# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=70

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**Page:** 71

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## [Missing assets in events created by collaborator](https://qa.fmod.com/t/missing-assets-in-events-created-by-collaborator/17675)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 6\
**Last updated:** [October 7, 2021, 12:18am UTC](https://qa.fmod.com/t/missing-assets-in-events-created-by-collaborator/17675 "2021-10-07T00:18:25Z")

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I am working on an FMOD project (currently 2.02.02) with one collaborator. Problem: When either of us adds a new event, and we share the assets via Perforce, the other can successfully get the new event by choosing File…

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## [Parameter controlled Surround Direction/Extent issues](https://qa.fmod.com/t/parameter-controlled-surround-direction-extent-issues/17742)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 1\
**Last updated:** [October 1, 2021, 8:44am UTC](https://qa.fmod.com/t/parameter-controlled-surround-direction-extent-issues/17742 "2021-10-01T08:44:41Z")

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Hi, I’m working on atmospheric sounds / ambiances, and in particular the ambiance of the outside when the listener is inside. For this I’ve set up an occlusion parameter. When the ambiance is heavily occluded, my idea wa…

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## [Issue when FMod is hosted by different Source Control than Game](https://qa.fmod.com/t/issue-when-fmod-is-hosted-by-different-source-control-than-game/17720)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 4\
**Last updated:** [October 1, 2021, 5:46am UTC](https://qa.fmod.com/t/issue-when-fmod-is-hosted-by-different-source-control-than-game/17720 "2021-10-01T05:46:27Z")

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Hi, we’ve been seeing an issue for a while. We have FMOD hosted in perforce, and our UE4 project hosted in Github. We can set the build output directory (via UE4 validate fmod) and this works just fine, but when we try t…

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## [Scatteret initial Time Delay doesn't seem to work](https://qa.fmod.com/t/scatteret-initial-time-delay-doesnt-seem-to-work/17708)

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**Author:** [@Gianni](https://qa.fmod.com/u/Gianni)\
**Replies:** 4\
**Last updated:** [September 29, 2021, 11:55pm UTC](https://qa.fmod.com/t/scatteret-initial-time-delay-doesnt-seem-to-work/17708 "2021-09-29T23:55:28Z")

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Hello, every time I try to set a scatterer with an initial delay interval, using the Tempo delay feature contained into its Trigger behaviour section, it happens something very strange. It works for very little time del…

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## [Audio table can't find files with special characters](https://qa.fmod.com/t/audio-table-cant-find-files-with-special-characters/16651)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 13\
**Last updated:** [September 29, 2021, 5:12pm UTC](https://qa.fmod.com/t/audio-table-cant-find-files-with-special-characters/16651 "2021-09-29T17:12:17Z")

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I have many dialogue files with special characters. Example: 356\_François\_LeMoon\_19.wav FMOD’s audio tables is not picking them up for some reason. Is anyone else experiencing this issue?

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## [How to achieve a transition effect from the outside of a wall to the inside](https://qa.fmod.com/t/how-to-achieve-a-transition-effect-from-the-outside-of-a-wall-to-the-inside/17733)

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**Author:** [@VioMau](https://qa.fmod.com/u/VioMau)\
**Replies:** 1\
**Last updated:** [September 29, 2021, 6:05am UTC](https://qa.fmod.com/t/how-to-achieve-a-transition-effect-from-the-outside-of-a-wall-to-the-inside/17733 "2021-09-29T06:05:32Z")

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I need heard a band from outside a room and then from inside. Listen to the band as if you were about to enter a pub and then enter to the pub to hear the music clearly. With snapshots? With Eq? Thanks and sorry my engli…

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## [FMOD UE4 2.10.04 Audio Obstruction/Occlusion](https://qa.fmod.com/t/fmod-ue4-2-10-04-audio-obstruction-occlusion/17725)

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**Author:** [@rconnors](https://qa.fmod.com/u/rconnors)\
**Replies:** 1\
**Last updated:** [September 29, 2021, 5:33am UTC](https://qa.fmod.com/t/fmod-ue4-2-10-04-audio-obstruction-occlusion/17725 "2021-09-29T05:33:55Z")

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Hello! Although the native UE4 integration for Audio Occlusion works as intended, it doesn’t seem to address Audio Obstruction, affording binary occlusion by default. I’ve read that, historically, the geometry engine h…

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## [Automatic gunshots with different fire rate](https://qa.fmod.com/t/automatic-gunshots-with-different-fire-rate/17730)

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**Author:** [@XploZ](https://qa.fmod.com/u/XploZ)\
**Replies:** 4\
**Last updated:** [September 28, 2021, 3:45pm UTC](https://qa.fmod.com/t/automatic-gunshots-with-different-fire-rate/17730 "2021-09-28T15:45:40Z")

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Hello, We have a grades system which means that when you upgrade your skill, the fire rate of appropriate weapon is increasing. Hence, the speed of shooting sounds should be increased. What is the best way to set this s…

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## [Filepath Bug still occurring for me](https://qa.fmod.com/t/filepath-bug-still-occurring-for-me/17705)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 2\
**Last updated:** [September 28, 2021, 2:41pm UTC](https://qa.fmod.com/t/filepath-bug-still-occurring-for-me/17705 "2021-09-28T14:41:32Z")

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Hello i have been reading up on the forum regarding the “FMOD Studio: Encounterd Error: ERR\_VERSION The version number of this file format is not supported.” bug which can be found here: But i downloaded the latest ver…

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## [Master.strings.bank not building](https://qa.fmod.com/t/master-strings-bank-not-building/17724)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 2\
**Last updated:** [September 28, 2021, 3:32am UTC](https://qa.fmod.com/t/master-strings-bank-not-building/17724 "2021-09-28T03:32:25Z")

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Hi, recently I had an issue where the latest events we created for the project didn’t load in Unreal. I cleaned out all the generated files and noticed that when I re-built from FMOD Studio, the Master.strings.bank file …

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## [Get a separate event to affect another event? (Parameters)](https://qa.fmod.com/t/get-a-separate-event-to-affect-another-event-parameters/17722)

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**Author:** [@chrisjdarcy](https://qa.fmod.com/u/chrisjdarcy)\
**Replies:** 2\
**Last updated:** [September 27, 2021, 11:33pm UTC](https://qa.fmod.com/t/get-a-separate-event-to-affect-another-event-parameters/17722 "2021-09-27T23:33:46Z")

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Is there a way to get an event instance to change parameters on a different event. I want a global parameter to be affect depending on the distance to a certain object, but I can’t automate a global parameter by a local…

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## [FMOD.io missing from Audio Bin](https://qa.fmod.com/t/fmod-io-missing-from-audio-bin/17628)

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**Author:** [@imtomgamedev](https://qa.fmod.com/u/imtomgamedev)\
**Replies:** 11\
**Last updated:** [September 27, 2021, 1:48am UTC](https://qa.fmod.com/t/fmod-io-missing-from-audio-bin/17628 "2021-09-27T01:48:01Z")

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I’m using FMOD 2.02.02. When I open the Audio Bin and select FMOD.io tab, nothing appears in the dialog other than a white blank screen. Tom

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## [Fmod Studio takes over the whole PC sound](https://qa.fmod.com/t/fmod-studio-takes-over-the-whole-pc-sound/17685)

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**Author:** [@BubbleBoi](https://qa.fmod.com/u/BubbleBoi)\
**Replies:** 2\
**Last updated:** [September 22, 2021, 1:02pm UTC](https://qa.fmod.com/t/fmod-studio-takes-over-the-whole-pc-sound/17685 "2021-09-22T13:02:48Z")

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I updated Fmod Studio to version 2.02.03 and now when I open it I can’t play any sound other than the Fmod Studio. Even when I open unity and turn on live update I don’t get any sound.

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## [Plans to Offer FMOD Studio for Linux via Flatpak or Snap?](https://qa.fmod.com/t/plans-to-offer-fmod-studio-for-linux-via-flatpak-or-snap/14686)

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**Author:** [@Shibusuke](https://qa.fmod.com/u/Shibusuke)\
**Replies:** 2\
**Last updated:** [September 22, 2021, 7:31am UTC](https://qa.fmod.com/t/plans-to-offer-fmod-studio-for-linux-via-flatpak-or-snap/14686 "2021-09-22T07:31:35Z")

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Hello - are there any plans to offer FMOD Studio as a Flatpak or Snap app? (I ask because it would be a huge help towards syncing my Windows and Linux dev environments and making them equally easy to work on.)

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## [Do "trigger" type parameters exist for Fmod events?](https://qa.fmod.com/t/do-trigger-type-parameters-exist-for-fmod-events/17672)

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**Author:** [@Stacklucker](https://qa.fmod.com/u/Stacklucker)\
**Replies:** 2\
**Last updated:** [September 14, 2021, 11:46pm UTC](https://qa.fmod.com/t/do-trigger-type-parameters-exist-for-fmod-events/17672 "2021-09-14T23:46:31Z")

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Title basically says it. Is there a way to create and call a parameter of type “trigger” ? What I mean by “trigger” is essentially a bool being automatically set to false immediately after I set it to true, say from Uni…

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## [Can't drag and drop from windows - making REAPER integration impossible](https://qa.fmod.com/t/cant-drag-and-drop-from-windows-making-reaper-integration-impossible/17687)

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**Author:** [@ErikLandskov](https://qa.fmod.com/u/ErikLandskov)\
**Replies:** 1\
**Last updated:** [September 22, 2021, 4:55am UTC](https://qa.fmod.com/t/cant-drag-and-drop-from-windows-making-reaper-integration-impossible/17687 "2021-09-22T04:55:19Z")

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I’m using FMOD 2.01.11 and I can’t drag and drop audio files or REAPER files from file explorer to the project. To import audio, I have to use the “Import Assets” option which would be fine except now I need to integrate…

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## [Fmod isPlaying Question!!!Please Help!!!](https://qa.fmod.com/t/fmod-isplaying-question-please-help/11481)

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**Author:** [@anthony091527](https://qa.fmod.com/u/anthony091527)\
**Replies:** 3\
**Last updated:** [September 21, 2021, 6:44pm UTC](https://qa.fmod.com/t/fmod-isplaying-question-please-help/11481 "2021-09-21T18:44:16Z")

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Hello everyone！I use Fmod in the Ogre. And I want to judge the sound file is finished playing! So i use the function named ‘isPlaying’ in the Fmod Library.But the function always return ‘FMOD\_ERR\_INVALID\_HANDLE’.Please h…

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## [Unable to initialize FMOD Controller Outuput](https://qa.fmod.com/t/unable-to-initialize-fmod-controller-outuput/17622)

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**Author:** [@alberto\_antab](https://qa.fmod.com/u/alberto_antab)\
**Replies:** 7\
**Last updated:** [September 21, 2021, 6:02am UTC](https://qa.fmod.com/t/unable-to-initialize-fmod-controller-outuput/17622 "2021-09-21T06:02:12Z")

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Hi, I am trying to use FMOD Controller Output device to test the new output port features of FMOD Studio 2.02.02. I have connected a PS5 controller via cable and I can see the device in the audio control panel as “Wirele…

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## [Absolute Speed built-in parameter is not working](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548)

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**Author:** [@zsombor.bencsik](https://qa.fmod.com/u/zsombor.bencsik)\
**Replies:** 3\
**Last updated:** [September 20, 2021, 11:27pm UTC](https://qa.fmod.com/t/absolute-speed-built-in-parameter-is-not-working/17548 "2021-09-20T23:27:49Z")

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As the title states, no matter how I try it Absolute Speed is always 0. As far as I understand absolute speed is calculated in relation to 0,0,0. So the player’s speed has no effect on it unlike relative speed. I have a…

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## [Self compression for gunshots](https://qa.fmod.com/t/self-compression-for-gunshots/17674)

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**Author:** [@Comet123](https://qa.fmod.com/u/Comet123)\
**Replies:** 4\
**Last updated:** [September 15, 2021, 3:31pm UTC](https://qa.fmod.com/t/self-compression-for-gunshots/17674 "2021-09-15T15:31:37Z")

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Hey, have a good day. I am trying to design automatic rifle gunshots. My problem is that if I use the gunshot sounds at their normal volume, the sounds are getting louder and disturbing. Self-compression might be a sol…

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## [An invalid parameter was passed to this function: effectHandle-\>getOutputChannelLayout(](https://qa.fmod.com/t/an-invalid-parameter-was-passed-to-this-function-effecthandle-getoutputchannellayout/17661)

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**Author:** [@microsoft\_hemi](https://qa.fmod.com/u/microsoft_hemi)\
**Replies:** 4\
**Last updated:** [September 14, 2021, 5:26pm UTC](https://qa.fmod.com/t/an-invalid-parameter-was-passed-to-this-function-effecthandle-getoutputchannellayout/17661 "2021-09-14T17:26:26Z")

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Hello, I am writing a DSP plugin using FMOD Studio 2.01.11 but I have run in to an issue when attempting to add it in FMOD Studio. The plugin successfully completes its initialization, but then never receives any buffer…

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## [\[BUG\] Trigger condition disappears](https://qa.fmod.com/t/bug-trigger-condition-disappears/16639)

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**Author:** [@AlexM](https://qa.fmod.com/u/AlexM)\
**Replies:** 3\
**Last updated:** [September 14, 2021, 4:14pm UTC](https://qa.fmod.com/t/bug-trigger-condition-disappears/16639 "2021-09-14T16:14:27Z")

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If an instrument is conditionally triggered by a labelled parameter, if I change the label order in the parameter settings, the condition disappears. EDIT: the bug could be broader than what I tought: after changing lab…

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## [Impulse Responses - Proper Setup?](https://qa.fmod.com/t/impulse-responses-proper-setup/16478)

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**Author:** [@jessekirbs](https://qa.fmod.com/u/jessekirbs)\
**Replies:** 11\
**Last updated:** [September 13, 2021, 8:23pm UTC](https://qa.fmod.com/t/impulse-responses-proper-setup/16478 "2021-09-13T20:23:02Z")

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Hello, I’m trying to use a custom impulse response that was created by recording a sine sweep in a room, deconvolving that and applying it to a dry clap to get a .WAV file. I then setup a reverb return with convolution …

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## [Problem with volume Fmod / Unity / DAW](https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660)

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**Author:** [@Pitch\_Baldwin](https://qa.fmod.com/u/Pitch_Baldwin)\
**Replies:** 4\
**Last updated:** [September 13, 2021, 9:11am UTC](https://qa.fmod.com/t/problem-with-volume-fmod-unity-daw/17660 "2021-09-13T09:11:55Z")

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Hi, I work on a project since few years. We passed on Fmod 2.01 recently. Since that point, i have a very strange problem. The overall volume in fmod is much more lower than before. So in my daw and in unity, everything…

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## [Asset files deleted when using "Repair Asset Conflicts" button](https://qa.fmod.com/t/asset-files-deleted-when-using-repair-asset-conflicts-button/17405)

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**Author:** [@richardtaylor](https://qa.fmod.com/u/richardtaylor)\
**Replies:** 19\
**Last updated:** [September 13, 2021, 6:13am UTC](https://qa.fmod.com/t/asset-files-deleted-when-using-repair-asset-conflicts-button/17405 "2021-09-13T06:13:27Z")

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When opening FMOD projects sent to us from our audio designer I often see the following message: There are assets in the project with conflicting compression and streaming settings. You can fix the issue by using the …

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## [FMOD Crashing on Launch (Mac)](https://qa.fmod.com/t/fmod-crashing-on-launch-mac/17571)

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**Author:** [@bassboi13](https://qa.fmod.com/u/bassboi13)\
**Replies:** 1\
**Last updated:** [September 10, 2021, 12:14am UTC](https://qa.fmod.com/t/fmod-crashing-on-launch-mac/17571 "2021-09-10T00:14:25Z")

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Hi everyone, hoping someone can help me. Running on MacOS BigSur v11.5.2 (only updated this morning in hopes it would fix the issue) MacBook Pro. I was using FMOD with Unity last night and everything was working perfec…

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## [What does this means? Starvation in wasapi buffer](https://qa.fmod.com/t/what-does-this-means-starvation-in-wasapi-buffer/14853)

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**Author:** [@Koca](https://qa.fmod.com/u/Koca)\
**Replies:** 7\
**Last updated:** [September 8, 2021, 1:44am UTC](https://qa.fmod.com/t/what-does-this-means-starvation-in-wasapi-buffer/14853 "2021-09-08T01:44:51Z")

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I get this every time i push play. I am specifically speaking about the first line that says : Starvation detected in wasapi output buffer Thank you

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## [On Android Device, Sound is tremble than on Win32](https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632)

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**Author:** [@dactandn0](https://qa.fmod.com/u/dactandn0)\
**Replies:** 1\
**Last updated:** [September 2, 2021, 1:27am UTC](https://qa.fmod.com/t/on-android-device-sound-is-tremble-than-on-win32/17632 "2021-09-02T01:27:50Z")

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Hi coder! I’m newbie with Fmod. On Android Device, I find that sound is tremble, different running on Win32. Here, my code: FMOD::Channel\* channel; r = system-\>playSound(sound, nullptr, false, &channel); assert(r =…

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## [Seeing named params index](https://qa.fmod.com/t/seeing-named-params-index/17631)

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**Author:** [@rontt](https://qa.fmod.com/u/rontt)\
**Replies:** 3\
**Last updated:** [September 1, 2021, 6:42pm UTC](https://qa.fmod.com/t/seeing-named-params-index/17631 "2021-09-01T18:42:54Z")

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One issue we’re facing is our musician is naming the params, but in the cpp API params can only get set by index. I understand this is a feature that is being considered, but in the meantime is there a way to know what …

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## [Need FMOD Ex Designer Version 4.32.04](https://qa.fmod.com/t/need-fmod-ex-designer-version-4-32-04/17619)

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**Author:** [@IllyaIsmaili](https://qa.fmod.com/u/IllyaIsmaili)\
**Replies:** 2\
**Last updated:** [August 30, 2021, 2:06am UTC](https://qa.fmod.com/t/need-fmod-ex-designer-version-4-32-04/17619 "2021-08-30T02:06:49Z")

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Hi, I’m currently working on a mod for The Witcher 2 : Assassin’s of The Kings - Enhanced Edition. And in order to add music to my mod in the modding tool (REDkit engine) I need to have FMOD Ex Designer Ver. 4.32.04 (and…

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