# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=69

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 70

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## [Cannot drag and drop fmod.io sounds into project](https://qa.fmod.com/t/cannot-drag-and-drop-fmod-io-sounds-into-project/17845)

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**Author:** [@delorenj](https://qa.fmod.com/u/delorenj)\
**Replies:** 1\
**Last updated:** [October 26, 2021, 10:55pm UTC](https://qa.fmod.com/t/cannot-drag-and-drop-fmod-io-sounds-into-project/17845 "2021-10-26T22:55:09Z")

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I cannot drag any of my purchased (or free) sounds from fmod.io into my project (or even a fresh new project). I have verified there are zero conflicts on port 12345 (as suggested). I also verify that I still cannot imp…

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## [Events not playing on Oculus Quest](https://qa.fmod.com/t/events-not-playing-on-oculus-quest/17833)

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**Author:** [@Dzambrano](https://qa.fmod.com/u/Dzambrano)\
**Replies:** 2\
**Last updated:** [October 26, 2021, 2:10pm UTC](https://qa.fmod.com/t/events-not-playing-on-oculus-quest/17833 "2021-10-26T14:10:50Z")

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Hello! We have the following issue: There are some 3D events that are not playing in a build for oculus quest. However on other platforms including Oculus Rift the events work perfectly. It seems to be a spatialization…

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## [LPF Distance Attenuation](https://qa.fmod.com/t/lpf-distance-attenuation/13651)

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**Author:** [@sonorityscape](https://qa.fmod.com/u/sonorityscape)\
**Replies:** 5\
**Last updated:** [March 26, 2018, 10:01am UTC](https://qa.fmod.com/t/lpf-distance-attenuation/13651 "2018-03-26T10:01:37Z")

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Hi, I am wondering if there is a way to use the spatializer effect to attenuate an emitter using a LPF curve in addition to the volume curve that is available? Or does this curve take the frequencies into consideration …

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## [Voices Active (Self/Total) limited to 32](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 4\
**Last updated:** [October 26, 2021, 10:06am UTC](https://qa.fmod.com/t/voices-active-self-total-limited-to-32/17826 "2021-10-26T10:06:13Z")

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Hi, . I’m working on a project where we’re hitting this 32 active voice limit which I’m not exactly sure where it’s coming from. The game is being made with a custom game engine, I’m not involved in the integration sid…

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## [Transitions with quantization lag one bar behind](https://qa.fmod.com/t/transitions-with-quantization-lag-one-bar-behind/17837)

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**Author:** [@ysimo](https://qa.fmod.com/u/ysimo)\
**Replies:** 7\
**Last updated:** [October 26, 2021, 9:32am UTC](https://qa.fmod.com/t/transitions-with-quantization-lag-one-bar-behind/17837 "2021-10-26T09:32:47Z")

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Hi, I am trying to have transitions between two music clips using a parameter condition. I used quantization as I want them to transition on the beats. However, for the second clip, whenever quantization is turned on, it…

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## [Async events, quantization and starting point](https://qa.fmod.com/t/async-events-quantization-and-starting-point/17731)

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**Author:** [@\_MaX](https://qa.fmod.com/u/_MaX)\
**Replies:** 9\
**Last updated:** [October 26, 2021, 4:51am UTC](https://qa.fmod.com/t/async-events-quantization-and-starting-point/17731 "2021-10-26T04:51:25Z")

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Hi everyone, I’m currently refining a music system combining horizontal, vertical and generative technics. Since I do not really like the way transition timelines work (this is just a matter of taste, the technical asp…

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## [Suggestion: trigger instrument only at its beginning](https://qa.fmod.com/t/suggestion-trigger-instrument-only-at-its-beginning/17820)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [October 26, 2021, 4:25am UTC](https://qa.fmod.com/t/suggestion-trigger-instrument-only-at-its-beginning/17820 "2021-10-26T04:25:38Z")

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It should be on option to trigger a specific instrument only when the timeline playhead touches the start of the instrument. At the moment, there are some workarounds, but they are not very handy.

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## [Suggestion: more quantization options, as "start on 3d beat"](https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [October 26, 2021, 12:05am UTC](https://qa.fmod.com/t/suggestion-more-quantization-options-as-start-on-3d-beat/17821 "2021-10-26T00:05:23Z")

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I think there should be more quantization options, as my tittle suggests. I often find myself wanted to quantize some elements on a specific beat. For instance, quantization is often used to trigger a transition, and tra…

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## [Profiling Game with built banks](https://qa.fmod.com/t/profiling-game-with-built-banks/17829)

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**Author:** [@goran](https://qa.fmod.com/u/goran)\
**Replies:** 1\
**Last updated:** [October 25, 2021, 10:32pm UTC](https://qa.fmod.com/t/profiling-game-with-built-banks/17829 "2021-10-25T22:32:57Z")

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Hey There We are hearing audible stuttering when testing our game on dev consoles. We connected to the consoles via live update to profile the game, but enabling live update will “fix” the problem temporarily because in…

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## [Reverb Not Working With Google Resonance](https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598)

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**Author:** [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Replies:** 11\
**Last updated:** [October 24, 2021, 11:18pm UTC](https://qa.fmod.com/t/reverb-not-working-with-google-resonance/16598 "2021-10-24T23:18:37Z")

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Heyo - Having trouble figuring out how to utilize Google Resonance spatializer with my reverb sends/snapshots. Everything works fine when the Resonance source is not enabled, but when it’s enabled I get dry audio that do…

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## [Quantize many SFX events to many musical tracks/different BPMs](https://qa.fmod.com/t/quantize-many-sfx-events-to-many-musical-tracks-different-bpms/17759)

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**Author:** [@kenakofer](https://qa.fmod.com/u/kenakofer)\
**Replies:** 3\
**Last updated:** [October 22, 2021, 3:49am UTC](https://qa.fmod.com/t/quantize-many-sfx-events-to-many-musical-tracks-different-bpms/17759 "2021-10-22T03:49:12Z")

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In my rhythm-based Unity game, I want enemies to have percussive sound effects that are quantized to a music event’s BPM. I’ve experimented with the nested event solution discussed at Syncing oneshot events perfectly on …

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## [BUG: nested command instrument doesn't set parameter value](https://qa.fmod.com/t/bug-nested-command-instrument-doesnt-set-parameter-value/17818)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 2\
**Last updated:** [October 21, 2021, 4:47am UTC](https://qa.fmod.com/t/bug-nested-command-instrument-doesnt-set-parameter-value/17818 "2021-10-21T04:47:59Z")

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A command instrument setting or incrementing a parameter value, nested in a sub-event, wont execute, if the parameter is set to local. It seems as if the parameter scope was only the nested event and excludes the parent …

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## [Limit One Instrument To Play Per Event?](https://qa.fmod.com/t/limit-one-instrument-to-play-per-event/17813)

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**Author:** [@burnum](https://qa.fmod.com/u/burnum)\
**Replies:** 1\
**Last updated:** [October 19, 2021, 9:42pm UTC](https://qa.fmod.com/t/limit-one-instrument-to-play-per-event/17813 "2021-10-19T21:42:50Z")

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I have an event with multiple instruments, with various trigger conditions. I don’t want more than one instrument playing at any given time in the event. If the event is playing when I change parameter, I don’t want a ne…

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## [Automation on ... automation point position?](https://qa.fmod.com/t/automation-on-automation-point-position/17809)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 5\
**Last updated:** [October 18, 2021, 12:02pm UTC](https://qa.fmod.com/t/automation-on-automation-point-position/17809 "2021-10-18T12:02:30Z")

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Hi. I wonder if this is possible to automate the position of a certain point of a parmeter automation curve, with another parameter, or to say it more simply, change the shape of a parameter automation curve depending o…

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## [BUG: transition timeline makes nested event play forever while untriggered](https://qa.fmod.com/t/bug-transition-timeline-makes-nested-event-play-forever-while-untriggered/17774)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [October 18, 2021, 5:10am UTC](https://qa.fmod.com/t/bug-transition-timeline-makes-nested-event-play-forever-while-untriggered/17774 "2021-10-18T05:10:49Z")

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If the parent event untriggers a nested event while the content playing inside the nested event is inside a transition timeline, the nested event continues to play indefinitely. It seems like the nested event is seen as …

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## [Failed to build bank. File not found. FMOD Studio](https://qa.fmod.com/t/failed-to-build-bank-file-not-found-fmod-studio/17688)

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**Author:** [@alan665](https://qa.fmod.com/u/alan665)\
**Replies:** 6\
**Last updated:** [September 24, 2021, 7:08am UTC](https://qa.fmod.com/t/failed-to-build-bank-file-not-found-fmod-studio/17688 "2021-09-24T07:08:24Z")

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Hi guys, I’ve updated my UE4 project to 4.27 and and as such my FMOD plugin and studio. I am now on FMOD Studio 2.02.03 up from 2.01.07. When I attempt to build banks, FMOD Studio errors and says ‘Failed to build bank…

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## [Fmod Item Volume](https://qa.fmod.com/t/fmod-item-volume/17791)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 4\
**Last updated:** [October 15, 2021, 2:42pm UTC](https://qa.fmod.com/t/fmod-item-volume/17791 "2021-10-15T14:42:15Z")

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Hi. Simple question here : I saw somewhere that gain effects were a lot less expensive in cpu ressouces than track’s volume fader. Does the single/multi instrument “volume knob” count for a gain knob or a track volume k…

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## [Platform specific mixer volumes](https://qa.fmod.com/t/platform-specific-mixer-volumes/17790)

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**Author:** [@emptyclip](https://qa.fmod.com/u/emptyclip)\
**Replies:** 2\
**Last updated:** [October 15, 2021, 4:57am UTC](https://qa.fmod.com/t/platform-specific-mixer-volumes/17790 "2021-10-15T04:57:18Z")

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Hey guys, Can you tell me the best way to create volumes that are unique to different platforms? For reasons beyond our control we need to be able adjust volumes on a platform basis. Thanks! Matt

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## [BUG(?): Nested event stops playing unexpectedly](https://qa.fmod.com/t/bug-nested-event-stops-playing-unexpectedly/17784)

<div class="topic-metadata">

**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 2\
**Last updated:** [October 15, 2021, 12:39am UTC](https://qa.fmod.com/t/bug-nested-event-stops-playing-unexpectedly/17784 "2021-10-15T00:39:14Z")

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I have a nested parameter sheet with a local parameter (holding its value during playback) automated by a global parameter : In the parent event, if I change the global parameter value outside the trigger zone of the…

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## [Changelog for 2.01.12](https://qa.fmod.com/t/changelog-for-2-01-12/17795)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 1\
**Last updated:** [October 14, 2021, 11:41pm UTC](https://qa.fmod.com/t/changelog-for-2-01-12/17795 "2021-10-14T23:41:57Z")

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Where can I find the changelog for 2.01.12?

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## [Exporting C++ GUIDs header to specific destination folder](https://qa.fmod.com/t/exporting-c-guids-header-to-specific-destination-folder/17671)

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**Author:** [@jojjejoel](https://qa.fmod.com/u/jojjejoel)\
**Replies:** 2\
**Last updated:** [September 24, 2021, 2:51pm UTC](https://qa.fmod.com/t/exporting-c-guids-header-to-specific-destination-folder/17671 "2021-09-24T14:51:21Z")

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Hello, Is there a way to choose a specific destination folder to where the C++ GUIDs header file should be exported to? Right now it seems to be a default value that can’t be changed. Regards Joel

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## [Sustein Point/Key Off](https://qa.fmod.com/t/sustein-point-key-off/17776)

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**Author:** [@VioMau](https://qa.fmod.com/u/VioMau)\
**Replies:** 1\
**Last updated:** [October 13, 2021, 12:28am UTC](https://qa.fmod.com/t/sustein-point-key-off/17776 "2021-10-13T00:28:04Z")

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Hello! Does anyone know how to trigger the “Key Off” button from UE4 blueprints? I put a sustein point but I don’t know how to trigger the button. I look in the blueprints with the name “sustein point” and “key off”, and…

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## [Inconsistent fade envelopes](https://qa.fmod.com/t/inconsistent-fade-envelopes/17670)

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**Author:** [@Shredd](https://qa.fmod.com/u/Shredd)\
**Replies:** 13\
**Last updated:** [October 12, 2021, 12:32am UTC](https://qa.fmod.com/t/inconsistent-fade-envelopes/17670 "2021-10-12T00:32:04Z")

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Why do fade envelopes like these produce inconsistent playback each time I click Play in the Studio app? Is there anything that can be done to fix this? I’m using FMOD 2.02.02, Windows 10.

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## [FMOD 2.01.09 had a blank screen during Perforce connection (Win)](https://qa.fmod.com/t/fmod-2-01-09-had-a-blank-screen-during-perforce-connection-win/17575)

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**Author:** [@cerby](https://qa.fmod.com/u/cerby)\
**Replies:** 2\
**Last updated:** [October 11, 2021, 9:35am UTC](https://qa.fmod.com/t/fmod-2-01-09-had-a-blank-screen-during-perforce-connection-win/17575 "2021-10-11T09:35:40Z")

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When filling in all information about the Perforce connection, FMOD finds everything correctly: the username and the workspace. When clicking on “find” after a couple of seconds I’ve got this empty screen. I’ve got no i…

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## [Stoping nested events when parent event stops](https://qa.fmod.com/t/stoping-nested-events-when-parent-event-stops/17760)

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**Author:** [@g.hadji](https://qa.fmod.com/u/g.hadji)\
**Replies:** 9\
**Last updated:** [October 11, 2021, 8:34am UTC](https://qa.fmod.com/t/stoping-nested-events-when-parent-event-stops/17760 "2021-10-11T08:34:04Z")

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Hello. Here is my setting. I have two continuous 3d events. Each of those event consists of a multi instrument looping randomly. A “biomeId” parameter is switching from one event to the other, depending on the ground su…

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## [Best way to include multi-channel audio via Google Resonance Audio](https://qa.fmod.com/t/best-way-to-include-multi-channel-audio-via-google-resonance-audio/17678)

<div class="topic-metadata">

**Author:** [@constantinpopp](https://qa.fmod.com/u/constantinpopp)\
**Replies:** 8\
**Last updated:** [October 11, 2021, 5:54am UTC](https://qa.fmod.com/t/best-way-to-include-multi-channel-audio-via-google-resonance-audio/17678 "2021-10-11T05:54:49Z")

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Hi all, I would like to position channels of a multi-channel audiofile via Google Resonance Audio. Say, I have a quadrophonic sound image and would like to have each channel placed separately. So far I have created a mu…

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## [Copy events between project doesn't always copy assets](https://qa.fmod.com/t/copy-events-between-project-doesnt-always-copy-assets/17768)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 0\
**Last updated:** [October 9, 2021, 4:48pm UTC](https://qa.fmod.com/t/copy-events-between-project-doesnt-always-copy-assets/17768 "2021-10-09T16:48:14Z")

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I get a .fspackage file from our remote sfx team and I want to copy any new events into the main FMOD project. It works fine the first time I copy the event, but later on if an asset (.wav) changes FMOD doesn’t seem to …

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## [Music out of sync when using Parameters](https://qa.fmod.com/t/music-out-of-sync-when-using-parameters/17757)

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**Author:** [@musicbyjonathan](https://qa.fmod.com/u/musicbyjonathan)\
**Replies:** 5\
**Last updated:** [October 8, 2021, 7:03am UTC](https://qa.fmod.com/t/music-out-of-sync-when-using-parameters/17757 "2021-10-08T07:03:14Z")

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Hey there, As of recent I’ve found that music in a multi-layer setup driven by parameters goes out of sync quite often. Initially I thought this was something caused by performance on one project so I toggle all music t…

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## [Start Offset automation not working with relative transitions](https://qa.fmod.com/t/start-offset-automation-not-working-with-relative-transitions/17762)

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**Author:** [@AudioLoom](https://qa.fmod.com/u/AudioLoom)\
**Replies:** 2\
**Last updated:** [October 8, 2021, 3:53am UTC](https://qa.fmod.com/t/start-offset-automation-not-working-with-relative-transitions/17762 "2021-10-08T03:53:53Z")

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I’ve simplified my event to showcase the bug I’m experiencing. In this scenario I’m transitioning from region A to region B, and back again, with a relative offset. Normally I’d have both set to be synchronous, but …

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## [2.02.03 Tempo Marker not editing](https://qa.fmod.com/t/2-02-03-tempo-marker-not-editing/17753)

<div class="topic-metadata">

**Author:** [@ghoulnoises](https://qa.fmod.com/u/ghoulnoises)\
**Replies:** 3\
**Last updated:** [October 7, 2021, 7:29am UTC](https://qa.fmod.com/t/2-02-03-tempo-marker-not-editing/17753 "2021-10-07T07:29:19Z")

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When I double click I get a cursor in front of a 0 value, no matter how I format the number (i’ve used like 8 versions of FMOD and have never had this particular problem before) it just defaults back to “bpm=120 4/4” t…

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