# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=51

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 52

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## [FMOD is not installable on Pop\_OS / Ubuntu 22.04](https://qa.fmod.com/t/fmod-is-not-installable-on-pop-os-ubuntu-22-04/18947)

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**Author:** [@kayluh](https://qa.fmod.com/u/kayluh)\
**Replies:** 5\
**Last updated:** [February 5, 2023, 10:58pm UTC](https://qa.fmod.com/t/fmod-is-not-installable-on-pop-os-ubuntu-22-04/18947 "2023-02-05T22:58:53Z")

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Hi, Unless I’m missing something, it appears FMOD depends on the libssl1.1 package, which has since been deprecated and replaced with libssl3. This makes the application unable to install, unless forcing install of the …

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## [Triggering Multiple sounds to play on sequence - mobile](https://qa.fmod.com/t/triggering-multiple-sounds-to-play-on-sequence-mobile/14084)

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**Author:** [@TheoNogueira](https://qa.fmod.com/u/TheoNogueira)\
**Replies:** 7\
**Last updated:** [February 5, 2023, 9:38pm UTC](https://qa.fmod.com/t/triggering-multiple-sounds-to-play-on-sequence-mobile/14084 "2023-02-05T21:38:40Z")

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Hi there, I’m implementing for a mobile game on FMOD and they are having an issue that I’m not sure I can fix on FMOD or if they have to figure it out on Unity. They have multiple characters that are selected and when …

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## [Some questions about stereo sound panning](https://qa.fmod.com/t/some-questions-about-stereo-sound-panning/14206)

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**Author:** [@itel](https://qa.fmod.com/u/itel)\
**Replies:** 2\
**Last updated:** [February 4, 2023, 7:11am UTC](https://qa.fmod.com/t/some-questions-about-stereo-sound-panning/14206 "2023-02-04T07:11:48Z")

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Hi! I’m a bit confused about panning events with stereo wav assets inside it. According to the documentation https://www.fmod.com/resources/documentation-api?page=content/generated/overview/3dsound.html#/ A stereo sou…

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## [Slow down audio playback for testing puprposes](https://qa.fmod.com/t/slow-down-audio-playback-for-testing-puprposes/18792)

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**Author:** [@whatisvalis1](https://qa.fmod.com/u/whatisvalis1)\
**Replies:** 4\
**Last updated:** [February 2, 2023, 11:35am UTC](https://qa.fmod.com/t/slow-down-audio-playback-for-testing-puprposes/18792 "2023-02-02T11:35:35Z")

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Hello, We can slow the game down in Unity for testing - is there a way to also set the overall playback speed of the audio temporarily? thanks, JD

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## [Fast firing weapon problems](https://qa.fmod.com/t/fast-firing-weapon-problems/17287)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 40\
**Last updated:** [February 2, 2023, 4:38am UTC](https://qa.fmod.com/t/fast-firing-weapon-problems/17287 "2023-02-02T04:38:43Z")

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Ok, having an issue here. I have a fast firing weapon, but it is not that fast. I have it set up currently so it is playing a loop of fast firing sounds. Then on “not playing” i go to a tail sound. Works perfectly. If…

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## [No signal going to LFE channel](https://qa.fmod.com/t/no-signal-going-to-lfe-channel/12666)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 6\
**Last updated:** [February 2, 2023, 3:24am UTC](https://qa.fmod.com/t/no-signal-going-to-lfe-channel/12666 "2023-02-02T03:24:23Z")

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Im having an issue where I cant seem to send any signal to the LFE channel in any event. I seem to recall this being functional a while back, but it has stopped working at some point. My Audio Preferences are set to WA…

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## [Increase or Decrease Music Tempo without Pitch Change](https://qa.fmod.com/t/increase-or-decrease-music-tempo-without-pitch-change/12902)

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**Author:** [@saulls](https://qa.fmod.com/u/saulls)\
**Replies:** 7\
**Last updated:** [February 1, 2023, 11:05am UTC](https://qa.fmod.com/t/increase-or-decrease-music-tempo-without-pitch-change/12902 "2023-02-01T11:05:10Z")

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Hello: Is there anyway to increase or decrease the tempo of the music in an audio track without changing its pitch in the process? Thanks.

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## [How to get / set volume of event through studio .js script?](https://qa.fmod.com/t/how-to-get-set-volume-of-event-through-studio-js-script/19805)

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**Author:** [@EdenJeffrey](https://qa.fmod.com/u/EdenJeffrey)\
**Replies:** 4\
**Last updated:** [February 1, 2023, 12:36am UTC](https://qa.fmod.com/t/how-to-get-set-volume-of-event-through-studio-js-script/19805 "2023-02-01T00:36:55Z")

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The title says it all. The reason being, I’m trying to make a simple automation script to Normalize all the event volumes in a project.

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## [Including DLC in a custom engine](https://qa.fmod.com/t/including-dlc-in-a-custom-engine/19772)

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**Author:** [@willigi](https://qa.fmod.com/u/willigi)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 12:14am UTC](https://qa.fmod.com/t/including-dlc-in-a-custom-engine/19772 "2023-02-01T00:14:54Z")

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I’m trying to include DLC banks into a project run on a custom engine, for the first time. The engine works fine with the base-game banks, and has for some time. DLC banks are placed in a different area of a directory s…

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## [Fmod version compatibility](https://qa.fmod.com/t/fmod-version-compatibility/19794)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 1\
**Last updated:** [January 31, 2023, 1:04am UTC](https://qa.fmod.com/t/fmod-version-compatibility/19794 "2023-01-31T01:04:20Z")

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Can I use different versions of FMOD Studio and FMOD Unity Integration? For example, I started my project with FMOD Studio 2.01 and want to upgrade to studio 2.02, do I need to upgrade the engine in unity as well?

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## [Converting fsb to bank](https://qa.fmod.com/t/converting-fsb-to-bank/19798)

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**Author:** [@conjr023](https://qa.fmod.com/u/conjr023)\
**Replies:** 1\
**Last updated:** [January 30, 2023, 5:40am UTC](https://qa.fmod.com/t/converting-fsb-to-bank/19798 "2023-01-30T05:40:14Z")

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Hi there friends, A couple of friends and I have been playing a game recently, and during that time I thought it would be interesting to see if I could edit some of the files to change the sound effects of the game. The…

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## [Perforce and FMOD Integration for beginners](https://qa.fmod.com/t/perforce-and-fmod-integration-for-beginners/14565)

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**Author:** [@daniel.semon](https://qa.fmod.com/u/daniel.semon)\
**Replies:** 5\
**Last updated:** [January 30, 2023, 12:28am UTC](https://qa.fmod.com/t/perforce-and-fmod-integration-for-beginners/14565 "2023-01-30T00:28:21Z")

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Hi everyone, So I’m pretty new with FMOD and learning the ins and outs of it all. Im part of a small audio team of 2 people working on a game with Unreal. We do know Perforce is the tool we need to use to work on the sa…

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## [Incorrect mouse input on second monitor with display scaling](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105)

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**Author:** [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Replies:** 5\
**Last updated:** [January 29, 2023, 11:14pm UTC](https://qa.fmod.com/t/incorrect-mouse-input-on-second-monitor-with-display-scaling/17105 "2023-01-29T23:14:25Z")

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I use FMOD Studio 2.01.08 on Windows 10 with a dual 4K monitor setup, with display scaling set to 150%. When I use FMOD Studio on the “primary” monitor as designated in the Windows display settings things are fine. Simi…

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## [Feature Request: Edit Compression Settings from within the Banks tab](https://qa.fmod.com/t/feature-request-edit-compression-settings-from-within-the-banks-tab/19790)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 2\
**Last updated:** [January 29, 2023, 11:12pm UTC](https://qa.fmod.com/t/feature-request-edit-compression-settings-from-within-the-banks-tab/19790 "2023-01-29T23:12:12Z")

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Considering the Banks tab is the view where I’d typically be thinking about applying compression settings, it’s wild to me that you can’t set them per-bank (at a parent level for all events it contains) nor event level b…

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## [Add tracks to existing project](https://qa.fmod.com/t/add-tracks-to-existing-project/19801)

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**Author:** [@Melinda\_from\_Deep\_Sp](https://qa.fmod.com/u/Melinda_from_Deep_Sp)\
**Replies:** 13\
**Last updated:** [January 29, 2023, 11:09pm UTC](https://qa.fmod.com/t/add-tracks-to-existing-project/19801 "2023-01-29T23:09:42Z")

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Hi everybody! We’re using a very expensive visualization tool with an adaptive soundtrack feature in the museum I work for. Unfortunetely, the company that produced that tool went bankrupt before they could publish a tu…

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## [Volume difference when changing between regular stereo panner and Platform stereo panner](https://qa.fmod.com/t/volume-difference-when-changing-between-regular-stereo-panner-and-platform-stereo-panner/19793)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 3\
**Last updated:** [January 27, 2023, 4:00am UTC](https://qa.fmod.com/t/volume-difference-when-changing-between-regular-stereo-panner-and-platform-stereo-panner/19793 "2023-01-27T04:00:19Z")

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Setup: project platform is Stereo. Event contains stereo file. No spatializer. Event’s output set to automatic/stereo (showcasing the classic stereo panner knob) Now, if I switch the event’s output to Platform (Ster…

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## [Using parameters](https://qa.fmod.com/t/using-parameters/19766)

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**Author:** [@repelsteeltje55](https://qa.fmod.com/u/repelsteeltje55)\
**Replies:** 2\
**Last updated:** [January 27, 2023, 3:17am UTC](https://qa.fmod.com/t/using-parameters/19766 "2023-01-27T03:17:47Z")

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I am trying to understand fmod. So work in progress. I am using FMOD 2.02 and reading chapter 27. … A parameter is an event property An event property is any attribute of an event that can be randomized, or which coul…

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## [\[Issue\] Weird Click on Transitions](https://qa.fmod.com/t/issue-weird-click-on-transitions/19167)

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**Author:** [@Razor250](https://qa.fmod.com/u/Razor250)\
**Replies:** 3\
**Last updated:** [January 26, 2023, 12:37am UTC](https://qa.fmod.com/t/issue-weird-click-on-transitions/19167 "2023-01-26T00:37:40Z")

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Here is what I am talking about: FMOD Weird Click on transition - YouTube Definitely this will be a “noob question”. As in the video, the transition between two clips produces a weird click sound, I would understand if…

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## [Async snapshots applied via mixer group?](https://qa.fmod.com/t/async-snapshots-applied-via-mixer-group/19764)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 6\
**Last updated:** [January 24, 2023, 3:27am UTC](https://qa.fmod.com/t/async-snapshots-applied-via-mixer-group/19764 "2023-01-24T03:27:46Z")

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Hey there, friendly neighborhood FMOD team! I’m having trouble getting a sidechain modulator to engage a snapshot for our game’s VO. I found this forum post from early 2022 and followed the steps exactly but cannot get …

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## [FMOD Studio won't start](https://qa.fmod.com/t/fmod-studio-wont-start/19737)

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**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 10\
**Last updated:** [January 23, 2023, 2:43pm UTC](https://qa.fmod.com/t/fmod-studio-wont-start/19737 "2023-01-23T14:43:39Z")

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I need help with FMOD fast. It chrashes every time after it loaded up to 99%. It is not the project but the software itself and not the common problem with missing dll files, it shows no error. It just wont start. New do…

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## [Programmer Instrument for dialogue - Can't see audio in the Audio Table](https://qa.fmod.com/t/programmer-instrument-for-dialogue-cant-see-audio-in-the-audio-table/19741)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 11\
**Last updated:** [January 23, 2023, 5:35am UTC](https://qa.fmod.com/t/programmer-instrument-for-dialogue-cant-see-audio-in-the-audio-table/19741 "2023-01-23T05:35:32Z")

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Hi there, I followed this info - “https://www.fmod.com/docs/2.00/studio/dialogue-and-localization.html” On setting up a programmer instrument with an Audio Table. I’ve selected the directory with the audio in it, for …

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## [Is there anyway to hook up fmod to discord](https://qa.fmod.com/t/is-there-anyway-to-hook-up-fmod-to-discord/19767)

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**Author:** [@Joebace](https://qa.fmod.com/u/Joebace)\
**Replies:** 1\
**Last updated:** [January 22, 2023, 10:19pm UTC](https://qa.fmod.com/t/is-there-anyway-to-hook-up-fmod-to-discord/19767 "2023-01-22T22:19:09Z")

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So i run TTRPG games and one thing i wanna do is use my fmod tracks over discord how could i do that?

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## [Event Browser Audition - New Feature Request](https://qa.fmod.com/t/event-browser-audition-new-feature-request/12542)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 6\
**Last updated:** [January 19, 2023, 12:09am UTC](https://qa.fmod.com/t/event-browser-audition-new-feature-request/12542 "2023-01-19T00:09:00Z")

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Would it be possible to implement a simple audition for the Event Browser? Its a bit of a pain having to audition your events in the Editor, and then find them in the Event Browser in order to add them to another event. …

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## [Dragging a multi instrument into a multi instrument, possible?](https://qa.fmod.com/t/dragging-a-multi-instrument-into-a-multi-instrument-possible/19736)

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**Author:** [@spakment](https://qa.fmod.com/u/spakment)\
**Replies:** 1\
**Last updated:** [January 16, 2023, 3:38am UTC](https://qa.fmod.com/t/dragging-a-multi-instrument-into-a-multi-instrument-possible/19736 "2023-01-16T03:38:09Z")

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Hi, In Fmod Studio I can create a new multi instrucment inside a multi instrument. However some times I have a multi instument already set up on an event timeline which I’d like to “drag” into another multi instrument. I…

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## [Starting multiple events simultaneously](https://qa.fmod.com/t/starting-multiple-events-simultaneously/19733)

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**Author:** [@RoryWalker](https://qa.fmod.com/u/RoryWalker)\
**Replies:** 1\
**Last updated:** [January 16, 2023, 2:43am UTC](https://qa.fmod.com/t/starting-multiple-events-simultaneously/19733 "2023-01-16T02:43:55Z")

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Hi FMOD! I am working on a project with a lot of spatialized music that needs to be in sync, so multiple events need to be started at the same time. I would be really nice to have a feature, perhaps in Sandbox, where yo…

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## [Bug on Master Bus with Loudness Meter](https://qa.fmod.com/t/bug-on-master-bus-with-loudness-meter/19732)

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**Author:** [@Insidewaves](https://qa.fmod.com/u/Insidewaves)\
**Replies:** 1\
**Last updated:** [January 16, 2023, 2:41am UTC](https://qa.fmod.com/t/bug-on-master-bus-with-loudness-meter/19732 "2023-01-16T02:41:49Z")

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Hi! There is a bug with the Loudness Meter when it is located on the master. Ver. 2.02.06-2.02.11. Create a fresh project and create a new bus inside the master bus. Place a Loudness Meter on both. Play the event so tha…

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## [Disabling Automatic Downmixing in Editor?](https://qa.fmod.com/t/disabling-automatic-downmixing-in-editor/19712)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 5\
**Last updated:** [January 13, 2023, 3:11am UTC](https://qa.fmod.com/t/disabling-automatic-downmixing-in-editor/19712 "2023-01-13T03:11:17Z")

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Is it possible to disable this behavior? For example, if I send a stereo file to a return track with a 5.1 panner on it that is routed to LsRs, when I audition the event with my Windows device to stereo, I hear everythi…

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## [Opening and editing audio assets in an external sample editor (Ableton Live Studio 11)](https://qa.fmod.com/t/opening-and-editing-audio-assets-in-an-external-sample-editor-ableton-live-studio-11/19718)

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**Author:** [@Bmblack](https://qa.fmod.com/u/Bmblack)\
**Replies:** 3\
**Last updated:** [January 12, 2023, 2:36am UTC](https://qa.fmod.com/t/opening-and-editing-audio-assets-in-an-external-sample-editor-ableton-live-studio-11/19718 "2023-01-12T02:36:28Z")

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Hey all, I’ve been trying to open and edit audio assets from my FMOD Studio project in Ableton Live Studio 11’s sample editor. So far I’ve had success importing audio files into an Ableton using the context menu in the …

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## [Can't get the Transceiver Plugin working.](https://qa.fmod.com/t/cant-get-the-transceiver-plugin-working/14006)

<div class="topic-metadata">

**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 4\
**Last updated:** [January 11, 2023, 10:28am UTC](https://qa.fmod.com/t/cant-get-the-transceiver-plugin-working/14006 "2023-01-11T10:28:57Z")

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I’m trying to create larger spaces in our game, and I thought I could position the reverb above the player. I put the transceiver on the reverb return bus in transmit mode and then create a 3D event, slap the plugin in r…

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## [Profiling session Shortcut](https://qa.fmod.com/t/profiling-session-shortcut/19719)

<div class="topic-metadata">

**Author:** [@DarioKhademi](https://qa.fmod.com/u/DarioKhademi)\
**Replies:** 1\
**Last updated:** [January 11, 2023, 3:17am UTC](https://qa.fmod.com/t/profiling-session-shortcut/19719 "2023-01-11T03:17:24Z")

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Hello, I was wondering if there’s any way to have some shortcut for the “record” / “stop record” buttons in the active profiling session. Would be awesome to have some key binding too, so be able to record and stop on t…

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