# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=54

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**Page:** 55

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## [Overriding vs. Blending snapshots](https://qa.fmod.com/t/overriding-vs-blending-snapshots/11877)

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**Author:** [@forgereply](https://qa.fmod.com/u/forgereply)\
**Replies:** 7\
**Last updated:** [November 21, 2022, 3:05am UTC](https://qa.fmod.com/t/overriding-vs-blending-snapshots/11877 "2022-11-21T03:05:23Z")

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What is the difference between “overriding snapshots” and “blending snapshots”? The documentation only mentions one type of snapshots…

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## [LFE no longer audible](https://qa.fmod.com/t/lfe-no-longer-audible/19507)

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**Author:** [@jscott](https://qa.fmod.com/u/jscott)\
**Replies:** 11\
**Last updated:** [November 20, 2022, 9:17pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507 "2022-11-20T21:17:11Z")

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I upgrade FMOD Studio from 2.01.11 to 2.02.09 and immediately the LFE channel no longer produces sound. I see in the levels that signal is sent all the way to the master bus, but there is no sound coming out of the bass …

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## [Triggering (the same) Event While Doesn't Stopping Audio](https://qa.fmod.com/t/triggering-the-same-event-while-doesnt-stopping-audio/19548)

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**Author:** [@estudiocafofo](https://qa.fmod.com/u/estudiocafofo)\
**Replies:** 1\
**Last updated:** [November 19, 2022, 11:42pm UTC](https://qa.fmod.com/t/triggering-the-same-event-while-doesnt-stopping-audio/19548 "2022-11-19T23:42:50Z")

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I have a situation when I’m trying to trigger a continuous movement for a character. My approach is each time it moves I trigger the event - let’s call it “wisp\_movement”. Issue is that each time I trigger the event th…

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## [Search or filter events by Priority](https://qa.fmod.com/t/search-or-filter-events-by-priority/19540)

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**Author:** [@TomassoAlbinoni](https://qa.fmod.com/u/TomassoAlbinoni)\
**Replies:** 1\
**Last updated:** [November 18, 2022, 3:11am UTC](https://qa.fmod.com/t/search-or-filter-events-by-priority/19540 "2022-11-18T03:11:25Z")

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Is there any way to search or filter events by their Priority?

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## [Live Update on Oculus Quest 2 Build](https://qa.fmod.com/t/live-update-on-oculus-quest-2-build/19536)

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**Author:** [@zanhulme](https://qa.fmod.com/u/zanhulme)\
**Replies:** 2\
**Last updated:** [November 17, 2022, 3:23am UTC](https://qa.fmod.com/t/live-update-on-oculus-quest-2-build/19536 "2022-11-17T03:23:44Z")

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Is it possible to use Live Update to connect to a build on an Oculus Quest 2? With my current workflow I would need to build the whole project to test any change or tweak in situ, and this takes a very long time, and I’…

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## [Max voices count VS performance](https://qa.fmod.com/t/max-voices-count-vs-performance/19517)

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**Author:** [@TomassoAlbinoni](https://qa.fmod.com/u/TomassoAlbinoni)\
**Replies:** 1\
**Last updated:** [November 16, 2022, 4:25am UTC](https://qa.fmod.com/t/max-voices-count-vs-performance/19517 "2022-11-16T04:25:32Z")

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Is there any limit of voices that is good to follow, or actually forced by FMOD, for specific platforms? I only saw some numbers for different platforms in one guide for Wwise, and its also 5 years old now. It is writt…

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## [Stop audio instances that are off-screen but are still active and animated in-game](https://qa.fmod.com/t/stop-audio-instances-that-are-off-screen-but-are-still-active-and-animated-in-game/19526)

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**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 4\
**Last updated:** [November 15, 2022, 10:58pm UTC](https://qa.fmod.com/t/stop-audio-instances-that-are-off-screen-but-are-still-active-and-animated-in-game/19526 "2022-11-15T22:58:22Z")

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As title suggest, trying to stop events triggering that are off screen. Correct me if i’m wrong, but is that what min and max distances do? So once the Max distance threshold is reached it will stop triggering the even…

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## [BUG: SOLO and MUTE buttons occasionally get visually "stuck"](https://qa.fmod.com/t/bug-solo-and-mute-buttons-occasionally-get-visually-stuck/19423)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 12\
**Last updated:** [November 15, 2022, 4:44pm UTC](https://qa.fmod.com/t/bug-solo-and-mute-buttons-occasionally-get-visually-stuck/19423 "2022-11-15T16:44:06Z")

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REPRO: Open FMOD event that’s fairly complex, like say, 8 tracks of Scatterers with 20+ clips and automation lanes in each one is what I used to repro it. (I am also experiencing rather chunky/degraded performance adju…

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## [Advanced controls for "Noise (Ramped)"?](https://qa.fmod.com/t/advanced-controls-for-noise-ramped/19499)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 4\
**Last updated:** [November 15, 2022, 4:42pm UTC](https://qa.fmod.com/t/advanced-controls-for-noise-ramped/19499 "2022-11-15T16:42:36Z")

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The “Noise (Ramped)” LFO is one of my favorite things for randomizing parameters across time. I have questions I haven’t seen clarified elsewhere: (1) Is there a way to show an actual waveform depiction of the LFO? It …

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## [How to use getParameterByName](https://qa.fmod.com/t/how-to-use-getparameterbyname/19521)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 3\
**Last updated:** [November 15, 2022, 12:31pm UTC](https://qa.fmod.com/t/how-to-use-getparameterbyname/19521 "2022-11-15T12:31:27Z")

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Sorry that I am a bit new but I really dont understand how these arguments with ‘out’ works. It seems to return more values to a variable I set, but still I cant make it work, or dont use the second argument I had the im…

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## [voice stealing not working?](https://qa.fmod.com/t/voice-stealing-not-working/13254)

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**Author:** [@simon\_kamakazi](https://qa.fmod.com/u/simon_kamakazi)\
**Replies:** 12\
**Last updated:** [November 15, 2022, 7:00am UTC](https://qa.fmod.com/t/voice-stealing-not-working/13254 "2022-11-15T07:00:08Z")

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fmod designer had " steal newest" what is the equivalent in studio? no matter how i set the macro stealing/ max instances there is no way for me to stop a sound from re-triggering when multiple instances are played. ev…

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## [The perforce operation has timed out due to extended period of inactivity](https://qa.fmod.com/t/the-perforce-operation-has-timed-out-due-to-extended-period-of-inactivity/19468)

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**Author:** [@MaggieW](https://qa.fmod.com/u/MaggieW)\
**Replies:** 7\
**Last updated:** [November 15, 2022, 1:40am UTC](https://qa.fmod.com/t/the-perforce-operation-has-timed-out-due-to-extended-period-of-inactivity/19468 "2022-11-15T01:40:36Z")

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i have this problem, it’s been happening a lot for the last two months, I didn’t do anything i use fmod2.0 Thanks for your help.

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## [Non-loop car sounds](https://qa.fmod.com/t/non-loop-car-sounds/19402)

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**Author:** [@batuhanag](https://qa.fmod.com/u/batuhanag)\
**Replies:** 6\
**Last updated:** [November 14, 2022, 12:43pm UTC](https://qa.fmod.com/t/non-loop-car-sounds/19402 "2022-11-14T12:43:46Z")

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Hello, the project I am currently working on is on vehicle sounds, we produce vehicle sounds with loop sounds recorded at different points such as 2500, 4500, 5500RPM, and we run them using autopitch by arranging them as…

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## [Triggering Multi Instrument Multiple times?](https://qa.fmod.com/t/triggering-multi-instrument-multiple-times/19516)

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**Author:** [@daniellumertz](https://qa.fmod.com/u/daniellumertz)\
**Replies:** 2\
**Last updated:** [November 14, 2022, 4:45am UTC](https://qa.fmod.com/t/triggering-multi-instrument-multiple-times/19516 "2022-11-14T04:45:56Z")

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Hello I am new to fmod! I wonder if is possible to trigger multiple times a multi intrument, like a scatter instrument. The reason I need that is because I have a looped section(16bars) which have a few drum lines and a …

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## [Nested multi-instrument. Force first track only](https://qa.fmod.com/t/nested-multi-instrument-force-first-track-only/19510)

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**Author:** [@rodrigobuj](https://qa.fmod.com/u/rodrigobuj)\
**Replies:** 5\
**Last updated:** [November 13, 2022, 6:01pm UTC](https://qa.fmod.com/t/nested-multi-instrument-force-first-track-only/19510 "2022-11-13T18:01:03Z")

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Hi guys, I’m a bit new to FMOD so I’m facing some basic issues, hope you understand and can help :slight\_smile: I have 5 alternative lead tracks for one melody. I want to play melody number 1 first, and then play the ot…

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## [Parameter: Snapshot EQ + mute track at the same time](https://qa.fmod.com/t/parameter-snapshot-eq-mute-track-at-the-same-time/19511)

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**Author:** [@rodrigobuj](https://qa.fmod.com/u/rodrigobuj)\
**Replies:** 4\
**Last updated:** [November 13, 2022, 5:44pm UTC](https://qa.fmod.com/t/parameter-snapshot-eq-mute-track-at-the-same-time/19511 "2022-11-13T17:44:51Z")

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Hi guys, I’m a bit new to FMOD so I’m facing some basic issues, hope you understand and can help :slight\_smile: While the character of my game is exploring an outdoor area, music is playing two simultaneous tracks (a ba…

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## [Can't access Fmod+Unity VCA, C#](https://qa.fmod.com/t/cant-access-fmod-unity-vca-c/19439)

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**Author:** [@d1msk1y](https://qa.fmod.com/u/d1msk1y)\
**Replies:** 1\
**Last updated:** [October 24, 2022, 4:07am UTC](https://qa.fmod.com/t/cant-access-fmod-unity-vca-c/19439 "2022-10-24T04:07:20Z")

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Paths I entered: vca:/Music vca:/SFX vca:/Master Error code: VCANotFoundException: \[FMOD\] VCA not found ‘vca:/SFX’ FMODUnity.RuntimeManager.GetVCA (System.String path) Code: using UnityEngine; using UnityEngine.…

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## [From battle to defeat/victory stinger](https://qa.fmod.com/t/from-battle-to-defeat-victory-stinger/19513)

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**Author:** [@rodrigobuj](https://qa.fmod.com/u/rodrigobuj)\
**Replies:** 2\
**Last updated:** [November 13, 2022, 10:00am UTC](https://qa.fmod.com/t/from-battle-to-defeat-victory-stinger/19513 "2022-11-13T10:00:05Z")

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Hi guys, I’m a bit new to FMOD so I’m facing some basic issues, hope you understand and can help :slight\_smile: I have music playing during a battle and, once the character loses/wins, I want the music to stop and jump …

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## [Scatterer Instruments - Start Offset/Randomized on First Play](https://qa.fmod.com/t/scatterer-instruments-start-offset-randomized-on-first-play/19504)

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**Author:** [@MegahammerStudios](https://qa.fmod.com/u/MegahammerStudios)\
**Replies:** 2\
**Last updated:** [November 11, 2022, 3:43pm UTC](https://qa.fmod.com/t/scatterer-instruments-start-offset-randomized-on-first-play/19504 "2022-11-11T15:43:09Z")

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Hello! I am using several scatterer instruments inside a multi-track, looping event, and I would like a way to prevent all the instruments from playing at once when the event begins playing. I was wondering if there is …

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## [Allow reverb tail of audio track to play out when region loops](https://qa.fmod.com/t/allow-reverb-tail-of-audio-track-to-play-out-when-region-loops/13848)

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**Author:** [@thomaskresge](https://qa.fmod.com/u/thomaskresge)\
**Replies:** 7\
**Last updated:** [November 10, 2022, 8:19pm UTC](https://qa.fmod.com/t/allow-reverb-tail-of-audio-track-to-play-out-when-region-loops/13848 "2022-11-10T20:19:13Z")

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I have what I thought would be a fairly simple situation, but the other answers I looked up didn’t actually solve this problem, even though it seemed to be the exact same question. I have a music track that I’ve set up …

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## [Event Fade out and immediately stop](https://qa.fmod.com/t/event-fade-out-and-immediately-stop/19473)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 6\
**Last updated:** [November 9, 2022, 3:02pm UTC](https://qa.fmod.com/t/event-fade-out-and-immediately-stop/19473 "2022-11-09T15:02:34Z")

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Hello! There is an event that is supposed to fade out at a forced stop. But if there is no forced stop, then the event should stop exactly when the audio track inside the event ended. ADHSR works fine, but if you let it …

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## [Adding audiofiles to audio table without FMOD Studio](https://qa.fmod.com/t/adding-audiofiles-to-audio-table-without-fmod-studio/19477)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 3\
**Last updated:** [November 9, 2022, 3:54am UTC](https://qa.fmod.com/t/adding-audiofiles-to-audio-table-without-fmod-studio/19477 "2022-11-09T03:54:05Z")

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Hey guy, is it possible to add new sounds (voice lines) to a localized audio table bank without FMOD studio? One of the programmers who is coding the story system asked if he could update the voice lines without sendin…

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## [Event not stopping when I press stop in FMOD or I use Event Instance Stop BP function in UE4](https://qa.fmod.com/t/event-not-stopping-when-i-press-stop-in-fmod-or-i-use-event-instance-stop-bp-function-in-ue4/19475)

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**Author:** [@Albarranco](https://qa.fmod.com/u/Albarranco)\
**Replies:** 5\
**Last updated:** [November 7, 2022, 2:55am UTC](https://qa.fmod.com/t/event-not-stopping-when-i-press-stop-in-fmod-or-i-use-event-instance-stop-bp-function-in-ue4/19475 "2022-11-07T02:55:28Z")

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Hi. I have a problem which possibly has an easy answer. I have an event that represents the music in my game (with diferent phases linked between with markers and transition conditions). The thing is, when I press the …

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## [Popping to Persistent SFX when Adding Spatializer](https://qa.fmod.com/t/popping-to-persistent-sfx-when-adding-spatializer/19476)

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**Author:** [@Buscadon](https://qa.fmod.com/u/Buscadon)\
**Replies:** 1\
**Last updated:** [November 6, 2022, 11:28pm UTC](https://qa.fmod.com/t/popping-to-persistent-sfx-when-adding-spatializer/19476 "2022-11-06T23:28:33Z")

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Hello, I’m new to using FMOD with UE4 and working with audio in general. I am trying to make an object emit a low humming noise that the player can hear when they approach it. However, whenever the player looks around, I…

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## [Seamless transitions for complicated adaptive music systems](https://qa.fmod.com/t/seamless-transitions-for-complicated-adaptive-music-systems/19480)

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**Author:** [@AudioDread](https://qa.fmod.com/u/AudioDread)\
**Replies:** 1\
**Last updated:** [November 6, 2022, 6:30pm UTC](https://qa.fmod.com/t/seamless-transitions-for-complicated-adaptive-music-systems/19480 "2022-11-06T18:30:42Z")

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I have an adaptive music system where a parameter fades in different layers of the music based on how many enemies are locked onto you. The issue I’m running into is when I transition between levels, each level has it’s …

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## [Adding New Events to an Already Built Project](https://qa.fmod.com/t/adding-new-events-to-an-already-built-project/19452)

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**Author:** [@Particleb](https://qa.fmod.com/u/Particleb)\
**Replies:** 3\
**Last updated:** [November 4, 2022, 7:56pm UTC](https://qa.fmod.com/t/adding-new-events-to-an-already-built-project/19452 "2022-11-04T19:56:52Z")

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Hi all, For some context, I’m working on modding (3rd party modifying) a recently released game which handles all of its audio through FMOD. Thankfully, the modding API makes it simple to call events from within the gam…

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## [Occlusion snapshot](https://qa.fmod.com/t/occlusion-snapshot/19469)

<div class="topic-metadata">

**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 6\
**Last updated:** [November 4, 2022, 4:00pm UTC](https://qa.fmod.com/t/occlusion-snapshot/19469 "2022-11-04T16:00:18Z")

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Hey, I’m working on creating an occlusion system. So I created an occlusion snapshot on an “Occlusion” bus. Then I add a snapshot instrument on each event I want occluded, and I can get the effect I want. The thing is …

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## [Spatializer Paning Problem](https://qa.fmod.com/t/spatializer-paning-problem/19465)

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**Author:** [@davidames](https://qa.fmod.com/u/davidames)\
**Replies:** 7\
**Last updated:** [November 4, 2022, 3:27am UTC](https://qa.fmod.com/t/spatializer-paning-problem/19465 "2022-11-04T03:27:34Z")

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Hi folks… Im having problems setting the spatializer on my events. The thing is im not sure how the spatializer plugin calculates Paning. I assumed that a punctual object with a mono sound, sound size 0 and min extent 0 …

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## [Organising multiple sends in the mixer](https://qa.fmod.com/t/organising-multiple-sends-in-the-mixer/19460)

<div class="topic-metadata">

**Author:** [@ThomasFabulaStudios](https://qa.fmod.com/u/ThomasFabulaStudios)\
**Replies:** 3\
**Last updated:** [November 3, 2022, 6:58am UTC](https://qa.fmod.com/t/organising-multiple-sends-in-the-mixer/19460 "2022-11-03T06:58:59Z")

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I have a game with many different convolution reverbs. I’m wondering how I can best organize my FMOD project in a manable way, when I have multiple levels in the game, with multiple different reverbs. As far as I can t…

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## [FMOD Opus support?](https://qa.fmod.com/t/fmod-opus-support/19471)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 2\
**Last updated:** [November 3, 2022, 4:39am UTC](https://qa.fmod.com/t/fmod-opus-support/19471 "2022-11-03T04:39:00Z")

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Hey there friendly neighborhood FMOD experts, I was wondering if there have been any updates on support for Opus in FMOD Studio. The most recent post I could find was back from 2020, and since we’re just 2 months away f…

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