# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=71

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**Page:** 72

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## [Crossfading sequenced oneshots](https://qa.fmod.com/t/crossfading-sequenced-oneshots/15172)

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**Author:** [@jvd](https://qa.fmod.com/u/jvd)\
**Replies:** 3\
**Last updated:** [September 1, 2021, 8:35am UTC](https://qa.fmod.com/t/crossfading-sequenced-oneshots/15172 "2021-09-01T08:35:09Z")

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I have a bunch of one shot sounds that I would like to have sequenced in a loop. While they play, I would like the next sound that plays to overlap the previous one. I can sort of achieve this currently using a scatterer…

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## [Inquiry about 7.1.4 Output Build in fmod Studio](https://qa.fmod.com/t/inquiry-about-7-1-4-output-build-in-fmod-studio/17512)

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**Author:** [@UM1](https://qa.fmod.com/u/UM1)\
**Replies:** 7\
**Last updated:** [August 30, 2021, 12:50pm UTC](https://qa.fmod.com/t/inquiry-about-7-1-4-output-build-in-fmod-studio/17512 "2021-08-30T12:50:11Z")

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FMOD output 7.1.4 was added to UE4 manually. In FMOD studios, there is no ‘surround 7.1.4’ in the Surround speaker mode during the platform-specific build, but if you select ‘surround 7.1’, I wonder if UE4 outputs ‘surr…

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## [Error while trying to migrate project in 2.00.14 to 2.01.07](https://qa.fmod.com/t/error-while-trying-to-migrate-project-in-2-00-14-to-2-01-07/16710)

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**Author:** [@D.Metcalfe](https://qa.fmod.com/u/D.Metcalfe)\
**Replies:** 9\
**Last updated:** [August 30, 2021, 4:53am UTC](https://qa.fmod.com/t/error-while-trying-to-migrate-project-in-2-00-14-to-2-01-07/16710 "2021-08-30T04:53:33Z")

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Me and the programmer on my team recently upgraded our FMOD Engine and UE4 integration to version 2.01.07. I started getting errors while trying to get live update working, but I realized I was still using version 2.00.1…

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## [5.1 & 7.1 mixdown and stereo monitoring](https://qa.fmod.com/t/5-1-7-1-mixdown-and-stereo-monitoring/15458)

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**Author:** [@magomusica](https://qa.fmod.com/u/magomusica)\
**Replies:** 6\
**Last updated:** [August 29, 2021, 11:13pm UTC](https://qa.fmod.com/t/5-1-7-1-mixdown-and-stereo-monitoring/15458 "2021-08-29T23:13:55Z")

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How does FMOD mixdown from any surround format (including 7.1.4) to stereo if the platform is not using a surround format? I read in the forums that you did away with SRS. What is the new method? And is there any officia…

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## [Routing event instances through different reverb snapshots](https://qa.fmod.com/t/routing-event-instances-through-different-reverb-snapshots/17618)

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**Author:** [@ptrefall](https://qa.fmod.com/u/ptrefall)\
**Replies:** 4\
**Last updated:** [August 29, 2021, 8:58am UTC](https://qa.fmod.com/t/routing-event-instances-through-different-reverb-snapshots/17618 "2021-08-29T08:58:22Z")

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Hi, I’m evaluating propagating reverb from different “rooms”. The idea would be to route event instances through different room buses that can have rever snapshots per bus, and finally mix these into the reverb snapshot …

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## [File .fev. Hot to open?](https://qa.fmod.com/t/file-fev-hot-to-open/16878)

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**Author:** [@booba](https://qa.fmod.com/u/booba)\
**Replies:** 1\
**Last updated:** [August 28, 2021, 2:57pm UTC](https://qa.fmod.com/t/file-fev-hot-to-open/16878 "2021-08-28T14:57:05Z")

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Hello, recently I downloaded FMOD studio and I want to open file .fev by programm, because when I searched how to open this file it said - use FMOD. But now when I have the programm I can’t listen the file and getting er…

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## [Volume control for whole game](https://qa.fmod.com/t/volume-control-for-whole-game/17603)

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**Author:** [@ghostofthemovie](https://qa.fmod.com/u/ghostofthemovie)\
**Replies:** 2\
**Last updated:** [August 24, 2021, 11:03pm UTC](https://qa.fmod.com/t/volume-control-for-whole-game/17603 "2021-08-24T23:03:25Z")

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Hey there, I would like to lower the volume of my whole game - is there something like a master bus to do this? If not, how can I achieve it? Thank you very much for your attention.

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## [Surround to Stereo Downmixing in v2.02: discrepancies between auditioning stereo in Studio vs in Engine](https://qa.fmod.com/t/surround-to-stereo-downmixing-in-v2-02-discrepancies-between-auditioning-stereo-in-studio-vs-in-engine/17594)

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**Author:** [@GiacomoF](https://qa.fmod.com/u/GiacomoF)\
**Replies:** 3\
**Last updated:** [August 23, 2021, 10:45pm UTC](https://qa.fmod.com/t/surround-to-stereo-downmixing-in-v2-02-discrepancies-between-auditioning-stereo-in-studio-vs-in-engine/17594 "2021-08-23T22:45:13Z")

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This is a question that was already brought up but it seems like it still stands. There is a very distinct difference between auditioning a 5.1 mix in Studio through a stereo Windows setup and forcing the Master Bus to…

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## [FMOD Oculus Spatializer Plugin Not showing up](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-not-showing-up/17598)

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**Author:** [@Xiaoxiao](https://qa.fmod.com/u/Xiaoxiao)\
**Replies:** 2\
**Last updated:** [August 23, 2021, 1:56am UTC](https://qa.fmod.com/t/fmod-oculus-spatializer-plugin-not-showing-up/17598 "2021-08-23T01:56:54Z")

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I’m trying to install the oculus spatializer plugin but it doesn’t show up in my FMOD project. I downloaded the spatializer plugin from here https://developer.oculus.com/downloads/package/oculus-spatializer-fmod/ And …

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## [How downmixing from 5.1 and 7.1 works in FMOD Studio? And why is there such difference between Studio and engine?](https://qa.fmod.com/t/how-downmixing-from-5-1-and-7-1-works-in-fmod-studio-and-why-is-there-such-difference-between-studio-and-engine/13887)

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**Author:** [@tema](https://qa.fmod.com/u/tema)\
**Replies:** 7\
**Last updated:** [August 20, 2021, 1:14am UTC](https://qa.fmod.com/t/how-downmixing-from-5-1-and-7-1-works-in-fmod-studio-and-why-is-there-such-difference-between-studio-and-engine/13887 "2021-08-20T01:14:47Z")

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Hi! According to the User Manual, “if you set your FMOD Studio project to be 5.1 Surround, but the player only has stereo speakers, FMOD automatically maps the outputs to the two available speakers”. So I have a questio…

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## [Event not triggering](https://qa.fmod.com/t/event-not-triggering/17573)

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**Author:** [@Starshape242](https://qa.fmod.com/u/Starshape242)\
**Replies:** 5\
**Last updated:** [August 19, 2021, 4:48pm UTC](https://qa.fmod.com/t/event-not-triggering/17573 "2021-08-19T16:48:04Z")

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Very new to this, so sorry for the noob questions. I am fiddling around with an already created project, replacing assets with my own. Now all of a sudden, there is an event that isn’t triggering anymore at all when co…

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## [Building metadata bank without building audio file bank?](https://qa.fmod.com/t/building-metadata-bank-without-building-audio-file-bank/17580)

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**Author:** [@capybara](https://qa.fmod.com/u/capybara)\
**Replies:** 4\
**Last updated:** [August 19, 2021, 1:48am UTC](https://qa.fmod.com/t/building-metadata-bank-without-building-audio-file-bank/17580 "2021-08-19T01:48:17Z")

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Hi, I’m working on updates for a game that’s already shipped and I’m trying to keep our banks as small as possible. Therefore, for every update, I create a new bank and put all new events in there and only allow that n…

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## [My snapshot zone triggers automatically at start up](https://qa.fmod.com/t/my-snapshot-zone-triggers-automatically-at-start-up/17576)

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**Author:** [@bluosdboss](https://qa.fmod.com/u/bluosdboss)\
**Replies:** 18\
**Last updated:** [August 18, 2021, 11:09am UTC](https://qa.fmod.com/t/my-snapshot-zone-triggers-automatically-at-start-up/17576 "2021-08-18T11:09:33Z")

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Hi guys, I recently came across an issue with my overriding snapshot zone. I’ve set it up so that the play event is on trigger enter and the stop event is on trigger exit. The collision tag is correct and attached to t…

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## [How to trigger a 2nd multi instrument on release of mouse?](https://qa.fmod.com/t/how-to-trigger-a-2nd-multi-instrument-on-release-of-mouse/17582)

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**Author:** [@DavidDagostino](https://qa.fmod.com/u/DavidDagostino)\
**Replies:** 17\
**Last updated:** [August 18, 2021, 8:27am UTC](https://qa.fmod.com/t/how-to-trigger-a-2nd-multi-instrument-on-release-of-mouse/17582 "2021-08-18T08:27:30Z")

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Hi! I have a laser pulse drill sound that I have in a Multi instrument, it contains the start up sound and then it loops the sustained sound until release of the mouse button which then triggers another event with the c…

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## [AHDSR release only fires on first loop when used with a multi-instrument](https://qa.fmod.com/t/ahdsr-release-only-fires-on-first-loop-when-used-with-a-multi-instrument/17578)

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**Author:** [@GRUNDIE](https://qa.fmod.com/u/GRUNDIE)\
**Replies:** 1\
**Last updated:** [August 18, 2021, 5:52am UTC](https://qa.fmod.com/t/ahdsr-release-only-fires-on-first-loop-when-used-with-a-multi-instrument/17578 "2021-08-18T05:52:16Z")

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Hello all, I have a multi instrument with three instruments inside it. I would like to gracefully fade between each loop so I followed the advice on this page: Multi-Instrument Crossfade or equivalent? It works perfect…

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## [Musical transition and following progress bar](https://qa.fmod.com/t/musical-transition-and-following-progress-bar/17532)

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**Author:** [@Louca](https://qa.fmod.com/u/Louca)\
**Replies:** 3\
**Last updated:** [August 12, 2021, 3:51pm UTC](https://qa.fmod.com/t/musical-transition-and-following-progress-bar/17532 "2021-08-12T15:51:31Z")

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Hello everydoby. I’m actually trying to develop a game, I’m a begginer on fmod, and I have an issue. I’ve got a looping music, and a progress bar following the music. When the music is looping (cf. the first gif), it’s…

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## [Scripting API: tempo markers & TransitionDestinationSound](https://qa.fmod.com/t/scripting-api-tempo-markers-transitiondestinationsound/17401)

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**Author:** [@Grhyll](https://qa.fmod.com/u/Grhyll)\
**Replies:** 6\
**Last updated:** [August 12, 2021, 1:56pm UTC](https://qa.fmod.com/t/scripting-api-tempo-markers-transitiondestinationsound/17401 "2021-08-12T13:56:34Z")

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Hi! I’m in the process of trying to do custom scripts for some operations I have to do on a ton of events, and I’m not sure if some of the things I’m trying to do are not possible currently, or if I just didn’t find the…

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## [Error building PS4/5 banks due to surround files](https://qa.fmod.com/t/error-building-ps4-5-banks-due-to-surround-files/17555)

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**Author:** [@pandeirada](https://qa.fmod.com/u/pandeirada)\
**Replies:** 1\
**Last updated:** [August 11, 2021, 10:34pm UTC](https://qa.fmod.com/t/error-building-ps4-5-banks-due-to-surround-files/17555 "2021-08-11T22:34:50Z")

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Hi, I’ve been getting the error ‘The format of the source file is invalid’ when building banks for PS4 and 5. The files creating this problem have a 5.0 format. Is there any incompatibility between PS and any kind of su…

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## [Sync transition quantization to nested event tempo](https://qa.fmod.com/t/sync-transition-quantization-to-nested-event-tempo/17553)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 2\
**Last updated:** [August 11, 2021, 3:48am UTC](https://qa.fmod.com/t/sync-transition-quantization-to-nested-event-tempo/17553 "2021-08-11T03:48:01Z")

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Hi all, I’ve been managing all of the music tracks of a game as nested events inside one main FMOD event, as I’d like to dynamically transition between these different tracks. Now, since each of these nested events alre…

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## [Different lengths of sounds in multi-instrument](https://qa.fmod.com/t/different-lengths-of-sounds-in-multi-instrument/17542)

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**Author:** [@keltkelt](https://qa.fmod.com/u/keltkelt)\
**Replies:** 14\
**Last updated:** [August 10, 2021, 1:02am UTC](https://qa.fmod.com/t/different-lengths-of-sounds-in-multi-instrument/17542 "2021-08-10T01:02:41Z")

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I need the sounds in the multi-instrument to play at different speeds. (So that if the sound is shorter, then it plays faster and there is no pause before the next sound). Enabling async changes the visual style, but the…

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## [FMOD Audio Table with UE4](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536)

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**Author:** [@zackregansounds](https://qa.fmod.com/u/zackregansounds)\
**Replies:** 4\
**Last updated:** [August 9, 2021, 2:55am UTC](https://qa.fmod.com/t/fmod-audio-table-with-ue4/17536 "2021-08-09T02:55:53Z")

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I am trying to set up a dialogue system with UE4 and FMODs audio table. I believe I have it set up correctly but I get no audio when I have that event selected. It does when I use any other event.

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## [FMOD Studio 2.01.07 Profiler Connects to Unity, but Events Aren't Recorded](https://qa.fmod.com/t/fmod-studio-2-01-07-profiler-connects-to-unity-but-events-arent-recorded/17078)

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**Author:** [@millertone](https://qa.fmod.com/u/millertone)\
**Replies:** 24\
**Last updated:** [August 9, 2021, 1:34am UTC](https://qa.fmod.com/t/fmod-studio-2-01-07-profiler-connects-to-unity-but-events-arent-recorded/17078 "2021-08-09T01:34:33Z")

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Hi Folks, I can enable Live Update, and it appears that data is recording, but it doesn’t appear as though audio is being received in the Profiler’s Master, and no events are being registered. We’re using FMOD 2.01.07 a…

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## [BUG: Labeled Parameter Automations ignoring Conditionals](https://qa.fmod.com/t/bug-labeled-parameter-automations-ignoring-conditionals/17444)

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**Author:** [@wobblersound](https://qa.fmod.com/u/wobblersound)\
**Replies:** 4\
**Last updated:** [August 9, 2021, 12:11am UTC](https://qa.fmod.com/t/bug-labeled-parameter-automations-ignoring-conditionals/17444 "2021-08-09T00:11:07Z")

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FMOD Version 2.01.09 and 2.01.10 I wanted to attach a project as well, but it won’t let me. If you want a testproject with the setup already done let me know. There is a serious Bug regarding labeled parameter automati…

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## [Creating a condition for a sound](https://qa.fmod.com/t/creating-a-condition-for-a-sound/17528)

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**Author:** [@Starshape242](https://qa.fmod.com/u/Starshape242)\
**Replies:** 14\
**Last updated:** [August 5, 2021, 6:01am UTC](https://qa.fmod.com/t/creating-a-condition-for-a-sound/17528 "2021-08-05T06:01:30Z")

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Hi! I’m very new and am trying to learn FMOD a little bit more… And I am at the moment trying to create a situation where a sound only triggers once, but is attached to two events. My goal is that if both events happen,…

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## [Triggering a Multi Instrument](https://qa.fmod.com/t/triggering-a-multi-instrument/17526)

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**Author:** [@kjam1](https://qa.fmod.com/u/kjam1)\
**Replies:** 3\
**Last updated:** [August 4, 2021, 7:39pm UTC](https://qa.fmod.com/t/triggering-a-multi-instrument/17526 "2021-08-04T19:39:27Z")

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Hi, I’m trying to trigger the Multi Instruments in this project based on the event’s parameters. For example, when “Building 1” is “True” I want the “Piano” Multi Instrument to play. However, currently the Multi Instr…

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## [\[BUG\] Fade In Click when set start offset](https://qa.fmod.com/t/bug-fade-in-click-when-set-start-offset/17524)

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**Author:** [@thommazk](https://qa.fmod.com/u/thommazk)\
**Replies:** 2\
**Last updated:** [August 4, 2021, 1:35am UTC](https://qa.fmod.com/t/bug-fade-in-click-when-set-start-offset/17524 "2021-08-04T01:35:06Z")

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Hi, I’ve found a bug on FMOD 2.01.11: If you set the start offset to a multi-instrument and put a fade-in in the timeline, you’ll hear a click before the fade starts. I’ve tested with single instruments and it’s working…

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## [Green arrow icon appearing on the Overview panel](https://qa.fmod.com/t/green-arrow-icon-appearing-on-the-overview-panel/17450)

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**Author:** [@danitabaires](https://qa.fmod.com/u/danitabaires)\
**Replies:** 5\
**Last updated:** [August 3, 2021, 6:24am UTC](https://qa.fmod.com/t/green-arrow-icon-appearing-on-the-overview-panel/17450 "2021-08-03T06:24:40Z")

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Sometimes I see this icon when I select an event on the Overview panel on the Profiler. What does it mean and what does the number next to it mean too?

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## [Reroute a logic track issue](https://qa.fmod.com/t/reroute-a-logic-track-issue/16625)

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**Author:** [@Gmsd](https://qa.fmod.com/u/Gmsd)\
**Replies:** 6\
**Last updated:** [August 1, 2021, 9:50am UTC](https://qa.fmod.com/t/reroute-a-logic-track-issue/16625 "2021-08-01T09:50:30Z")

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Greetings, Here’s what I encountered : Trying to reroute a logic track a in a Group bus always uses the “route into new track” option. There’s now way to select a GRP in the browsing list. Am I doing something wrong …

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## [Global Snapshot Parameters](https://qa.fmod.com/t/global-snapshot-parameters/17495)

<div class="topic-metadata">

**Author:** [@uberaudio](https://qa.fmod.com/u/uberaudio)\
**Replies:** 1\
**Last updated:** [July 30, 2021, 12:31am UTC](https://qa.fmod.com/t/global-snapshot-parameters/17495 "2021-07-30T00:31:38Z")

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I want to alter the value of a parameter using a snapshot, but I can’t seem to get any of the parameters scoped in. I have already made the parameter global, so it shows up on the mixing desk/overview section, but it di…

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## [Event stops before playing with loop and trigger zone. New bug?](https://qa.fmod.com/t/event-stops-before-playing-with-loop-and-trigger-zone-new-bug/17419)

<div class="topic-metadata">

**Author:** [@Noxylios](https://qa.fmod.com/u/Noxylios)\
**Replies:** 16\
**Last updated:** [July 29, 2021, 11:12am UTC](https://qa.fmod.com/t/event-stops-before-playing-with-loop-and-trigger-zone-new-bug/17419 "2021-07-29T11:12:13Z")

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Hello, I encouter a problem while creating my interactive system for a game I work on. I use Fmod (2.01.09) and Unity (202.3.9). What I want to do is a music event played with a trigger zone activated with collider. i…

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