# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=66

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**Page:** 67

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## [Live update suddenly stopped connecting](https://qa.fmod.com/t/live-update-suddenly-stopped-connecting/17977)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 4\
**Last updated:** [January 27, 2022, 1:47pm UTC](https://qa.fmod.com/t/live-update-suddenly-stopped-connecting/17977 "2022-01-27T13:47:15Z")

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The Live Update feature was functioning well until it suddenly stopped connecting. here’s the Fmod log: 14:16:14 fmod\_os\_net\_winsock.cpp(218), FMOD\_OS\_Net\_Connect(): Attempting connection to ‘127.0.0.1:9264’ 14:16:15 …

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## [Min Pitch not working as documented?](https://qa.fmod.com/t/min-pitch-not-working-as-documented/18012)

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**Author:** [@rvangaal](https://qa.fmod.com/u/rvangaal)\
**Replies:** 4\
**Last updated:** [January 27, 2022, 7:49am UTC](https://qa.fmod.com/t/min-pitch-not-working-as-documented/18012 "2022-01-27T07:49:19Z")

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Hi, I’m using FMod v2.00.06 (still because of compatibility reasons). When creating a car-engine like event in FMod Studio and add AutoPitch modulator on the wave files, I don’t get what MinPitch does. The documentatio…

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## [Offload Idle Engine won't play at 0RPM parameter](https://qa.fmod.com/t/offload-idle-engine-wont-play-at-0rpm-parameter/18276)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [January 26, 2022, 11:52pm UTC](https://qa.fmod.com/t/offload-idle-engine-wont-play-at-0rpm-parameter/18276 "2022-01-26T23:52:44Z")

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Hi, I’ve been working on an Engine, and learning as I go. Why won’t the Offload Engine play at 0RPM? Please see the attached video → Offload Idle Engine won't play at 0RPM, like the Onload Idle Engine does - YouTube

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## [Auto pitch question.. Can't pitch upward from original root](https://qa.fmod.com/t/auto-pitch-question-cant-pitch-upward-from-original-root/18275)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 2\
**Last updated:** [January 26, 2022, 11:50pm UTC](https://qa.fmod.com/t/auto-pitch-question-cant-pitch-upward-from-original-root/18275 "2022-01-26T23:50:59Z")

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Quick question… with the autopitch… I want the original/root pitch at parameter 0, then I want to pitch up from there, but I can’t get it to do that. The only way I can get autopitch to work, is starting with it pitched …

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## [Cancel overlapping sound (smoothly)?](https://qa.fmod.com/t/cancel-overlapping-sound-smoothly/18271)

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**Author:** [@crabtenthost](https://qa.fmod.com/u/crabtenthost)\
**Replies:** 5\
**Last updated:** [January 25, 2022, 6:01pm UTC](https://qa.fmod.com/t/cancel-overlapping-sound-smoothly/18271 "2022-01-25T18:01:32Z")

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I have a sword swing that can be triggered pretty rapidly, and I want it so that if it plays again, it cancels the previous one by very quickly fading it out. Basically so the tail of the previous one isn’t trampling on …

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## [FMOD keeps hanging (macOS Big Sur)](https://qa.fmod.com/t/fmod-keeps-hanging-macos-big-sur/18240)

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**Author:** [@NiccoloGranieri](https://qa.fmod.com/u/NiccoloGranieri)\
**Replies:** 1\
**Last updated:** [January 25, 2022, 4:09am UTC](https://qa.fmod.com/t/fmod-keeps-hanging-macos-big-sur/18240 "2022-01-25T04:09:53Z")

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Hello, first-time poster so sorry in advance if I break some/any rules. I’m trying to run FMOD Studio on my 16" MacBook Pro running Big Sur and, all of a sudden, whatever I do FMOD hangs (macOS beachball). It doesn’t cr…

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## [Studio.Bank.loadSampleData() actually loads streaming assets](https://qa.fmod.com/t/studio-bank-loadsampledata-actually-loads-streaming-assets/18218)

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**Author:** [@arthur740212](https://qa.fmod.com/u/arthur740212)\
**Replies:** 3\
**Last updated:** [January 23, 2022, 10:15pm UTC](https://qa.fmod.com/t/studio-bank-loadsampledata-actually-loads-streaming-assets/18218 "2022-01-23T22:15:45Z")

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I was trying stuff with fmod for my teams audio engine and encounter this problem. I read through information about Bank::loadSampleData(), it says that it loads sample data that are non-streaming. However when I load …

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## [Previous sounds continue playing as parameter is dragged up](https://qa.fmod.com/t/previous-sounds-continue-playing-as-parameter-is-dragged-up/18258)

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**Author:** [@fractanimal](https://qa.fmod.com/u/fractanimal)\
**Replies:** 4\
**Last updated:** [January 22, 2022, 12:55pm UTC](https://qa.fmod.com/t/previous-sounds-continue-playing-as-parameter-is-dragged-up/18258 "2022-01-22T12:55:00Z")

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Hi I’m creating engine sounds. When I drag my RPM parameter up, the previous engine sounds (ie. idle) continue playing on top of the next engine sound. How do I get the previous engine sound to stop once the following en…

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## [Horizontal Music Implementation: magnetic regions and transition timelines limitations](https://qa.fmod.com/t/horizontal-music-implementation-magnetic-regions-and-transition-timelines-limitations/18243)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 7\
**Last updated:** [January 21, 2022, 7:01pm UTC](https://qa.fmod.com/t/horizontal-music-implementation-magnetic-regions-and-transition-timelines-limitations/18243 "2022-01-21T19:01:44Z")

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The scenario is the following: I have a music master event that controls all music changes via a label parameter (idle, explore, combat, etc.) Each music state is referencing a music event for each state on the timeline…

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## [Fmod Studio SVN Integration](https://qa.fmod.com/t/fmod-studio-svn-integration/18087)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 4\
**Last updated:** [January 21, 2022, 4:26pm UTC](https://qa.fmod.com/t/fmod-studio-svn-integration/18087 "2022-01-21T16:26:44Z")

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Hi there. I added SVN integration to my FMOD project successfully. In case this is important, this project was already using TortoiseSVN but only now I have used the integrated SVN Version Control feature. So everything…

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## [NanoKontrol 2 in Mackie mode?](https://qa.fmod.com/t/nanokontrol-2-in-mackie-mode/18253)

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**Author:** [@Lucien](https://qa.fmod.com/u/Lucien)\
**Replies:** 0\
**Last updated:** [January 21, 2022, 12:14pm UTC](https://qa.fmod.com/t/nanokontrol-2-in-mackie-mode/18253 "2022-01-21T12:14:34Z")

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I know there is a way to use the Korg NanoKontrol2 in Mackie Control mode. is anyone using this with Fmod?

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## [Async Instrument stop loop](https://qa.fmod.com/t/async-instrument-stop-loop/18246)

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**Author:** [@leandrogomezmusic](https://qa.fmod.com/u/leandrogomezmusic)\
**Replies:** 22\
**Last updated:** [January 21, 2022, 5:17am UTC](https://qa.fmod.com/t/async-instrument-stop-loop/18246 "2022-01-21T05:17:18Z")

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Hello here! I need support from anyone, I don’t know what to do anymore! I have a project that is divided into 3 looped sections: SOUNDSCAPE – COMBAT – BOSS Within the “SOUNDLANDSCAPE” section I have 2 parts: A loop of…

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## [Scatter always starts with by playing a sound?](https://qa.fmod.com/t/scatter-always-starts-with-by-playing-a-sound/18242)

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**Author:** [@Aud10Keb](https://qa.fmod.com/u/Aud10Keb)\
**Replies:** 2\
**Last updated:** [January 20, 2022, 2:24pm UTC](https://qa.fmod.com/t/scatter-always-starts-with-by-playing-a-sound/18242 "2022-01-20T14:24:25Z")

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Hello, I am using the scatter instrument to create an ambient background. Whenever I press play on the timeline one of the sounds in the scatter always play right on start regardless of the spawn rate or time intervals …

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## [Implementing spatial audio voice chat into Unity project](https://qa.fmod.com/t/implementing-spatial-audio-voice-chat-into-unity-project/18207)

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**Author:** [@Mariioo](https://qa.fmod.com/u/Mariioo)\
**Replies:** 1\
**Last updated:** [January 20, 2022, 12:26am UTC](https://qa.fmod.com/t/implementing-spatial-audio-voice-chat-into-unity-project/18207 "2022-01-20T00:26:26Z")

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Hello, I have a question / a problem with my project. I have been working on a VR-application in Unity with implemented Vivox voice chat. So far, I have everything working except the spatial audio. I tried it with Viv…

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## [Randomized interval between single instruments](https://qa.fmod.com/t/randomized-interval-between-single-instruments/18244)

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**Author:** [@amtm](https://qa.fmod.com/u/amtm)\
**Replies:** 4\
**Last updated:** [January 19, 2022, 10:23pm UTC](https://qa.fmod.com/t/randomized-interval-between-single-instruments/18244 "2022-01-19T22:23:30Z")

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Hello, I would like to play random sounds with random intervals between them. I like the features of the scatterer, especially the random pitch and random vol. In my case the playlist sounds are not of similar length. …

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## [Triggered event not coming back after having gone past its maximum distance](https://qa.fmod.com/t/triggered-event-not-coming-back-after-having-gone-past-its-maximum-distance/18229)

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**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 8\
**Last updated:** [January 18, 2022, 1:23pm UTC](https://qa.fmod.com/t/triggered-event-not-coming-back-after-having-gone-past-its-maximum-distance/18229 "2022-01-18T13:23:41Z")

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Let’s assume an event whose maximum distance is 4Km and it’s set via the spatializer override. The listener is fixed in the world, and the event is triggered within its range. You can hear the event as expected. The even…

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## [Spatializing Multichannel 7.1.4 Files](https://qa.fmod.com/t/spatializing-multichannel-7-1-4-files/18157)

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**Author:** [@akrondaraul](https://qa.fmod.com/u/akrondaraul)\
**Replies:** 8\
**Last updated:** [January 17, 2022, 4:31am UTC](https://qa.fmod.com/t/spatializing-multichannel-7-1-4-files/18157 "2022-01-17T04:31:45Z")

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Hi there, bit of a noob question here, but can somebody confirm that spatializing multichannel tracks is possible? I have the following scenario. FMOD is used as the sound engine for Unity to build an iOS app. Using th…

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## [Using AHDSR for bus](https://qa.fmod.com/t/using-ahdsr-for-bus/18214)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 3\
**Last updated:** [January 14, 2022, 12:18pm UTC](https://qa.fmod.com/t/using-ahdsr-for-bus/18214 "2022-01-14T12:18:59Z")

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Hi. I’ve been wandering if there is a way for a bus to override the ahdsr property of its childrens events. I tried to assign an ahdsr to the volume of my “Music” bus, because I thought it would be more convinient to sto…

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## [Auto coloring children when setting a color for a folder?](https://qa.fmod.com/t/auto-coloring-children-when-setting-a-color-for-a-folder/18211)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 3\
**Last updated:** [January 13, 2022, 11:59pm UTC](https://qa.fmod.com/t/auto-coloring-children-when-setting-a-color-for-a-folder/18211 "2022-01-13T23:59:18Z")

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Is there a way to automatically color the children when you set the color of a folder? I really like it in Wwise, where all children inherit the color of their parent folder, unless you have manually set a color for the…

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## [How to Setup Loops with Intro and Reverb Tail](https://qa.fmod.com/t/how-to-setup-loops-with-intro-and-reverb-tail/18193)

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**Author:** [@JoeKataldo](https://qa.fmod.com/u/JoeKataldo)\
**Replies:** 3\
**Last updated:** [January 12, 2022, 4:51am UTC](https://qa.fmod.com/t/how-to-setup-loops-with-intro-and-reverb-tail/18193 "2022-01-12T04:51:12Z")

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Hello everyone, the question of how to setup loops with intro cue for swells into the beginning of the loop section, and exit cue for reverb tails to ring out in full, seems to come up often, so I wanted to make a video …

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## [Crossfade On Labelled Parameter](https://qa.fmod.com/t/crossfade-on-labelled-parameter/18189)

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**Author:** [@SonarSound](https://qa.fmod.com/u/SonarSound)\
**Replies:** 5\
**Last updated:** [January 11, 2022, 12:17pm UTC](https://qa.fmod.com/t/crossfade-on-labelled-parameter/18189 "2022-01-11T12:17:21Z")

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Hey Everyone! Hope you all had nice holidays! I’m trying to implement a weather system and the programmers and I have decided to use the labelled parameters for ease so clear, rain, snow etc. I have my audio in the par…

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## [Parameter Sheet Sorting](https://qa.fmod.com/t/parameter-sheet-sorting/18160)

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**Author:** [@agnardavid](https://qa.fmod.com/u/agnardavid)\
**Replies:** 5\
**Last updated:** [January 10, 2022, 10:08pm UTC](https://qa.fmod.com/t/parameter-sheet-sorting/18160 "2022-01-10T22:08:25Z")

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Hi, whenever I want to sort my parameters into folders, I have to be really careful to not create a folder in unwanted places as there is no delete folder option for the parameter sheet. Also when I drag a parameter to a…

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## [Realtime time strecth hack for FMOD](https://qa.fmod.com/t/realtime-time-strecth-hack-for-fmod/18200)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 0\
**Last updated:** [January 10, 2022, 2:33pm UTC](https://qa.fmod.com/t/realtime-time-strecth-hack-for-fmod/18200 "2022-01-10T14:33:33Z")

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Just wanted to share this little trick I discovered. FMOD doesn’t have a time stretch effect, but I found a hacky way to make one. Basically use the master pitch of the event, and the pitch shift FX to counter the pitch …

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## [Spatializer for mobile FPS game](https://qa.fmod.com/t/spatializer-for-mobile-fps-game/18186)

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**Author:** [@Comet123](https://qa.fmod.com/u/Comet123)\
**Replies:** 1\
**Last updated:** [January 10, 2022, 1:24am UTC](https://qa.fmod.com/t/spatializer-for-mobile-fps-game/18186 "2022-01-10T01:24:13Z")

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Hey! We are on an FPS mobile game project. We liked the FMOD Spatializer. However, we want to check the alternatives for our game. Oculus and Steam Audio spatializer doesn’t support iOS build and Resonance audio sounds s…

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## [Command Instrument Delay](https://qa.fmod.com/t/command-instrument-delay/18180)

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**Author:** [@xeroxertt](https://qa.fmod.com/u/xeroxertt)\
**Replies:** 1\
**Last updated:** [January 10, 2022, 1:02am UTC](https://qa.fmod.com/t/command-instrument-delay/18180 "2022-01-10T01:02:49Z")

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How can i make Command Instruments not have any delay? Everytime that i need to use them i need to adjust them because they have a significant delay

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## [Finishing loop + transition = weird transition timeline behavior](https://qa.fmod.com/t/finishing-loop-transition-weird-transition-timeline-behavior/17400)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 5\
**Last updated:** [January 9, 2022, 10:20pm UTC](https://qa.fmod.com/t/finishing-loop-transition-weird-transition-timeline-behavior/17400 "2022-01-09T22:20:41Z")

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At the moment, I’m quite convinced that the best workflow (at least for me) with audio segments that need to seamlessly loop or transition somewhere else is by including a reverb tail at the end of the audio assets, and …

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## [FMOD Studio not seeing ASIO Driver](https://qa.fmod.com/t/fmod-studio-not-seeing-asio-driver/12318)

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**Author:** [@johnw009](https://qa.fmod.com/u/johnw009)\
**Replies:** 14\
**Last updated:** [January 7, 2022, 1:07pm UTC](https://qa.fmod.com/t/fmod-studio-not-seeing-asio-driver/12318 "2022-01-07T13:07:30Z")

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I’m running Windows 7, 64bit and FMOD Studio 64bit (vers 1.07.07) with a 7.1 surround setup. Unfortunately FMOD Studio is not seeing the ASIO driver for the MOTU 24/IO. I have the latest driver installed for the 24/IO …

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## [Bug: replace parameter with duplicate](https://qa.fmod.com/t/bug-replace-parameter-with-duplicate/18184)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [January 7, 2022, 12:08am UTC](https://qa.fmod.com/t/bug-replace-parameter-with-duplicate/18184 "2022-01-07T00:08:11Z")

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When a parameter is only used inside a nested event (and exposed to the parent), trying to “replace with duplicate” from the parent event doesn’t work, though it creates an unused duplicate parameter.

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## [How to reliably sync between tracks?](https://qa.fmod.com/t/how-to-reliably-sync-between-tracks/18163)

<div class="topic-metadata">

**Author:** [@NickBack](https://qa.fmod.com/u/NickBack)\
**Replies:** 9\
**Last updated:** [January 6, 2022, 11:51pm UTC](https://qa.fmod.com/t/how-to-reliably-sync-between-tracks/18163 "2022-01-06T23:51:07Z")

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In our Unity game, we have multiple areas where we do multi-track adaptive music. (like usually it’s 3 tracks that fade in and out, and like another track with percussion placed manually on beat within fmod). Usually it…

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## [How to mute Scattered Instruments without making it suddenly stop the last asset that was sounding](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177)

<div class="topic-metadata">

**Author:** [@xeroxertt](https://qa.fmod.com/u/xeroxertt)\
**Replies:** 12\
**Last updated:** [January 6, 2022, 11:08pm UTC](https://qa.fmod.com/t/how-to-mute-scattered-instruments-without-making-it-suddenly-stop-the-last-asset-that-was-sounding/18177 "2022-01-06T23:08:06Z")

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So how the topic says, i want to make so the scattered instrument plays short notes and i want to make them play on an specific beat ex:Quarter note,Whole note when my character it’s doing an specific thing for example: …

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