# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=56

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**Page:** 57

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## [Bug / Feature Request regarding non-latin keyboard usage](https://qa.fmod.com/t/bug-feature-request-regarding-non-latin-keyboard-usage/19390)

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**Author:** [@yossirafa100](https://qa.fmod.com/u/yossirafa100)\
**Replies:** 6\
**Last updated:** [October 14, 2022, 12:41am UTC](https://qa.fmod.com/t/bug-feature-request-regarding-non-latin-keyboard-usage/19390 "2022-10-14T00:41:16Z")

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So, I have a bi-lingual keyboard using both English and Hebrew, and I am writing an essay while working on my FMod project as my final assignment for Sound Engineering. I noticed that while using the Hebrew Language s…

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## [No sound from Event Emitter, aside when object created - EventRef; OneShotSound; Fmod 2.02.07; Unity 2021.3](https://qa.fmod.com/t/no-sound-from-event-emitter-aside-when-object-created-eventref-oneshotsound-fmod-2-02-07-unity-2021-3/19386)

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**Author:** [@AmbientArtstyles](https://qa.fmod.com/u/AmbientArtstyles)\
**Replies:** 1\
**Last updated:** [October 13, 2022, 10:34pm UTC](https://qa.fmod.com/t/no-sound-from-event-emitter-aside-when-object-created-eventref-oneshotsound-fmod-2-02-07-unity-2021-3/19386 "2022-10-13T22:34:56Z")

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Hi all, I am very new to Fmod and coming from a healthy Wwise background. I am running into an issue in Unity where I cannot get UI sounds to play via ‘FMOD Studio Event Emitters’, nor by writing a script to play a soun…

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## [Two of the same events create static/sparkl noises when they are playin' at the same time](https://qa.fmod.com/t/two-of-the-same-events-create-static-sparkl-noises-when-they-are-playin-at-the-same-time/19380)

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**Author:** [@Chumpen](https://qa.fmod.com/u/Chumpen)\
**Replies:** 1\
**Last updated:** [October 13, 2022, 5:28am UTC](https://qa.fmod.com/t/two-of-the-same-events-create-static-sparkl-noises-when-they-are-playin-at-the-same-time/19380 "2022-10-13T05:28:37Z")

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Hi! Seem to have a little problem with events playin’ at the same time without hearing some kind of static noise. I can share with you guys that I’m using Resonance Audio since I’m doing an application for VR. First tim…

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## [FMOD scripting API, studio.window.navigateTo() doesn't work with banks?](https://qa.fmod.com/t/fmod-scripting-api-studio-window-navigateto-doesnt-work-with-banks/19373)

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**Author:** [@roc\_lee](https://qa.fmod.com/u/roc_lee)\
**Replies:** 2\
**Last updated:** [October 11, 2022, 5:06pm UTC](https://qa.fmod.com/t/fmod-scripting-api-studio-window-navigateto-doesnt-work-with-banks/19373 "2022-10-11T17:06:28Z")

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Hi, working on some workflow tools and found that the studio.window.navigateTo() function seems to not work with banks? It works fine for events and audiofiles, but everytime I give it a bank it returns false. This hap…

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## [Does FMOD Studio use FSBank?](https://qa.fmod.com/t/does-fmod-studio-use-fsbank/19268)

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**Author:** [@KarateKidzz](https://qa.fmod.com/u/KarateKidzz)\
**Replies:** 1\
**Last updated:** [September 12, 2022, 10:06pm UTC](https://qa.fmod.com/t/does-fmod-studio-use-fsbank/19268 "2022-09-12T22:06:19Z")

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Hi, I’m digging into FMOD Core as a learning device and wondering how sound bank generation works in FMOD Studio. From what I’ve read, FSBank takes a group of sounds, converts them to the same compressed format and cre…

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## [Playback latency](https://qa.fmod.com/t/playback-latency/19362)

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**Author:** [@Grimelios](https://qa.fmod.com/u/Grimelios)\
**Replies:** 4\
**Last updated:** [October 10, 2022, 11:02pm UTC](https://qa.fmod.com/t/playback-latency/19362 "2022-10-10T23:02:58Z")

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I’m new to FMOD and currently implementing basic playback in my custom C# engine. Following the quick-start tutorial here, I’ve exported my banks and successfully loaded and played a sound effect in-game (played on key p…

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## [Script Error window too small](https://qa.fmod.com/t/script-error-window-too-small/19360)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [October 10, 2022, 10:50pm UTC](https://qa.fmod.com/t/script-error-window-too-small/19360 "2022-10-10T22:50:48Z")

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Is there a way to expand this error window, so I can actually see what the error from my script says? Thank you!

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## [FMOD Scripting: Is it possible to edit the color of events/folders](https://qa.fmod.com/t/fmod-scripting-is-it-possible-to-edit-the-color-of-events-folders/19272)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 4\
**Last updated:** [October 10, 2022, 12:04am UTC](https://qa.fmod.com/t/fmod-scripting-is-it-possible-to-edit-the-color-of-events-folders/19272 "2022-10-10T00:04:35Z")

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I am slowly trying to learn scripting for FMOD, and was wondering if there is a way to modify the color of an event? I’d love to make a script that got the color of e.g. the “oldest” parent folder, and applied that to al…

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## [SOLVED: Is it possible to keep an async instrument looping through a transition timeline?](https://qa.fmod.com/t/solved-is-it-possible-to-keep-an-async-instrument-looping-through-a-transition-timeline/19343)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 15\
**Last updated:** [October 10, 2022, 3:25am UTC](https://qa.fmod.com/t/solved-is-it-possible-to-keep-an-async-instrument-looping-through-a-transition-timeline/19343 "2022-10-10T03:25:27Z")

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Is it possible to keep an async instrument looping through a transition timeline? After the transition the loop resets. I want the top async instrument to keep looping into the next magnet region, and the bottom 2 t…

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## [Fmod event not stopping](https://qa.fmod.com/t/fmod-event-not-stopping/19364)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 7\
**Last updated:** [October 10, 2022, 3:19am UTC](https://qa.fmod.com/t/fmod-event-not-stopping/19364 "2022-10-10T03:19:31Z")

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Hi I’ve made a system that plays a sound at the start of the event and when stopping. However when using this with a parameter sheet and the cursor is on an instrument that is set to “cut”, it keeps the “stopping” state …

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## [Event Cone Angle in 3D?](https://qa.fmod.com/t/event-cone-angle-in-3d/19377)

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**Author:** [@mca2](https://qa.fmod.com/u/mca2)\
**Replies:** 3\
**Last updated:** [October 10, 2022, 2:33am UTC](https://qa.fmod.com/t/event-cone-angle-in-3d/19377 "2022-10-10T02:33:45Z")

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I’m trying to setup directional sounds in Studio, but the manual states ‘Event cone angle only takes into account the horizontal plane (xz).’ That was a bit of a disappointment. Are there any plans to make a true 3D con…

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## [Is there a way to make an Instrument or Channel play only the first time the event is triggered?](https://qa.fmod.com/t/is-there-a-way-to-make-an-instrument-or-channel-play-only-the-first-time-the-event-is-triggered/19376)

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**Author:** [@yossirafa100](https://qa.fmod.com/u/yossirafa100)\
**Replies:** 1\
**Last updated:** [October 9, 2022, 12:01pm UTC](https://qa.fmod.com/t/is-there-a-way-to-make-an-instrument-or-channel-play-only-the-first-time-the-event-is-triggered/19376 "2022-10-09T12:01:38Z")

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Hey guys, kinda new guy to FMod here. So basically, I designed an event where a heavy enemy lands on is a car and wrecks it. This is like an attack form it has, meaning it can land on the car multiple times. I created…

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## [Organisation and best practices for car games - Beginner needs help](https://qa.fmod.com/t/organisation-and-best-practices-for-car-games-beginner-needs-help/19375)

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**Author:** [@KassBot](https://qa.fmod.com/u/KassBot)\
**Replies:** 2\
**Last updated:** [October 8, 2022, 9:51am UTC](https://qa.fmod.com/t/organisation-and-best-practices-for-car-games-beginner-needs-help/19375 "2022-10-08T09:51:06Z")

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Hi. I’m mainly a composer, but i’ve started to really enjoy game audio aswell, and i’m currently working on my first game with a few friends. We’re making a car combat game with a camera that’s quite zoomed out and i’ve…

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## [Suggestion: remove automation for only one parameter](https://qa.fmod.com/t/suggestion-remove-automation-for-only-one-parameter/19338)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 4\
**Last updated:** [October 6, 2022, 11:34pm UTC](https://qa.fmod.com/t/suggestion-remove-automation-for-only-one-parameter/19338 "2022-10-06T23:34:13Z")

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When right clicking to remove automation on a particular parameter sheet, I think it should remove automation only concerning this parameter, and not from all parameters.

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## [Bug with action sheet and silent instrument](https://qa.fmod.com/t/bug-with-action-sheet-and-silent-instrument/19335)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 7\
**Last updated:** [October 5, 2022, 6:54am UTC](https://qa.fmod.com/t/bug-with-action-sheet-and-silent-instrument/19335 "2022-10-05T06:54:02Z")

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This kind of event behaves incorrectly: The C action (whatever it is) happens immediately, as if the silence instrument wouldn’t exist. It works fine in FMOD studio, but incorrectly in game.

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## [Transition timeline plays everytime the magnet region loops](https://qa.fmod.com/t/transition-timeline-plays-everytime-the-magnet-region-loops/19344)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 30, 2022, 1:03am UTC](https://qa.fmod.com/t/transition-timeline-plays-everytime-the-magnet-region-loops/19344 "2022-09-30T01:03:33Z")

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The transition timeline works just how I want it going into the magnet region, but then each time the magnet region loops, it replays the transition timeline which I do not want. Is there a way around this other than ju…

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## [Is there some kind of circular parameter in FMOD? lol for smooth ambient fades around a circular map](https://qa.fmod.com/t/is-there-some-kind-of-circular-parameter-in-fmod-lol-for-smooth-ambient-fades-around-a-circular-map/19318)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 13\
**Last updated:** [September 29, 2022, 10:15pm UTC](https://qa.fmod.com/t/is-there-some-kind-of-circular-parameter-in-fmod-lol-for-smooth-ambient-fades-around-a-circular-map/19318 "2022-09-29T22:15:19Z")

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There is a scene where the player walks around in a circle. I want to use trigger volumes to change the ambience as you walk around the map, but I’m a bit confused what happens when the player goes around in a full circl…

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## [Disable auto-incrementing marker names? (FMOD 2.02.03)](https://qa.fmod.com/t/disable-auto-incrementing-marker-names-fmod-2-02-03/19332)

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**Author:** [@ghoulnoises](https://qa.fmod.com/u/ghoulnoises)\
**Replies:** 2\
**Last updated:** [September 29, 2022, 12:46pm UTC](https://qa.fmod.com/t/disable-auto-incrementing-marker-names-fmod-2-02-03/19332 "2022-09-29T12:46:44Z")

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Hi! I have a use case where I’m having to place identical markers along tracks in a project. ie: I want to be able to paste “Marker” and for it to just say “Marker” again rather than “Marker B” Is there a way to disab…

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## [Tips for making mono sound good in FMOD (other than verb)](https://qa.fmod.com/t/tips-for-making-mono-sound-good-in-fmod-other-than-verb/19157)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 27\
**Last updated:** [September 29, 2022, 12:35am UTC](https://qa.fmod.com/t/tips-for-making-mono-sound-good-in-fmod-other-than-verb/19157 "2022-09-29T00:35:35Z")

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I’ve designed an amazing, rich, wide car engine in serum. But obviously it needs to be bounced into mono for the game. Does anyone have any tips within FMOD to keep that richness and “oomf” after bouncing into mono for t…

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## [Can built in parameters tell when the player is looking at an object above you?](https://qa.fmod.com/t/can-built-in-parameters-tell-when-the-player-is-looking-at-an-object-above-you/19307)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 11:07pm UTC](https://qa.fmod.com/t/can-built-in-parameters-tell-when-the-player-is-looking-at-an-object-above-you/19307 "2022-09-28T23:07:43Z")

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Hi, Is there a way to tell if the listener is facing an object above her? E.g. if you have a dragon flying above you, and you want it to make different sounds when the player is looking up at it… I love using direction…

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## [Playable Instrument in FMOD](https://qa.fmod.com/t/playable-instrument-in-fmod/19310)

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**Author:** [@Comet123](https://qa.fmod.com/u/Comet123)\
**Replies:** 2\
**Last updated:** [September 28, 2022, 12:29pm UTC](https://qa.fmod.com/t/playable-instrument-in-fmod/19310 "2022-09-28T12:29:23Z")

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Hi! We want to make a mobile flute-playing game where the player can improvise in a certain key range, play very long notes, and pitch bend as much as the key range. I tried to make it happen in FMOD but couldn’t find a …

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## [Scatter instrument with mono event instruments does not spatialize](https://qa.fmod.com/t/scatter-instrument-with-mono-event-instruments-does-not-spatialize/19321)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [September 28, 2022, 7:26am UTC](https://qa.fmod.com/t/scatter-instrument-with-mono-event-instruments-does-not-spatialize/19321 "2022-09-28T07:26:50Z")

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Hi, I have a Scatter instrument with a lot of event instruments inside. The event instruments all play mono with no spatializer on them. I would expect the scatter instrument to spatialize the event instruments like it …

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## [OpenSSL install issues](https://qa.fmod.com/t/openssl-install-issues/19097)

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**Author:** [@creid](https://qa.fmod.com/u/creid)\
**Replies:** 3\
**Last updated:** [September 28, 2022, 4:55am UTC](https://qa.fmod.com/t/openssl-install-issues/19097 "2022-09-28T04:55:38Z")

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Hello, I am unable to install FMOD for linux on xubuntu 22.04 because it is looking for openssl 1.1.1 and not 3. I have tried to force install of the old package but even after installing the program is unable to find t…

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## [Steam Audio - Directivity. 0 volume when facing side-on to event](https://qa.fmod.com/t/steam-audio-directivity-0-volume-when-facing-side-on-to-event/19303)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 28, 2022, 12:44am UTC](https://qa.fmod.com/t/steam-audio-directivity-0-volume-when-facing-side-on-to-event/19303 "2022-09-28T00:44:33Z")

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In FMOD, in the steam audio spatialization, I’m starting with the directivity setting. I’m live updating with unity while driving and listening to the car engine, which sounds amazing. But, when the car is facing sidew…

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## [Converting to FMOD Studio](https://qa.fmod.com/t/converting-to-fmod-studio/19286)

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**Author:** [@ivanassen](https://qa.fmod.com/u/ivanassen)\
**Replies:** 3\
**Last updated:** [September 27, 2022, 4:53am UTC](https://qa.fmod.com/t/converting-to-fmod-studio/19286 "2022-09-27T04:53:38Z")

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I’m looking into the possibility of converting a game deep in development to FMOD Studio, and naturally I have Questions. Is it possible to programmatically create events into FMOD Studio, to avoid having our sound de…

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## [Parameter Based Audio Doesn't Go Backwards](https://qa.fmod.com/t/parameter-based-audio-doesnt-go-backwards/19314)

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**Author:** [@JohnGreska](https://qa.fmod.com/u/JohnGreska)\
**Replies:** 1\
**Last updated:** [September 27, 2022, 12:16am UTC](https://qa.fmod.com/t/parameter-based-audio-doesnt-go-backwards/19314 "2022-09-27T00:16:52Z")

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Hi! I have in my game a maze, where the music changes based on your progress in the maze. It works pretty well, but it has a few issues. The biggest one being the audio doesn’t change going backwards. Here is the script…

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## [Can you make two multi-instruments play the same randomly?](https://qa.fmod.com/t/can-you-make-two-multi-instruments-play-the-same-randomly/19316)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 26, 2022, 8:10pm UTC](https://qa.fmod.com/t/can-you-make-two-multi-instruments-play-the-same-randomly/19316 "2022-09-26T20:10:52Z")

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I have mono and stereo layers, each in their own multi instrument. They do however, belong with their specific counterpart. Is it possible to have the mono and stereo multi instruments play randomly, but when A. in mon…

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## [Multi Instrument playlist looping by default instead of oneshot](https://qa.fmod.com/t/multi-instrument-playlist-looping-by-default-instead-of-oneshot/19309)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 2\
**Last updated:** [September 26, 2022, 4:52pm UTC](https://qa.fmod.com/t/multi-instrument-playlist-looping-by-default-instead-of-oneshot/19309 "2022-09-26T16:52:42Z")

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Hi folks, I might be missing something obvious here, but Multi Instrument seems to be looping when Play is clicked just once - I don’t remember this happening before, is it a bug? I tested in UE5 and the gun shot plays…

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## [Doppler preview in Fmod Studio?](https://qa.fmod.com/t/doppler-preview-in-fmod-studio/12314)

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**Author:** [@aranon](https://qa.fmod.com/u/aranon)\
**Replies:** 6\
**Last updated:** [September 26, 2022, 2:36am UTC](https://qa.fmod.com/t/doppler-preview-in-fmod-studio/12314 "2022-09-26T02:36:13Z")

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Hi, I am currently working on sounddesign for a racing game, but I have no possibility at the moment to connect fmod studio to the game and test it from there. When I enable the doppler effect on the sound events for g…

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## [Weird issue. Several events won't play after file-\>build banks, until I restart FMOD](https://qa.fmod.com/t/weird-issue-several-events-wont-play-after-file-build-banks-until-i-restart-fmod/19279)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 3\
**Last updated:** [September 25, 2022, 11:17pm UTC](https://qa.fmod.com/t/weird-issue-several-events-wont-play-after-file-build-banks-until-i-restart-fmod/19279 "2022-09-25T23:17:39Z")

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Everything runs fine and I can hit “play” on every event as normal, but then when I build banks and file-\>save, many events won’t play. I hit play and it just stops instantly. Restarting FMOD immediately fixes the issue…

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