# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=53

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 54

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## [Build Bank Files fails due to: Error Loading File](https://qa.fmod.com/t/build-bank-files-fails-due-to-error-loading-file/13486)

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**Author:** [@jknobel](https://qa.fmod.com/u/jknobel)\
**Replies:** 7\
**Last updated:** [December 7, 2022, 3:51am UTC](https://qa.fmod.com/t/build-bank-files-fails-due-to-error-loading-file/13486 "2022-12-07T03:51:03Z")

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Hi there, So as the title indicates I’m trying to build my FMOD project but it fails due to an error with loading the bank file. The console output seems to indicate it is an issue with ffmpegsumo.dll. The full error: …

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## [FMOD in Unreal practice](https://qa.fmod.com/t/fmod-in-unreal-practice/19544)

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**Author:** [@Anahitaghn](https://qa.fmod.com/u/Anahitaghn)\
**Replies:** 2\
**Last updated:** [December 6, 2022, 3:51pm UTC](https://qa.fmod.com/t/fmod-in-unreal-practice/19544 "2022-12-06T15:51:11Z")

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Hello all. I just finished my Master’s in sound art and am looking for a chance to build a career in video game audio design. I have been self learning FMOD studio and familiarizing myself with Unreal5 so that I can get …

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## [Link two parameters together?](https://qa.fmod.com/t/link-two-parameters-together/14428)

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**Author:** [@Eneco](https://qa.fmod.com/u/Eneco)\
**Replies:** 14\
**Last updated:** [December 6, 2022, 2:45am UTC](https://qa.fmod.com/t/link-two-parameters-together/14428 "2022-12-06T02:45:52Z")

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Hey folks, I was wondering if it is possible to link two parameters together, or automate one parameter with another one. For example: Parameter 1 has values from 1 - 50 and is getting its values directly from the gam…

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## [FMOD Return Track](https://qa.fmod.com/t/fmod-return-track/19572)

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**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 8\
**Last updated:** [December 6, 2022, 2:28am UTC](https://qa.fmod.com/t/fmod-return-track/19572 "2022-12-06T02:28:39Z")

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Hi, I am studying throw the FMOD example project, I find the return track for the SFX group, but never able to find where it got sent. When I apply a Snapshot by using the Reverb snapshot, there are three yellow lines t…

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## [Is there documentation for the 2010 Event Player?](https://qa.fmod.com/t/is-there-documentation-for-the-2010-event-player/19613)

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**Author:** [@TristanD79](https://qa.fmod.com/u/TristanD79)\
**Replies:** 0\
**Last updated:** [December 5, 2022, 8:57am UTC](https://qa.fmod.com/t/is-there-documentation-for-the-2010-event-player/19613 "2022-12-05T08:57:42Z")

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Hey, I’m trying to find some documentation for the Event Player that comes with FMOD Designer (2010). I have found documentation for the Designer, but can’t seem to find anything for the Event Player. Is there any and w…

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## [Fmod not saving keeps giving load warning error](https://qa.fmod.com/t/fmod-not-saving-keeps-giving-load-warning-error/19610)

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**Author:** [@mana6333](https://qa.fmod.com/u/mana6333)\
**Replies:** 1\
**Last updated:** [December 5, 2022, 2:34am UTC](https://qa.fmod.com/t/fmod-not-saving-keeps-giving-load-warning-error/19610 "2022-12-05T02:34:46Z")

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when I save my project even when making a new one it doesn’t work and this message pops up leaving me with nothing in the session I’ve got the finished session open with every thing so far but am too scared to save it…

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## [FMOD Event Player - Not sure what or how to add/edit these custom parameters](https://qa.fmod.com/t/fmod-event-player-not-sure-what-or-how-to-add-edit-these-custom-parameters/19609)

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**Author:** [@TristanD79](https://qa.fmod.com/u/TristanD79)\
**Replies:** 0\
**Last updated:** [December 4, 2022, 12:57am UTC](https://qa.fmod.com/t/fmod-event-player-not-sure-what-or-how-to-add-edit-these-custom-parameters/19609 "2022-12-04T00:57:49Z")

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Hello, I’m examining some event files using the sound stage tab in the Event Player and can see there are some custom properties that are being shown (highlighted in the red box in the image below). What are these calle…

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## [Feature Request - Play on Stop](https://qa.fmod.com/t/feature-request-play-on-stop/12258)

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**Author:** [@JesseLyon](https://qa.fmod.com/u/JesseLyon)\
**Replies:** 42\
**Last updated:** [December 3, 2022, 8:19pm UTC](https://qa.fmod.com/t/feature-request-play-on-stop/12258 "2022-12-03T20:19:11Z")

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We had a feature in our previous in house audio engine that would play out a specified audio track in a sfx event when receiving a stop event before killing the sound. This was used for pretty much every looping event t…

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## [Total Instance is not being affected by Max Instances setting](https://qa.fmod.com/t/total-instance-is-not-being-affected-by-max-instances-setting/19590)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [December 1, 2022, 1:36am UTC](https://qa.fmod.com/t/total-instance-is-not-being-affected-by-max-instances-setting/19590 "2022-12-01T01:36:42Z")

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Despite of setting the Max Instance to 1 in the event, the profiler shows 42 Total instance. Am I doing something wrong?

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## [SVN Slow Issues：Create New object](https://qa.fmod.com/t/svn-slow-issues-create-new-object/19570)

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**Author:** [@muxiao1994](https://qa.fmod.com/u/muxiao1994)\
**Replies:** 2\
**Last updated:** [November 30, 2022, 11:13pm UTC](https://qa.fmod.com/t/svn-slow-issues-create-new-object/19570 "2022-11-30T23:13:06Z")

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Hi，I find that import new file with svn and perforce both wait seconds time per file. And I try to log the cost time,and found something. because the new file have no head version, the error will always happen. E…

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## [Refresh edited sounds automatically in studio](https://qa.fmod.com/t/refresh-edited-sounds-automatically-in-studio/13986)

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**Author:** [@jojojo](https://qa.fmod.com/u/jojojo)\
**Replies:** 7\
**Last updated:** [November 30, 2022, 10:03am UTC](https://qa.fmod.com/t/refresh-edited-sounds-automatically-in-studio/13986 "2022-11-30T10:03:50Z")

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Is there a way to refresh sounds automatically that were edited in an external sample editor? That would make the workflow when you have to edit a lot of sounds much easier.

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## [How can I get the value of DSP attribute value showing on UI?](https://qa.fmod.com/t/how-can-i-get-the-value-of-dsp-attribute-value-showing-on-ui/19567)

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**Author:** [@muxiao1994](https://qa.fmod.com/u/muxiao1994)\
**Replies:** 1\
**Last updated:** [November 29, 2022, 9:45pm UTC](https://qa.fmod.com/t/how-can-i-get-the-value-of-dsp-attribute-value-showing-on-ui/19567 "2022-11-29T21:45:10Z")

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like the Loudness Meter, I‘d like to get the Integrated value by js TCP/IP connection per 100ms. It can help sound designer to get more attention to loudness.

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## [Long loading time for checking out banks when building banks FMOD & Perforce](https://qa.fmod.com/t/long-loading-time-for-checking-out-banks-when-building-banks-fmod-perforce/19395)

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**Author:** [@Studioandakt](https://qa.fmod.com/u/Studioandakt)\
**Replies:** 2\
**Last updated:** [November 29, 2022, 11:02am UTC](https://qa.fmod.com/t/long-loading-time-for-checking-out-banks-when-building-banks-fmod-perforce/19395 "2022-11-29T11:02:47Z")

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Hello! I recently added our FMOD project to our studios perforce repository, which worked fine. Previously we have used Dropbox for syncing in the audio team but being able to revert changes initiated this process. My i…

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## [Spatialize Position of Scatterer relative to...?](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227)

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**Author:** [@megagon](https://qa.fmod.com/u/megagon)\
**Replies:** 3\
**Last updated:** [November 28, 2022, 11:34pm UTC](https://qa.fmod.com/t/spatialize-position-of-scatterer-relative-to/14227 "2022-11-28T23:34:16Z")

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Hey, I am pretty new to fmod and mainly working on the Unity integration side, but I have a question regarding the following statement: Will those offsets always stay relative to the emitter (i.e. moving along when up…

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## [Prevent sound event to be played if it is already playing](https://qa.fmod.com/t/prevent-sound-event-to-be-played-if-it-is-already-playing/19585)

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**Author:** [@BrokenFuse](https://qa.fmod.com/u/BrokenFuse)\
**Replies:** 3\
**Last updated:** [November 28, 2022, 10:37pm UTC](https://qa.fmod.com/t/prevent-sound-event-to-be-played-if-it-is-already-playing/19585 "2022-11-28T22:37:32Z")

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In Unity: Scene A: A loop sound event “music” is playing at start up (Event Emitter - Object Start). Scene B: The same loop sound event “music” is playing at start up (Event Emitter - Object Start). If I switch from…

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## [Scatter initial delay](https://qa.fmod.com/t/scatter-initial-delay/19580)

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**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 2\
**Last updated:** [November 28, 2022, 7:25am UTC](https://qa.fmod.com/t/scatter-initial-delay/19580 "2022-11-28T07:25:11Z")

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Hi! I’m trying to set up an event with a scatter instrument, that should play a sound at a pretty sparse spawn interval of 30-40 sec, as a part of an ambience. However, it seems like every time the event runs, it immedia…

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## [Fmod atmos settings](https://qa.fmod.com/t/fmod-atmos-settings/17026)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 24\
**Last updated:** [November 28, 2022, 3:12am UTC](https://qa.fmod.com/t/fmod-atmos-settings/17026 "2022-11-28T03:12:58Z")

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We want to use Dolby atmos by utilizing fmod. However, the fmod preferences build setting does not show surround 7.1.4 mode. I bought a Dolby atmos license, but what else do I need to do? The engine is unreal4.

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## [Priority of layered Markers and Regions?](https://qa.fmod.com/t/priority-of-layered-markers-and-regions/19587)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [November 27, 2022, 10:26am UTC](https://qa.fmod.com/t/priority-of-layered-markers-and-regions/19587 "2022-11-27T10:26:07Z")

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In this screenshot, I want the top region to be priority. So when it’s on this loop, the transition to region is priority. But when it’s on a different loop, the magnet region is the priority. Currently, in this screens…

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## [Sometimes small delay in audio between "magnet region transition timeline" and the "magnet region"](https://qa.fmod.com/t/sometimes-small-delay-in-audio-between-magnet-region-transition-timeline-and-the-magnet-region/19583)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [November 27, 2022, 10:25am UTC](https://qa.fmod.com/t/sometimes-small-delay-in-audio-between-magnet-region-transition-timeline-and-the-magnet-region/19583 "2022-11-27T10:25:23Z")

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3/5 times I get a really small but noticeable gap between the transition timeline and the magnet region. 2/5 times It plays through smoothly. Is this something to worry about? Or will it transition smoothly everytime in…

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## [Magnet transition region with relative offset, ONLY on the transition?](https://qa.fmod.com/t/magnet-transition-region-with-relative-offset-only-on-the-transition/19549)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 5\
**Last updated:** [November 27, 2022, 6:30am UTC](https://qa.fmod.com/t/magnet-transition-region-with-relative-offset-only-on-the-transition/19549 "2022-11-27T06:30:14Z")

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Hi! I have a 4 bar musical verse loop, which transitions into the chorus. The tricky thing is, I need a variation of the verse to play in the transition to the chorus. I need a relative offset on the transition, so wh…

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## [Magnet transition timeline works on every beat except the last one](https://qa.fmod.com/t/magnet-transition-timeline-works-on-every-beat-except-the-last-one/19584)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [November 27, 2022, 6:28am UTC](https://qa.fmod.com/t/magnet-transition-timeline-works-on-every-beat-except-the-last-one/19584 "2022-11-27T06:28:32Z")

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If the following magnet region is triggered on the final beat, it doesn’t trigger the transiton timeline, and just goes into the actual magnet region, skipping the transition timeline. It works perfectly on every single …

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## [Magnet Region is slow to trigger](https://qa.fmod.com/t/magnet-region-is-slow-to-trigger/18877)

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**Author:** [@daisyowl](https://qa.fmod.com/u/daisyowl)\
**Replies:** 20\
**Last updated:** [November 26, 2022, 11:09pm UTC](https://qa.fmod.com/t/magnet-region-is-slow-to-trigger/18877 "2022-11-26T23:09:44Z")

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Hi! Recently I swapped to using a single timeline and magnet regions to swap between ambiences and songs in our game. I’m using several magnet regions, some of which are quantized, and some of which aren’t, for things I …

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## [Making a sliding sounds that adapts to the velocity](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576)

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**Author:** [@Wokarol](https://qa.fmod.com/u/Wokarol)\
**Replies:** 4\
**Last updated:** [November 24, 2022, 11:05pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576 "2022-11-24T23:05:36Z")

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Hey, I’m making a game and I have an element that is like a ring the user can rotate with the mouse. I’m a complete noob audio wise and so far did some experiments in Unity trying to make this sound work, no matter what…

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## [Xcode integration 2022](https://qa.fmod.com/t/xcode-integration-2022/19546)

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**Author:** [@TheisMahal](https://qa.fmod.com/u/TheisMahal)\
**Replies:** 1\
**Last updated:** [November 24, 2022, 11:07pm UTC](https://qa.fmod.com/t/xcode-integration-2022/19546 "2022-11-24T23:07:43Z")

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Hey, I’ve been working in Fmod and Unity for a while. But I’m building an application for Mac OS straight from Xcode now, and I’ve been looking for some kind of guide to implementing Fmod in this. Can anyone help me? T…

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## [Best way to duck all other audio, for the audio for one event, without sidechaining](https://qa.fmod.com/t/best-way-to-duck-all-other-audio-for-the-audio-for-one-event-without-sidechaining/19559)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 7\
**Last updated:** [November 23, 2022, 11:53pm UTC](https://qa.fmod.com/t/best-way-to-duck-all-other-audio-for-the-audio-for-one-event-without-sidechaining/19559 "2022-11-23T23:53:05Z")

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I can’t use sidechaining for this because parts of the one event are silent. What would be the best way in the mixer, to Low pass cut off and automate the volume down on every single other bit of audio, to make way for …

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## [Instance stealing problem, fade outs](https://qa.fmod.com/t/instance-stealing-problem-fade-outs/19505)

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**Author:** [@TomassoAlbinoni](https://qa.fmod.com/u/TomassoAlbinoni)\
**Replies:** 6\
**Last updated:** [November 23, 2022, 2:32am UTC](https://qa.fmod.com/t/instance-stealing-problem-fade-outs/19505 "2022-11-23T02:32:35Z")

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Hello! I think I either dont understand how stealing is supposed to work, how it works with fadeouts, or something is malfunctioning here. I got some in game “soft” stealing set up by a programmer, working in a way tha…

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## [What do I need to do in FMOD, so Unity can know if a button is pressed on a musical beat?](https://qa.fmod.com/t/what-do-i-need-to-do-in-fmod-so-unity-can-know-if-a-button-is-pressed-on-a-musical-beat/19560)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [November 22, 2022, 12:59pm UTC](https://qa.fmod.com/t/what-do-i-need-to-do-in-fmod-so-unity-can-know-if-a-button-is-pressed-on-a-musical-beat/19560 "2022-11-22T12:59:43Z")

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So, let’s say the player needs to hit a button right on a beat, like guitar hero for example. Every song has a different BPM, so I assume that Unity will need to use FMOD’s BPM/TEMPO grid in some way? What’s the best w…

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## [FMOD creates duplicate events outside of the studio folder structure](https://qa.fmod.com/t/fmod-creates-duplicate-events-outside-of-the-studio-folder-structure/19524)

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**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 2\
**Last updated:** [November 22, 2022, 1:33am UTC](https://qa.fmod.com/t/fmod-creates-duplicate-events-outside-of-the-studio-folder-structure/19524 "2022-11-22T01:33:20Z")

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After a validation issue FMOD has duplicated every event from the FMOD studio project in the UE4. However all of the duplicate events exist outside of the FMOD studio folder structure. The Old events still exist within t…

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## [Click when changing Reverb Extent in FMOD Studio \[2.02.10\]](https://qa.fmod.com/t/click-when-changing-reverb-extent-in-fmod-studio-2-02-10/19554)

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**Author:** [@DracoNared](https://qa.fmod.com/u/DracoNared)\
**Replies:** 1\
**Last updated:** [November 22, 2022, 12:09am UTC](https://qa.fmod.com/t/click-when-changing-reverb-extent-in-fmod-studio-2-02-10/19554 "2022-11-22T00:09:18Z")

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Hi, I was trying changing Extent in Panner on a Return Bus that has a Reverb effect on it. However, I discovered that when I’m changing the Extent on it, there’s a weird click sound when going from 360 to 358. If I put…

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## [\[REAPER\] Cannot create Timeline Event from Reaper](https://qa.fmod.com/t/reaper-cannot-create-timeline-event-from-reaper/19551)

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**Author:** [@Paysagetriste](https://qa.fmod.com/u/Paysagetriste)\
**Replies:** 3\
**Last updated:** [November 21, 2022, 7:43pm UTC](https://qa.fmod.com/t/reaper-cannot-create-timeline-event-from-reaper/19551 "2022-11-21T19:43:34Z")

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Hello everyone, this is my first post here ! I have a problem for some hours now, and cannot find any solution for this… I have just started to use Reaper as a DAW, because I saw it can be linked to FMOD quite simply. …

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