# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=65

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**Page:** 66

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## [Guys, can events be exported as audio files](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422)

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**Author:** [@zsda159753](https://qa.fmod.com/u/zsda159753)\
**Replies:** 2\
**Last updated:** [February 23, 2022, 7:19am UTC](https://qa.fmod.com/t/guys-can-events-be-exported-as-audio-files/18422 "2022-02-23T07:19:58Z")

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Guys, can events be exported as audio files

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## [How to randomize order with certain set of rules?](https://qa.fmod.com/t/how-to-randomize-order-with-certain-set-of-rules/18380)

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**Author:** [@StepanSo](https://qa.fmod.com/u/StepanSo)\
**Replies:** 8\
**Last updated:** [February 23, 2022, 2:35am UTC](https://qa.fmod.com/t/how-to-randomize-order-with-certain-set-of-rules/18380 "2022-02-23T02:35:14Z")

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Any advice on how to create an environment in FMOD where “chunks” (short phrases of 3-8 seconds) of a musical piece are played randomly, but with a specific set of rules/limitations? For example: chunk A only plays when…

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## [Event names and banks](https://qa.fmod.com/t/event-names-and-banks/18420)

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**Author:** [@mca2](https://qa.fmod.com/u/mca2)\
**Replies:** 1\
**Last updated:** [February 23, 2022, 1:37am UTC](https://qa.fmod.com/t/event-names-and-banks/18420 "2022-02-23T01:37:35Z")

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It seems the event names have to be unique. I cannot have a event test1 both in master as well as in my\_bank each aving their own sound? Also when creating an event description using Studio::System::getEvent() I canno…

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## [Quick tutorial on using destination markers to drive gameplay](https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733)

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**Author:** [@alborada](https://qa.fmod.com/u/alborada)\
**Replies:** 1\
**Last updated:** [February 22, 2022, 10:52pm UTC](https://qa.fmod.com/t/quick-tutorial-on-using-destination-markers-to-drive-gameplay/16733 "2022-02-22T22:52:35Z")

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Hello, a while ago I posted a short tutorial on twitter about how to use markers in fMod to drive rhtyhmic gameplay, plus use of context sensitive melody and harmony- might be useful for anyone thinking about rhythm-act…

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## [Linux Error, FMOD\_ERR\_FORMAT:Unsupported file or audio format](https://qa.fmod.com/t/linux-error-fmod-err-format-unsupported-file-or-audio-format/18377)

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**Author:** [@cici](https://qa.fmod.com/u/cici)\
**Replies:** 0\
**Last updated:** [February 18, 2022, 8:26am UTC](https://qa.fmod.com/t/linux-error-fmod-err-format-unsupported-file-or-audio-format/18377 "2022-02-18T08:26:51Z")

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I’m using Fmod Designer, an old version of FMOD Studio. There is so little information about FMOD Designer that I have to find the answer here. I developed a c++ program on Linux to load fev files. But the error was rep…

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## [Reverse the order of sounds in a Multi Instrument?](https://qa.fmod.com/t/reverse-the-order-of-sounds-in-a-multi-instrument/18306)

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**Author:** [@DrewKski0](https://qa.fmod.com/u/DrewKski0)\
**Replies:** 3\
**Last updated:** [February 17, 2022, 7:45pm UTC](https://qa.fmod.com/t/reverse-the-order-of-sounds-in-a-multi-instrument/18306 "2022-02-17T19:45:27Z")

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Hey hey there FMOD Forum, Is there a way to reverse the order of a Multi Instrument’s playlist at any point in the playlist? Here’s what I’d like to do: The game I’m working on has a 10 x 10 grid of dots that requires …

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## [Faderport 16 MCU control?](https://qa.fmod.com/t/faderport-16-mcu-control/18349)

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**Author:** [@Lucien](https://qa.fmod.com/u/Lucien)\
**Replies:** 2\
**Last updated:** [February 16, 2022, 8:33am UTC](https://qa.fmod.com/t/faderport-16-mcu-control/18349 "2022-02-16T08:33:27Z")

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Any ideas if this is happening? Seems like a no even thought Fmod does support Mackie Control

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## [Fmod Studio freezing when unloading second project](https://qa.fmod.com/t/fmod-studio-freezing-when-unloading-second-project/18312)

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**Author:** [@tb-ktracing](https://qa.fmod.com/u/tb-ktracing)\
**Replies:** 3\
**Last updated:** [February 15, 2022, 3:05am UTC](https://qa.fmod.com/t/fmod-studio-freezing-when-unloading-second-project/18312 "2022-02-15T03:05:33Z")

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Hello, My workflow makes me working at the same time with different versions of a project based on 2.01.07 fmod studio version. So Fmod Studio is launched twice. But after closing one of them, I cannot come back on the…

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## [Is there any hotkeys for adding a point at current cursor position?](https://qa.fmod.com/t/is-there-any-hotkeys-for-adding-a-point-at-current-cursor-position/18345)

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**Author:** [@SuperWaveStudio](https://qa.fmod.com/u/SuperWaveStudio)\
**Replies:** 2\
**Last updated:** [February 14, 2022, 1:17am UTC](https://qa.fmod.com/t/is-there-any-hotkeys-for-adding-a-point-at-current-cursor-position/18345 "2022-02-14T01:17:42Z")

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Hello! Like what I said in the title, I want to add a point at a specific time. It’s so difficult to add a point in the right timeline position in FMOD Studio. On a small scale, it’s almost impossible to mark a point …

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## [Global Parameter Controller](https://qa.fmod.com/t/global-parameter-controller/18283)

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**Author:** [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Replies:** 6\
**Last updated:** [February 11, 2022, 9:16am UTC](https://qa.fmod.com/t/global-parameter-controller/18283 "2022-02-11T09:16:00Z")

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I wanted to provide a global parameter to the game engine in order to handle the controller shaking from FMOD (by linear automation or other modulations). I know that global parameter communication is intended to be used…

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## [Unable to initialize the selected device](https://qa.fmod.com/t/unable-to-initialize-the-selected-device/18300)

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**Author:** [@giulianfelipe](https://qa.fmod.com/u/giulianfelipe)\
**Replies:** 4\
**Last updated:** [February 10, 2022, 12:06am UTC](https://qa.fmod.com/t/unable-to-initialize-the-selected-device/18300 "2022-02-10T00:06:27Z")

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Hello guys! After I reformat my PC, I started to get an error msg when I select “Asio” on output device, it says “Unable to initialize the selected device. No sound will be produced. Please select another configuration.…

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## [Plugin path in manual doesn't exist](https://qa.fmod.com/t/plugin-path-in-manual-doesnt-exist/18336)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 3\
**Last updated:** [February 9, 2022, 10:49pm UTC](https://qa.fmod.com/t/plugin-path-in-manual-doesnt-exist/18336 "2022-02-09T22:49:15Z")

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Hi i am using the latest FMOD 2.02. and the manual states: Any plugin files required should be added to the FMODStudio/Binaries/Platform/ directory. Please also view the screenshot showing my .txt, location of plugin fo…

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## [Attenuation not working on Switch](https://qa.fmod.com/t/attenuation-not-working-on-switch/18318)

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**Author:** [@michaelf](https://qa.fmod.com/u/michaelf)\
**Replies:** 1\
**Last updated:** [February 8, 2022, 4:18pm UTC](https://qa.fmod.com/t/attenuation-not-working-on-switch/18318 "2022-02-08T16:18:34Z")

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I’m having an issue on Switch regarding distance attenuation. On our other platforms we are having no issues with events attenuating. Our game has an overhead camera looking at a 2D world and our engine sets the attenuat…

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## [Best practises for building FMOD Studio banks in CI](https://qa.fmod.com/t/best-practises-for-building-fmod-studio-banks-in-ci/18286)

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**Author:** [@rhys\_vdw](https://qa.fmod.com/u/rhys_vdw)\
**Replies:** 2\
**Last updated:** [February 6, 2022, 12:40am UTC](https://qa.fmod.com/t/best-practises-for-building-fmod-studio-banks-in-ci/18286 "2022-02-06T00:40:15Z")

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I’m trying to set up a GitHub workflow to build, test and deploy our Unity game, but I just realized that there’s no obvious way to build the banks in the server. At the moment I’m using GameCI unity-builder, which uses…

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## [set parameter value from command line](https://qa.fmod.com/t/set-parameter-value-from-command-line/13937)

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**Author:** [@qusax](https://qa.fmod.com/u/qusax)\
**Replies:** 4\
**Last updated:** [February 4, 2022, 8:52am UTC](https://qa.fmod.com/t/set-parameter-value-from-command-line/13937 "2022-02-04T08:52:12Z")

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Hi, Trying for days now to set a parameter in fmod studio on osx from the command line Is this possible? If so… how?? I want to use it for an escaperoom game ( so real life ) setup with external inputs to trigger eve…

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## [If there are a lot of the same sounds, I get a message \[FMOD\] DSPJobList::addJob :](https://qa.fmod.com/t/if-there-are-a-lot-of-the-same-sounds-i-get-a-message-fmod-dspjoblist-addjob/18320)

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**Author:** [@Koett](https://qa.fmod.com/u/Koett)\
**Replies:** 1\
**Last updated:** [February 4, 2022, 12:28am UTC](https://qa.fmod.com/t/if-there-are-a-lot-of-the-same-sounds-i-get-a-message-fmod-dspjoblist-addjob/18320 "2022-02-04T00:28:18Z")

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Hello! We have a project, a military RTS, we use a large number of events and sounds in one scene at the same time. We started to get these messages and I also hear a “crackle” during sound playback. Please tell me wh…

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## [\[BUG\] Parameter Sheet Value Snap](https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319)

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**Author:** [@TShermanWF](https://qa.fmod.com/u/TShermanWF)\
**Replies:** 1\
**Last updated:** [February 3, 2022, 6:55pm UTC](https://qa.fmod.com/t/bug-parameter-sheet-value-snap/18319 "2022-02-03T18:55:23Z")

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In this example (using FMOD Studio 2.01.09): with a zoomed out view, the behavior I’d expect clicking on the value 2 at -19db would be the point created to snap to 2: However, if you zoom in: you can see the value…

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## [Set event in Studio EventEmitter via script in Unity](https://qa.fmod.com/t/set-event-in-studio-eventemitter-via-script-in-unity/18314)

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**Author:** [@DeqafStudio](https://qa.fmod.com/u/DeqafStudio)\
**Replies:** 1\
**Last updated:** [February 3, 2022, 4:10am UTC](https://qa.fmod.com/t/set-event-in-studio-eventemitter-via-script-in-unity/18314 "2022-02-03T04:10:53Z")

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Hello, No way set Event via code? Thanks

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## [Feature Request: Command Instrument – stop only instance on same game object](https://qa.fmod.com/t/feature-request-command-instrument-stop-only-instance-on-same-game-object/18247)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 2\
**Last updated:** [February 2, 2022, 8:31am UTC](https://qa.fmod.com/t/feature-request-command-instrument-stop-only-instance-on-same-game-object/18247 "2022-02-02T08:31:55Z")

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Hi, The command instrument is really great, but it is a bit sad that you can only use it to stop all instances of an event. It would be fantastic if you could choose only to stop instances playing from the same game obj…

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## [Mid/Side processing](https://qa.fmod.com/t/mid-side-processing/18237)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 4\
**Last updated:** [February 2, 2022, 8:26am UTC](https://qa.fmod.com/t/mid-side-processing/18237 "2022-02-02T08:26:21Z")

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Is it possible to separate Mid and Side information from stereo files in FMOD?

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## [2D - 3D events in Multiplayer game](https://qa.fmod.com/t/2d-3d-events-in-multiplayer-game/18307)

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**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 3\
**Last updated:** [February 1, 2022, 5:09pm UTC](https://qa.fmod.com/t/2d-3d-events-in-multiplayer-game/18307 "2022-02-01T17:09:22Z")

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Hey People! So I’m using FMOD for a multiplayer game and the game is very early in development at the mo, the dev and I playtested the first time yesterday and noticed a few bugs, the main one noticeable was that both o…

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## [Materoute and AHDSR](https://qa.fmod.com/t/materoute-and-ahdsr/18305)

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**Author:** [@Rabbival507](https://qa.fmod.com/u/Rabbival507)\
**Replies:** 4\
**Last updated:** [February 1, 2022, 2:42pm UTC](https://qa.fmod.com/t/materoute-and-ahdsr/18305 "2022-02-01T14:42:35Z")

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Hey there! For some reason the volume AHDSR on the master doesn’t work on this one, only in this specific event. Any ideas why this might be happening? Big thanks in advance :slight\_smile:

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## [Crash occuring within fmodstudio.dll after upgrade](https://qa.fmod.com/t/crash-occuring-within-fmodstudio-dll-after-upgrade/18279)

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**Author:** [@lemmy101](https://qa.fmod.com/u/lemmy101)\
**Replies:** 4\
**Last updated:** [January 31, 2022, 8:48pm UTC](https://qa.fmod.com/t/crash-occuring-within-fmodstudio-dll-after-upgrade/18279 "2022-01-31T20:48:15Z")

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After updating our game to FMOD version 2.2.5 we are seeing this exception in a thread started by FMOD: Exception thrown at 0x00007FFE544BAE96 (fmodstudio.dll) in java.exe: 0xC0000005: Access violation reading location …

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## [Is it possibly to invert phase in FMOD?](https://qa.fmod.com/t/is-it-possibly-to-invert-phase-in-fmod/18272)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 1\
**Last updated:** [January 31, 2022, 3:06pm UTC](https://qa.fmod.com/t/is-it-possibly-to-invert-phase-in-fmod/18272 "2022-01-31T15:06:56Z")

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Is it possibly to invert phase in FMOD?

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## [Convolution Reverb Surround Issue](https://qa.fmod.com/t/convolution-reverb-surround-issue/18205)

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**Author:** [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Replies:** 7\
**Last updated:** [January 31, 2022, 9:12am UTC](https://qa.fmod.com/t/convolution-reverb-surround-issue/18205 "2022-01-31T09:12:52Z")

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I’m on a 5.1 game project and I noticed a weird issue with the convolution reverb (with 5.1 impulse responses). Everytime I open the Fmod Studio Project the return tracks where the reverbs are, generate a stereo output e…

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## [Best routing practices for quad ambiences with rotation enabled in a 5.1 project](https://qa.fmod.com/t/best-routing-practices-for-quad-ambiences-with-rotation-enabled-in-a-5-1-project/18284)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 1\
**Last updated:** [January 31, 2022, 5:56am UTC](https://qa.fmod.com/t/best-routing-practices-for-quad-ambiences-with-rotation-enabled-in-a-5-1-project/18284 "2022-01-31T05:56:57Z")

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I am designing all my amb beds in quad. They have NO distance attenuation and Sound Size and Min Extend are maxed out, but the spatializer is needed so I can rotate the quad-field with the camera to add more realism. I …

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## [Bug Report: Inability to run PAC script at "http://wpad/wpad.dat" stalls FMOD Studio on macOS](https://qa.fmod.com/t/bug-report-inability-to-run-pac-script-at-http-wpad-wpad-dat-stalls-fmod-studio-on-macos/18259)

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**Author:** [@NiccoloGranieri](https://qa.fmod.com/u/NiccoloGranieri)\
**Replies:** 3\
**Last updated:** [January 31, 2022, 2:33am UTC](https://qa.fmod.com/t/bug-report-inability-to-run-pac-script-at-http-wpad-wpad-dat-stalls-fmod-studio-on-macos/18259 "2022-01-31T02:33:03Z")

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This bug report is tightly connected to the behaviour exhibited by FMOD described here (FMOD keeps hanging (macOS Big Sur)). When I wrote that forum post I didn’t know what was causing it, but now that I do I thought it …

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## [FMOD Scatter Instrument Help](https://qa.fmod.com/t/fmod-scatter-instrument-help/13919)

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**Author:** [@ocpebs1234](https://qa.fmod.com/u/ocpebs1234)\
**Replies:** 6\
**Last updated:** [January 28, 2022, 4:32am UTC](https://qa.fmod.com/t/fmod-scatter-instrument-help/13919 "2022-01-28T04:32:22Z")

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Hi everyone, Having trouble with a general ambience scatter instrument, would be much appreciated if I could get some help. I’ve setup a Unity trigger for an event containing a scatter instrument in FMOD. I get sound a…

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## [FMOD Profiler - see group names](https://qa.fmod.com/t/fmod-profiler-see-group-names/18268)

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**Author:** [@LoVic](https://qa.fmod.com/u/LoVic)\
**Replies:** 5\
**Last updated:** [January 27, 2022, 10:55pm UTC](https://qa.fmod.com/t/fmod-profiler-see-group-names/18268 "2022-01-27T22:55:32Z")

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Hello How can I see group names in FMODProfiler? I can see the DSP names that I create. I create groups with names and I would like to see them in FMODProfiler so as not to guess which group is which.

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## [Random Structure!](https://qa.fmod.com/t/random-structure/18282)

<div class="topic-metadata">

**Author:** [@Rabbival507](https://qa.fmod.com/u/Rabbival507)\
**Replies:** 3\
**Last updated:** [January 27, 2022, 7:53pm UTC](https://qa.fmod.com/t/random-structure/18282 "2022-01-27T19:53:35Z")

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I’m trying to build a piece that puts sections randomly one after another. I looked into the Celeste speech system and he basically put transition marks one over the other, increasing the percentage each time. The pr…

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