T07:38:07Z")

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Hi there, For some reason, I can’t trim the start of an audio file inside my event. When navigating with the cursor to the very left edge of the audio file (two horizontal arrows appear) and when trying to trim it, the…

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## [Fmod audio levels are out of controll](https://qa.fmod.com/t/fmod-audio-levels-are-out-of-controll/24001)

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**Author:** [@Luurio](https://qa.fmod.com/u/Luurio)\
**Replies:** 1\
**Last updated:** [February 16, 2026, 7:37am UTC](https://qa.fmod.com/t/fmod-audio-levels-are-out-of-controll/24001 "2026-02-16T07:37:04Z")

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Playing a multi instrument gets progressively louder very quickly. This doesn’t just affect the Fmod audio but also the sound from YouTube. WARNING HEADPHONE USERS!!!

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## [Unreal + FMOD: Recommended approach for DSP / plugin extensibility](https://qa.fmod.com/t/unreal-fmod-recommended-approach-for-dsp-plugin-extensibility/23991)

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**Author:** [@Pigs-DanielI](https://qa.fmod.com/u/Pigs-DanielI)\
**Replies:** 1\
**Last updated:** [February 13, 2026, 5:46am UTC](https://qa.fmod.com/t/unreal-fmod-recommended-approach-for-dsp-plugin-extensibility/23991 "2026-02-13T05:46:20Z")

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Hi FMOD team, I’m currently evaluating FMOD for an Unreal project and want to make sure we’re approaching DSP and plugin extensibility correctly from the start. Specifically, I’m looking for guidance on: What is the …

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