# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=58

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 59

---

## [How does FMOD measure velocity? -\> Built in speed parameter](https://qa.fmod.com/t/how-does-fmod-measure-velocity-built-in-speed-parameter/19195)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [September 1, 2022, 10:17pm UTC](https://qa.fmod.com/t/how-does-fmod-measure-velocity-built-in-speed-parameter/19195 "2022-09-01T22:17:29Z")

</div>

I’m assigning the built in (absolute) speed parameter to control the amount of wind you hear as a car speeds up. I’m just curious how FMOD measures velocity, and in what Units. While I’m here does anyone also know how …

---

## [A built-in way to stop event X when event Y starts?](https://qa.fmod.com/t/a-built-in-way-to-stop-event-x-when-event-y-starts/19226)

<div class="topic-metadata">

**Author:** [@Shredd](https://qa.fmod.com/u/Shredd)\
**Replies:** 1\
**Last updated:** [September 1, 2022, 8:06pm UTC](https://qa.fmod.com/t/a-built-in-way-to-stop-event-x-when-event-y-starts/19226 "2022-09-01T20:06:57Z")

</div>

Is it possible to create a system in FMOD Studio where one event stops playing the moment another starts? For example, if “Player Jump Charging” event is playing, is it possible to send some kind of a stop command to it …

---

## [Can I have more than one FMOD Studio (Mac) versions installed at the same time?](https://qa.fmod.com/t/can-i-have-more-than-one-fmod-studio-mac-versions-installed-at-the-same-time/11610)

<div class="topic-metadata">

**Author:** [@sandrasusi](https://qa.fmod.com/u/sandrasusi)\
**Replies:** 10\
**Last updated:** [September 1, 2022, 4:00am UTC](https://qa.fmod.com/t/can-i-have-more-than-one-fmod-studio-mac-versions-installed-at-the-same-time/11610 "2022-09-01T04:00:54Z")

</div>

Hi, I am working on two different games with FMOD Studio and Unity, and I would like to instal the latest version of FMOD (1.04.06) for the latest game, but still stick to the old version (1.2.5) for the other game. Is …

---

## [Pause one event (VO) until the previous is finished](https://qa.fmod.com/t/pause-one-event-vo-until-the-previous-is-finished/19221)

<div class="topic-metadata">

**Author:** [@jayktaylor](https://qa.fmod.com/u/jayktaylor)\
**Replies:** 1\
**Last updated:** [September 1, 2022, 1:58am UTC](https://qa.fmod.com/t/pause-one-event-vo-until-the-previous-is-finished/19221 "2022-09-01T01:58:48Z")

</div>

I’m not sure this is possible without programming doing the grunt, but I am considering ways to allow one event (say one characters VO) finish before the next plays, so they don’t overlap. Basically delaying the start of…

---

## [How to control which instrument plays in a multi instrument group with a parameter?](https://qa.fmod.com/t/how-to-control-which-instrument-plays-in-a-multi-instrument-group-with-a-parameter/19218)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [August 31, 2022, 11:21pm UTC](https://qa.fmod.com/t/how-to-control-which-instrument-plays-in-a-multi-instrument-group-with-a-parameter/19218 "2022-08-31T23:21:08Z")

</div>

I have 40 audio tracks with parameters controlling volume automation of each combination. All up there is about 1700 combinations. This setup is obviously not very optimized, because all the muted tracks are still play…

---

## [Popping when cutting off instruments](https://qa.fmod.com/t/popping-when-cutting-off-instruments/19201)

<div class="topic-metadata">

**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [August 31, 2022, 11:06pm UTC](https://qa.fmod.com/t/popping-when-cutting-off-instruments/19201 "2022-08-31T23:06:30Z")

</div>

Hi folks, Currently making an engine sound. There’s a fair bit of popping going on (especially with bassy sounds) when cursor comes off instruments with Cut enabled which i can reduce by: Slowing seek speed Changing …

---

## [Sending a referenced event to a reverb bus, without sending the event in which it's referenced](https://qa.fmod.com/t/sending-a-referenced-event-to-a-reverb-bus-without-sending-the-event-in-which-its-referenced/19210)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [August 31, 2022, 3:39pm UTC](https://qa.fmod.com/t/sending-a-referenced-event-to-a-reverb-bus-without-sending-the-event-in-which-its-referenced/19210 "2022-08-31T15:39:54Z")

</div>

I have “Engine” and “Engine Total” events. The “Engine Total” event has an engine start sound which fades into the “Engine” instrument. I only want the “Engine” event sent to the reverb bus, not the engine starting. I’…

---

## [Some Snapshots don't work](https://qa.fmod.com/t/some-snapshots-dont-work/19050)

<div class="topic-metadata">

**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 18\
**Last updated:** [August 31, 2022, 4:24am UTC](https://qa.fmod.com/t/some-snapshots-dont-work/19050 "2022-08-31T04:24:39Z")

</div>

I’m working on a project with unreal engine 5 and FMOD. I have a lot of Snapshots in there, because I have to build different kinds of soundscapes in different areas. For thise case I have a lot of inner spaces in differ…

---

## [Automating the tempo of an event?](https://qa.fmod.com/t/automating-the-tempo-of-an-event/19207)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 31, 2022, 12:29am UTC](https://qa.fmod.com/t/automating-the-tempo-of-an-event/19207 "2022-08-31T00:29:28Z")

</div>

Ok, here’s a good one. I need to make sfx that can be set to match whatever tempo the current music is. I’m hoping I don’t have to have sfx in the music event. Ideally id like to be able to have only one sfx event that…

---

## [Setting Min&Max distance by preset](https://qa.fmod.com/t/setting-min-max-distance-by-preset/19188)

<div class="topic-metadata">

**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 2\
**Last updated:** [August 30, 2022, 6:20am UTC](https://qa.fmod.com/t/setting-min-max-distance-by-preset/19188 "2022-08-30T06:20:08Z")

</div>

Hi! I´m working on one game project using Fmod 2.01, where Min&Max distance of the Spatializer is located in the Spatializer plug in, giving me the possibility to set the Min&Max value on preset level, which is very han…

---

## [Can't set conditions of the built in speed parameter?](https://qa.fmod.com/t/cant-set-conditions-of-the-built-in-speed-parameter/19184)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 30, 2022, 4:45am UTC](https://qa.fmod.com/t/cant-set-conditions-of-the-built-in-speed-parameter/19184 "2022-08-30T04:45:01Z")

</div>

I’m very curious to discover how awesome this is. Particularly because I’m working on a racing game with fast moving metal lol. I know it’s not the smoothest way of achieving this, but just to give it a test, I created …

---

## [Why can't FMOD be more like DAW?](https://qa.fmod.com/t/why-cant-fmod-be-more-like-daw/19202)

<div class="topic-metadata">

**Author:** [@huwanke](https://qa.fmod.com/u/huwanke)\
**Replies:** 4\
**Last updated:** [August 30, 2022, 2:05am UTC](https://qa.fmod.com/t/why-cant-fmod-be-more-like-daw/19202 "2022-08-30T02:05:35Z")

</div>

Hi guys, I am a game sound artist & game audio designer. I always want to do all the sound original samples design directly on FMOD.So I can quickly build the bank into my unity project and run the game with my scripts. …

---

## [Mono vs Stereo sfx - rules vs opinions](https://qa.fmod.com/t/mono-vs-stereo-sfx-rules-vs-opinions/19200)

<div class="topic-metadata">

**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 0\
**Last updated:** [August 29, 2022, 11:06am UTC](https://qa.fmod.com/t/mono-vs-stereo-sfx-rules-vs-opinions/19200 "2022-08-29T11:06:13Z")

</div>

Hi folks There’s a lot of opinions on Reddit about whether game sounds should be mono or stereo. My understanding is as follows: Stereo is more immersive, depending on envelopment Mono is more efficient for 3D sounds …

---

## [Bi vs. unipolar modulation](https://qa.fmod.com/t/bi-vs-unipolar-modulation/19175)

<div class="topic-metadata">

**Author:** [@Johanenglund](https://qa.fmod.com/u/Johanenglund)\
**Replies:** 10\
**Last updated:** [August 29, 2022, 6:53am UTC](https://qa.fmod.com/t/bi-vs-unipolar-modulation/19175 "2022-08-29T06:53:43Z")

</div>

Hiya Had a search around but couldn’t find an answer. Is it possible to switch from the default bipolar to uni? Thanks J

---

## [General question about the mixer and buses](https://qa.fmod.com/t/general-question-about-the-mixer-and-buses/19185)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [August 29, 2022, 12:58am UTC](https://qa.fmod.com/t/general-question-about-the-mixer-and-buses/19185 "2022-08-29T00:58:17Z")

</div>

Getting close to asking all the noobish questions on my mind, I promise. So I understand the importance of buses for effecting multiple sources at once with verb, compression, sidechaining etc etc. Really handy for mixi…

---

## [Intermittent audio artifac with Tinnitus type sound (high pitch square wave)](https://qa.fmod.com/t/intermittent-audio-artifac-with-tinnitus-type-sound-high-pitch-square-wave/19193)

<div class="topic-metadata">

**Author:** [@egozot](https://qa.fmod.com/u/egozot)\
**Replies:** 2\
**Last updated:** [August 27, 2022, 3:42pm UTC](https://qa.fmod.com/t/intermittent-audio-artifac-with-tinnitus-type-sound-high-pitch-square-wave/19193 "2022-08-27T15:42:16Z")

</div>

I am working on a Tinnitus like effect for when the player is hit. When playing back a high pitched square shaped (or other basic waveform) audio file in FMOD it introduces an audio artifact. The artifact is exhibited ra…

---

## [Bouncing Audio for FMOD: Optimization (Single file for multiple sounds, or multiple files)](https://qa.fmod.com/t/bouncing-audio-for-fmod-optimization-single-file-for-multiple-sounds-or-multiple-files/19182)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [August 26, 2022, 10:41am UTC](https://qa.fmod.com/t/bouncing-audio-for-fmod-optimization-single-file-for-multiple-sounds-or-multiple-files/19182 "2022-08-26T10:41:22Z")

</div>

Should audio be kept in as few audio bounces as possible for FMOD? Does it save CPU and/or optimize the build in any capacity? For example: (Car Engine) Bounce all stages of RPM of an engine side by side, in one audio …

---

## [Noob question: Selecting all sounds in an action. CTRL+A doesn't work](https://qa.fmod.com/t/noob-question-selecting-all-sounds-in-an-action-ctrl-a-doesnt-work/19170)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 6\
**Last updated:** [August 25, 2022, 7:23am UTC](https://qa.fmod.com/t/noob-question-selecting-all-sounds-in-an-action-ctrl-a-doesnt-work/19170 "2022-08-25T07:23:19Z")

</div>

CTRL+A doesn’t work to select all the sounds in an action. Is there a way to do this?

---

## [FMOD Studio, Steam Audio and Unity Integration](https://qa.fmod.com/t/fmod-studio-steam-audio-and-unity-integration/16679)

<div class="topic-metadata">

**Author:** [@daminoff](https://qa.fmod.com/u/daminoff)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 5:12am UTC](https://qa.fmod.com/t/fmod-studio-steam-audio-and-unity-integration/16679 "2022-08-25T05:12:17Z")

</div>

Hiya, I am trying to integrate Steam Audio within FMOD Unity which is running on 2.01.07. As shown in the attached image, I have placed the 3 phonon files into the FMOD plugins folder however when I then try to run FM…

---

## [Seeing a new Android crash when calling System.loadLibrary("fmodstudio")](https://qa.fmod.com/t/seeing-a-new-android-crash-when-calling-system-loadlibrary-fmodstudio/19158)

<div class="topic-metadata">

**Author:** [@vectorunit](https://qa.fmod.com/u/vectorunit)\
**Replies:** 3\
**Last updated:** [August 25, 2022, 4:33am UTC](https://qa.fmod.com/t/seeing-a-new-android-crash-when-calling-system-loadlibrary-fmodstudio/19158 "2022-08-25T04:33:47Z")

</div>

Hi, we’re seeing a new Android crash after (1) switching from NDK r22b to r23b, and (2) integrating firebase crashlytics. This is being reported on SDK 27-31, but it’s too early to get a device breakdown. The stack tra…

---

## [Question about "Throttle" when designing car engine: RPM, Load, and ?throttle?](https://qa.fmod.com/t/question-about-throttle-when-designing-car-engine-rpm-load-and-throttle/19171)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 4:18am UTC](https://qa.fmod.com/t/question-about-throttle-when-designing-car-engine-rpm-load-and-throttle/19171 "2022-08-25T04:18:04Z")

</div>

Sorry this is more of a sound design question, but I’m also curious how to execute it in FMOD. I’ve designed an engine with RPM, onload and offload, but I’ve been told doing throttle is also important. I’m having diffi…

---

## [Overlapping sounds creates 3 layers when only 2 are needed](https://qa.fmod.com/t/overlapping-sounds-creates-3-layers-when-only-2-are-needed/19172)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 4:17am UTC](https://qa.fmod.com/t/overlapping-sounds-creates-3-layers-when-only-2-are-needed/19172 "2022-08-25T04:17:22Z")

</div>

This really isn’t a big deal, it’s just an eye-sore. When I overlap my third sound, it creates a third layer, when only 2 are needed. Is there a way I can stop this happening?

---

## ["Spread" and "Switching from Stereo to Mono"](https://qa.fmod.com/t/spread-and-switching-from-stereo-to-mono/19173)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 4:14am UTC](https://qa.fmod.com/t/spread-and-switching-from-stereo-to-mono/19173 "2022-08-25T04:14:27Z")

</div>

2 questions here… I’ve heard some people who use Wwise talk about it’s ability to widen a mono sound using “spread”. What is FMOD’s equivalent of “spread”? People who use Wwise say it has the ability to switch betw…

---

## [Purpose behind having more banks that just the master](https://qa.fmod.com/t/purpose-behind-having-more-banks-that-just-the-master/19178)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 25, 2022, 4:13am UTC](https://qa.fmod.com/t/purpose-behind-having-more-banks-that-just-the-master/19178 "2022-08-25T04:13:01Z")

</div>

I sincerely apologize for the waterfall of noob questions. I’ve read that having every event assigned to the master bank is a bad idea, and I should be creating multiple banks. For example, would that be… a bank for SF…

---

## [How to manage audio asset source files to reduce size of repository on Github?](https://qa.fmod.com/t/how-to-manage-audio-asset-source-files-to-reduce-size-of-repository-on-github/19137)

<div class="topic-metadata">

**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 5\
**Last updated:** [August 25, 2022, 2:28am UTC](https://qa.fmod.com/t/how-to-manage-audio-asset-source-files-to-reduce-size-of-repository-on-github/19137 "2022-08-25T02:28:15Z")

</div>

I was reading this About large files on GitHub - GitHub Docs and I’m already running into scenarios where large music loops are close to or would exceed 50 MB, which is when the warnings happen. To be clear, this involv…

---

## [Transceiver channels - checking references](https://qa.fmod.com/t/transceiver-channels-checking-references/19179)

<div class="topic-metadata">

**Author:** [@TomassoAlbinoni](https://qa.fmod.com/u/TomassoAlbinoni)\
**Replies:** 1\
**Last updated:** [August 24, 2022, 11:13pm UTC](https://qa.fmod.com/t/transceiver-channels-checking-references/19179 "2022-08-24T23:13:36Z")

</div>

Hi! Is there currently any way (2.01.16) to check if Transceiver channel is already used somewhere? Like a reference viewer, but for Transceiver channels? I’d like to avoid digging through all the project just to make…

---

## [Can the engine designer script make implementation into Unity easier?](https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 3\
**Last updated:** [August 24, 2022, 9:32am UTC](https://qa.fmod.com/t/can-the-engine-designer-script-make-implementation-into-unity-easier/19169 "2022-08-24T09:32:50Z")

</div>

I’ve got all the best noobish questions. So, I’m not implementing. I’m passing my build and explanation of the parameters over to the programmers. Can the Engine designer script make their job easier in any way?

---

## [Runtime memory concerns using FMOD for WebGL / HTML5 project](https://qa.fmod.com/t/runtime-memory-concerns-using-fmod-for-webgl-html5-project/19148)

<div class="topic-metadata">

**Author:** [@TofaSound](https://qa.fmod.com/u/TofaSound)\
**Replies:** 2\
**Last updated:** [August 24, 2022, 12:32am UTC](https://qa.fmod.com/t/runtime-memory-concerns-using-fmod-for-webgl-html5-project/19148 "2022-08-24T00:32:33Z")

</div>

I’m attempting to get an idea for how much additional memory is allocated at runtime when using FMOD in a WebGL / HTML5 project, when compared to using Unity Audio? My team is approaching the 2gb runtime limit for WebGL…

---

## [Transition Bug with Nested Events + Suggestions](https://qa.fmod.com/t/transition-bug-with-nested-events-suggestions/19075)

<div class="topic-metadata">

**Author:** [@shplss](https://qa.fmod.com/u/shplss)\
**Replies:** 10\
**Last updated:** [August 22, 2022, 1:32pm UTC](https://qa.fmod.com/t/transition-bug-with-nested-events-suggestions/19075 "2022-08-22T13:32:38Z")

</div>

FMOD 2.02.06 Hello everyone, A little introduction, I’m working on a musical app that uses FMOD as its audio backend to create compositions based on pre-configured parts. These have 3 possible ‘Themes’ and 3 possible ‘…

---

## [Cooldowns in group macros](https://qa.fmod.com/t/cooldowns-in-group-macros/17257)

<div class="topic-metadata">

**Author:** [@Systolique](https://qa.fmod.com/u/Systolique)\
**Replies:** 4\
**Last updated:** [August 21, 2022, 11:38pm UTC](https://qa.fmod.com/t/cooldowns-in-group-macros/17257 "2022-08-21T23:38:53Z")

</div>

Hello, I was wondering if there was a reason why we can’t control cooldowns at a group macro level? I’m currently working on a topdown shooter game where short military voicelines are triggered for multiple occasions t…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=57)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=59)
