# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=68

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**Page:** 69

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## [Start delay on event containing assets that were marked for STREAM even after disabling the flag](https://qa.fmod.com/t/start-delay-on-event-containing-assets-that-were-marked-for-stream-even-after-disabling-the-flag/18010)

<div class="topic-metadata">

**Author:** [@mattiapersico94](https://qa.fmod.com/u/mattiapersico94)\
**Replies:** 2\
**Last updated:** [November 25, 2021, 9:33am UTC](https://qa.fmod.com/t/start-delay-on-event-containing-assets-that-were-marked-for-stream-even-after-disabling-the-flag/18010 "2021-11-25T09:33:09Z")

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If you make an event with asset marked for STREAM the event get a start delay and of course that’s ok, but I’m noticing that even if you disable the STREAM flag on the asset the event maintain the delay. The only way I f…

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## [Magnet Region with Transition Timeline behavior](https://qa.fmod.com/t/magnet-region-with-transition-timeline-behavior/18006)

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**Author:** [@mikaelnitsche](https://qa.fmod.com/u/mikaelnitsche)\
**Replies:** 3\
**Last updated:** [November 24, 2021, 9:20pm UTC](https://qa.fmod.com/t/magnet-region-with-transition-timeline-behavior/18006 "2021-11-24T21:20:24Z")

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I have an event with several magnet regions that all have transition timelines. All seems to be working well except for an, for me, unexpected behavior: When the currently playing magnet region loops around again it also…

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## [How to specify the time to end the event](https://qa.fmod.com/t/how-to-specify-the-time-to-end-the-event/17994)

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**Author:** [@evaxxxx](https://qa.fmod.com/u/evaxxxx)\
**Replies:** 2\
**Last updated:** [November 22, 2021, 5:35am UTC](https://qa.fmod.com/t/how-to-specify-the-time-to-end-the-event/17994 "2021-11-22T05:35:17Z")

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Hello.I’m not good at English. I have a question, so I took a video. I expanded the parameters in the event and added a delay function to each track to change the number so that it can be read. However, I have to stop…

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## [Regarding FREE Indie License](https://qa.fmod.com/t/regarding-free-indie-license/17987)

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**Author:** [@hyperkvlt](https://qa.fmod.com/u/hyperkvlt)\
**Replies:** 1\
**Last updated:** [November 21, 2021, 11:34pm UTC](https://qa.fmod.com/t/regarding-free-indie-license/17987 "2021-11-21T23:34:38Z")

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So, from what I heard, Indie developer with revenue less than 200k may use FMOD for free, but how does it work? Does it work like this: Login Download FMOD Integrate FMOD for your game engine Add FMOD info in the cred…

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## [FMOD Panner on 2D event gets cancelled in master Bus](https://qa.fmod.com/t/fmod-panner-on-2d-event-gets-cancelled-in-master-bus/17988)

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**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 4\
**Last updated:** [November 20, 2021, 4:29pm UTC](https://qa.fmod.com/t/fmod-panner-on-2d-event-gets-cancelled-in-master-bus/17988 "2021-11-20T16:29:24Z")

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A picture is worth a thousand words, so: I have added an FMOD Panner to my event master track, the “out” preview correctly shows sound only being played on the left channel according to the panner’s value, but on the…

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## [Reaper integration: DAW Project Error - "the parameter is incorrect"?](https://qa.fmod.com/t/reaper-integration-daw-project-error-the-parameter-is-incorrect/15935)

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**Author:** [@Shredd](https://qa.fmod.com/u/Shredd)\
**Replies:** 5\
**Last updated:** [November 20, 2021, 3:08pm UTC](https://qa.fmod.com/t/reaper-integration-daw-project-error-the-parameter-is-incorrect/15935 "2021-11-20T15:08:56Z")

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Hello, I’m trying to use the Reaper integration and every time I save the Reaper project, FMOD gives this error: DAW Project Error - Failed to render DAW project “E:/(the Reaper project path).rpp”. Error: Process failed…

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## [Mute instrument / region on parameter set](https://qa.fmod.com/t/mute-instrument-region-on-parameter-set/17960)

<div class="topic-metadata">

**Author:** [@mikaelnitsche](https://qa.fmod.com/u/mikaelnitsche)\
**Replies:** 11\
**Last updated:** [November 19, 2021, 11:42am UTC](https://qa.fmod.com/t/mute-instrument-region-on-parameter-set/17960 "2021-11-19T11:42:55Z")

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Hi, I have a timeline where I would like to be able to mute and unmute individual instruments / tracks depending on if a parameter is set for that instrument, but I want them to only mute or unmute at the beginning of e…

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## [Stereo Imaging & Surround Speaker Mode Mixdown](https://qa.fmod.com/t/stereo-imaging-surround-speaker-mode-mixdown/17936)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 3\
**Last updated:** [November 17, 2021, 10:49pm UTC](https://qa.fmod.com/t/stereo-imaging-surround-speaker-mode-mixdown/17936 "2021-11-17T22:49:03Z")

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I’m noticing that if you use Oculus Spatializer, the Surround Speaker Mode in Build Preferences needs to be set to a surround format instead of stereo. Stereo seems to be the intuitive choice since the spatializer is jus…

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## [FMOD Studio update thread](https://qa.fmod.com/t/fmod-studio-update-thread/17647)

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**Author:** [@paipaixiong116](https://qa.fmod.com/u/paipaixiong116)\
**Replies:** 4\
**Last updated:** [November 16, 2021, 2:58am UTC](https://qa.fmod.com/t/fmod-studio-update-thread/17647 "2021-11-16T02:58:45Z")

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hello, I need help , my fmod version is 2.01.11, libfmodstudio.so in my project doesn’t contain symbol table , I can’t parsing this error .

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## [Transition marker not transitioning to the expected Region](https://qa.fmod.com/t/transition-marker-not-transitioning-to-the-expected-region/17923)

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**Author:** [@axelpfister](https://qa.fmod.com/u/axelpfister)\
**Replies:** 2\
**Last updated:** [November 15, 2021, 11:03pm UTC](https://qa.fmod.com/t/transition-marker-not-transitioning-to-the-expected-region/17923 "2021-11-15T23:03:26Z")

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Hello. My transition markers are not behaving the same. Some of them are going to the right markers, others are not. For example on the screenshot below: \*Transition Marker “To Region A” goes to loop region A. \*Tran…

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## [Own Fmod translation of the surface of fmod](https://qa.fmod.com/t/own-fmod-translation-of-the-surface-of-fmod/17969)

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**Author:** [@rostigerspieler](https://qa.fmod.com/u/rostigerspieler)\
**Replies:** 1\
**Last updated:** [November 15, 2021, 11:00pm UTC](https://qa.fmod.com/t/own-fmod-translation-of-the-surface-of-fmod/17969 "2021-11-15T23:00:53Z")

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Is there any way to translate the interface of fmod Studio? I have seen that there is an “en-US.pak” file in the locales folder. But I can not open or edit it. I would like to translate the program into my language. Is …

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## [How t add Timeline Markers?](https://qa.fmod.com/t/how-t-add-timeline-markers/17935)

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**Author:** [@ImGreenWolf](https://qa.fmod.com/u/ImGreenWolf)\
**Replies:** 4\
**Last updated:** [November 13, 2021, 9:10am UTC](https://qa.fmod.com/t/how-t-add-timeline-markers/17935 "2021-11-13T09:10:06Z")

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Hey, I am looking to know how to add a timeline marker in the FMOD app.

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## [Playback of the sound of firing at a distance](https://qa.fmod.com/t/playback-of-the-sound-of-firing-at-a-distance/17816)

<div class="topic-metadata">

**Author:** [@Koett](https://qa.fmod.com/u/Koett)\
**Replies:** 11\
**Last updated:** [October 23, 2021, 3:02pm UTC](https://qa.fmod.com/t/playback-of-the-sound-of-firing-at-a-distance/17816 "2021-10-23T15:02:56Z")

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Hello! Faced with this problem. I am trying to implement a tank shot. I have 3 types of shot samples (close range, medium and long range). I have an event which contains these 3 samples. I need the samples to be pla…

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## [Can I set a track/instrument to trigger/not trigger dependent on if another track is playing?](https://qa.fmod.com/t/can-i-set-a-track-instrument-to-trigger-not-trigger-dependent-on-if-another-track-is-playing/17951)

<div class="topic-metadata">

**Author:** [@alexpagans](https://qa.fmod.com/u/alexpagans)\
**Replies:** 2\
**Last updated:** [November 12, 2021, 4:41pm UTC](https://qa.fmod.com/t/can-i-set-a-track-instrument-to-trigger-not-trigger-dependent-on-if-another-track-is-playing/17951 "2021-11-12T16:41:56Z")

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I’d like a cello track and a mandolin track to play sometimes at the same time and sometimes on their own (all good so far using probability) but I never want neither track to play as it sounds too empty. Is there a way …

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## [Wrong audio volumes and interesting sound changes](https://qa.fmod.com/t/wrong-audio-volumes-and-interesting-sound-changes/17942)

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**Author:** [@neocoregames](https://qa.fmod.com/u/neocoregames)\
**Replies:** 3\
**Last updated:** [November 12, 2021, 3:33am UTC](https://qa.fmod.com/t/wrong-audio-volumes-and-interesting-sound-changes/17942 "2021-11-12T03:33:44Z")

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Hi there. I figure out an interesting bug in FmodStudio Build#116632.: I play an event that has multi sound and 3d then the first play is 50% lower volumes then the coming… after switch to another ewevent i get the sam…

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## [Spatialization, Propagation, Occlusion, and Performance](https://qa.fmod.com/t/spatialization-propagation-occlusion-and-performance/17922)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 1\
**Last updated:** [November 11, 2021, 11:53pm UTC](https://qa.fmod.com/t/spatialization-propagation-occlusion-and-performance/17922 "2021-11-11T23:53:01Z")

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I know this is not 100% an FMOD technical question, but I’d love to know what the community’s (and Firelight’s) experiences have been here. We’re developing an open world Oculus Quest game, so performance is key. We als…

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## [How to remove background noise in FMOD Stuido?](https://qa.fmod.com/t/how-to-remove-background-noise-in-fmod-stuido/17934)

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**Author:** [@ImGreenWolf](https://qa.fmod.com/u/ImGreenWolf)\
**Replies:** 1\
**Last updated:** [November 10, 2021, 3:34pm UTC](https://qa.fmod.com/t/how-to-remove-background-noise-in-fmod-stuido/17934 "2021-11-10T15:34:19Z")

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How can I remove background noise from an audio file in the FMOD Studio app?

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## [FMOD Studio and source control](https://qa.fmod.com/t/fmod-studio-and-source-control/17906)

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**Author:** [@LenneR](https://qa.fmod.com/u/LenneR)\
**Replies:** 1\
**Last updated:** [November 10, 2021, 12:56am UTC](https://qa.fmod.com/t/fmod-studio-and-source-control/17906 "2021-11-10T00:56:42Z")

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Hi there, I’m struggling with finding a good workflow to use FMOD together with source control. For our previous project we have been using git and I soon ran into the problem that there was no way to properly gitignore…

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## [Audio is playing through the wrong source](https://qa.fmod.com/t/audio-is-playing-through-the-wrong-source/17911)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 3\
**Last updated:** [November 10, 2021, 12:17am UTC](https://qa.fmod.com/t/audio-is-playing-through-the-wrong-source/17911 "2021-11-10T00:17:22Z")

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Hello! Any clues to solve this issue?: Audio is playing through the wrong source. The app does not target the audio device selected in the “Audio Output in VR” setting in the Oculus app We are using UE4 + Fmod studio…

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## [Frames instead of seconds on timeline?](https://qa.fmod.com/t/frames-instead-of-seconds-on-timeline/17892)

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**Author:** [@Tomas\_F](https://qa.fmod.com/u/Tomas_F)\
**Replies:** 3\
**Last updated:** [November 9, 2021, 11:17pm UTC](https://qa.fmod.com/t/frames-instead-of-seconds-on-timeline/17892 "2021-11-09T23:17:19Z")

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Hi there everyone, I was wandering: is there a way how to change the timeline of any event to frames instead of seconds in FMOD Studio? I´ve been looking everywhere over the internet and it seems to be impossible. Situ…

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## [Expected Behaviour Snapshots](https://qa.fmod.com/t/expected-behaviour-snapshots/17917)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 2\
**Last updated:** [November 9, 2021, 5:31pm UTC](https://qa.fmod.com/t/expected-behaviour-snapshots/17917 "2021-11-09T17:31:47Z")

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Hi there, whilst profiling our audio i noticed that certain snapshots are stacked on top of one another. My expected behaviour would be if the same snapshot is called more than once while its active, FMOD should just ret…

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## [Stop on timeline until next parameter change?](https://qa.fmod.com/t/stop-on-timeline-until-next-parameter-change/16514)

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**Author:** [@rjwilx](https://qa.fmod.com/u/rjwilx)\
**Replies:** 5\
**Last updated:** [November 8, 2021, 7:00pm UTC](https://qa.fmod.com/t/stop-on-timeline-until-next-parameter-change/16514 "2021-11-08T19:00:12Z")

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I’m after the best way to stop/pause an event between music pieces. Currently, I’ve setup a series of events - one event for each location, with all the music for each location in its respective event. For each event, …

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## [Error DLLNOTFOUND? (Unity)](https://qa.fmod.com/t/error-dllnotfound-unity/17918)

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**Author:** [@martincalander](https://qa.fmod.com/u/martincalander)\
**Replies:** 0\
**Last updated:** [November 6, 2021, 11:44pm UTC](https://qa.fmod.com/t/error-dllnotfound-unity/17918 "2021-11-06T23:44:07Z")

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DllNotFoundException: fmodstudioL assembly: type: member:(null) I’am getting this on my project. 2021.2.1f1 Personal Version. I have no idea what is causing this, whenever I run the game I get this error.

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## [Failed to build bank "master" due to the following error: File not found problem](https://qa.fmod.com/t/failed-to-build-bank-master-due-to-the-following-error-file-not-found-problem/17029)

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**Author:** [@filvox](https://qa.fmod.com/u/filvox)\
**Replies:** 13\
**Last updated:** [November 5, 2021, 11:52am UTC](https://qa.fmod.com/t/failed-to-build-bank-master-due-to-the-following-error-file-not-found-problem/17029 "2021-11-05T11:52:06Z")

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Unreal version: 4.26.1 FMOD version: 2.01.08 (switched from 2.01.07, but the issue occur on 2.01.07 at all!) So after switching to 2.01.08 whenever I try to build the banks I get the following error: error|439x130 Ca…

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## [Issue with the delay interval of the scatterer ( or any ideas on how to achieve my desired effect )](https://qa.fmod.com/t/issue-with-the-delay-interval-of-the-scatterer-or-any-ideas-on-how-to-achieve-my-desired-effect/17885)

<div class="topic-metadata">

**Author:** [@azar75](https://qa.fmod.com/u/azar75)\
**Replies:** 3\
**Last updated:** [November 3, 2021, 4:04am UTC](https://qa.fmod.com/t/issue-with-the-delay-interval-of-the-scatterer-or-any-ideas-on-how-to-achieve-my-desired-effect/17885 "2021-11-03T04:04:19Z")

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Hi, So I’m working with FMOD and I’m facing a pretty specific issue. I’m using the scatterer instrument to play a set of sounds at a given interval, but the issue is, currently the scatterer waits for the delay it gets …

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## [FMOD choopy sounds](https://qa.fmod.com/t/fmod-choopy-sounds/17772)

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**Author:** [@pitomenph](https://qa.fmod.com/u/pitomenph)\
**Replies:** 3\
**Last updated:** [October 31, 2021, 11:54pm UTC](https://qa.fmod.com/t/fmod-choopy-sounds/17772 "2021-10-31T23:54:52Z")

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Hi guys, So I am working on the VR game in Unity. The FMOD audio plays fine when playing on the editor, but when I build the game the sound gets choppy. I have the following buffer warning on Unity console I have in…

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## [Example sounds file license](https://qa.fmod.com/t/example-sounds-file-license/17869)

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**Author:** [@MasterDrake97](https://qa.fmod.com/u/MasterDrake97)\
**Replies:** 1\
**Last updated:** [October 31, 2021, 10:52pm UTC](https://qa.fmod.com/t/example-sounds-file-license/17869 "2021-10-31T22:52:09Z")

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Hi, I just downloaded FMOD Studio and I was amazed by the examples. I was wondering if those .ogg files and .banks are usable in commercial projects as well and with which license, or they’re just for educational purpos…

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## [BUG (possibly): Event Priorities not "sticking" between saving/loading of project (2.01.08)](https://qa.fmod.com/t/bug-possibly-event-priorities-not-sticking-between-saving-loading-of-project-2-01-08/17825)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 4\
**Last updated:** [October 27, 2021, 8:13am UTC](https://qa.fmod.com/t/bug-possibly-event-priorities-not-sticking-between-saving-loading-of-project-2-01-08/17825 "2021-10-27T08:13:14Z")

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Hi, I’ve a larger project ~700 events, and noticed sth. odd yesterday, when changing the priority of some events from medium to high, saving the project, closing FMOD the event priority would be reset to medium again up…

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## [Audio is playing through multiple group buses simultaneously](https://qa.fmod.com/t/audio-is-playing-through-multiple-group-buses-simultaneously/17752)

<div class="topic-metadata">

**Author:** [@Stromberg](https://qa.fmod.com/u/Stromberg)\
**Replies:** 6\
**Last updated:** [October 27, 2021, 7:15am UTC](https://qa.fmod.com/t/audio-is-playing-through-multiple-group-buses-simultaneously/17752 "2021-10-27T07:15:49Z")

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Hi, I’m the sound guy on a VR-Game development and I am using the Resonance audio plug-in in this project. I’ve stumbled upon a problem when setting up a Mixer. As instructed, I’m placing the Resonance audio listener o…

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## [Simulating sound across multiple rooms](https://qa.fmod.com/t/simulating-sound-across-multiple-rooms/17738)

<div class="topic-metadata">

**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 7\
**Last updated:** [October 11, 2021, 10:53am UTC](https://qa.fmod.com/t/simulating-sound-across-multiple-rooms/17738 "2021-10-11T10:53:18Z")

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Suppose we have the following room layout, where we have rooms A, B, C, and D, separated between them with doors. Let’s assume I have emitters on every room and they are assigned to a separate bus for every room. The …

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