# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=64

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**Page:** 65

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## [Buffer size and "cracking" sound](https://qa.fmod.com/t/buffer-size-and-cracking-sound/18551)

<div class="topic-metadata">

**Author:** [@Koett](https://qa.fmod.com/u/Koett)\
**Replies:** 1\
**Last updated:** [March 23, 2022, 12:24am UTC](https://qa.fmod.com/t/buffer-size-and-cracking-sound/18551 "2022-03-23T00:24:39Z")

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Good afternoon! When playing a large number of the same events (Instance and Priority are configured), this warning pops up and the sound starts “crackling” and plays incorrectly. Is it possible to increase buffer and …

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## [Bit depth when importing assets into Fmod Studio](https://qa.fmod.com/t/bit-depth-when-importing-assets-into-fmod-studio/18553)

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**Author:** [@Erikhej](https://qa.fmod.com/u/Erikhej)\
**Replies:** 2\
**Last updated:** [March 22, 2022, 8:46am UTC](https://qa.fmod.com/t/bit-depth-when-importing-assets-into-fmod-studio/18553 "2022-03-22T08:46:33Z")

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Hello! I’m about to import audio into Fmod Studio from Pro Tools. Some of the files where uppsampled and some downsampled in PT so that all now use 48 kHz. But I’m not sure if I should use 16bit or 24bit. How does bit …

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## [Batch Edit Events - Spatializer](https://qa.fmod.com/t/batch-edit-events-spatializer/16101)

<div class="topic-metadata">

**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 6\
**Last updated:** [March 22, 2022, 4:07am UTC](https://qa.fmod.com/t/batch-edit-events-spatializer/16101 "2022-03-22T04:07:54Z")

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Hi! I was here wondering if there’s a way to batch edit a bunch of events, for example, inside a folder. What I’m specifically trying to do is delete all the “individua/unique” Spatializers from them, and add a Spatiali…

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## [Quantized async instruments strange behavior](https://qa.fmod.com/t/quantized-async-instruments-strange-behavior/17802)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 8\
**Last updated:** [March 22, 2022, 12:41am UTC](https://qa.fmod.com/t/quantized-async-instruments-strange-behavior/17802 "2022-03-22T00:41:52Z")

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I wasn’t aware until now that quantized async instruments had a so strange behavior. If the event timeline playhead passes through the instrument (and its trigger conditions are met), if the quantization doesn’t allow an…

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## [Audio workflow (format changes)](https://qa.fmod.com/t/audio-workflow-format-changes/18556)

<div class="topic-metadata">

**Author:** [@marlonkroth](https://qa.fmod.com/u/marlonkroth)\
**Replies:** 1\
**Last updated:** [March 21, 2022, 10:24pm UTC](https://qa.fmod.com/t/audio-workflow-format-changes/18556 "2022-03-21T22:24:46Z")

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Hello guys! I need help about the audio workflow. Usually i have all the samples i need on a cloud storage (Soundly) from which i drag them to FMOD Studio when i need. But the audio goes as WAV and i think to myself “is…

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## [Does Fmod.io work in the Linux Version?](https://qa.fmod.com/t/does-fmod-io-work-in-the-linux-version/18493)

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**Author:** [@parkellipsen](https://qa.fmod.com/u/parkellipsen)\
**Replies:** 3\
**Last updated:** [March 21, 2022, 4:35am UTC](https://qa.fmod.com/t/does-fmod-io-work-in-the-linux-version/18493 "2022-03-21T04:35:33Z")

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Hi, I was happy to find that there’s an official Linux version now, which works better than the WINE version before, yay :smiley: The only question though, the Fmod.io browser just shows a blank screen, no login prompt…

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## [Possible issue with Repair function of Audio files added twice](https://qa.fmod.com/t/possible-issue-with-repair-function-of-audio-files-added-twice/18517)

<div class="topic-metadata">

**Author:** [@schmid](https://qa.fmod.com/u/schmid)\
**Replies:** 1\
**Last updated:** [March 16, 2022, 11:13pm UTC](https://qa.fmod.com/t/possible-issue-with-repair-function-of-audio-files-added-twice/18517 "2022-03-16T23:13:48Z")

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We had an issue with the same file being added to the FMOD project twice. This was most likely due to a bad Subversion update. Validation detected the duplicate audio file correctly and repaired the project correctly. H…

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## [Sample loading process unsing audio table](https://qa.fmod.com/t/sample-loading-process-unsing-audio-table/18501)

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**Author:** [@SoundTek\_Studio](https://qa.fmod.com/u/SoundTek_Studio)\
**Replies:** 2\
**Last updated:** [March 16, 2022, 10:17am UTC](https://qa.fmod.com/t/sample-loading-process-unsing-audio-table/18501 "2022-03-16T10:17:56Z")

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Hello, I want to ask if someone can explain, how the sample loading works if you are using audio tables with programmer sounds. For example, I have multiple dialogue banks for each language, but all dialogue lines of o…

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## [Unwanted fade in at loop transition](https://qa.fmod.com/t/unwanted-fade-in-at-loop-transition/18518)

<div class="topic-metadata">

**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 1\
**Last updated:** [March 16, 2022, 5:22am UTC](https://qa.fmod.com/t/unwanted-fade-in-at-loop-transition/18518 "2022-03-16T05:22:42Z")

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Hi! I’m noticing that when testing loop transitions, there are some tracks that are playing the destination with a fade-in, even if I don’t set them to happen. I recorded a video to show: 2022-03-15 18-22-14 Am I miss…

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## [Loss of Playback when using Resonance Audio Listener](https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512)

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**Author:** [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Replies:** 1\
**Last updated:** [March 16, 2022, 12:48am UTC](https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512 "2022-03-16T00:48:18Z")

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Hello and thanks in advance! We are testing out FMOD and resonance audio for our VR game in UE4. However I am unable to hear playback in FMOD after adding the resonance audio listener to my Master Buss. Once I delete th…

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## [Editor very very slow](https://qa.fmod.com/t/editor-very-very-slow/18507)

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**Author:** [@tb-ktracing](https://qa.fmod.com/u/tb-ktracing)\
**Replies:** 1\
**Last updated:** [March 15, 2022, 6:40am UTC](https://qa.fmod.com/t/editor-very-very-slow/18507 "2022-03-15T06:40:26Z")

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Hello, I have just migrated my fmod project from 2.01.07 to 2.02.03 version and now the editor is very very slow. so slow that it is not possible to work. When opening the project, I must wait about ten minutes in orde…

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## [Is there a way to fade out other events & mixer groups according to relative distance while maintaining volumes at that distance?](https://qa.fmod.com/t/is-there-a-way-to-fade-out-other-events-mixer-groups-according-to-relative-distance-while-maintaining-volumes-at-that-distance/18513)

<div class="topic-metadata">

**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 2\
**Last updated:** [March 14, 2022, 10:29pm UTC](https://qa.fmod.com/t/is-there-a-way-to-fade-out-other-events-mixer-groups-according-to-relative-distance-while-maintaining-volumes-at-that-distance/18513 "2022-03-14T22:29:04Z")

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Hey there greater minds than mine, Here’s a scenario: There are multiple actors in the game world; some are AI and some are other players via online & splitscreen multiplayer. Player A (let’s say this is you) is roam…

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## [What does the \_vc mean in fmodstudio\_vc.lib?](https://qa.fmod.com/t/what-does-the-vc-mean-in-fmodstudio-vc-lib/16654)

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**Author:** [@tlconflict](https://qa.fmod.com/u/tlconflict)\
**Replies:** 3\
**Last updated:** [March 11, 2022, 4:58pm UTC](https://qa.fmod.com/t/what-does-the-vc-mean-in-fmodstudio-vc-lib/16654 "2022-03-11T16:58:46Z")

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I’m trying to create bindings to the rust language but it won’t link without a lib file named fmodstudio.lib file. There is also an fmod\_vc for core.

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## [Start Offset stops audio relative to end of region within a Transition Region & Loop Region](https://qa.fmod.com/t/start-offset-stops-audio-relative-to-end-of-region-within-a-transition-region-loop-region/18504)

<div class="topic-metadata">

**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 7\
**Last updated:** [March 11, 2022, 12:25am UTC](https://qa.fmod.com/t/start-offset-stops-audio-relative-to-end-of-region-within-a-transition-region-loop-region/18504 "2022-03-11T00:25:33Z")

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Hey there friendly neighborhood FMOD peeps, I’ve got an event that’s behaving unexpectedly. The transition region works just fine, no issues there. The problem is that when I change the Start Offset (with and withou…

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## [Dynamic EQ in Fmod Studio](https://qa.fmod.com/t/dynamic-eq-in-fmod-studio/18483)

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**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 2\
**Last updated:** [March 9, 2022, 7:46am UTC](https://qa.fmod.com/t/dynamic-eq-in-fmod-studio/18483 "2022-03-09T07:46:22Z")

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Hi! Just in case I’m missing something, there isn’t any Dynamic EQ effect avaiable on Fmod Studio, right? Would someone know such a plugin? If not, I’ll try to use a free VST such as TDR Nova | Tokyo Dawn Records to m…

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## [Applying Snapshot Functionality To Mixer Channel Strip](https://qa.fmod.com/t/applying-snapshot-functionality-to-mixer-channel-strip/18375)

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**Author:** [@Bryle](https://qa.fmod.com/u/Bryle)\
**Replies:** 2\
**Last updated:** [February 22, 2022, 6:58pm UTC](https://qa.fmod.com/t/applying-snapshot-functionality-to-mixer-channel-strip/18375 "2022-02-22T18:58:19Z")

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Hi FMOD Crew! I would like signal from a certain channel strip to be able to trigger a snapshot. The specific context is that whenever dialogue in our game triggers I want to be able to duck music and various aspects of…

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## [Variations and parameters for Audio Tables](https://qa.fmod.com/t/variations-and-parameters-for-audio-tables/18455)

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**Author:** [@fbertrand27](https://qa.fmod.com/u/fbertrand27)\
**Replies:** 3\
**Last updated:** [March 8, 2022, 12:25pm UTC](https://qa.fmod.com/t/variations-and-parameters-for-audio-tables/18455 "2022-03-08T12:25:37Z")

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Hi! I think I know the answer to these, but I thought I would ask here as it would be great if this was supported. I’m looking to use localized Audio Tables to handle dialog (including “reaction” lines such as “Yes, sir…

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## [Trouble Getting GitHub to work with FMOD Studio](https://qa.fmod.com/t/trouble-getting-github-to-work-with-fmod-studio/14791)

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**Author:** [@JacobRosenberg](https://qa.fmod.com/u/JacobRosenberg)\
**Replies:** 7\
**Last updated:** [March 7, 2022, 6:10am UTC](https://qa.fmod.com/t/trouble-getting-github-to-work-with-fmod-studio/14791 "2022-03-07T06:10:36Z")

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I’m working with a team and we are trying to use FMOD for our already existing project. We imported the integration package and directed the project and build to the proper paths. However, when this change is pushed thro…

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## [Playing instrument only once](https://qa.fmod.com/t/playing-instrument-only-once/18464)

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**Author:** [@swanphil](https://qa.fmod.com/u/swanphil)\
**Replies:** 3\
**Last updated:** [March 5, 2022, 2:50pm UTC](https://qa.fmod.com/t/playing-instrument-only-once/18464 "2022-03-05T14:50:33Z")

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I’m working on a piece of coursework and am having a problem playing one part of a recurring event only once. I have an event for when a player picks up/switches to a weapon and as part of the event, I want a VO line to…

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## [Help with Looping Region, Transition and Destination Markers](https://qa.fmod.com/t/help-with-looping-region-transition-and-destination-markers/18470)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 0\
**Last updated:** [March 5, 2022, 8:24am UTC](https://qa.fmod.com/t/help-with-looping-region-transition-and-destination-markers/18470 "2022-03-05T08:24:33Z")

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For a car boost sound (Please see video) I have a loop region going until the booster parameter is at 1. At which point I want it to jump immediately to the “Stop” sound. I’ve got it kind of working, but there seems t…

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## [Reading the Profiler: Instances](https://qa.fmod.com/t/reading-the-profiler-instances/18453)

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**Author:** [@DarioKhademi](https://qa.fmod.com/u/DarioKhademi)\
**Replies:** 1\
**Last updated:** [March 3, 2022, 3:32am UTC](https://qa.fmod.com/t/reading-the-profiler-instances/18453 "2022-03-03T03:32:19Z")

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Hello, I would like to dig deeper on what’s the meaning of the “Active”, “Playing” and “All” in the instances lane. Can you please specify what’s those are referring? I can’t find anything in the manual Thanks

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## [FMOD JS Scripting - Getting effect properties from plugin effect](https://qa.fmod.com/t/fmod-js-scripting-getting-effect-properties-from-plugin-effect/18456)

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**Author:** [@zaflores](https://qa.fmod.com/u/zaflores)\
**Replies:** 2\
**Last updated:** [March 3, 2022, 12:01am UTC](https://qa.fmod.com/t/fmod-js-scripting-getting-effect-properties-from-plugin-effect/18456 "2022-03-03T00:01:24Z")

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Hello, I’m currently trying to write an FMOD Studio javascript script that needs the properties from the Oculus Spatializer effect from the Oculus plugin (min distance, max distance, etc.) However when I access the prop…

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## [Panner sound front to back](https://qa.fmod.com/t/panner-sound-front-to-back/18441)

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**Author:** [@bettersly](https://qa.fmod.com/u/bettersly)\
**Replies:** 2\
**Last updated:** [March 2, 2022, 8:43am UTC](https://qa.fmod.com/t/panner-sound-front-to-back/18441 "2022-03-02T08:43:37Z")

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Hello, I need to make an automation panning for a sound in a 4.0 out. The sound just has to go from front to back. It was easy in FMOD Designer, because we can control front/back parameter but now in FMOD studio i can’t…

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## [Streaming sounds, only one at once and buffer in memory release?](https://qa.fmod.com/t/streaming-sounds-only-one-at-once-and-buffer-in-memory-release/18440)

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**Author:** [@Crema](https://qa.fmod.com/u/Crema)\
**Replies:** 1\
**Last updated:** [March 2, 2022, 6:08am UTC](https://qa.fmod.com/t/streaming-sounds-only-one-at-once-and-buffer-in-memory-release/18440 "2022-03-02T06:08:12Z")

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Hi, We have two questions on Streaming. Due to some circumstances we’ll need to call some ‘short sounds’ from Stream, along with the already known ‘delay’ thing: 1 - We’ve read in several places that Streaming audio fi…

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## [How can I remove the debug menu?](https://qa.fmod.com/t/how-can-i-remove-the-debug-menu/16025)

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**Author:** [@darkcheg](https://qa.fmod.com/u/darkcheg)\
**Replies:** 7\
**Last updated:** [February 28, 2022, 12:18am UTC](https://qa.fmod.com/t/how-can-i-remove-the-debug-menu/16025 "2022-02-28T00:18:56Z")

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This one annoys me.

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## [Repair Asset Conflicts brings up an empty dialogue box](https://qa.fmod.com/t/repair-asset-conflicts-brings-up-an-empty-dialogue-box/18373)

<div class="topic-metadata">

**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 5\
**Last updated:** [February 24, 2022, 3:00pm UTC](https://qa.fmod.com/t/repair-asset-conflicts-brings-up-an-empty-dialogue-box/18373 "2022-02-24T15:00:15Z")

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Hey everyone, Has anyone ever gotten a blank screen when attempting to “Repair Asset Conflicts…”? If there are no listed conflicts, why am I getting that error? This initial error comes up when I Build All Platforms: …

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## [Per game object control?](https://qa.fmod.com/t/per-game-object-control/18346)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 17\
**Last updated:** [February 24, 2022, 1:00pm UTC](https://qa.fmod.com/t/per-game-object-control/18346 "2022-02-24T13:00:11Z")

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Is there any way I can do stuff per game object in FMOD? E.g. if I play a land sound, I’d like to duck the footstep sounds for that character briefly. Or if an any enemy robot plays a pain sound, I’d like to reduce the p…

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## [What would be the best way to pick different sound effects depending on the background harmony?](https://qa.fmod.com/t/what-would-be-the-best-way-to-pick-different-sound-effects-depending-on-the-background-harmony/18433)

<div class="topic-metadata">

**Author:** [@ninomojo1](https://qa.fmod.com/u/ninomojo1)\
**Replies:** 1\
**Last updated:** [February 24, 2022, 8:02am UTC](https://qa.fmod.com/t/what-would-be-the-best-way-to-pick-different-sound-effects-depending-on-the-background-harmony/18433 "2022-02-24T08:02:12Z")

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Hi all, What I’m trying to do is fairly straightforward in a Nintendo way… I’m working on a puzzle game, as you connect puzzle pieces one after another I’ve got these notes going up a certain scale, but when the backgro…

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## [How to achieve formant shifting by creating a custom DSP?](https://qa.fmod.com/t/how-to-achieve-formant-shifting-by-creating-a-custom-dsp/18417)

<div class="topic-metadata">

**Author:** [@Joeboy](https://qa.fmod.com/u/Joeboy)\
**Replies:** 2\
**Last updated:** [February 24, 2022, 1:02am UTC](https://qa.fmod.com/t/how-to-achieve-formant-shifting-by-creating-a-custom-dsp/18417 "2022-02-24T01:02:07Z")

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Hello, I am confused when I read this answer. I don’t quite understand how to shift formant, like which DSP types I need to set. Thanks! :smiley: https://qa.fmod.com/t/preserving-the-formants-while-pitch-shifting/13…

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## [Can't hear Events playing in FMOD Studio - File Playback works fine though](https://qa.fmod.com/t/cant-hear-events-playing-in-fmod-studio-file-playback-works-fine-though/18428)

<div class="topic-metadata">

**Author:** [@krakentanz](https://qa.fmod.com/u/krakentanz)\
**Replies:** 1\
**Last updated:** [February 23, 2022, 5:12pm UTC](https://qa.fmod.com/t/cant-hear-events-playing-in-fmod-studio-file-playback-works-fine-though/18428 "2022-02-23T17:12:21Z")

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Hey there, I’m a bit stuck. Opening an older FMOD-Project, I find that I can’t hear anything on my headphones when I hit play on an Event. Doesn’t matter which event I try, 2D, 3D or a completely new one, all the silent…

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