# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=62

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 63

---

## [Sounding combos and animations](https://qa.fmod.com/t/sounding-combos-and-animations/18756)

<div class="topic-metadata">

**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 2\
**Last updated:** [May 18, 2022, 5:32pm UTC](https://qa.fmod.com/t/sounding-combos-and-animations/18756 "2022-05-18T17:32:13Z")

</div>

Hi all :), I´d like to know how game audio professionals manage to sound combos and animations. I´m working in 1 animation which includes 3 player attacks, that, altogether, constitute the entire animation in Unity. I…

---

## [SEEK SPEED with a BUILT IN parameter seems not to work](https://qa.fmod.com/t/seek-speed-with-a-built-in-parameter-seems-not-to-work/18763)

<div class="topic-metadata">

**Author:** [@MarcoMarocco](https://qa.fmod.com/u/MarcoMarocco)\
**Replies:** 7\
**Last updated:** [May 18, 2022, 8:00am UTC](https://qa.fmod.com/t/seek-speed-with-a-built-in-parameter-seems-not-to-work/18763 "2022-05-18T08:00:59Z")

</div>

Hi everyone, I’m working on a game and I need to smoothen the direction built in parameter. I tried to increase the seek speed of the parameter, seeing the orange circle following the new value, but it seems not to work…

---

## [How do i get ‘x’ number of calls to System::update?](https://qa.fmod.com/t/how-do-i-get-x-number-of-calls-to-system-update/18765)

<div class="topic-metadata">

**Author:** [@FavoShuai](https://qa.fmod.com/u/FavoShuai)\
**Replies:** 1\
**Last updated:** [May 17, 2022, 11:30pm UTC](https://qa.fmod.com/t/how-do-i-get-x-number-of-calls-to-system-update/18765 "2022-05-17T23:30:33Z")

</div>

result = fmod\_system-\>setOutput(FMOD\_OUTPUTTYPE\_WAVWRITER); fmod\_system-\>setSoftwareFormat(48000, FMOD\_SPEAKERMODE\_DEFAULT, 0); fmod\_system-\>setDSPBufferSize(1024, 4); result = fmod\_system-\>getSoftwareFormat(&frequency, …

---

## [Attenuation not working on events with Transceivers?](https://qa.fmod.com/t/attenuation-not-working-on-events-with-transceivers/16558)

<div class="topic-metadata">

**Author:** [@RyanIke](https://qa.fmod.com/u/RyanIke)\
**Replies:** 5\
**Last updated:** [May 17, 2022, 10:01pm UTC](https://qa.fmod.com/t/attenuation-not-working-on-events-with-transceivers/16558 "2022-05-17T22:01:43Z")

</div>

Hi there! I’m having an issue with the attenuation curve on some diegetic music in our game, if anyone has ideas! We’re basically making a speakeasy, with different performers who will/won’t be present depending on pla…

---

## [Repair Path Conflict shows empty screen](https://qa.fmod.com/t/repair-path-conflict-shows-empty-screen/18764)

<div class="topic-metadata">

**Author:** [@sronc002](https://qa.fmod.com/u/sronc002)\
**Replies:** 1\
**Last updated:** [May 17, 2022, 7:01am UTC](https://qa.fmod.com/t/repair-path-conflict-shows-empty-screen/18764 "2022-05-17T07:01:32Z")

</div>

I get a “repair path conflicts” warning when i try to build. But upon using the repair feature in my assets bin, i get no such assets show up. Just a blank screen. Here’s the logging info too which i guess doesn’t sho…

---

## [ASIO issues working with UAD Apollo](https://qa.fmod.com/t/asio-issues-working-with-uad-apollo/18733)

<div class="topic-metadata">

**Author:** [@gavinshepherd](https://qa.fmod.com/u/gavinshepherd)\
**Replies:** 2\
**Last updated:** [May 16, 2022, 11:39am UTC](https://qa.fmod.com/t/asio-issues-working-with-uad-apollo/18733 "2022-05-16T11:39:16Z")

</div>

HI All, I am setting up a new interface with my PC, the UAD Apollo 8. The connection is fine when using WMD in stereo mode: The issue is the ASIO connection from FMOD to UAD’s Console Settings: I can get the ASI…

---

## [Looking for a Delay with a low pass filter](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757)

<div class="topic-metadata">

**Author:** [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Replies:** 4\
**Last updated:** [May 13, 2022, 10:50am UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757 "2022-05-13T10:50:45Z")

</div>

Is there or does anyone have a suggestion for making a Delay effect with a LPF in it so each instance of the delays gets duller? …Like an echo? I am using 2.01.08 and there only seems to be a simple delay provided. C…

---

## [Multiple Events' Automation](https://qa.fmod.com/t/multiple-events-automation/18731)

<div class="topic-metadata">

**Author:** [@Comet123](https://qa.fmod.com/u/Comet123)\
**Replies:** 7\
**Last updated:** [May 13, 2022, 8:49am UTC](https://qa.fmod.com/t/multiple-events-automation/18731 "2022-05-13T08:49:37Z")

</div>

Hi! I’m trying to create a system in FMOD Studio to filter some of the sounds in our multiplayer game. In our situation, we have players Indoors and Outdoors. The players are using the same events. (like footsteps, punch…

---

## [FADPCM vs Vorbis for Mobile](https://qa.fmod.com/t/fadpcm-vs-vorbis-for-mobile/18734)

<div class="topic-metadata">

**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 5\
**Last updated:** [May 12, 2022, 5:33pm UTC](https://qa.fmod.com/t/fadpcm-vs-vorbis-for-mobile/18734 "2022-05-12T17:33:23Z")

</div>

I just realized that FADPCM defaults to 24KHz on mobile which sounds not good. I was about to increase the sample rate to 44.1KHz, but then I wondered: Is it best to keep using FADPCM for mobile at 44.1KHz, or just use…

---

## [有朋友知道Fmod怎么设置自动闪避功能？](https://qa.fmod.com/t/fmod/18727)

<div class="topic-metadata">

**Author:** [@115452661](https://qa.fmod.com/u/115452661)\
**Replies:** 2\
**Last updated:** [May 10, 2022, 6:37pm UTC](https://qa.fmod.com/t/fmod/18727 "2022-05-10T18:37:36Z")

</div>

有朋友知道Fmod怎么设置自动闪避功能？自动闪避就是打开界面，后面的所有声音自动淡入淡出的变小，关闭界面，声音淡入淡出恢复正常？

---

## [Change gradually volume automation linked to a parameter](https://qa.fmod.com/t/change-gradually-volume-automation-linked-to-a-parameter/18722)

<div class="topic-metadata">

**Author:** [@miguel.prida](https://qa.fmod.com/u/miguel.prida)\
**Replies:** 1\
**Last updated:** [May 4, 2022, 9:10pm UTC](https://qa.fmod.com/t/change-gradually-volume-automation-linked-to-a-parameter/18722 "2022-05-04T21:10:56Z")

</div>

Hi! I have the volume of some tracks linked to a parameter that changes its value by integers. I would like the volume change to be gradual and not sudden. Is there any way to get it? Thank you in advance.

---

## [Chases and Built- in Parameter Speed relative](https://qa.fmod.com/t/chases-and-built-in-parameter-speed-relative/18719)

<div class="topic-metadata">

**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 5\
**Last updated:** [May 4, 2022, 7:06pm UTC](https://qa.fmod.com/t/chases-and-built-in-parameter-speed-relative/18719 "2022-05-04T19:06:45Z")

</div>

Hi all, I´m trying to make a sound design to a police chase in the style of GTA. The idea is to manipulate the siren police sound depending on the speed and proximity (by a 3D event) of the police car to the player. Af…

---

## [Profiler and values](https://qa.fmod.com/t/profiler-and-values/18721)

<div class="topic-metadata">

**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 0\
**Last updated:** [May 4, 2022, 6:21pm UTC](https://qa.fmod.com/t/profiler-and-values/18721 "2022-05-04T18:21:31Z")

</div>

Hi all, I am very newbie in this gaming audio industry so excuse my ignorance :). I´ve started to mess with the profiler and… so far so good! . My problem is i don´t know what values of CPU, memory usage (50%,60%,90%……

---

## [Questions about Resonance Audio](https://qa.fmod.com/t/questions-about-resonance-audio/14415)

<div class="topic-metadata">

**Author:** [@dtbs](https://qa.fmod.com/u/dtbs)\
**Replies:** 12\
**Last updated:** [May 4, 2022, 8:55am UTC](https://qa.fmod.com/t/questions-about-resonance-audio/14415 "2022-05-04T08:55:10Z")

</div>

1,when I add Resonance Audio Source to event, the sounds become very muffled as if a lowpass filter is attached,but in fact,I didn’t add any effect.Why this muffled and how to make the sound clear ? 2,I can hear the so…

---

## [Sound Quality Loss](https://qa.fmod.com/t/sound-quality-loss/18506)

<div class="topic-metadata">

**Author:** [@sergisabater](https://qa.fmod.com/u/sergisabater)\
**Replies:** 6\
**Last updated:** [May 3, 2022, 1:34pm UTC](https://qa.fmod.com/t/sound-quality-loss/18506 "2022-05-03T13:34:19Z")

</div>

When I import mp3 files into FMOD, it looses some of the high end. The issue happens everywhere in the project; asset browser, event timeline, and also when building the bank and implementing it into unity. I’ve tried …

---

## [Is there a way to batch-disable effect for a platform on all events?](https://qa.fmod.com/t/is-there-a-way-to-batch-disable-effect-for-a-platform-on-all-events/18693)

<div class="topic-metadata">

**Author:** [@jashan](https://qa.fmod.com/u/jashan)\
**Replies:** 4\
**Last updated:** [May 3, 2022, 4:22am UTC](https://qa.fmod.com/t/is-there-a-way-to-batch-disable-effect-for-a-platform-on-all-events/18693 "2022-05-03T04:22:42Z")

</div>

We’re currently adding PS5 support for our project and as we’re using 3D Object Spatializer for PS4+PS5 but Oculus Spatializer for Desktop and Mobile, and we have these spatializers assigned to every event, we need to di…

---

## [Find 2D Events in FMOD Studio](https://qa.fmod.com/t/find-2d-events-in-fmod-studio/18708)

<div class="topic-metadata">

**Author:** [@LucianoMusella](https://qa.fmod.com/u/LucianoMusella)\
**Replies:** 2\
**Last updated:** [April 29, 2022, 4:12am UTC](https://qa.fmod.com/t/find-2d-events-in-fmod-studio/18708 "2022-04-29T04:12:48Z")

</div>

Hi, is there a way to filter by 2D events in FMOD Studio? I believe that if you filter by FMOD Spatializer you get all the 3D events, and I would need the opposite of that. Thanks!

---

## [Sound not playing in build (unity cloud)](https://qa.fmod.com/t/sound-not-playing-in-build-unity-cloud/14345)

<div class="topic-metadata">

**Author:** [@joaogarin](https://qa.fmod.com/u/joaogarin)\
**Replies:** 6\
**Last updated:** [April 28, 2022, 9:11am UTC](https://qa.fmod.com/t/sound-not-playing-in-build-unity-cloud/14345 "2022-04-28T09:11:30Z")

</div>

Hello , I am using Fmod with Unity 5. The integration has been working really well, we have been testing and using it for several months. We are now trying to use Unity cloud, where before we would run the game mostly …

---

## [How to prevent silencing of instruments on double-trigger with ADSR volume envelope](https://qa.fmod.com/t/how-to-prevent-silencing-of-instruments-on-double-trigger-with-adsr-volume-envelope/18694)

<div class="topic-metadata">

**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 17\
**Last updated:** [April 28, 2022, 8:49am UTC](https://qa.fmod.com/t/how-to-prevent-silencing-of-instruments-on-double-trigger-with-adsr-volume-envelope/18694 "2022-04-28T08:49:36Z")

</div>

Please advise: I think what I need is to change the behavior of volume ADSR’s (on sounds with max instances of 1) such that they override envelopes which are currently in-process. e.g. if a sound is fading, and is then …

---

## [Parameters, snapshots and memory usage](https://qa.fmod.com/t/parameters-snapshots-and-memory-usage/18698)

<div class="topic-metadata">

**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 9\
**Last updated:** [April 27, 2022, 9:54pm UTC](https://qa.fmod.com/t/parameters-snapshots-and-memory-usage/18698 "2022-04-27T21:54:54Z")

</div>

Hi all, I´m starting to get more familiar with sound in videogames and FMOD but , working in a project , i´ve come across some problems i´m unable to solve. I have and event with 2 built-in parameters (event cone ang…

---

## [Can a global parameter be deleted?](https://qa.fmod.com/t/can-a-global-parameter-be-deleted/18663)

<div class="topic-metadata">

**Author:** [@victor](https://qa.fmod.com/u/victor)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 3:08pm UTC](https://qa.fmod.com/t/can-a-global-parameter-be-deleted/18663 "2022-04-26T15:08:14Z")

</div>

Is there a way to delete a global parameter? After creating a parameter for testing something, we haven’t been able to figure out how to get rid of it. It’s not referenced at all, having been removed from the only event …

---

## [Feature request: have "Replace Audio with Trimmed Copy" function copy custom encoding settings](https://qa.fmod.com/t/feature-request-have-replace-audio-with-trimmed-copy-function-copy-custom-encoding-settings/18661)

<div class="topic-metadata">

**Author:** [@s9meNiNE](https://qa.fmod.com/u/s9meNiNE)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 6:56am UTC](https://qa.fmod.com/t/feature-request-have-replace-audio-with-trimmed-copy-function-copy-custom-encoding-settings/18661 "2022-04-26T06:56:42Z")

</div>

In our project, we use default encoding settings for short sound assets, and manually add custom encoding settings for music assets or long sound loops. So when the trim feature is used on a loop, the new trimmed file do…

---

## [How to: SFX for a game that can speed up?](https://qa.fmod.com/t/how-to-sfx-for-a-game-that-can-speed-up/18696)

<div class="topic-metadata">

**Author:** [@RobbieHart](https://qa.fmod.com/u/RobbieHart)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 5:04am UTC](https://qa.fmod.com/t/how-to-sfx-for-a-game-that-can-speed-up/18696 "2022-04-26T05:04:16Z")

</div>

How would one go about implementing SFX for a game that can speed up? The game is a tower defence game. If the game is at 1x speed and can be triggered to go to 2x speed, 4x or even 8x speed, some SFX that have longer …

---

## [Removing a custom encoding from an asset](https://qa.fmod.com/t/removing-a-custom-encoding-from-an-asset/18650)

<div class="topic-metadata">

**Author:** [@maxresdefault](https://qa.fmod.com/u/maxresdefault)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 2:30am UTC](https://qa.fmod.com/t/removing-a-custom-encoding-from-an-asset/18650 "2022-04-26T02:30:00Z")

</div>

Hey there, this seems really silly but I can’t figure out how to remove a custom encoding for an audio asset. I accidentally added it and just want it to use the bank’s encoding. Thank you!

---

## [The reverb wet level does not work](https://qa.fmod.com/t/the-reverb-wet-level-does-not-work/18672)

<div class="topic-metadata">

**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 2\
**Last updated:** [April 26, 2022, 1:40am UTC](https://qa.fmod.com/t/the-reverb-wet-level-does-not-work/18672 "2022-04-26T01:40:04Z")

</div>

Hi We are using Unreal and recently updated FMOD studio from 2.01.03 to 2.02.06 but reverb wet level is not working. If only Wet Level is used, the return volume meter does not move, and the volume meter moves only whe…

---

## [Suppressed Gun Sound Routing](https://qa.fmod.com/t/suppressed-gun-sound-routing/18655)

<div class="topic-metadata">

**Author:** [@Comet123](https://qa.fmod.com/u/Comet123)\
**Replies:** 8\
**Last updated:** [April 25, 2022, 10:47am UTC](https://qa.fmod.com/t/suppressed-gun-sound-routing/18655 "2022-04-25T10:47:41Z")

</div>

Hi! We are working on an FPS mobile game. We designed our dry gun sounds and tails. Now we will have some suppressed versions of the guns. So we designed some suppress layers to add to the sounds and we are planning to f…

---

## [Transciever Latency Issues](https://qa.fmod.com/t/transciever-latency-issues/18679)

<div class="topic-metadata">

**Author:** [@davidames](https://qa.fmod.com/u/davidames)\
**Replies:** 1\
**Last updated:** [April 21, 2022, 3:26am UTC](https://qa.fmod.com/t/transciever-latency-issues/18679 "2022-04-21T03:26:49Z")

</div>

Hi everyone… i ve been using transciever for a while, but just found a problem. I think the transciever is adding some latency to the sound. Is that for a fact, or there might be another problem going on? Im using tran…

---

## [Pofiling sessions commit ignoring](https://qa.fmod.com/t/pofiling-sessions-commit-ignoring/18660)

<div class="topic-metadata">

**Author:** [@tb-ktracing](https://qa.fmod.com/u/tb-ktracing)\
**Replies:** 1\
**Last updated:** [April 19, 2022, 4:47am UTC](https://qa.fmod.com/t/pofiling-sessions-commit-ignoring/18660 "2022-04-19T04:47:19Z")

</div>

Hello, I use svn and Tortoise to version fmod projects. Is there a way to ignore profiler sessions? I tried to add the profiler sessions folder to the ignore list with Tortoise, but Fmod, even when disabling source co…

---

## [Randomizing Sequence of Tracks Vertically](https://qa.fmod.com/t/randomizing-sequence-of-tracks-vertically/18668)

<div class="topic-metadata">

**Author:** [@BlueMirror](https://qa.fmod.com/u/BlueMirror)\
**Replies:** 6\
**Last updated:** [April 19, 2022, 12:54am UTC](https://qa.fmod.com/t/randomizing-sequence-of-tracks-vertically/18668 "2022-04-19T00:54:53Z")

</div>

Hey there, we making a roguelike in which the music is dynamic. We want to do quite a lot so there is one part that we can’t figure out and I wonder if it’s possible in a good way. So first the set up: The music we pl…

---

## [Syncing parameter changes to music?](https://qa.fmod.com/t/syncing-parameter-changes-to-music/18586)

<div class="topic-metadata">

**Author:** [@s9meNiNE](https://qa.fmod.com/u/s9meNiNE)\
**Replies:** 3\
**Last updated:** [April 14, 2022, 3:05pm UTC](https://qa.fmod.com/t/syncing-parameter-changes-to-music/18586 "2022-04-14T15:05:30Z")

</div>

We want laser beams in our game to emit a constant hum that harmonises with the music. Currently we’re trying to do this with a global parameter called “LaserNote” with labeled values for each of the 12 note names. The l…

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=61)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=63)
