# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=60

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**Page:** 61

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## [Software multi-language translation, on the issue of embedded fonts](https://qa.fmod.com/t/software-multi-language-translation-on-the-issue-of-embedded-fonts/19040)

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**Author:** [@yaovava](https://qa.fmod.com/u/yaovava)\
**Replies:** 2\
**Last updated:** [July 26, 2022, 1:21am UTC](https://qa.fmod.com/t/software-multi-language-translation-on-the-issue-of-embedded-fonts/19040 "2022-07-26T01:21:49Z")

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I like FMOD a lot, but it doesn’t support Chinese, which is a bit of a handicap for me. I tried to translate it into Chinese, but it was garbled, probably because the embedded font does not support Chinese. How do I ch…

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## [Workaround for untriggering an instrument via trigger conditions while keeping quantisation in place?](https://qa.fmod.com/t/workaround-for-untriggering-an-instrument-via-trigger-conditions-while-keeping-quantisation-in-place/19018)

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**Author:** [@niall.coates](https://qa.fmod.com/u/niall.coates)\
**Replies:** 2\
**Last updated:** [July 25, 2022, 12:17pm UTC](https://qa.fmod.com/t/workaround-for-untriggering-an-instrument-via-trigger-conditions-while-keeping-quantisation-in-place/19018 "2022-07-25T12:17:51Z")

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So I have a musical system in place that has 4 different tracks within an event, each track having its own instrument clip containing a different musical phrase. The idea is to use a parameter to switch between these dif…

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## [Can anyone tell me what this little red dot means?](https://qa.fmod.com/t/can-anyone-tell-me-what-this-little-red-dot-means/19041)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 2\
**Last updated:** [July 25, 2022, 8:03am UTC](https://qa.fmod.com/t/can-anyone-tell-me-what-this-little-red-dot-means/19041 "2022-07-25T08:03:19Z")

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## [FSBank ERR\_MEMORY How to fix?](https://qa.fmod.com/t/fsbank-err-memory-how-to-fix/19008)

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**Author:** [@CreatorsStudio](https://qa.fmod.com/u/CreatorsStudio)\
**Replies:** 1\
**Last updated:** [July 24, 2022, 11:16pm UTC](https://qa.fmod.com/t/fsbank-err-memory-how-to-fix/19008 "2022-07-24T23:16:31Z")

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I am getting some mysterious error when use FSBANK\_BUILD() the FSBANK\_RESULT returns an error FSBANK\_ERR\_MEMORY I dont know why I am getting it if someone knows where I am wrong then please guide Here is the C++ code …

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## [Loops inside crossfade transition region](https://qa.fmod.com/t/loops-inside-crossfade-transition-region/19048)

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**Author:** [@John\_Elliott](https://qa.fmod.com/u/John_Elliott)\
**Replies:** 1\
**Last updated:** [July 24, 2022, 2:53pm UTC](https://qa.fmod.com/t/loops-inside-crossfade-transition-region/19048 "2022-07-24T14:53:04Z")

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Hello. I have a problem I’m not quite sure how to solve. I’ve got an event with looped regions that play depending on a parameter, with crossfade transitions whenever that parameter changes. Currently, if a transition…

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## [How to create .bank from .wav](https://qa.fmod.com/t/how-to-create-bank-from-wav/15551)

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**Author:** [@kojiban](https://qa.fmod.com/u/kojiban)\
**Replies:** 3\
**Last updated:** [July 22, 2022, 8:52pm UTC](https://qa.fmod.com/t/how-to-create-bank-from-wav/15551 "2022-07-22T20:52:25Z")

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How to create .bank file from .wav with fmod studio. I’m creating a 2D game in Visual Studio 2017 in c++ with OpenGL, SDL, and I want to create the sound of a explosion when the character in this game die. But I don’t k…

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## [Re-creating events inside FMOD Studio from a pre-existing bank](https://qa.fmod.com/t/re-creating-events-inside-fmod-studio-from-a-pre-existing-bank/19036)

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**Author:** [@omarNoCode](https://qa.fmod.com/u/omarNoCode)\
**Replies:** 2\
**Last updated:** [July 22, 2022, 9:48am UTC](https://qa.fmod.com/t/re-creating-events-inside-fmod-studio-from-a-pre-existing-bank/19036 "2022-07-22T09:48:44Z")

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Hi, is it possible to recreate all of the event data inside FMOD studio based on the information contained within a built bank (for UE5 for example) if you do not have access to the original FMOD studio session? I have …

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## [Wrong function reference in Manual regarding sustain points?](https://qa.fmod.com/t/wrong-function-reference-in-manual-regarding-sustain-points/19039)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 1\
**Last updated:** [July 22, 2022, 1:17am UTC](https://qa.fmod.com/t/wrong-function-reference-in-manual-regarding-sustain-points/19039 "2022-07-22T01:17:32Z")

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Hi, Just a heads-up for others. I noticed that the FMOD manual chapter 4.9 (Timeline Logic) points to an obsolete function. The function Studio::EventInstance::triggerCue is mentioned. But I understood this does not exi…

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## [Snapshots Logic](https://qa.fmod.com/t/snapshots-logic/19032)

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**Author:** [@Valentina\_Pouska](https://qa.fmod.com/u/Valentina_Pouska)\
**Replies:** 3\
**Last updated:** [July 22, 2022, 1:07am UTC](https://qa.fmod.com/t/snapshots-logic/19032 "2022-07-22T01:07:14Z")

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Hello, I am a beginner user of Fmod, and I am trying to understand snapshots and how they work better. My situation seems very simple, I just want to understand exactly how it should work. Here I have a song I made …

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## [Some FMOD Events don't play or play to late](https://qa.fmod.com/t/some-fmod-events-dont-play-or-play-to-late/19015)

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**Author:** [@Tritonus](https://qa.fmod.com/u/Tritonus)\
**Replies:** 5\
**Last updated:** [July 20, 2022, 1:12am UTC](https://qa.fmod.com/t/some-fmod-events-dont-play-or-play-to-late/19015 "2022-07-20T01:12:44Z")

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I’m working on a project with FMOD and Unreal Engine 5. The main topic of this project is to build soundscapes of different epochs. I have hundreds of Events in this project but many of them don’t play or I walk to the …

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## [Is it possible to have multiple non-overlapping parameter condition trigger ranges?](https://qa.fmod.com/t/is-it-possible-to-have-multiple-non-overlapping-parameter-condition-trigger-ranges/19020)

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**Author:** [@musicaljelly](https://qa.fmod.com/u/musicaljelly)\
**Replies:** 0\
**Last updated:** [July 18, 2022, 6:20pm UTC](https://qa.fmod.com/t/is-it-possible-to-have-multiple-non-overlapping-parameter-condition-trigger-ranges/19020 "2022-07-18T18:20:55Z")

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Say I want instrument A to trigger when my parameter is \>=0 and \<50, and instrument B to trigger if \>=50 and \<=100. I can set up the parameter condition ranges, but since the ranges are always inclusive, there’s no way t…

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## [Plugin FMODStudio failed to load because module FMODStudio could not be found](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597)

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**Author:** [@A00820904](https://qa.fmod.com/u/A00820904)\
**Replies:** 7\
**Last updated:** [July 18, 2022, 7:32am UTC](https://qa.fmod.com/t/plugin-fmodstudio-failed-to-load-because-module-fmodstudio-could-not-be-found/17597 "2022-07-18T07:32:43Z")

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Hi I am having this problem that I can’t make a successful package because this message appears: This is happening to me in Mac and windows. I am using Unreal engine 4.26.2 and Fmod 2.01.10. please I need to solve t…

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## [Spatial Audio Passthrough Bus](https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986)

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**Author:** [@midu77](https://qa.fmod.com/u/midu77)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 1:13am UTC](https://qa.fmod.com/t/spatial-audio-passthrough-bus/18986 "2022-07-18T01:13:19Z")

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Is it possible in FMOD Studio to route audio to a passthrough bus? I need some audio (first person voice, music) not to be binauralized when passed to Windows Sonic for Headphones. The 7.1.4 bed gets binauralized. The a…

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## [Studio project loads slowly (old version, large number of assets)](https://qa.fmod.com/t/studio-project-loads-slowly-old-version-large-number-of-assets/18999)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [July 18, 2022, 1:00am UTC](https://qa.fmod.com/t/studio-project-loads-slowly-old-version-large-number-of-assets/18999 "2022-07-18T01:00:32Z")

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I’ve been working on the same live update game for a couple years now, with FMOD Studio v1.10.04 (yes, quite old). At some point recently the project became much slower to open. Is there some threshold I’ve crossed in th…

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## [How to setup the Transceiver plugin?](https://qa.fmod.com/t/how-to-setup-the-transceiver-plugin/18981)

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**Author:** [@kisamm](https://qa.fmod.com/u/kisamm)\
**Replies:** 2\
**Last updated:** [July 14, 2022, 1:35pm UTC](https://qa.fmod.com/t/how-to-setup-the-transceiver-plugin/18981 "2022-07-14T13:35:12Z")

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Hi, anybody can help me with this topic? I’m really beginner, how to setup the Transceiver plugin? I want to have a reciver and transmiter. How I supposed to do this?

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## [Build Stereo vs Surround](https://qa.fmod.com/t/build-stereo-vs-surround/18994)

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**Author:** [@davidames](https://qa.fmod.com/u/davidames)\
**Replies:** 1\
**Last updated:** [July 12, 2022, 11:42pm UTC](https://qa.fmod.com/t/build-stereo-vs-surround/18994 "2022-07-12T23:42:39Z")

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Hi there. Ive been looking for ways to reduce the bank size of my game. And as im using only Stereo assets, i tryed to change de surround speaker mode to Stereo, but i found the build size is the same. Also, when i reco…

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## [Reduce pan effect](https://qa.fmod.com/t/reduce-pan-effect/18959)

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**Author:** [@andrybo](https://qa.fmod.com/u/andrybo)\
**Replies:** 2\
**Last updated:** [July 12, 2022, 1:39pm UTC](https://qa.fmod.com/t/reduce-pan-effect/18959 "2022-07-12T13:39:52Z")

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Hi everybody. I would like to lower the pan effect in game without moving the listener. So the result I want is the stereo image to be tighter. I played with the pan override but this cause that some events that are pl…

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## [Problem with Stealing Virtualize](https://qa.fmod.com/t/problem-with-stealing-virtualize/18991)

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**Author:** [@Terock](https://qa.fmod.com/u/Terock)\
**Replies:** 2\
**Last updated:** [July 12, 2022, 3:17am UTC](https://qa.fmod.com/t/problem-with-stealing-virtualize/18991 "2022-07-12T03:17:31Z")

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I’m trying to implement the sound to a spell that genarates projectiles ramdomly during a period of time. My problem is with an event playing a loop during the travel time of the projectiles. The event is set to 1 Max In…

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## [FMOD Indie Licence](https://qa.fmod.com/t/fmod-indie-licence/18984)

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**Author:** [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Replies:** 3\
**Last updated:** [July 11, 2022, 7:39am UTC](https://qa.fmod.com/t/fmod-indie-licence/18984 "2022-07-11T07:39:33Z")

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Ages ago I heard that FMOD changed their licencing so that it was free for indies if your project earned under a specific amount. But from looking at the licencing page it doesn’t look free to me. This specific section …

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## [Why does Studio::CommandReplay::getCommandString behave differently?](https://qa.fmod.com/t/why-does-studio-getcommandstring-behave-differently/18982)

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**Author:** [@Speak4Erase](https://qa.fmod.com/u/Speak4Erase)\
**Replies:** 1\
**Last updated:** [July 11, 2022, 6:55am UTC](https://qa.fmod.com/t/why-does-studio-getcommandstring-behave-differently/18982 "2022-07-11T06:55:59Z")

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In other FMOD functions that return a string, the length of the string is always passed back as an optional argument (like Studio::Bank.getStringInfo) but Studio::CommandReplay::getCommandString does not do this. I’m won…

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## [Instances/Voices profiling confusion](https://qa.fmod.com/t/instances-voices-profiling-confusion/18955)

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**Author:** [@Joelbille](https://qa.fmod.com/u/Joelbille)\
**Replies:** 3\
**Last updated:** [July 8, 2022, 8:03am UTC](https://qa.fmod.com/t/instances-voices-profiling-confusion/18955 "2022-07-08T08:03:22Z")

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Hi! I’m doing some profiling in Fmod while running a game project and get some results I can’t make sense of. I’m looking specifically at one event, a looping sound emitted from objects in the scene using FmodEventEmitte…

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## [Playlist: shuffle global?](https://qa.fmod.com/t/playlist-shuffle-global/15371)

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**Author:** [@mgalach](https://qa.fmod.com/u/mgalach)\
**Replies:** 9\
**Last updated:** [July 8, 2022, 12:07am UTC](https://qa.fmod.com/t/playlist-shuffle-global/15371 "2022-07-08T00:07:37Z")

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In Fmod Designer I could select “shuffle global” for sounds, but I can’t see this option in Fmod Studio for multi instruments… am I missing it or it was removed? because it could really help limit repeating same sounds, …

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## [Surround on L/R Stereo Setup](https://qa.fmod.com/t/surround-on-l-r-stereo-setup/18956)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 1\
**Last updated:** [July 6, 2022, 10:52pm UTC](https://qa.fmod.com/t/surround-on-l-r-stereo-setup/18956 "2022-07-06T22:52:20Z")

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Hello, I hope somebody can give me a hand with this: In my project, we want to work with some AmbiX Files for special places. We plan to use the Resonance Audio Plugins for it. The question now is, how does the output …

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## [Liveupdating with programmer sounds](https://qa.fmod.com/t/liveupdating-with-programmer-sounds/18964)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 4\
**Last updated:** [July 6, 2022, 8:32pm UTC](https://qa.fmod.com/t/liveupdating-with-programmer-sounds/18964 "2022-07-06T20:32:59Z")

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Is it possible to modify programmer sounds and have that reflected with live updating? It doesn’t seem to work and I wondering if I’m doing something wrong.

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## [Control multiple events with same parameter](https://qa.fmod.com/t/control-multiple-events-with-same-parameter/18937)

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**Author:** [@PieterDG](https://qa.fmod.com/u/PieterDG)\
**Replies:** 2\
**Last updated:** [July 6, 2022, 1:44pm UTC](https://qa.fmod.com/t/control-multiple-events-with-same-parameter/18937 "2022-07-06T13:44:33Z")

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I just started learning and using FMOD. I have a lot of events, assigned to the same bank and to the same audio bus. I want them all listen to the same parameter which automates the pitch of the sounds. Is there a way t…

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## [How to set up mulitple output formats on one plattform](https://qa.fmod.com/t/how-to-set-up-mulitple-output-formats-on-one-plattform/18966)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 2\
**Last updated:** [July 6, 2022, 9:03am UTC](https://qa.fmod.com/t/how-to-set-up-mulitple-output-formats-on-one-plattform/18966 "2022-07-06T09:03:59Z")

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Hello, I really struggle to understand how the technical setup for FMOD on different output devices work. It is easier to create different output formats for different end platforms - you get different banks for other …

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## [Beatmatching using FMOD Studio](https://qa.fmod.com/t/beatmatching-using-fmod-studio/18965)

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**Author:** [@grapefrukt](https://qa.fmod.com/u/grapefrukt)\
**Replies:** 1\
**Last updated:** [July 6, 2022, 12:40am UTC](https://qa.fmod.com/t/beatmatching-using-fmod-studio/18965 "2022-07-06T00:40:34Z")

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I’m in the process of setting up transitions between various pieces of background music in my game. They all have slightly different BPM, so I had the idea of adjusting the speed of the song I’m transitioning into to ma…

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## [BUG: Scatterer instrument not killing its voices](https://qa.fmod.com/t/bug-scatterer-instrument-not-killing-its-voices/17515)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 17\
**Last updated:** [July 5, 2022, 8:24am UTC](https://qa.fmod.com/t/bug-scatterer-instrument-not-killing-its-voices/17515 "2022-07-05T08:24:01Z")

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Hi! I’m using FMOD 2.01.11 on Unity and noticed a weird voice counting from a scatterer instrument when profiling with FMOD. Whenever I have a scatterer instrument that has in its playlist a referenced event (that only…

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## [Automatic Downmix of multichannel streams. Bug?](https://qa.fmod.com/t/automatic-downmix-of-multichannel-streams-bug/18103)

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**Author:** [@bowener](https://qa.fmod.com/u/bowener)\
**Replies:** 15\
**Last updated:** [July 4, 2022, 1:45am UTC](https://qa.fmod.com/t/automatic-downmix-of-multichannel-streams-bug/18103 "2022-07-04T01:45:14Z")

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I’m experiencing a frustrating bug in FMOD Studio 2.02.04 for Mac. It seems that any multichannel audio file that does not conform to pre-defined formats (stereo, 5.1, 7.1.2, etc is subject to automatic down mix to ste…

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## [Profiling does not fill the events on our side](https://qa.fmod.com/t/profiling-does-not-fill-the-events-on-our-side/18941)

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**Author:** [@ymeunier](https://qa.fmod.com/u/ymeunier)\
**Replies:** 1\
**Last updated:** [June 30, 2022, 4:55am UTC](https://qa.fmod.com/t/profiling-does-not-fill-the-events-on-our-side/18941 "2022-06-30T04:55:49Z")

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We have FMOD in Unreal and Unity and we tried both and we didn’t figure out how can we receive the events in Profiler. We receive the Voice , We Record a Session , although no events is shown. We see Track with CPU and …

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