# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=55

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**Page:** 56

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## [Weird sound peak when playing an event first time in Fmod](https://qa.fmod.com/t/weird-sound-peak-when-playing-an-event-first-time-in-fmod/19461)

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**Author:** [@aragornf](https://qa.fmod.com/u/aragornf)\
**Replies:** 3\
**Last updated:** [November 3, 2022, 2:45am UTC](https://qa.fmod.com/t/weird-sound-peak-when-playing-an-event-first-time-in-fmod/19461 "2022-11-03T02:45:00Z")

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Hi! I got a weird bug that I can’t find why it happens. When I start a specific event first time I open fmod studio, the audio peak for a second and comes to normal after that. If I stop the event and play it again, it …

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## [Global parameter control](https://qa.fmod.com/t/global-parameter-control/19450)

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**Author:** [@Gmsd](https://qa.fmod.com/u/Gmsd)\
**Replies:** 2\
**Last updated:** [November 2, 2022, 4:24pm UTC](https://qa.fmod.com/t/global-parameter-control/19450 "2022-11-02T16:24:33Z")

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Hi ! So, I’m trying to manipulate the value of a global parameter by incrementating or decrementing its value throught an event with Commands. When event plays, it works on the parameter. And it actually works as inte…

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## [BUG - Moving last-used FMOD project makes Studio unable to startup and crashes](https://qa.fmod.com/t/bug-moving-last-used-fmod-project-makes-studio-unable-to-startup-and-crashes/19453)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [November 2, 2022, 11:28am UTC](https://qa.fmod.com/t/bug-moving-last-used-fmod-project-makes-studio-unable-to-startup-and-crashes/19453 "2022-11-02T11:28:04Z")

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Start a new project in FMOD Studio. Save it somewhere like your desktop, name it “TEST”. Go to FMOD Studio menu \> Preferences \> Interface tab. Change “On Start-up” to "Open most recent project " Restart FMOD Studio. OB…

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## [Interest in Cakewalk/FMOD integration](https://qa.fmod.com/t/interest-in-cakewalk-fmod-integration/19463)

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**Author:** [@maxjaudio](https://qa.fmod.com/u/maxjaudio)\
**Replies:** 1\
**Last updated:** [November 2, 2022, 3:26am UTC](https://qa.fmod.com/t/interest-in-cakewalk-fmod-integration/19463 "2022-11-02T03:26:22Z")

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Hello, I’m gauging community interest for Cakewalk FMOD integration. My disclaimer is that I have no idea how this would come about nor do I have control to make it happen. I think it’s important since REAPER isn’t a ve…

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## [Access to Effect parameters via API](https://qa.fmod.com/t/access-to-effect-parameters-via-api/12566)

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**Author:** [@NimrodFMOD](https://qa.fmod.com/u/NimrodFMOD)\
**Replies:** 4\
**Last updated:** [November 2, 2022, 2:35am UTC](https://qa.fmod.com/t/access-to-effect-parameters-via-api/12566 "2022-11-02T02:35:00Z")

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HI, Any idea if its possible to expose the parameters of the FMOD Studio “plugin” effect like parametric EQ etc to code? I’d like to be able to define the frequency according to a very precise algorithm. I know I could …

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## [Scripting：Can I add a item to right-click contextmenu？](https://qa.fmod.com/t/scripting-can-i-add-a-item-to-right-click-contextmenu/19447)

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**Author:** [@muxiao1994](https://qa.fmod.com/u/muxiao1994)\
**Replies:** 2\
**Last updated:** [November 1, 2022, 3:02am UTC](https://qa.fmod.com/t/scripting-can-i-add-a-item-to-right-click-contextmenu/19447 "2022-11-01T03:02:26Z")

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hi~I’ve got the way to add a scripting action item to fmod menu，but I want to add some action to select event. The most convenient way to do that is to add a action item to right-click contextmenu. Did fmod has the wa…

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## [How to move events from one FMod Studio project to another?](https://qa.fmod.com/t/how-to-move-events-from-one-fmod-studio-project-to-another/13417)

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**Author:** [@ericzinda](https://qa.fmod.com/u/ericzinda)\
**Replies:** 3\
**Last updated:** [October 31, 2022, 2:55am UTC](https://qa.fmod.com/t/how-to-move-events-from-one-fmod-studio-project-to-another/13417 "2022-10-31T02:55:28Z")

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I need all my events and banks in one FMod studio project so they can share the same global mixer (or so I understand). My composer has created a new project and included all of our dynamic music in that. Is there a wa…

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## [Scatterer Instrument parameters are missing orange dot values?](https://qa.fmod.com/t/scatterer-instrument-parameters-are-missing-orange-dot-values/19422)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 6:25am UTC](https://qa.fmod.com/t/scatterer-instrument-parameters-are-missing-orange-dot-values/19422 "2022-10-27T06:25:15Z")

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I very much like the orange dots that are used to show the current position of something being automated via LFO. Very helpful to connect what I hear and see. I notice that if I do this: Add Scatterer. Right-click Spa…

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## [Hello! Have some problems with Command Instrument](https://qa.fmod.com/t/hello-have-some-problems-with-command-instrument/19440)

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**Author:** [@Koett](https://qa.fmod.com/u/Koett)\
**Replies:** 2\
**Last updated:** [October 27, 2022, 5:52am UTC](https://qa.fmod.com/t/hello-have-some-problems-with-command-instrument/19440 "2022-10-27T05:52:37Z")

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Hello! We faced with one problem in command instrument. In instance we have multiinstrument with 3 sounds. And loop, end-loop event which trigger when “var” equals zero. Also we have command instrument, which increme…

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## [Does Vorbis quality in Unity scale to the same % in FMOD Studio?](https://qa.fmod.com/t/does-vorbis-quality-in-unity-scale-to-the-same-in-fmod-studio/19446)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 1\
**Last updated:** [October 27, 2022, 5:27am UTC](https://qa.fmod.com/t/does-vorbis-quality-in-unity-scale-to-the-same-in-fmod-studio/19446 "2022-10-27T05:27:54Z")

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I’m in the process of moving over some audio components in Unity to FMOD Studio proper. My understanding is Unity’s built-in soundsystem uses an older FMOD, so does the scale work the same way for compression? In other…

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## [Adding a Snapshot Module to grouptrack via FMOD Studio Scripting API](https://qa.fmod.com/t/adding-a-snapshot-module-to-grouptrack-via-fmod-studio-scripting-api/19401)

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**Author:** [@roc\_lee](https://qa.fmod.com/u/roc_lee)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 3:33am UTC](https://qa.fmod.com/t/adding-a-snapshot-module-to-grouptrack-via-fmod-studio-scripting-api/19401 "2022-10-27T03:33:59Z")

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I’m getting validation errors when trying to add a snapshot module to a group track via script. Ideally would love to just have a snapshot on a hotkey to add wherever I need it instead of copy-pasting, especially since …

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## [Audio Tables Dialogues](https://qa.fmod.com/t/audio-tables-dialogues/19427)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 3\
**Last updated:** [October 27, 2022, 2:53am UTC](https://qa.fmod.com/t/audio-tables-dialogues/19427 "2022-10-27T02:53:14Z")

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Can you please tell me what is the benefit of using audio tables for a large number of dialogues, instead of creating a separate event for each phrase? And how problematic is it to work with these tables? Thanks in advan…

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## [FMOD Timeline Event Triggering Another Possible?](https://qa.fmod.com/t/fmod-timeline-event-triggering-another-possible/19445)

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**Author:** [@PerennialCoop](https://qa.fmod.com/u/PerennialCoop)\
**Replies:** 1\
**Last updated:** [October 26, 2022, 7:14am UTC](https://qa.fmod.com/t/fmod-timeline-event-triggering-another-possible/19445 "2022-10-26T07:14:54Z")

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Hey, I apologize if this has been posted before. I typed in different results and sifted through a few opening posts before deciding to start my own. I am working on a game where the developer is wanting all the audio …

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## [How to install FMOD Studio on Linux](https://qa.fmod.com/t/how-to-install-fmod-studio-on-linux/14724)

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**Author:** [@theconduitstudio](https://qa.fmod.com/u/theconduitstudio)\
**Replies:** 39\
**Last updated:** [October 24, 2022, 10:44pm UTC](https://qa.fmod.com/t/how-to-install-fmod-studio-on-linux/14724 "2022-10-24T22:44:12Z")

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Hey everyone, How can I install FMOD Studio on Linux? There’s an old thread here in the forum, and I’ve tried to follow it. But it doesn’t work. There’s also an old tutorial for Debian, other old one for Ubuntu… But no…

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## [Cabagge/Csound issue in FMOD Studio](https://qa.fmod.com/t/cabagge-csound-issue-in-fmod-studio/18924)

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**Author:** [@ender66](https://qa.fmod.com/u/ender66)\
**Replies:** 3\
**Last updated:** [October 24, 2022, 8:56pm UTC](https://qa.fmod.com/t/cabagge-csound-issue-in-fmod-studio/18924 "2022-10-24T20:56:31Z")

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Hi! I’m a new user of FMOD. Currently I’m developing an educational training software in Unity and Cabbage is the answer for two simple dsp processing jobs that FMOD can’t do. I have programmed a simple phase invert pl…

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## [Can modulation be saved in a default state?](https://qa.fmod.com/t/can-modulation-be-saved-in-a-default-state/19430)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [October 24, 2022, 8:43pm UTC](https://qa.fmod.com/t/can-modulation-be-saved-in-a-default-state/19430 "2022-10-24T20:43:37Z")

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This is a common feature in other DAWs, like how Ableton Live has “Save as Default Preset”. I can hear this being broadly useful for many FMOD customers. What I’d like to do is along the lines of this: Every time I Ad…

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## [FMOD ClockSinks log errors in game&build](https://qa.fmod.com/t/fmod-clocksinks-log-errors-in-game-build/19371)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [October 23, 2022, 3:00pm UTC](https://qa.fmod.com/t/fmod-clocksinks-log-errors-in-game-build/19371 "2022-10-23T15:00:00Z")

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Hi folks, working on a sandbox shooter prototype with lots of guns. I’ve reduced max weapon instances to 20, removed all reverb and parametric EQ fx, forced build to PCM 44.1k, but things start glitching and crashing wh…

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## [Where can I find the log file for Studio?](https://qa.fmod.com/t/where-can-i-find-the-log-file-for-studio/11604)

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**Author:** [@joseph](https://qa.fmod.com/u/joseph)\
**Replies:** 1\
**Last updated:** [August 13, 2014, 7:26am UTC](https://qa.fmod.com/t/where-can-i-find-the-log-file-for-studio/11604 "2014-08-13T07:26:13Z")

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I need to look up some details in Studio’s log file, but I can’t seem to find it.

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## [How to randomize AHDSR so each "strike" has a different attack?](https://qa.fmod.com/t/how-to-randomize-ahdsr-so-each-strike-has-a-different-attack/19429)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 1\
**Last updated:** [October 21, 2022, 4:43am UTC](https://qa.fmod.com/t/how-to-randomize-ahdsr-so-each-strike-has-a-different-attack/19429 "2022-10-21T04:43:28Z")

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I really like all the Randomize features in FMOD Studio, they add life and spice to proceedings! Here’s what I want to do: each time an event is triggered, it varies the attack speed so some are “mushier” than others. I…

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## [Multi-tap delay and beat sync](https://qa.fmod.com/t/multi-tap-delay-and-beat-sync/14542)

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**Author:** [@dbtothafmod](https://qa.fmod.com/u/dbtothafmod)\
**Replies:** 7\
**Last updated:** [October 20, 2022, 2:47am UTC](https://qa.fmod.com/t/multi-tap-delay-and-beat-sync/14542 "2022-10-20T02:47:57Z")

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It would be great to have some multi-tap options in the delay. Also, maybe more importantly, some beat-synced delay times (whole, half, quarter, dotted/tuplet)…either via toggle in the delay plugin or just auto-switchin…

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## [Volume automations - music controlling sfx volume](https://qa.fmod.com/t/volume-automations-music-controlling-sfx-volume/19420)

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**Author:** [@kadanec](https://qa.fmod.com/u/kadanec)\
**Replies:** 1\
**Last updated:** [October 20, 2022, 2:39am UTC](https://qa.fmod.com/t/volume-automations-music-controlling-sfx-volume/19420 "2022-10-20T02:39:24Z")

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Hello everyone, We are currently working on a project, where we need to control ambient volume with music fader. Let me explain it: In our game, music is priority number one. It is very loud so ambient should also be s…

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## [FMOD Studio "onBuild" hook does not allow to change the project](https://qa.fmod.com/t/fmod-studio-onbuild-hook-does-not-allow-to-change-the-project/18909)

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**Author:** [@akita\_engineer](https://qa.fmod.com/u/akita_engineer)\
**Replies:** 3\
**Last updated:** [October 18, 2022, 10:54pm UTC](https://qa.fmod.com/t/fmod-studio-onbuild-hook-does-not-allow-to-change-the-project/18909 "2022-10-18T22:54:47Z")

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Hello there, I’ve been using FMOD Studio for a while already and recently my team has decided to leverage the scripting engine included with FMOD Studio to export custom information about our events. I created a simple…

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## [Fastest way to audition sounds in Audio Bin \> Assets?](https://qa.fmod.com/t/fastest-way-to-audition-sounds-in-audio-bin-assets/19392)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 9\
**Last updated:** [October 18, 2022, 4:47pm UTC](https://qa.fmod.com/t/fastest-way-to-audition-sounds-in-audio-bin-assets/19392 "2022-10-18T16:47:58Z")

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I used to use the space bar but I saw this was not by design: Spacebar to audition in Audio Bin not working The little Play play button is a hard target to reach. I’d ideally like one key to play, then one key to advanc…

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## [Error when commiting changes to control version. Using P4V (Perforce) and Unity](https://qa.fmod.com/t/error-when-commiting-changes-to-control-version-using-p4v-perforce-and-unity/19413)

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**Author:** [@markleash](https://qa.fmod.com/u/markleash)\
**Replies:** 1\
**Last updated:** [October 18, 2022, 11:40am UTC](https://qa.fmod.com/t/error-when-commiting-changes-to-control-version-using-p4v-perforce-and-unity/19413 "2022-10-18T11:40:01Z")

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Hi there, I’ve been getting these issues when trying to commit changes to our current project. {{0c7db16a-46b3-4731-a9d8-2b16b1c41d40}}.xml - file(s) not opened on this client This is the error, the letters and number…

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## [FMOD Scripting - Adding instruments and audio assets to a multi instrument](https://qa.fmod.com/t/fmod-scripting-adding-instruments-and-audio-assets-to-a-multi-instrument/19222)

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**Author:** [@T-Bot](https://qa.fmod.com/u/T-Bot)\
**Replies:** 3\
**Last updated:** [October 18, 2022, 1:49am UTC](https://qa.fmod.com/t/fmod-scripting-adding-instruments-and-audio-assets-to-a-multi-instrument/19222 "2022-10-18T01:49:18Z")

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Hello, I’m trying to streamline my process for importing large groups of files. I’ve gotten to the point where I am able to create an event and add a multi-instrument to that event but I can’t work out how to add single…

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## [Visual Mouse Bug in Studio Editor](https://qa.fmod.com/t/visual-mouse-bug-in-studio-editor/19234)

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**Author:** [@spikedevelops](https://qa.fmod.com/u/spikedevelops)\
**Replies:** 10\
**Last updated:** [October 17, 2022, 11:53pm UTC](https://qa.fmod.com/t/visual-mouse-bug-in-studio-editor/19234 "2022-10-17T23:53:41Z")

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I just started using Fmod a few days ago (using 2.02). Its been working fine for the most part so far except I noticed a strange visual artifact/bug with the UI when clicking and holding faders and parameters in the FMod…

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## [How do I search Assets by Notes?](https://qa.fmod.com/t/how-do-i-search-assets-by-notes/19399)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [October 17, 2022, 3:21am UTC](https://qa.fmod.com/t/how-do-i-search-assets-by-notes/19399 "2022-10-17T03:21:10Z")

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I’ve added a lot of annotations to my folders via Notes. I want to search by Notes so I can find the right folders, like tags. It seems like they should be readily queryable as metadata, since they’re in effect a “Descr…

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## [Events are not being found when creating builds but work fine in Unity editor](https://qa.fmod.com/t/events-are-not-being-found-when-creating-builds-but-work-fine-in-unity-editor/19382)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 8\
**Last updated:** [October 16, 2022, 11:39pm UTC](https://qa.fmod.com/t/events-are-not-being-found-when-creating-builds-but-work-fine-in-unity-editor/19382 "2022-10-16T23:39:52Z")

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Hi i am bumping my original issue in this forum as i’m not getting much traction in the Unity forum, in the hope someone can shed some light on whats going on. This issue is now impacting our ability to continue with th…

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## [Weird behaviour when using Oculus Spatializer plugin](https://qa.fmod.com/t/weird-behaviour-when-using-oculus-spatializer-plugin/19393)

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**Author:** [@MaximiliaanHendrikx](https://qa.fmod.com/u/MaximiliaanHendrikx)\
**Replies:** 1\
**Last updated:** [October 16, 2022, 10:34pm UTC](https://qa.fmod.com/t/weird-behaviour-when-using-oculus-spatializer-plugin/19393 "2022-10-16T22:34:08Z")

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Hi, I’ve recently started using the Oculus Spatializer for my company’s VR game project to achieve more realistic results. I’ve noticed some really strange things happening to my sounds whenever I try to use the plugin. …

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## [Does Compression and platform encoding change the actual file being used in-game? Or is it just the preview file?](https://qa.fmod.com/t/does-compression-and-platform-encoding-change-the-actual-file-being-used-in-game-or-is-it-just-the-preview-file/19397)

<div class="topic-metadata">

**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 1\
**Last updated:** [October 14, 2022, 3:06am UTC](https://qa.fmod.com/t/does-compression-and-platform-encoding-change-the-actual-file-being-used-in-game-or-is-it-just-the-preview-file/19397 "2022-10-14T03:06:04Z")

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When using the assets tab with the drop down of all the audio, Does Compression and platform encoding settings change the actual file being used in-game? Or it just the preview file? My reason of asking is that I actual…

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