# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=7

[Latest](https://qa.fmod.com/latest.md) · [Categories](https://qa.fmod.com/categories.md) · [Tags](https://qa.fmod.com/tags.md)

**Page:** 8

---

## [Delay/cooldown for parameter change](https://qa.fmod.com/t/delay-cooldown-for-parameter-change/23812)

<div class="topic-metadata">

**Author:** [@katelynisaacson](https://qa.fmod.com/u/katelynisaacson)\
**Replies:** 5\
**Last updated:** [January 8, 2026, 4:03am UTC](https://qa.fmod.com/t/delay-cooldown-for-parameter-change/23812 "2026-01-08T04:03:39Z")

</div>

I’m wondering if I could get some advice on the best way to go about implementing this! So, the idea is when the player is at 10% health, an alarm sound effect will go off, and the music will go up in tempo and pitch ov…

---

## [Feature request: drag project view with middle click](https://qa.fmod.com/t/feature-request-drag-project-view-with-middle-click/22707)

<div class="topic-metadata">

**Author:** [@EdGray](https://qa.fmod.com/u/EdGray)\
**Replies:** 3\
**Last updated:** [January 7, 2026, 11:08pm UTC](https://qa.fmod.com/t/feature-request-drag-project-view-with-middle-click/22707 "2026-01-07T23:08:12Z")

</div>

The birdseye view is great for quickly navigating around an event/mixer view, but I’d also find it useful if we could achieve the same thing by holding down the middle mouse button anywhere in the main window and draggin…

---

## [Where do you go for actual step-by-step instructions?](https://qa.fmod.com/t/where-do-you-go-for-actual-step-by-step-instructions/23846)

<div class="topic-metadata">

**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 5\
**Last updated:** [January 4, 2026, 10:54pm UTC](https://qa.fmod.com/t/where-do-you-go-for-actual-step-by-step-instructions/23846 "2026-01-04T22:54:29Z")

</div>

While the Documentation is very helpful, where do you go for actual step-by-step instructions for implementing a feature. While the Documentation defines the aspects/functions of the software, the Documentation does not…

---

## [Error loading old project](https://qa.fmod.com/t/error-loading-old-project/19194)

<div class="topic-metadata">

**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 5\
**Last updated:** [January 4, 2026, 9:44pm UTC](https://qa.fmod.com/t/error-loading-old-project/19194 "2026-01-04T21:44:54Z")

</div>

I have old project from Studio.02.00.00 and I am trying to load it in 2.02.06. It asks if I want to migrate it to the new version. I answer yes and it bring up this error Invalid Studio file /path/FMODStudio/Metadata/.…

---

## [Hello, could i get access to fmod designer tool?](https://qa.fmod.com/t/hello-could-i-get-access-to-fmod-designer-tool/23856)

<div class="topic-metadata">

**Author:** [@Deca\_denti](https://qa.fmod.com/u/Deca_denti)\
**Replies:** 1\
**Last updated:** [January 4, 2026, 9:32pm UTC](https://qa.fmod.com/t/hello-could-i-get-access-to-fmod-designer-tool/23856 "2026-01-04T21:32:30Z")

</div>

Its for a passion project

---

## [Unable to copy routings anymore](https://qa.fmod.com/t/unable-to-copy-routings-anymore/23850)

<div class="topic-metadata">

**Author:** [@Nimit4](https://qa.fmod.com/u/Nimit4)\
**Replies:** 1\
**Last updated:** [December 31, 2025, 3:12am UTC](https://qa.fmod.com/t/unable-to-copy-routings-anymore/23850 "2025-12-31T03:12:49Z")

</div>

I recently updated my FMOD Studio to the latest version, and now when I try to reuse my template with new guids by copying the events to a new instance, it is not copying the routings in mixer routings as it used to prev…

---

## [Mouse zooming in FMOD vs. Logic](https://qa.fmod.com/t/mouse-zooming-in-fmod-vs-logic/23842)

<div class="topic-metadata">

**Author:** [@dandrewstewart](https://qa.fmod.com/u/dandrewstewart)\
**Replies:** 1\
**Last updated:** [December 30, 2025, 2:29am UTC](https://qa.fmod.com/t/mouse-zooming-in-fmod-vs-logic/23842 "2025-12-30T02:29:09Z")

</div>

Has this ever been noticed? In both FMOD and Logic Pro, you can use shift + option + (magic) mouse HORIZONTAL scrolling. In FMOD, left finger swipes on the magic mouse zoom “in”, right swipes zoom "out”. Sadly, in Logic…

---

## [Stealing not working](https://qa.fmod.com/t/stealing-not-working/23819)

<div class="topic-metadata">

**Author:** [@hardsmoke](https://qa.fmod.com/u/hardsmoke)\
**Replies:** 1\
**Last updated:** [December 24, 2025, 2:48am UTC](https://qa.fmod.com/t/stealing-not-working/23819 "2025-12-24T02:48:16Z")

</div>

Hello. I want to use stealing to improve performance, as I can have up to 100 events playing simultaneously for a single event. I want to limit this to a few, but only the closest events. But for some reason, none of th…

---

## [Right click menu disappears immediately](https://qa.fmod.com/t/right-click-menu-disappears-immediately/23404)

<div class="topic-metadata">

**Author:** [@ryandkull](https://qa.fmod.com/u/ryandkull)\
**Replies:** 3\
**Last updated:** [December 24, 2025, 1:53am UTC](https://qa.fmod.com/t/right-click-menu-disappears-immediately/23404 "2025-12-24T01:53:08Z")

</div>

Hello. Wwise Expert user moving to a FMOD project. Freshly downloaded newest OSX version today. On OSX, when I right click, the right click menu appears and then disappears immediately. Known issue? Makes using the so…

---

## [Seeing relevant Game Object/Entity in FMOD Profiler](https://qa.fmod.com/t/seeing-relevant-game-object-entity-in-fmod-profiler/23838)

<div class="topic-metadata">

**Author:** [@ryandkull](https://qa.fmod.com/u/ryandkull)\
**Replies:** 1\
**Last updated:** [December 23, 2025, 4:49am UTC](https://qa.fmod.com/t/seeing-relevant-game-object-entity-in-fmod-profiler/23838 "2025-12-23T04:49:05Z")

</div>

Hello. Our last game was in Wwise. We had 40k+ sounds. An absolutely crucial function of the Wwise profiler when dealing with that number of sounds was knowing which Game Object had fired the Event in the profiler. B…

---

## [Parameter change after collider enter trigger game object](https://qa.fmod.com/t/parameter-change-after-collider-enter-trigger-game-object/23799)

<div class="topic-metadata">

**Author:** [@Fel.Stolz](https://qa.fmod.com/u/Fel.Stolz)\
**Replies:** 3\
**Last updated:** [December 22, 2025, 1:03am UTC](https://qa.fmod.com/t/parameter-change-after-collider-enter-trigger-game-object/23799 "2025-12-22T01:03:09Z")

</div>

Im building an adaptive ambience system wich I fairly simple I have 1 base ambience wich I always playing and different ambience add ons that are supposed to play when entering a room and are supposed to stop playing af…

---

## [FMOD crashes / freezes when opening the Audio Bin](https://qa.fmod.com/t/fmod-crashes-freezes-when-opening-the-audio-bin/23794)

<div class="topic-metadata">

**Author:** [@viciousonic](https://qa.fmod.com/u/viciousonic)\
**Replies:** 3\
**Last updated:** [December 21, 2025, 11:13pm UTC](https://qa.fmod.com/t/fmod-crashes-freezes-when-opening-the-audio-bin/23794 "2025-12-21T23:13:52Z")

</div>

Hi, I just bought a new windows PC with windows 11 and all versions of FMOD 2.03 (no matter which one I install) keep freezing when I try to open the Audio Bin. I’ve tried several versions of FMOD 2.03 and also already t…

---

## [\[FMOD 2.03.11\] Transition with transition timeline mutes an instrument on destination](https://qa.fmod.com/t/fmod-2-03-11-transition-with-transition-timeline-mutes-an-instrument-on-destination/23828)

<div class="topic-metadata">

**Author:** [@miur-us](https://qa.fmod.com/u/miur-us)\
**Replies:** 0\
**Last updated:** [December 21, 2025, 8:09am UTC](https://qa.fmod.com/t/fmod-2-03-11-transition-with-transition-timeline-mutes-an-instrument-on-destination/23828 "2025-12-21T08:09:28Z")

</div>

(topic deleted by author)

---

## [Scatterer issue when migrating to Fmod 2.02.07](https://qa.fmod.com/t/scatterer-issue-when-migrating-to-fmod-2-02-07/23792)

<div class="topic-metadata">

**Author:** [@Edwige](https://qa.fmod.com/u/Edwige)\
**Replies:** 4\
**Last updated:** [December 19, 2025, 9:59am UTC](https://qa.fmod.com/t/scatterer-issue-when-migrating-to-fmod-2-02-07/23792 "2025-12-19T09:59:43Z")

</div>

Hello, We have a project working well on fmod 2.01.13 , we’d like to migrate the project to a newer version.However, we’re facing a problem: wether migrating to Fmod 2.02.07 or Fmod 2.03.11 , the scatterer instruments a…

---

## [Batch rename Labeled Parameter Labels](https://qa.fmod.com/t/batch-rename-labeled-parameter-labels/23795)

<div class="topic-metadata">

**Author:** [@buffalo\_clink](https://qa.fmod.com/u/buffalo_clink)\
**Replies:** 3\
**Last updated:** [December 18, 2025, 11:11pm UTC](https://qa.fmod.com/t/batch-rename-labeled-parameter-labels/23795 "2025-12-18T23:11:00Z")

</div>

Hi, Has anyone made a script to do the following: Labeled Parameter contains many labels with name ‘Old\_Label\_X’ where ‘X’ is some number. Requirement is to batch update all labels in the parameter to ‘New\_Label\_X’. P…

---

## [Fade Curve type toggling](https://qa.fmod.com/t/fade-curve-type-toggling/23818)

<div class="topic-metadata">

**Author:** [@dquartz](https://qa.fmod.com/u/dquartz)\
**Replies:** 1\
**Last updated:** [December 18, 2025, 1:29am UTC](https://qa.fmod.com/t/fade-curve-type-toggling/23818 "2025-12-18T01:29:14Z")

</div>

Not so much a question as a surprising observation that I thought other FMOD Studio users might like to know about because from my perspective it’s completely hidden functionality. Double-clicking on the control point o…

---

## [Song keeps playing when using a labelled parameter sheet](https://qa.fmod.com/t/song-keeps-playing-when-using-a-labelled-parameter-sheet/23809)

<div class="topic-metadata">

**Author:** [@Phenicie](https://qa.fmod.com/u/Phenicie)\
**Replies:** 1\
**Last updated:** [December 16, 2025, 12:27am UTC](https://qa.fmod.com/t/song-keeps-playing-when-using-a-labelled-parameter-sheet/23809 "2025-12-16T00:27:50Z")

</div>

Sorry if I get something wrong, this is my first time posting here. Hello! I am new to FMOD and I have a final project coming up for my sound design class but have run into a bit of a snag. In FMOD I have created a labe…

---

## [Can you have scripts that are 'per project'?](https://qa.fmod.com/t/can-you-have-scripts-that-are-per-project/23692)

<div class="topic-metadata">

**Author:** [@tom-bossa](https://qa.fmod.com/u/tom-bossa)\
**Replies:** 6\
**Last updated:** [December 15, 2025, 11:42pm UTC](https://qa.fmod.com/t/can-you-have-scripts-that-are-per-project/23692 "2025-12-15T23:42:23Z")

</div>

I’m currently using fmod scripting api but for user scripts to show up it seems they must go in %localappdata% on a per machine level. When using source control and multiple develolpers it would be much nicer to have a s…

---

## ["Invalid Delays" error in UE 5.6](https://qa.fmod.com/t/invalid-delays-error-in-ue-5-6/23775)

<div class="topic-metadata">

**Author:** [@NSignat](https://qa.fmod.com/u/NSignat)\
**Replies:** 1\
**Last updated:** [December 15, 2025, 10:09pm UTC](https://qa.fmod.com/t/invalid-delays-error-in-ue-5-6/23775 "2025-12-15T22:09:26Z")

</div>

Hi, We’re using the FMOD plugin into Unreal 5.6 and as we are playing one same event and updating its parameters there’s a case where we’ve got errors I’ve never seen. Here are a few of them : LogFMOD: Warning: C:\\buil…

---

## [Issues with looping time-stretched music in Unity](https://qa.fmod.com/t/issues-with-looping-time-stretched-music-in-unity/23763)

<div class="topic-metadata">

**Author:** [@NovaRaze](https://qa.fmod.com/u/NovaRaze)\
**Replies:** 4\
**Last updated:** [December 12, 2025, 9:51am UTC](https://qa.fmod.com/t/issues-with-looping-time-stretched-music-in-unity/23763 "2025-12-12T09:51:02Z")

</div>

Hi all! First off, I’m new to FMOD so apologies if there is an easy fix for this! I’ve started to use FMOD for a recent game project and have created a discrete parameter in respect to player lives (3, 2, 1 and 0 respec…

---

## [FMOD for Unreal, Occlusion returns only 0 or 1, is no intermediate values is expected behaviour?](https://qa.fmod.com/t/fmod-for-unreal-occlusion-returns-only-0-or-1-is-no-intermediate-values-is-expected-behaviour/23765)

<div class="topic-metadata">

**Author:** [@JoeChip](https://qa.fmod.com/u/JoeChip)\
**Replies:** 1\
**Last updated:** [December 11, 2025, 12:06am UTC](https://qa.fmod.com/t/fmod-for-unreal-occlusion-returns-only-0-or-1-is-no-intermediate-values-is-expected-behaviour/23765 "2025-12-11T00:06:37Z")

</div>

Hi, I’m testing the Occlusion system in FMOD for Unreal and I would like to confirm whether the current behavior is correct or if I’m missing something in the setup. I followed the official documentation: Created a …

---

## [FMOD crash when loading/unloading banks](https://qa.fmod.com/t/fmod-crash-when-loading-unloading-banks/23764)

<div class="topic-metadata">

**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 7\
**Last updated:** [December 10, 2025, 10:21pm UTC](https://qa.fmod.com/t/fmod-crash-when-loading-unloading-banks/23764 "2025-12-10T22:21:11Z")

</div>

Hey, we have a strange crash regarding loading and unloading banks, while a “master” event is playing continuously and switching between referenced events using logic based on parameter. In our “master” event, which is…

---

## [Connection between FMOD and MAX MSP via OSC link](https://qa.fmod.com/t/connection-between-fmod-and-max-msp-via-osc-link/21542)

<div class="topic-metadata">

**Author:** [@franekola](https://qa.fmod.com/u/franekola)\
**Replies:** 5\
**Last updated:** [December 9, 2025, 7:42am UTC](https://qa.fmod.com/t/connection-between-fmod-and-max-msp-via-osc-link/21542 "2025-12-09T07:42:41Z")

</div>

Hello. I would like to control my FMOD project from the MAX MSP software using an OSC link. Is this possible? In MAX, I send a frame to port 3663 at address 127.0.0.1, but FMOD cannot connect. I’ve entered the address 1…

---

## [Project independent path for Studio API scripts osx](https://qa.fmod.com/t/project-independent-path-for-studio-api-scripts-osx/23768)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 1\
**Last updated:** [December 7, 2025, 11:34pm UTC](https://qa.fmod.com/t/project-independent-path-for-studio-api-scripts-osx/23768 "2025-12-07T23:34:01Z")

</div>

I got my script to work if I put it into the projectfolder of the FMOD project by creating a /Scripts subdirectory. Placing the exact same script in Users/XX/Application Support/FMOD Studio/Scripts folder does not work…

---

## [Custom script not appearing in menu](https://qa.fmod.com/t/custom-script-not-appearing-in-menu/23766)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 2\
**Last updated:** [December 5, 2025, 8:35am UTC](https://qa.fmod.com/t/custom-script-not-appearing-in-menu/23766 "2025-12-05T08:35:33Z")

</div>

Hi, Script newbie question: I added a .js script in the Application Support/FMOD Studio/Scripts folder on OSX. It does not show up in my scripts menu in FMOD Studio. How do I call it or at least see it in the menu? I tr…

---

## [Teaching Resources for FMOD?](https://qa.fmod.com/t/teaching-resources-for-fmod/23762)

<div class="topic-metadata">

**Author:** [@panjethro](https://qa.fmod.com/u/panjethro)\
**Replies:** 1\
**Last updated:** [December 5, 2025, 12:16am UTC](https://qa.fmod.com/t/teaching-resources-for-fmod/23762 "2025-12-05T00:16:46Z")

</div>

Hi all I’m putting together FMOD teaching materials for undergraduate Music Production students and wondered if anyone can recommend good beginner-friendly resources for higher-education teaching. I’m looking for: T…

---

## [Event Macro Min & Max Distance greyed out](https://qa.fmod.com/t/event-macro-min-max-distance-greyed-out/23094)

<div class="topic-metadata">

**Author:** [@creid](https://qa.fmod.com/u/creid)\
**Replies:** 5\
**Last updated:** [December 5, 2025, 12:01am UTC](https://qa.fmod.com/t/event-macro-min-max-distance-greyed-out/23094 "2025-12-05T00:01:12Z")

</div>

Hello, We recently updated our Google Resonance Audio plugin in FMOD Studio 2.03.06 After updating I have found that some of our existing events no longer allow for the Min and Max Distance in the Event Macro box to be…

---

## [Studio script to export audio sizes](https://qa.fmod.com/t/studio-script-to-export-audio-sizes/23718)

<div class="topic-metadata">

**Author:** [@slojanko](https://qa.fmod.com/u/slojanko)\
**Replies:** 6\
**Last updated:** [December 4, 2025, 1:04am UTC](https://qa.fmod.com/t/studio-script-to-export-audio-sizes/23718 "2025-12-04T01:04:45Z")

</div>

Hey, I’m struggling with the lack of documentation and more detailed examples. I’m trying to generate a report of all the Assets in our FMOD Studio project, and exporting some information like original asset size, comp…

---

## [Replacing assets, keeping fades etc](https://qa.fmod.com/t/replacing-assets-keeping-fades-etc/23650)

<div class="topic-metadata">

**Author:** [@dada\_da](https://qa.fmod.com/u/dada_da)\
**Replies:** 4\
**Last updated:** [December 3, 2025, 4:07am UTC](https://qa.fmod.com/t/replacing-assets-keeping-fades-etc/23650 "2025-12-03T04:07:01Z")

</div>

Is there an easy way (script?) to replace assets within an event? I’ll have to create many variants of a complex event where I’ll duplicate the event to create a variant and then replace the underlying assets within the …

---

## [Option to tweak values with scroll wheel up/down](https://qa.fmod.com/t/option-to-tweak-values-with-scroll-wheel-up-down/23693)

<div class="topic-metadata">

**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 3\
**Last updated:** [December 3, 2025, 3:02am UTC](https://qa.fmod.com/t/option-to-tweak-values-with-scroll-wheel-up-down/23693 "2025-12-03T03:02:25Z")

</div>

Would it be possible to have a script or a shortcut that enables the ability to change the values of knobs or parameters when hovered over them, and using scroll wheel up/down?

[Previous page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=6)

[Next page](https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=8)
