# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=63

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**Page:** 64

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## [Problem with stopping a snapshot](https://qa.fmod.com/t/problem-with-stopping-a-snapshot/18653)

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**Author:** [@gerrardflynne](https://qa.fmod.com/u/gerrardflynne)\
**Replies:** 3\
**Last updated:** [April 14, 2022, 10:24am UTC](https://qa.fmod.com/t/problem-with-stopping-a-snapshot/18653 "2022-04-14T10:24:33Z")

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Hello guys. I’m constantly having problems with stopping a snapshot in my projects and I honestly fail to understand why. I have a simple pause game situation where I pause the events and want to smooth it out with nic…

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## [Quietest stealing policy](https://qa.fmod.com/t/quietest-stealing-policy/18600)

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**Author:** [@itel](https://qa.fmod.com/u/itel)\
**Replies:** 3\
**Last updated:** [April 8, 2022, 12:33am UTC](https://qa.fmod.com/t/quietest-stealing-policy/18600 "2022-04-08T00:33:57Z")

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Hello, I found a weird behavior of quietest stealing policy. For example, I take the “Weapons/Explosion” event from the FMOD Studio sample project, set up “Max Instances” into 1, and “Stealing” into “Quietest”. Then, a…

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## [Profiler lacking data](https://qa.fmod.com/t/profiler-lacking-data/18623)

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**Author:** [@dominik.weltenbauer](https://qa.fmod.com/u/dominik.weltenbauer)\
**Replies:** 3\
**Last updated:** [April 7, 2022, 12:46am UTC](https://qa.fmod.com/t/profiler-lacking-data/18623 "2022-04-07T00:46:08Z")

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Hi, I was using the profiler looking for some possibly leaking events. But sadly, the profiler is not showing the event count. You can see here that it records the total event- and voice-count. Also it creates the trac…

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## [Compressing using Resonance](https://qa.fmod.com/t/compressing-using-resonance/18624)

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**Author:** [@Molotovv](https://qa.fmod.com/u/Molotovv)\
**Replies:** 2\
**Last updated:** [April 6, 2022, 8:13am UTC](https://qa.fmod.com/t/compressing-using-resonance/18624 "2022-04-06T08:13:49Z")

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Hey, i’m kinda new to FMOD and I’ve been struggling on something for the past few days. So i got two buses, one for events that i want to compress, and the other one for the ones I don’t want to compress. I’m using Res…

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## [SOLVED: Mono sound in FMOD is coming out of the wrong stereo channels spatially in Unity](https://qa.fmod.com/t/solved-mono-sound-in-fmod-is-coming-out-of-the-wrong-stereo-channels-spatially-in-unity/18616)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 1\
**Last updated:** [April 5, 2022, 5:20pm UTC](https://qa.fmod.com/t/solved-mono-sound-in-fmod-is-coming-out-of-the-wrong-stereo-channels-spatially-in-unity/18616 "2022-04-05T17:20:37Z")

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EDIT: I fixed this by rotating the emitter by 180 degrees on the Y axis in Unity! In Fmod, I have a boost sound attached to the back of a car. The listener is behind the car, like any standard racing game. When the car…

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## [Help with Sustain Point AND Stopping sustain according to parameter](https://qa.fmod.com/t/help-with-sustain-point-and-stopping-sustain-according-to-parameter/18462)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 6\
**Last updated:** [April 5, 2022, 3:42pm UTC](https://qa.fmod.com/t/help-with-sustain-point-and-stopping-sustain-according-to-parameter/18462 "2022-04-05T15:42:19Z")

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Hi there, please see the screenshot and VIDEO below. This is for a car booster sound. I have the looping boost sound in as an event with a parameter that goes from 0 - 1. 0 is off, and all through to 1 is on. I assigne…

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## [Game objects that don't need a parameter?](https://qa.fmod.com/t/game-objects-that-dont-need-a-parameter/18558)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [April 5, 2022, 3:39pm UTC](https://qa.fmod.com/t/game-objects-that-dont-need-a-parameter/18558 "2022-04-05T15:39:46Z")

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What’s the best way to set up SFX that will attach to game objects? For a racing game, I’ve made a looping asset for oncoming traffic, which will attach to the oncoming car objects. FMOD will take care of the doppler e…

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## [FMOD: Where do I control the number of voices an event/sound has?](https://qa.fmod.com/t/fmod-where-do-i-control-the-number-of-voices-an-event-sound-has/18576)

<div class="topic-metadata">

**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 6\
**Last updated:** [April 5, 2022, 3:39pm UTC](https://qa.fmod.com/t/fmod-where-do-i-control-the-number-of-voices-an-event-sound-has/18576 "2022-04-05T15:39:00Z")

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Where do I control the number of voices an event/sound has? Is it in FMOD or in Unity/Unreal? Egh… my event (which is mono, and sounds normal in fmod) Sounds like THIS in Unity. It peaks and flickers in the stereo cha…

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## [Question about Passing Cars / Doppler Effect in a Racing Game](https://qa.fmod.com/t/question-about-passing-cars-doppler-effect-in-a-racing-game/18557)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [April 5, 2022, 3:38pm UTC](https://qa.fmod.com/t/question-about-passing-cars-doppler-effect-in-a-racing-game/18557 "2022-04-05T15:38:33Z")

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Greetings masters of game audio, I’m working on a car racing game, with traffic coming the opposite direction. What are thoughts on setting up the sound of passing cars, and their doppler effect, as they fly past the p…

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## [Why is this happening to my sound in Unity?](https://qa.fmod.com/t/why-is-this-happening-to-my-sound-in-unity/18575)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [April 5, 2022, 3:38pm UTC](https://qa.fmod.com/t/why-is-this-happening-to-my-sound-in-unity/18575 "2022-04-05T15:38:09Z")

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Listen here Please! It’s meant to be a mono sound. It sounds fine in FMOD, but in Unity it peaks loudly and flickers in the left and right stereo channels…

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## [FMOD built in music scripts?](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [April 5, 2022, 3:36pm UTC](https://qa.fmod.com/t/fmod-built-in-music-scripts/18583 "2022-04-05T15:36:54Z")

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One of my programmers mentioned there are built in scripts in FMOD for controlling music parameters. Specifically, they said this- “Regarding music, FMOD has some built-in trigger scripts we can work with sometime” Can…

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## [Limiting sounds by owner/ID?](https://qa.fmod.com/t/limiting-sounds-by-owner-id/18621)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 4\
**Last updated:** [April 5, 2022, 9:50am UTC](https://qa.fmod.com/t/limiting-sounds-by-owner-id/18621 "2022-04-05T09:50:46Z")

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I have multiple weapons firing fast around me. They all use the same firing sound event. I can limit the concurrency, but then I will start getting voice stealing. (audibly hear that one weapon is stealing another weapon…

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## [Multiple plugins with the same name 'fmodstudiol'](https://qa.fmod.com/t/multiple-plugins-with-the-same-name-fmodstudiol/18592)

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**Author:** [@amtm](https://qa.fmod.com/u/amtm)\
**Replies:** 2\
**Last updated:** [April 5, 2022, 4:00am UTC](https://qa.fmod.com/t/multiple-plugins-with-the-same-name-fmodstudiol/18592 "2022-04-05T04:00:46Z")

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Hello, I get the following error after reinstalling Unity, FMOD and moving my project files from another computer to the fresh install. I saw that there are two instances of fmodstudiol in the FMOD folders so I decided …

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## [Coordinates , parameters and dialogues](https://qa.fmod.com/t/coordinates-parameters-and-dialogues/18605)

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**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 5\
**Last updated:** [April 5, 2022, 1:25am UTC](https://qa.fmod.com/t/coordinates-parameters-and-dialogues/18605 "2022-04-05T01:25:55Z")

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Hi again, I´ve got two new questions: Let´s imagine a map with different events (and different emitters) depending on the location. I´d like to know if there is any way of triggering an event when a player reaches a p…

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## [Unreal: using fmod+internal audio engine at the same time?](https://qa.fmod.com/t/unreal-using-fmod-internal-audio-engine-at-the-same-time/18570)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [April 4, 2022, 2:52pm UTC](https://qa.fmod.com/t/unreal-using-fmod-internal-audio-engine-at-the-same-time/18570 "2022-04-04T14:52:58Z")

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Hi. Trying to convince my boss that we should go with fmod for our next unreal project. The programmers are currently used to being able to do temp sounds along with logic, in Unreal and then I tweak the logic and repla…

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## [Loop instrument stopping or not stopping at max parameter value?](https://qa.fmod.com/t/loop-instrument-stopping-or-not-stopping-at-max-parameter-value/18604)

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**Author:** [@tb-ktracing](https://qa.fmod.com/u/tb-ktracing)\
**Replies:** 2\
**Last updated:** [April 1, 2022, 12:16pm UTC](https://qa.fmod.com/t/loop-instrument-stopping-or-not-stopping-at-max-parameter-value/18604 "2022-04-01T12:16:57Z")

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Hello, What a strange behaviour that I try to understand on fmod 2.02.03. I set a very simple loop instrument without condition on a parameter. My instrument starts at value = 0.25 and the loop stops playing at max va…

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## [Removing 3D Panning in only some instruments of an event 3D](https://qa.fmod.com/t/removing-3d-panning-in-only-some-instruments-of-an-event-3d/18601)

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**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 2\
**Last updated:** [March 30, 2022, 10:52pm UTC](https://qa.fmod.com/t/removing-3d-panning-in-only-some-instruments-of-an-event-3d/18601 "2022-03-30T22:52:41Z")

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Hi, I have a 3d Timeline event which has different instruments in different audio tracks. I´d like to some of them to keep the 3D panning depending on the position of the listener, but another instruments, i´d like to …

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## [Local and Global sounds in FMOD](https://qa.fmod.com/t/local-and-global-sounds-in-fmod/18603)

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**Author:** [@tribity](https://qa.fmod.com/u/tribity)\
**Replies:** 1\
**Last updated:** [April 1, 2022, 3:11am UTC](https://qa.fmod.com/t/local-and-global-sounds-in-fmod/18603 "2022-04-01T03:11:37Z")

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Hello! I´m coming from Wwise, trying to learn FMOD, and i´m wondering how to approach sounds for multiplayer games. For instance, how do you go about sorting local and global sounds, for example UI sounds. Is it somethi…

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## [Stopping triggered events depending on the value of a parameter](https://qa.fmod.com/t/stopping-triggered-events-depending-on-the-value-of-a-parameter/18584)

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**Author:** [@Keo](https://qa.fmod.com/u/Keo)\
**Replies:** 6\
**Last updated:** [March 29, 2022, 6:32am UTC](https://qa.fmod.com/t/stopping-triggered-events-depending-on-the-value-of-a-parameter/18584 "2022-03-29T06:32:21Z")

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Hi all, I´m working in a project which, basically, the the player has to capture a target. Every time the player enters in the target´s zone the target´s main event is triggered. In this event i have different instrum…

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## [Unity/iOS - High Pitched Squeal When Controlling EQ Via Parameter/Velocity](https://qa.fmod.com/t/unity-ios-high-pitched-squeal-when-controlling-eq-via-parameter-velocity/18541)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 3\
**Last updated:** [March 29, 2022, 6:19am UTC](https://qa.fmod.com/t/unity-ios-high-pitched-squeal-when-controlling-eq-via-parameter-velocity/18541 "2022-03-29T06:19:19Z")

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Hi Folks, We’re having an issue when controlling a low pass filter of the Multiband EQ via velocity. The problem only reveals its self on iOS builds, not in FMOD Studio or Unity. We first found the issue using FMOD 1.10,…

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## [Localized audio table voice bus problem？](https://qa.fmod.com/t/localized-audio-table-voice-bus-problem/18577)

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**Author:** [@cx5289](https://qa.fmod.com/u/cx5289)\
**Replies:** 1\
**Last updated:** [March 29, 2022, 12:46am UTC](https://qa.fmod.com/t/localized-audio-table-voice-bus-problem/18577 "2022-03-29T00:46:36Z")

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When using the localized audio table, and drag to the programmer instrument ,All voices are in one event/bank.I plan to put a specific voice in a certain bus (in order to set a effect on this bus or apply a sidechain ef…

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## [Multi Instrument: Play through sequence THEN randomise](https://qa.fmod.com/t/multi-instrument-play-through-sequence-then-randomise/18573)

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**Author:** [@samdixonmusic](https://qa.fmod.com/u/samdixonmusic)\
**Replies:** 6\
**Last updated:** [March 29, 2022, 12:21am UTC](https://qa.fmod.com/t/multi-instrument-play-through-sequence-then-randomise/18573 "2022-03-29T00:21:28Z")

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I have a multi instrument set to play a series of musical notes every time the player hits a button, I’d like for the sequence to play in the specified order until it reaches the end, at which point, I’d like it to play …

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## [Sending to more than 1 track](https://qa.fmod.com/t/sending-to-more-than-1-track/18564)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [March 26, 2022, 1:09am UTC](https://qa.fmod.com/t/sending-to-more-than-1-track/18564 "2022-03-26T01:09:25Z")

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I see I can right click, “Send to” a specific track. But if I right click to send that same track to another track, it replaces the old one. Surely there’s a way (like in ANY daw) to send to multiple tracks?

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## [Delay in transition region to marker](https://qa.fmod.com/t/delay-in-transition-region-to-marker/18533)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [March 26, 2022, 1:08am UTC](https://qa.fmod.com/t/delay-in-transition-region-to-marker/18533 "2022-03-26T01:08:49Z")

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When I move the parameter to “transition to marker” there is a 0.3-0.4 second delay before it goes to the marker. Is this just my computers lack of processing power? Will that delay still be there once the fmod build i…

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## [Car Engine Boost - ON/LOOP/OFF - Help/Advice](https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [March 26, 2022, 1:04am UTC](https://qa.fmod.com/t/car-engine-boost-on-loop-off-help-advice/18298 "2022-03-26T01:04:30Z")

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Hi everyone! I have a car engine boost set up in FMOD. Please see the screenshot. I have a short video uploaded to youtube but it’s saying I can’t add links to this host? My question is-\> I’d like to control this …

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## [Help please: different seek speeds for up and down?](https://qa.fmod.com/t/help-please-different-seek-speeds-for-up-and-down/18548)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [March 26, 2022, 12:59am UTC](https://qa.fmod.com/t/help-please-different-seek-speeds-for-up-and-down/18548 "2022-03-26T00:59:11Z")

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Is it possible to have the seek speed slow on the way up, and fast on the way down? From 0 - 1, I want a slow seek speed From 1-0, I want it really fast

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## [Velocity feature on parameters, need confirmation of function](https://qa.fmod.com/t/velocity-feature-on-parameters-need-confirmation-of-function/18554)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 6\
**Last updated:** [March 25, 2022, 10:15am UTC](https://qa.fmod.com/t/velocity-feature-on-parameters-need-confirmation-of-function/18554 "2022-03-25T10:15:36Z")

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Hi All, i think the velocity feature is not behaving as expected but need confirmation. I am using a parameter called FirstBlood with a veolcity set at 0.35/s. There are 3 states 0,1 and Q. My understanding on how this …

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## [Linking a timer in Unity with an event in FMOD](https://qa.fmod.com/t/linking-a-timer-in-unity-with-an-event-in-fmod/18555)

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**Author:** [@AntvilStudios](https://qa.fmod.com/u/AntvilStudios)\
**Replies:** 2\
**Last updated:** [March 24, 2022, 9:19am UTC](https://qa.fmod.com/t/linking-a-timer-in-unity-with-an-event-in-fmod/18555 "2022-03-24T09:19:42Z")

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Hi all, Excuse me if this post doesn´t belong here, I´m kinda new to FMOD :slight\_smile: I´m having a hard time (i´m in learning process atm with FMOD) linking a timer in Unity with FMOD. I want to create an event “Ti…

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## [Cannot connect to Live Update](https://qa.fmod.com/t/cannot-connect-to-live-update/17253)

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**Author:** [@okaybenji](https://qa.fmod.com/u/okaybenji)\
**Replies:** 21\
**Last updated:** [March 23, 2022, 1:18am UTC](https://qa.fmod.com/t/cannot-connect-to-live-update/17253 "2022-03-23T01:18:11Z")

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When I enter Play Mode in Unity, FMOD is logging the following warning every few seconds: \[FMOD\] FMOD\_OS\_Net\_Listen : Cannot listen for connections, port 9264 is currently in use. Attempting to connect to the game from…

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## [Events search tool doesn't work with filtering by Spat if a custom attenuation curve is loaded](https://qa.fmod.com/t/events-search-tool-doesnt-work-with-filtering-by-spat-if-a-custom-attenuation-curve-is-loaded/18560)

<div class="topic-metadata">

**Author:** [@macroburla](https://qa.fmod.com/u/macroburla)\
**Replies:** 1\
**Last updated:** [March 23, 2022, 1:04am UTC](https://qa.fmod.com/t/events-search-tool-doesnt-work-with-filtering-by-spat-if-a-custom-attenuation-curve-is-loaded/18560 "2022-03-23T01:04:53Z")

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Ok so, just found about this potential issue: if I wanted to search for 3D events in the Events tab, I would have to Filter by Effect \> FMOD Spatializer. But if a Spatializer has a custom attenuation curve loaded into, t…

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