# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=67

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**Page:** 68

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## [AHDSR Release on sound not working](https://qa.fmod.com/t/ahdsr-release-on-sound-not-working/16838)

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**Author:** [@mauruiz](https://qa.fmod.com/u/mauruiz)\
**Replies:** 13\
**Last updated:** [January 6, 2022, 8:39am UTC](https://qa.fmod.com/t/ahdsr-release-on-sound-not-working/16838 "2022-01-06T08:39:03Z")

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Hi. Having a small issue here: why when I apply a AHDSR to a sound (not the track, not the master, the sound object itself - see picture) the Release does not work (neither for Volume or Pitch change). When I hit stop, …

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## [Dolby Atmos support in 2021](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140)

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**Author:** [@bowener](https://qa.fmod.com/u/bowener)\
**Replies:** 1\
**Last updated:** [January 4, 2022, 12:33am UTC](https://qa.fmod.com/t/dolby-atmos-support-in-2021/18140 "2022-01-04T00:33:12Z")

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I see a couple of old posts referring to a DLL from Dolby labs that enables Atmos support in Unity. Just getting started on a new project, and I’m wondering “Is this still a thing?” Do I have to get a special license fo…

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## [Android - Not enough memory or resources](https://qa.fmod.com/t/android-not-enough-memory-or-resources/18141)

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**Author:** [@Irfan](https://qa.fmod.com/u/Irfan)\
**Replies:** 1\
**Last updated:** [December 30, 2021, 3:12pm UTC](https://qa.fmod.com/t/android-not-enough-memory-or-resources/18141 "2021-12-30T15:12:01Z")

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I am facing an Issue while using FMOD in Android Studio as a NDK project. I am using FMOD to create different voice effects, which is done in a loop. If I am to initiate the instance multiple times, I get the (Not enough…

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## [Efficiency of Event vs Command Instruments](https://qa.fmod.com/t/efficiency-of-event-vs-command-instruments/18148)

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**Author:** [@TShermanWF](https://qa.fmod.com/u/TShermanWF)\
**Replies:** 1\
**Last updated:** [December 30, 2021, 12:50am UTC](https://qa.fmod.com/t/efficiency-of-event-vs-command-instruments/18148 "2021-12-30T00:50:24Z")

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Is there a computational difference between FMOD’s event vs command instruments? Use example: I’d like to trigger the tail to a player weapon in a separate event but, since it can be spammed, I’m curious to know if an e…

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## [Looping like in my example is creating pops, while it shouldn't?](https://qa.fmod.com/t/looping-like-in-my-example-is-creating-pops-while-it-shouldnt/18107)

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**Author:** [@EffeX](https://qa.fmod.com/u/EffeX)\
**Replies:** 5\
**Last updated:** [December 30, 2021, 12:10am UTC](https://qa.fmod.com/t/looping-like-in-my-example-is-creating-pops-while-it-shouldnt/18107 "2021-12-30T00:10:46Z")

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https://www.youtube.com/watch?v=83gdvqVoG1o I’ve already tried using the loop with a simple transition region at the end. However, I want to jump to the event on marker A on stopping. But when the transition region is p…

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## [Automate parameter values over the timeline](https://qa.fmod.com/t/automate-parameter-values-over-the-timeline/14501)

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**Author:** [@T-ruth](https://qa.fmod.com/u/T-ruth)\
**Replies:** 6\
**Last updated:** [December 26, 2021, 10:41am UTC](https://qa.fmod.com/t/automate-parameter-values-over-the-timeline/14501 "2021-12-26T10:41:14Z")

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I’m making an interactive piece of music, where the player can choose what line is sung after the current one. The pieces of music are all in one event because I need the smooth transitions. Now I’d like to pass out to …

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## [Buy Celeste for $5, right now!](https://qa.fmod.com/t/buy-celeste-for-5-right-now/18139)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 0\
**Last updated:** [December 26, 2021, 12:18am UTC](https://qa.fmod.com/t/buy-celeste-for-5-right-now/18139 "2021-12-26T00:18:48Z")

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Just for those who missed either the game or its FMOD learning ressources, go and buy the game right now, it’s on sale at -75%. It’s one of the best games I’ve ever played. And the FMOD project, though quite old (FMOD 1.…

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## [How do I save sounds as .fsb files so I can use them in my Minecraft PE?](https://qa.fmod.com/t/how-do-i-save-sounds-as-fsb-files-so-i-can-use-them-in-my-minecraft-pe/12856)

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**Author:** [@FloBoi](https://qa.fmod.com/u/FloBoi)\
**Replies:** 5\
**Last updated:** [December 25, 2021, 7:23pm UTC](https://qa.fmod.com/t/how-do-i-save-sounds-as-fsb-files-so-i-can-use-them-in-my-minecraft-pe/12856 "2021-12-25T19:23:39Z")

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Hi. I downloaded your application and have been testing with it. The reason for me downloading it is because I want to change the sounds in my Minecraft PE on my iPod Touch 5th gen (iOS 9.3.5). Since Minecraft PE 0.16.2…

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## [Is it possible to stop a parameter with velocity if it's at a certain value? (e.g. 0.25)](https://qa.fmod.com/t/is-it-possible-to-stop-a-parameter-with-velocity-if-its-at-a-certain-value-e-g-0-25/18138)

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**Author:** [@TorutheRedFox](https://qa.fmod.com/u/TorutheRedFox)\
**Replies:** 2\
**Last updated:** [December 25, 2021, 5:11pm UTC](https://qa.fmod.com/t/is-it-possible-to-stop-a-parameter-with-velocity-if-its-at-a-certain-value-e-g-0-25/18138 "2021-12-25T17:11:31Z")

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I’d like to sustain a parameter with velocity at a certain value, but allow it to continue if the parameter is then set from the game to a higher value

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## [Play only when parameter is going on direction?](https://qa.fmod.com/t/play-only-when-parameter-is-going-on-direction/18126)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 2\
**Last updated:** [December 21, 2021, 2:44pm UTC](https://qa.fmod.com/t/play-only-when-parameter-is-going-on-direction/18126 "2021-12-21T14:44:48Z")

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Hi. I have an engine. I have made a general sound for it, but would like a burst sound to play whenever the “speed” value is going from zero and reaches a certain point. ( start up burst sound). I don’t want the sound …

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## [Drag'n'dropping any asset to event tab on MacOS](https://qa.fmod.com/t/dragndropping-any-asset-to-event-tab-on-macos/18092)

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**Author:** [@edkashinsky](https://qa.fmod.com/u/edkashinsky)\
**Replies:** 1\
**Last updated:** [December 19, 2021, 11:36pm UTC](https://qa.fmod.com/t/dragndropping-any-asset-to-event-tab-on-macos/18092 "2021-12-19T23:36:22Z")

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Hey, there! I’m trying to import an event based on my Reaper project on my macbook with Bir Sur. First of all, I imported it to Asset tab. After that I tried to drop this project from Asset tab to Event tab and nothing h…

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## [Ui Widget with scrollbar possible?](https://qa.fmod.com/t/ui-widget-with-scrollbar-possible/17980)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 4\
**Last updated:** [December 18, 2021, 9:09pm UTC](https://qa.fmod.com/t/ui-widget-with-scrollbar-possible/17980 "2021-12-18T21:09:12Z")

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Hi, I’m looking more into creating more workflow helper scripts using the javascript API and I am wondering if UI dialogs with scrollable content are possible (think longer list of widgets in a grid for instance). I pla…

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## [Tutorial: Driving parameters with audio levels and controlling Unity with these](https://qa.fmod.com/t/tutorial-driving-parameters-with-audio-levels-and-controlling-unity-with-these/18112)

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**Author:** [@deHaan](https://qa.fmod.com/u/deHaan)\
**Replies:** 0\
**Last updated:** [December 17, 2021, 2:15pm UTC](https://qa.fmod.com/t/tutorial-driving-parameters-with-audio-levels-and-controlling-unity-with-these/18112 "2021-12-17T14:15:05Z")

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Thought I’d share this little video I made about how to use audio levels to control parameters inside FMOD and to control Unity. Don’t know if there is a smarter way, but this seems to work rather well :slight\_smile:

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## [Silent installer pops up a dialogue for reboot](https://qa.fmod.com/t/silent-installer-pops-up-a-dialogue-for-reboot/18086)

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**Author:** [@ftvs-service](https://qa.fmod.com/u/ftvs-service)\
**Replies:** 1\
**Last updated:** [December 17, 2021, 4:39am UTC](https://qa.fmod.com/t/silent-installer-pops-up-a-dialogue-for-reboot/18086 "2021-12-17T04:39:41Z")

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Hi, In our datalab I noticed that when running the latest installer of Fmod (2.02.04) from command line with the /S toggle it will pop up with a dialogue for reboot. Is there a way to toggle off the Reboot option so I c…

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## [Layency when send chanel, and phase invert](https://qa.fmod.com/t/layency-when-send-chanel-and-phase-invert/17976)

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**Author:** [@Sintetic](https://qa.fmod.com/u/Sintetic)\
**Replies:** 2\
**Last updated:** [December 15, 2021, 3:01pm UTC](https://qa.fmod.com/t/layency-when-send-chanel-and-phase-invert/17976 "2021-12-15T15:01:05Z")

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Hello! Tell me how to avoid a latency when the sending channel? There was such a question here, but I did not understand the answer, can someone describe the solution in more detail? And how is it possible to change the …

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## [Can I play a Sound in a loop-region only the first time the loop is trigged?](https://qa.fmod.com/t/can-i-play-a-sound-in-a-loop-region-only-the-first-time-the-loop-is-trigged/18094)

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**Author:** [@herbeck](https://qa.fmod.com/u/herbeck)\
**Replies:** 1\
**Last updated:** [December 13, 2021, 1:07pm UTC](https://qa.fmod.com/t/can-i-play-a-sound-in-a-loop-region-only-the-first-time-the-loop-is-trigged/18094 "2021-12-13T13:07:11Z")

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Hello, I’m wondering if it iy possible to trigger a sound in a loop region only once, if it plays for the first time. I’m building a interactive music system and want some instruments from part A to play into part B, b…

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## [Interactively increase / decrease the number or play percentage of music tracks inside a playlist](https://qa.fmod.com/t/interactively-increase-decrease-the-number-or-play-percentage-of-music-tracks-inside-a-playlist/18077)

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**Author:** [@kyrildrums](https://qa.fmod.com/u/kyrildrums)\
**Replies:** 4\
**Last updated:** [December 9, 2021, 2:02pm UTC](https://qa.fmod.com/t/interactively-increase-decrease-the-number-or-play-percentage-of-music-tracks-inside-a-playlist/18077 "2021-12-09T14:02:22Z")

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Hey there, What I would like to achieve is, that when a specific game parameter rises, the content of my music track playlist is changing. So when the parameter is at zero, a handful of selected music tracks are being p…

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## [Can't double-click to rename or set play percentage](https://qa.fmod.com/t/cant-double-click-to-rename-or-set-play-percentage/14094)

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**Author:** [@SonicBDP](https://qa.fmod.com/u/SonicBDP)\
**Replies:** 21\
**Last updated:** [December 8, 2021, 11:00pm UTC](https://qa.fmod.com/t/cant-double-click-to-rename-or-set-play-percentage/14094 "2021-12-08T23:00:16Z")

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I’m not sure if something that I have done is restricting me from doing this, but I’ve lost the ability to double-click on the name of an audio track to rename it or on a play percentage in a scatterer or multi-instrumen…

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## [Multi-platform license](https://qa.fmod.com/t/multi-platform-license/18039)

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**Author:** [@Trivial\_Human](https://qa.fmod.com/u/Trivial_Human)\
**Replies:** 2\
**Last updated:** [December 3, 2021, 9:14pm UTC](https://qa.fmod.com/t/multi-platform-license/18039 "2021-12-03T21:14:34Z")

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If my game will be released on multiple platforms, do I need to buy licenses for each platform separately, like in AudioKinetic? Or do I only need to buy a game license and transfer it to multiple platforms?

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## [Help needed with understanding the readouts from the profiler correctly](https://qa.fmod.com/t/help-needed-with-understanding-the-readouts-from-the-profiler-correctly/18014)

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**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 2\
**Last updated:** [December 3, 2021, 3:12pm UTC](https://qa.fmod.com/t/help-needed-with-understanding-the-readouts-from-the-profiler-correctly/18014 "2021-12-03T15:12:23Z")

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Hi, I am trying to benchmark performance of different spatializers in FMOD. To this end I looked at the profiler and am not sure if I am reading the graphs correctly. Since the spatializers work differently internally, …

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## [Attack of sound when starting game vs when changing location](https://qa.fmod.com/t/attack-of-sound-when-starting-game-vs-when-changing-location/18040)

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**Author:** [@Camiel](https://qa.fmod.com/u/Camiel)\
**Replies:** 6\
**Last updated:** [December 2, 2021, 12:48pm UTC](https://qa.fmod.com/t/attack-of-sound-when-starting-game-vs-when-changing-location/18040 "2021-12-02T12:48:38Z")

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I want the attack when starting a game or resuming from pause to be different from when a new triggerbox is entered. Is there an easy way to do this from within FMOD?

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## [Spawning random "stationary" 3D spatialized sounds without dev/engine support](https://qa.fmod.com/t/spawning-random-stationary-3d-spatialized-sounds-without-dev-engine-support/18020)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 6\
**Last updated:** [December 2, 2021, 7:57am UTC](https://qa.fmod.com/t/spawning-random-stationary-3d-spatialized-sounds-without-dev-engine-support/18020 "2021-12-02T07:57:39Z")

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Hey there, Wanted to poll the community here on how they spawn random “stationary” 3D spatialized events without dev support. What I mean by this is the sound is spawned in 3D space and has it’s appropriate distance a…

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## [Event playback latency](https://qa.fmod.com/t/event-playback-latency/17950)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 5\
**Last updated:** [December 2, 2021, 4:16am UTC](https://qa.fmod.com/t/event-playback-latency/17950 "2021-12-02T04:16:38Z")

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Hi, I’ve been dealing with some event playback latency with FMOD 2.01.11 and FMOD 2.02.03 in a particular event. I have a complex damage event that is called together with an attack event, and it’s built with many refe…

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## [Convert a string GUID to the 4 int data fileds under the FMOD\_GUID struct](https://qa.fmod.com/t/convert-a-string-guid-to-the-4-int-data-fileds-under-the-fmod-guid-struct/17991)

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**Author:** [@JavierZumer](https://qa.fmod.com/u/JavierZumer)\
**Replies:** 2\
**Last updated:** [December 1, 2021, 10:09am UTC](https://qa.fmod.com/t/convert-a-string-guid-to-the-4-int-data-fileds-under-the-fmod-guid-struct/17991 "2021-12-01T10:09:18Z")

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Hi there, I’m making a custom script on FMOD Studio. The basic idea is that you select some events and a scriptbale object asset file for Unity is created for each of them. I have been able to create the file and all s…

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## [Feature Request: A/B toggle on an event to quickly compare changes](https://qa.fmod.com/t/feature-request-a-b-toggle-on-an-event-to-quickly-compare-changes/17844)

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**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 5\
**Last updated:** [November 30, 2021, 3:22pm UTC](https://qa.fmod.com/t/feature-request-a-b-toggle-on-an-event-to-quickly-compare-changes/17844 "2021-11-30T15:22:54Z")

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A lot of audio plug-ins have this feature so you can reference a different mix or starting point. Often I’m deep into an event and would like to reference what it sounded like before. There’s definitely longer and mor…

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## [Copying event seems to create shared parameter range](https://qa.fmod.com/t/copying-event-seems-to-create-shared-parameter-range/18034)

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**Author:** [@rvangaal](https://qa.fmod.com/u/rvangaal)\
**Replies:** 2\
**Last updated:** [November 30, 2021, 12:21pm UTC](https://qa.fmod.com/t/copying-event-seems-to-create-shared-parameter-range/18034 "2021-11-30T12:21:12Z")

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Hi, In FMod Studio 2.00.06 I have some car engine events. I create new engine events by copying from the original. However, if I then change the ‘rpm’ parameter range with ‘Edit parameter’, this range is also used by th…

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## [\`studio.project.build()\` does not build banks if the script is run from the command line tool](https://qa.fmod.com/t/studio-project-build-does-not-build-banks-if-the-script-is-run-from-the-command-line-tool/16114)

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**Author:** [@JeffreyKumley](https://qa.fmod.com/u/JeffreyKumley)\
**Replies:** 6\
**Last updated:** [November 29, 2021, 11:24pm UTC](https://qa.fmod.com/t/studio-project-build-does-not-build-banks-if-the-script-is-run-from-the-command-line-tool/16114 "2021-11-29T23:24:04Z")

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Repro steps: Create a new project Add a “Scripts” directory to the project directory Add a “build.js” file with the following contents to the “Scripts” directory with the following contents: function doBuild() { c…

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## [Is is possible to turn a 2D event into 3D (and vice versa) in game?](https://qa.fmod.com/t/is-is-possible-to-turn-a-2d-event-into-3d-and-vice-versa-in-game/17945)

<div class="topic-metadata">

**Author:** [@vitoramado](https://qa.fmod.com/u/vitoramado)\
**Replies:** 4\
**Last updated:** [November 28, 2021, 3:16pm UTC](https://qa.fmod.com/t/is-is-possible-to-turn-a-2d-event-into-3d-and-vice-versa-in-game/17945 "2021-11-28T15:16:41Z")

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This is probably very much a beginner’s question, but I’m working on a 2D sidescroller metroidvania and was wondering if it was possible to achieve this behavior for the music: There’s a room where music plays 2D, non-d…

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## [Transition Timeline not working](https://qa.fmod.com/t/transition-timeline-not-working/18021)

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**Author:** [@Atezian](https://qa.fmod.com/u/Atezian)\
**Replies:** 1\
**Last updated:** [November 28, 2021, 12:57pm UTC](https://qa.fmod.com/t/transition-timeline-not-working/18021 "2021-11-28T12:57:34Z")

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I’ve made a transition timeline and I extend the audio to reach the copy of the audio. Instead of playing beyond the loop region it just cuts out audio and doesn’t play into the transition timeline. Youtube video exam…

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## [Unable to make purchases or see historical purchases on FMOD.io](https://qa.fmod.com/t/unable-to-make-purchases-or-see-historical-purchases-on-fmod-io/17997)

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**Author:** [@MHowell1991](https://qa.fmod.com/u/MHowell1991)\
**Replies:** 4\
**Last updated:** [November 25, 2021, 9:42am UTC](https://qa.fmod.com/t/unable-to-make-purchases-or-see-historical-purchases-on-fmod-io/17997 "2021-11-25T09:42:24Z")

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I just installed FMOD Studio on a new computer and I am unable to make purchases on FMOD.IO - it doesn’t show a cart anymore, I can’t drag anything into FMOD Studio - it’s completely unresponsive. I’m able to preview sou…

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