# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=59

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**Page:** 60

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## [FMOD for nintendo switch](https://qa.fmod.com/t/fmod-for-nintendo-switch/19072)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 6\
**Last updated:** [August 21, 2022, 12:43am UTC](https://qa.fmod.com/t/fmod-for-nintendo-switch/19072 "2022-08-21T00:43:36Z")

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Just looking for some advice / things to consider when making sure the fmod build works well on nintendo switch (as well as PC) Someone mentioned to me that the FMOD build needs to be more optimized. What exactly does …

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## [Which platform do you select for a WebGL / HTML5 project?](https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147)

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**Author:** [@TofaSound](https://qa.fmod.com/u/TofaSound)\
**Replies:** 1\
**Last updated:** [August 19, 2022, 6:03am UTC](https://qa.fmod.com/t/which-platform-do-you-select-for-a-webgl-html5-project/19147 "2022-08-19T06:03:19Z")

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I can’t see either options in the list of available platforms for FMOD. No mention online or in the documentation, so I feel I might be misunderstanding something. Our game is only deploying to WebGL. Do I use Desktop a…

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## [7.1.4ch WAV file RS, LS \<-\>RSR, LSR speaker position changed and output](https://qa.fmod.com/t/7-1-4ch-wav-file-rs-ls-rsr-lsr-speaker-position-changed-and-output/19155)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 1\
**Last updated:** [August 19, 2022, 2:28am UTC](https://qa.fmod.com/t/7-1-4ch-wav-file-rs-ls-rsr-lsr-speaker-position-changed-and-output/19155 "2022-08-19T02:28:46Z")

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Hello. FMOD Studio imported 7.1.4ch WAV files, but the locations of RS, LS, RSR, and LSR output from DAW or player are different, so I am inquiring. Unlike the Cubase, Nuendo and Foobar players, the RS \< - \> RSR and LS…

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## [Low pass filter as you move away from an object](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 4:41pm UTC](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669 "2022-08-18T16:41:04Z")

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Hi, Does this happen automatically in FMOD, or is it just volume that is effected by the distance from an object? If not, how would I achieve this? I need a sound to be muffled by a low pass filter as you move away fro…

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## [Urgent - Anyone know why this crash / error is happening? Starvation detected in WASAPI output buffer!](https://qa.fmod.com/t/urgent-anyone-know-why-this-crash-error-is-happening-starvation-detected-in-wasapi-output-buffer/18685)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [August 18, 2022, 4:40pm UTC](https://qa.fmod.com/t/urgent-anyone-know-why-this-crash-error-is-happening-starvation-detected-in-wasapi-output-buffer/18685 "2022-08-18T16:40:12Z")

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C:/Users/tsuki/AppData/Local/Temp/Unity/Editor/Crashes \[FMOD\] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Lo…

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## [Packaged Game doesn\`t start because it can not find FMOD](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135)

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**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 4\
**Last updated:** [August 18, 2022, 9:23am UTC](https://qa.fmod.com/t/packaged-game-doesn-t-start-because-it-can-not-find-fmod/19135 "2022-08-18T09:23:34Z")

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After a lot of problems I could finally package my Unreal Engine 5 - project but now I can not start it. After starting the application my computer says me: ,Plugin ‘FMODStudio’ failed to load because module ‘FMODStudio…

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## [Possible to set an Event Instance to stop itself without affecting other Event Instances of the same type?](https://qa.fmod.com/t/possible-to-set-an-event-instance-to-stop-itself-without-affecting-other-event-instances-of-the-same-type/19124)

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**Author:** [@fmsode](https://qa.fmod.com/u/fmsode)\
**Replies:** 4\
**Last updated:** [August 18, 2022, 12:54am UTC](https://qa.fmod.com/t/possible-to-set-an-event-instance-to-stop-itself-without-affecting-other-event-instances-of-the-same-type/19124 "2022-08-18T00:54:06Z")

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Hi, I’m using a long audio file with separate, distinct notes in it and seeking along the audio file using parameterized Magnet Regions to achieve (a semblance of) interactive music. I tried having a Command Instrument…

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## [Transition timeline in loops?](https://qa.fmod.com/t/transition-timeline-in-loops/19134)

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**Author:** [@lgodart](https://qa.fmod.com/u/lgodart)\
**Replies:** 2\
**Last updated:** [August 16, 2022, 12:25pm UTC](https://qa.fmod.com/t/transition-timeline-in-loops/19134 "2022-08-16T12:25:03Z")

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Hi everyone, I don’t know if this has been suggested yet, or even if it is relevant, but here is a feature suggestion anyway. I have always been struggling with seamless loops, and this hasn’t stopped by using FMOD. Th…

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## [Help plz! .fspro project not seeing folders](https://qa.fmod.com/t/help-plz-fspro-project-not-seeing-folders/19107)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [August 16, 2022, 6:29am UTC](https://qa.fmod.com/t/help-plz-fspro-project-not-seeing-folders/19107 "2022-08-16T06:29:24Z")

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Hi folks, My .fspro project came uncoupled from its folders between source control and local PC. I’m trying to link them up again, but can’t figure out why the .fspro file can’t see all the corresponding folders. I can…

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## [Can't save BankLookUp in Private Integration Data](https://qa.fmod.com/t/cant-save-banklookup-in-private-integration-data/19101)

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**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 2\
**Last updated:** [August 15, 2022, 4:02pm UTC](https://qa.fmod.com/t/cant-save-banklookup-in-private-integration-data/19101 "2022-08-15T16:02:30Z")

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I’m working on a project with unreal engine 5 and FMOD but there is a problem with the PrivateIntegrationData - Folder. I can’t save the BankLookUp - File. I have a lot of problems with the FMOD - events in Unreal like n…

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## [Play skill's sfx (in several parts) at different specific speeds (without pitching each part)](https://qa.fmod.com/t/play-skills-sfx-in-several-parts-at-different-specific-speeds-without-pitching-each-part/19049)

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**Author:** [@neytsomh](https://qa.fmod.com/u/neytsomh)\
**Replies:** 4\
**Last updated:** [August 12, 2022, 2:00am UTC](https://qa.fmod.com/t/play-skills-sfx-in-several-parts-at-different-specific-speeds-without-pitching-each-part/19049 "2022-08-12T02:00:37Z")

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Hi, I encountered a problem when making a event of skill sfx. This sfx is split into 4 key parts to match the key frame of the skill’s visual effects,which couldn’t be pitch-shifted. I need to control this sfx to play …

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## [Chromatic Random pitch - Or snap to scale?](https://qa.fmod.com/t/chromatic-random-pitch-or-snap-to-scale/16394)

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**Author:** [@Highvoltaged](https://qa.fmod.com/u/Highvoltaged)\
**Replies:** 7\
**Last updated:** [August 12, 2022, 12:36am UTC](https://qa.fmod.com/t/chromatic-random-pitch-or-snap-to-scale/16394 "2022-08-12T00:36:38Z")

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Is it possible to randomize pitch that snaps to musical intervals? Like i would set the pitch random modulation to 5 semitones, but i would like to get 5 discrete musical steps. Even better if i could select a major/min…

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## [Bug? Collapsed effects and other modules don't remember their collapse state and always expand](https://qa.fmod.com/t/bug-collapsed-effects-and-other-modules-dont-remember-their-collapse-state-and-always-expand/19109)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 2\
**Last updated:** [August 10, 2022, 8:58pm UTC](https://qa.fmod.com/t/bug-collapsed-effects-and-other-modules-dont-remember-their-collapse-state-and-always-expand/19109 "2022-08-10T20:58:32Z")

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Is this a known issue in FMOD Studio 2.02.07? I find it very useful to collapse effects with a lot of automation to save space. It’s a great feature. But it doesn’t seem to stick. This is a repro: Create a New Event …

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## [Looking for breaking changes between 2.01.13 and 2.01.14](https://qa.fmod.com/t/looking-for-breaking-changes-between-2-01-13-and-2-01-14/18968)

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**Author:** [@creta5164](https://qa.fmod.com/u/creta5164)\
**Replies:** 4\
**Last updated:** [August 10, 2022, 6:36pm UTC](https://qa.fmod.com/t/looking-for-breaking-changes-between-2-01-13-and-2-01-14/18968 "2022-08-10T18:36:11Z")

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Hello, I am trying the web sample of FMOD and I am getting the below exception. Uncaught TypeError: Cannot read properties of undefined (reading 'addModule') at Array.ASM\_CONSTS (fmodstudio.js:9:15958) at \_emscr…

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## [STOP Delay Issue](https://qa.fmod.com/t/stop-delay-issue/19053)

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**Author:** [@AlbertoSueri](https://qa.fmod.com/u/AlbertoSueri)\
**Replies:** 2\
**Last updated:** [August 9, 2022, 5:51am UTC](https://qa.fmod.com/t/stop-delay-issue/19053 "2022-08-09T05:51:59Z")

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Hi everyone, I feel this might be an easy issue to resolve and I’m just missing something. There is an event called ArmorCharge that when I hit STOP, the playhead doesn’t go directly to the marker, instead it waits a fe…

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## [How to change sort orders of parameters?](https://qa.fmod.com/t/how-to-change-sort-orders-of-parameters/19088)

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**Author:** [@torley-gallium](https://qa.fmod.com/u/torley-gallium)\
**Replies:** 3\
**Last updated:** [August 9, 2022, 12:54am UTC](https://qa.fmod.com/t/how-to-change-sort-orders-of-parameters/19088 "2022-08-09T00:54:38Z")

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I reckon I’m missing something really obvious here, I thought it might work via drag-and-drop but it isn’t. So for example, take these parameters: What if I want to move “EXTINGUISH!” all the way to the right, how do…

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## [Audition Console](https://qa.fmod.com/t/audition-console/19093)

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**Author:** [@bettersly](https://qa.fmod.com/u/bettersly)\
**Replies:** 1\
**Last updated:** [August 8, 2022, 8:41am UTC](https://qa.fmod.com/t/audition-console/19093 "2022-08-08T08:41:54Z")

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Hello, I’m working on a project on FMOD Studio that come from an FMOD designer version. The different musics in designer are managed and wired together, and you can test everything in the audio console window, like swit…

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## [Loop region is sometimes looping imperfectly](https://qa.fmod.com/t/loop-region-is-sometimes-looping-imperfectly/19081)

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**Author:** [@Hzo420](https://qa.fmod.com/u/Hzo420)\
**Replies:** 4\
**Last updated:** [August 8, 2022, 6:34am UTC](https://qa.fmod.com/t/loop-region-is-sometimes-looping-imperfectly/19081 "2022-08-08T06:34:31Z")

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Hi, I’m encountering a very strange problem when trying to create seamless loops. This video shows the gist of it: https://youtu.be/T7AmTOa4XJ8 I’ve got an imperfectly looped torch SFX track (.wav file). What I’m tryin…

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## [Automation of Transceiver channel](https://qa.fmod.com/t/automation-of-transceiver-channel/19060)

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**Author:** [@domkonecny](https://qa.fmod.com/u/domkonecny)\
**Replies:** 3\
**Last updated:** [August 7, 2022, 11:44pm UTC](https://qa.fmod.com/t/automation-of-transceiver-channel/19060 "2022-08-07T23:44:47Z")

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Hello, is there a simple way to add automation to Channel on Transceiver? I was unable to do so (FMOD Studio 2.02.07) and had to create a huge structure with 32 transceivers where I automate the Level parameter. Thank …

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## [How do you write callbacks?](https://qa.fmod.com/t/how-do-you-write-callbacks/11040)

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**Author:** [@markmarijnissen](https://qa.fmod.com/u/markmarijnissen)\
**Replies:** 3\
**Last updated:** [August 5, 2022, 11:34am UTC](https://qa.fmod.com/t/how-do-you-write-callbacks/11040 "2022-08-05T11:34:47Z")

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OK, I am absolutely puzzled by this declaration: typedef FMOD\_RESULT (F\_CALLBACK \*FMOD\_STUDIO\_EVENT\_CALLBACK)(FMOD\_STUDIO\_EVENT\_CALLBACK\_TYPE type, void\* parameters); How do I declare a callback? // in foo.h class Foo …

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## [Fmodstudiocl.exe returns -1073740940, only when run by Jenkins](https://qa.fmod.com/t/fmodstudiocl-exe-returns-1073740940-only-when-run-by-jenkins/19090)

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**Author:** [@jbgben](https://qa.fmod.com/u/jbgben)\
**Replies:** 1\
**Last updated:** [August 5, 2022, 6:57am UTC](https://qa.fmod.com/t/fmodstudiocl-exe-returns-1073740940-only-when-run-by-jenkins/19090 "2022-08-05T06:57:24Z")

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Part of our nightly builds is to run “fmodstudiocl.exe - build Game.fsproj” to build the game’s audio banks. This has worked 99.9% of the time, but now, certain projects just return -1073740940 and stop, and this is only…

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## [FMOD Studio scripting API - Set fixed dialog window size : no resizing](https://qa.fmod.com/t/fmod-studio-scripting-api-set-fixed-dialog-window-size-no-resizing/19043)

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**Author:** [@RobinBouchez](https://qa.fmod.com/u/RobinBouchez)\
**Replies:** 4\
**Last updated:** [August 4, 2022, 10:58pm UTC](https://qa.fmod.com/t/fmod-studio-scripting-api-set-fixed-dialog-window-size-no-resizing/19043 "2022-08-04T22:58:09Z")

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Hi, I want to make a simple tool for FMOD Studio. And I want that my dialogue window to not change size, but sizepolicy doesn’t work on the dialog window. Thanks, studio.menu.addMenuItem({ name: "\*\*\*\\\\\*\*\*\*", …

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## [Gain? Limiter? Expander? automatic ducking or gain on my Master bus](https://qa.fmod.com/t/gain-limiter-expander-automatic-ducking-or-gain-on-my-master-bus/19069)

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**Author:** [@zurie](https://qa.fmod.com/u/zurie)\
**Replies:** 2\
**Last updated:** [August 3, 2022, 2:28pm UTC](https://qa.fmod.com/t/gain-limiter-expander-automatic-ducking-or-gain-on-my-master-bus/19069 "2022-08-03T14:28:05Z")

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I am new to FMOD so if this is commen sense… but… it seems like if i play a sound there is some sort of automatic gain or something? Like i have a electric fence, if i stand by it and start the game in that spot its ve…

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## [Scatter Tool Bug: Virtual and Active Voices never terminate when pitch of Scatter Tool is set to negative value](https://qa.fmod.com/t/scatter-tool-bug-virtual-and-active-voices-never-terminate-when-pitch-of-scatter-tool-is-set-to-negative-value/19079)

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**Author:** [@Xrhythm](https://qa.fmod.com/u/Xrhythm)\
**Replies:** 3\
**Last updated:** [August 2, 2022, 6:11pm UTC](https://qa.fmod.com/t/scatter-tool-bug-virtual-and-active-voices-never-terminate-when-pitch-of-scatter-tool-is-set-to-negative-value/19079 "2022-08-02T18:11:03Z")

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I have been running into a Virtual and Active voice count issue for a couple months, and seemed to have found something that triggers it. Wondering if anyone else has run into this issue, and have any insight into how t…

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## [Custom attenuation curves](https://qa.fmod.com/t/custom-attenuation-curves/16214)

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**Author:** [@ELTEE91](https://qa.fmod.com/u/ELTEE91)\
**Replies:** 7\
**Last updated:** [August 2, 2022, 12:00am UTC](https://qa.fmod.com/t/custom-attenuation-curves/16214 "2022-08-02T00:00:06Z")

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In the spatializer I am often missing the function to be able to draw the attenuation curve myself, so I can easily change all the curves on a preset in one go. Is this anywhere on the list to add to FMOD ?

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## [Need help setting up Multi-instrument looping music?](https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070)

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**Author:** [@Matarra](https://qa.fmod.com/u/Matarra)\
**Replies:** 1\
**Last updated:** [July 30, 2022, 6:08pm UTC](https://qa.fmod.com/t/need-help-setting-up-multi-instrument-looping-music/19070 "2022-07-30T18:08:15Z")

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Hey i’ve been searching for hours now looking for a simple way to have different BGM tracks for each scene in my unity game. My idea was to have one event for each scene that gets played on start, and uses a multi instru…

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## [Opening Preferences Crashes](https://qa.fmod.com/t/opening-preferences-crashes/18934)

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**Author:** [@tacstudios](https://qa.fmod.com/u/tacstudios)\
**Replies:** 3\
**Last updated:** [July 29, 2022, 6:29am UTC](https://qa.fmod.com/t/opening-preferences-crashes/18934 "2022-07-29T06:29:16Z")

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I just updated my OS to 12.4 and am doing a bunch of software updates to go along with it. I downloaded FMOD 2.02.07, and now whenever I try to open the Preferences FMOD immediately crashes. I tried rolling back to 2.02.…

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## [Is it bad to link up Assets folder in (Edit -\> Prefs -\> Assets -\> Assets folder) to a network drive?](https://qa.fmod.com/t/is-it-bad-to-link-up-assets-folder-in-edit-prefs-assets-assets-folder-to-a-network-drive/19058)

<div class="topic-metadata">

**Author:** [@zurie](https://qa.fmod.com/u/zurie)\
**Replies:** 3\
**Last updated:** [July 28, 2022, 3:13am UTC](https://qa.fmod.com/t/is-it-bad-to-link-up-assets-folder-in-edit-prefs-assets-assets-folder-to-a-network-drive/19058 "2022-07-28T03:13:54Z")

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I am brand new to FMOD… I have terabytes of samples in a Pro Studio Environment. I have 2 TB connected to a fast NVMe on my Macbook Pro that I run my studio on and then a bunch more on network… I am trying to figure…

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## [EMITTER With Automation](https://qa.fmod.com/t/emitter-with-automation/19038)

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**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 4\
**Last updated:** [July 28, 2022, 2:22am UTC](https://qa.fmod.com/t/emitter-with-automation/19038 "2022-07-28T02:22:44Z")

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Hi , I’m looking to do this in FMOD. EMITTER With Automation My Game Object in the game using FMOD is at a static location and doesn’t move. I would like in FMOD to automate the position of the emitter , by using h…

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## [Transitions latency when changing parameter](https://qa.fmod.com/t/transitions-latency-when-changing-parameter/14383)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 39\
**Last updated:** [July 28, 2022, 2:04am UTC](https://qa.fmod.com/t/transitions-latency-when-changing-parameter/14383 "2022-07-28T02:04:02Z")

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I’m having an issue where my transition doesn’t happen immidiately when the parameter is changed, as you can see in the screen recording here. in happens around 100-200 ms later, which is quite annoying. This is also the…

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