# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=57

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**Page:** 58

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## [Switching delay Parameter](https://qa.fmod.com/t/switching-delay-parameter/19260)

<div class="topic-metadata">

**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 5\
**Last updated:** [September 25, 2022, 11:15pm UTC](https://qa.fmod.com/t/switching-delay-parameter/19260 "2022-09-25T23:15:59Z")

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Created adaptive music. But when switching the parameter, to go to the next part, there is a slight delay. I.e. the parameter is already switched, but the transition occurs with a slight delay. The parameter has two val…

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## [HTML5 With fmodStudio](https://qa.fmod.com/t/html5-with-fmodstudio/14136)

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**Author:** [@GBear](https://qa.fmod.com/u/GBear)\
**Replies:** 9\
**Last updated:** [September 23, 2022, 11:26am UTC](https://qa.fmod.com/t/html5-with-fmodstudio/14136 "2022-09-23T11:26:35Z")

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hi. we are developing RPG Game with HTML5 HTML5 fmod can use all functions of fmodStudio ? and we are wondering about performance… thx

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## [Inquiry about FMOD\_CHANNEL ORDER related location](https://qa.fmod.com/t/inquiry-about-fmod-channel-order-related-location/19282)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 1\
**Last updated:** [September 19, 2022, 3:48am UTC](https://qa.fmod.com/t/inquiry-about-fmod-channel-order-related-location/19282 "2022-09-19T03:48:00Z")

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Hi. We would like to ask you about changing FMOD\_CHANNEL ORDER from FMOD\_CHANNEL ORDER\_DEFAULT to FMOD\_CHANNELOR\_WAVEFORMAT because the speaker configuration we think is different. https://www.fmod.com/docs/2.02/api/co…

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## [\[FMOD Designer\] How to shuffle multiple song files within a sound def for a multi-track event?](https://qa.fmod.com/t/fmod-designer-how-to-shuffle-multiple-song-files-within-a-sound-def-for-a-multi-track-event/19288)

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**Author:** [@MightyJetters](https://qa.fmod.com/u/MightyJetters)\
**Replies:** 0\
**Last updated:** [September 19, 2022, 1:29am UTC](https://qa.fmod.com/t/fmod-designer-how-to-shuffle-multiple-song-files-within-a-sound-def-for-a-multi-track-event/19288 "2022-09-19T01:29:39Z")

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Hello, I’ve posted a topic about this very thing back 2 years ago, and was hoping if I tried again I might be able to get an answer. TLDR version of that thread: Is there any way to make multiple sound files under a sin…

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## [FMOD not defined in HTML5](https://qa.fmod.com/t/fmod-not-defined-in-html5/19262)

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**Author:** [@sahilmishra](https://qa.fmod.com/u/sahilmishra)\
**Replies:** 6\
**Last updated:** [September 19, 2022, 12:35am UTC](https://qa.fmod.com/t/fmod-not-defined-in-html5/19262 "2022-09-19T00:35:56Z")

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Hi yall I feel dumb im just setting this up with a simple html5 site in typescript and when compiled it doesn’t like the global FMOD and says its not defined. Any ideas, also couldn’t find a code starter a link would be…

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## [Can't play events after building banks](https://qa.fmod.com/t/cant-play-events-after-building-banks/19265)

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**Author:** [@dishoa](https://qa.fmod.com/u/dishoa)\
**Replies:** 6\
**Last updated:** [September 18, 2022, 11:56pm UTC](https://qa.fmod.com/t/cant-play-events-after-building-banks/19265 "2022-09-18T23:56:06Z")

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Hi, After installing FMOD studio 2.02.08 (64bit) I noticed, when I build banks I can’t play new events, only the one that’s opened can be played. I tried in examples project with the same behavior. Downgrading to 2.02.0…

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## [Event instrument and prio settings](https://qa.fmod.com/t/event-instrument-and-prio-settings/19277)

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**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 1\
**Last updated:** [September 16, 2022, 5:36am UTC](https://qa.fmod.com/t/event-instrument-and-prio-settings/19277 "2022-09-16T05:36:45Z")

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I have a couple of cases in a game with player attack sounds that uses an Event Instrument to play additional SFX for the players cape movement. The attack sounds are important in terms of prio, but the cape sounds are n…

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## [Doppler Effect](https://qa.fmod.com/t/doppler-effect/11304)

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**Author:** [@ninjam.nox](https://qa.fmod.com/u/ninjam.nox)\
**Replies:** 12\
**Last updated:** [September 16, 2022, 5:01am UTC](https://qa.fmod.com/t/doppler-effect/11304 "2022-09-16T05:01:19Z")

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Hi all, I try to search in fmod studio manual how i can activated doppler effect on event but no info found about this. Could you please confirm if i can do in Fmod Studio ? Thank by advance !

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## [Async mp3 instruments don't loop seamlessly](https://qa.fmod.com/t/async-mp3-instruments-dont-loop-seamlessly/19278)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 16, 2022, 2:32am UTC](https://qa.fmod.com/t/async-mp3-instruments-dont-loop-seamlessly/19278 "2022-09-16T02:32:02Z")

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I have 2 bounces of the same audio file here, .mp3 on the left, and .wav on the right, both as async instruments. The .wav loops seamlessly, but the mp3 doesn’t. There is a pause for a fraction of a second in between th…

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## [Tire sfx event with a "terrain" parameter](https://qa.fmod.com/t/tire-sfx-event-with-a-terrain-parameter/19276)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 15, 2022, 9:53pm UTC](https://qa.fmod.com/t/tire-sfx-event-with-a-terrain-parameter/19276 "2022-09-15T21:53:12Z")

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Hi there, I have a car tire system set up with 3 different terrains. The “terrain” parameter fades in and out nicely between 1 (asphalt) to 2 (dirt), as well as from 2 to 3 (grass), but when I need to go from 1 to 3, I …

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## [Traffic Sounds in a car game - One event or each in it's own event?](https://qa.fmod.com/t/traffic-sounds-in-a-car-game-one-event-or-each-in-its-own-event/19257)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 3\
**Last updated:** [September 15, 2022, 7:19am UTC](https://qa.fmod.com/t/traffic-sounds-in-a-car-game-one-event-or-each-in-its-own-event/19257 "2022-09-15T07:19:30Z")

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I have like 6-7 different engine sounds, each with RPM parameters, for NPC traffic. Should I place each one in it’s own event? Or is better to keep them all in the one event, and control which one plays with a parameter…

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## [Syncing FMOD work to shared cloud](https://qa.fmod.com/t/syncing-fmod-work-to-shared-cloud/19071)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 5\
**Last updated:** [September 15, 2022, 5:08am UTC](https://qa.fmod.com/t/syncing-fmod-work-to-shared-cloud/19071 "2022-09-15T05:08:33Z")

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I’m just looking for some advice on how to sync my FMOD work with other people that will also be making changes to the FMOD build. Is there anything in particular I should be looking to A. be sure to sync, and B. avoid …

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## [Adaptive music parameters question](https://qa.fmod.com/t/adaptive-music-parameters-question/19266)

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**Author:** [@komornik11](https://qa.fmod.com/u/komornik11)\
**Replies:** 1\
**Last updated:** [September 14, 2022, 6:54am UTC](https://qa.fmod.com/t/adaptive-music-parameters-question/19266 "2022-09-14T06:54:05Z")

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Hey! Is there any way to play music track, after parameter changes, from the specific beat (or time)? example: Track no.1 playing. At the 6th beat the parameter (triggered by player hit the collider for example) changi…

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## [Unity doesn't always update on build until I turn on Live update?](https://qa.fmod.com/t/unity-doesnt-always-update-on-build-until-i-turn-on-live-update/19228)

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**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 3\
**Last updated:** [September 14, 2022, 12:54am UTC](https://qa.fmod.com/t/unity-doesnt-always-update-on-build-until-i-turn-on-live-update/19228 "2022-09-14T00:54:52Z")

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Press F7, go back to unity and nothing has changed, turn on live update the then the changes happens. I’m on Mac Catalina. Unity 2021.3.4f1. Fmod 2.02.07 Is this a known issue? If not can it be related to the Fmod packag…

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## [Multi Instrument async looping doesn't work](https://qa.fmod.com/t/multi-instrument-async-looping-doesnt-work/19253)

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**Author:** [@zmc28](https://qa.fmod.com/u/zmc28)\
**Replies:** 2\
**Last updated:** [September 13, 2022, 8:04am UTC](https://qa.fmod.com/t/multi-instrument-async-looping-doesnt-work/19253 "2022-09-13T08:04:44Z")

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Hello! I created this event. Every time it loops ,one of the audios in each Multi Instrument should play one time to the end. And it works perfectly. But when I want to do another event like this, the Multi Instrument o…

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## [Incorrect line endings in Fmod plugin bundles](https://qa.fmod.com/t/incorrect-line-endings-in-fmod-plugin-bundles/18791)

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**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 6\
**Last updated:** [September 12, 2022, 1:11am UTC](https://qa.fmod.com/t/incorrect-line-endings-in-fmod-plugin-bundles/18791 "2022-09-12T01:11:09Z")

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Hi there! having this error message come up with my Unity project. The devs say they’ve temporarily fixed it by changing the Fmod code but is there a better solution? Don’t think im using any of these plugins in Fmo…

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## [Avast says fmod contains IDP.generic when trying to install](https://qa.fmod.com/t/avast-says-fmod-contains-idp-generic-when-trying-to-install/19254)

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**Author:** [@BloodyViper](https://qa.fmod.com/u/BloodyViper)\
**Replies:** 1\
**Last updated:** [September 12, 2022, 12:48am UTC](https://qa.fmod.com/t/avast-says-fmod-contains-idp-generic-when-trying-to-install/19254 "2022-09-12T00:48:40Z")

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Basically what’s in the title. Can anybody help me out?

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## [How to make custom navigation prompts ETS2](https://qa.fmod.com/t/how-to-make-custom-navigation-prompts-ets2/19258)

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**Author:** [@FakeStreamer](https://qa.fmod.com/u/FakeStreamer)\
**Replies:** 0\
**Last updated:** [September 10, 2022, 10:32am UTC](https://qa.fmod.com/t/how-to-make-custom-navigation-prompts-ets2/19258 "2022-09-10T10:32:02Z")

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Hi I am looking for a way to add custom navigation sounds to ETS2. Are there any good and working tutorials out there?

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## [Can't find Play In Editor Settings](https://qa.fmod.com/t/cant-find-play-in-editor-settings/19237)

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**Author:** [@awu.li](https://qa.fmod.com/u/awu.li)\
**Replies:** 7\
**Last updated:** [September 7, 2022, 10:48pm UTC](https://qa.fmod.com/t/cant-find-play-in-editor-settings/19237 "2022-09-07T22:48:56Z")

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Hi, I can’t find the Play In Editor Settings in the Unity FMOD setting, where is it exactly? I want to enable live update…

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## [Splitscreen Reverb for each listener](https://qa.fmod.com/t/splitscreen-reverb-for-each-listener/19189)

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**Author:** [@jon-nbg](https://qa.fmod.com/u/jon-nbg)\
**Replies:** 3\
**Last updated:** [September 8, 2022, 5:44pm UTC](https://qa.fmod.com/t/splitscreen-reverb-for-each-listener/19189 "2022-09-08T17:44:57Z")

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Has anybody come up with an elegant solution to supporting different reverbs for each player/listener in splitscreen multiplayer? I have seen a few comments regarding masking the problem by blending two reverb snapshots…

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## [Play sound with random attack, hold and decay](https://qa.fmod.com/t/play-sound-with-random-attack-hold-and-decay/19212)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 5\
**Last updated:** [September 8, 2022, 5:13am UTC](https://qa.fmod.com/t/play-sound-with-random-attack-hold-and-decay/19212 "2022-09-08T05:13:00Z")

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I have a looping sound playing with a random start offset. Is it possible to randomize the attack, hold and decay so it plays for a random amount of time with random fade in and out times as well? I tried randomizing an …

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## [Quality of audio file](https://qa.fmod.com/t/quality-of-audio-file/19217)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 9\
**Last updated:** [September 8, 2022, 12:18am UTC](https://qa.fmod.com/t/quality-of-audio-file/19217 "2022-09-08T00:18:05Z")

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Why when I listen to a file in the audio bin, it sounds like I made it, but as soon as I put it in the event, it loses quality and width? although it is the format of the project, and the event is 2d, not 3d, and in the…

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## [Is Saving before Building still necessary or advisable?](https://qa.fmod.com/t/is-saving-before-building-still-necessary-or-advisable/19241)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [September 7, 2022, 6:18am UTC](https://qa.fmod.com/t/is-saving-before-building-still-necessary-or-advisable/19241 "2022-09-07T06:18:14Z")

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hey, just wondering if this makes a difference as I can’t see that it does. Kind regards Matt

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## [FMOD prompts for save on exit even when the project is saved](https://qa.fmod.com/t/fmod-prompts-for-save-on-exit-even-when-the-project-is-saved/17034)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 20\
**Last updated:** [September 6, 2022, 5:10pm UTC](https://qa.fmod.com/t/fmod-prompts-for-save-on-exit-even-when-the-project-is-saved/17034 "2022-09-06T17:10:01Z")

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FMOD prompts for save on exit even when the project is saved. Not only that, once you exit, the program hangs open for several minutes. This is 2.01.07 on MacOS.

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## [I want to duck one event when another event is playing](https://qa.fmod.com/t/i-want-to-duck-one-event-when-another-event-is-playing/19239)

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**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 1\
**Last updated:** [September 5, 2022, 11:29pm UTC](https://qa.fmod.com/t/i-want-to-duck-one-event-when-another-event-is-playing/19239 "2022-09-05T23:29:07Z")

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Basically, I have 3 switches in the game. Each switch is randomly generated on a grid. Enemies approach the switches and turn them off (That triggers a sound). There is a different sound for each switch. No.1 switch …

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## [If I add "Steam Audio" to my fmod session, then upload it to our repository, will the audiio team automatically have it too?](https://qa.fmod.com/t/if-i-add-steam-audio-to-my-fmod-session-then-upload-it-to-our-repository-will-the-audiio-team-automatically-have-it-too/19235)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [September 5, 2022, 1:21am UTC](https://qa.fmod.com/t/if-i-add-steam-audio-to-my-fmod-session-then-upload-it-to-our-repository-will-the-audiio-team-automatically-have-it-too/19235 "2022-09-05T01:21:20Z")

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If I add “Steam Audio” to my fmod session, then upload it to our repository, will the audiio team automatically have it too? Or will they have to also add it to their session?

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## [Diegetic SFX, triggered by narrator VO'S](https://qa.fmod.com/t/diegetic-sfx-triggered-by-narrator-vos/19224)

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**Author:** [@Valentina\_Pouska](https://qa.fmod.com/u/Valentina_Pouska)\
**Replies:** 3\
**Last updated:** [September 2, 2022, 7:11am UTC](https://qa.fmod.com/t/diegetic-sfx-triggered-by-narrator-vos/19224 "2022-09-02T07:11:27Z")

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Hello! We are making a game where we have a narrator describing an enviroment, the text appears in game,and then the VO follows. So, in this game we have a single Voice table for now, with all 4 actors voicelines,we ha…

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## [FMOD param sheet trigger problems](https://qa.fmod.com/t/fmod-param-sheet-trigger-problems/19225)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 2\
**Last updated:** [September 2, 2022, 1:01am UTC](https://qa.fmod.com/t/fmod-param-sheet-trigger-problems/19225 "2022-09-02T01:01:16Z")

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Hi folks, thanks for continued help, I made a video detailing two issues I’ve got currently FMOD param sheet issues - YouTube automation not firing track volume. (See video 0:39). Here’s pic of param automation: …

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## [Parameter in a referenced event instrument not showing up after making it "local"](https://qa.fmod.com/t/parameter-in-a-referenced-event-instrument-not-showing-up-after-making-it-local/19209)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 1, 2022, 10:19pm UTC](https://qa.fmod.com/t/parameter-in-a-referenced-event-instrument-not-showing-up-after-making-it-local/19209 "2022-09-01T22:19:25Z")

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I have my “base car engine” event instrument referenced in my “Engine total” event. Both the RPM and LOAD parameters were showing up in both events. RPM was global, and Load was local. Then I found out I needed to mak…

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## [On / Off Sound effects, with a volume fade out on each, when switching back and forth (for when pressed in rapid succession)](https://qa.fmod.com/t/on-off-sound-effects-with-a-volume-fade-out-on-each-when-switching-back-and-forth-for-when-pressed-in-rapid-succession/19211)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 1, 2022, 10:17pm UTC](https://qa.fmod.com/t/on-off-sound-effects-with-a-volume-fade-out-on-each-when-switching-back-and-forth-for-when-pressed-in-rapid-succession/19211 "2022-09-01T22:17:47Z")

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I have a ~2sec sfx that plays when the player pushes the A button, then another ~2sec sfx that plays when the player takes their finger off the A button. I’ve got them setup on a parameter that automates a volume fade i…

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