# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=72

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**Page:** 73

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## [UNITY - SetVolume(0) not muting the volume of Event](https://qa.fmod.com/t/unity-setvolume-0-not-muting-the-volume-of-event/13876)

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**Author:** [@facaelectrica](https://qa.fmod.com/u/facaelectrica)\
**Replies:** 4\
**Last updated:** [July 29, 2021, 1:28am UTC](https://qa.fmod.com/t/unity-setvolume-0-not-muting-the-volume-of-event/13876 "2021-07-29T01:28:33Z")

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Using Fmod Studio with Unity and trying to mute an Event but not working. I’m using setVolume(0) to mute it and debugging with getVolume() No matter what I set under setVolume, the getVolume() ‘finalVolume’ doesn’t cha…

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## [Is there an Auto-locate option for missing assets?](https://qa.fmod.com/t/is-there-an-auto-locate-option-for-missing-assets/17476)

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**Author:** [@Inkfish](https://qa.fmod.com/u/Inkfish)\
**Replies:** 9\
**Last updated:** [July 28, 2021, 3:30pm UTC](https://qa.fmod.com/t/is-there-an-auto-locate-option-for-missing-assets/17476 "2021-07-28T15:30:05Z")

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Hi There, i recently had to downsize all files in my Google drive and as a result i have messed up all the paths for every asset in my project. I have now added all assets into a singular folder that is outside of Google…

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## [Change parameter with quantization?](https://qa.fmod.com/t/change-parameter-with-quantization/17478)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 2\
**Last updated:** [July 26, 2021, 8:30pm UTC](https://qa.fmod.com/t/change-parameter-with-quantization/17478 "2021-07-26T20:30:52Z")

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Is it possible to set a parameter value in a quantized way? For instance, I’d only like to fade in the volume of an instrument in a song after a bar has completed. Is that possible?

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## [Scripting : Assign Event Mixer Master to a MixerGroup](https://qa.fmod.com/t/scripting-assign-event-mixer-master-to-a-mixergroup/17472)

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**Author:** [@Brokener](https://qa.fmod.com/u/Brokener)\
**Replies:** 1\
**Last updated:** [July 26, 2021, 1:45am UTC](https://qa.fmod.com/t/scripting-assign-event-mixer-master-to-a-mixergroup/17472 "2021-07-26T01:45:25Z")

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Hi, I’m trying to assign Events to Groups in a script, but can’t find how to do it. Currently I have this line : event.masterTrack.mixerGroup.output = myGroup; (myGroup is a MixerGroup and I have the reference, it is n…

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## [Multi Instrument Shuffle only one time when Async On?](https://qa.fmod.com/t/multi-instrument-shuffle-only-one-time-when-async-on/17437)

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**Author:** [@DGE02](https://qa.fmod.com/u/DGE02)\
**Replies:** 5\
**Last updated:** [July 24, 2021, 4:47pm UTC](https://qa.fmod.com/t/multi-instrument-shuffle-only-one-time-when-async-on/17437 "2021-07-24T16:47:02Z")

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Hello There, I am new to FMOD, but have learned some of the basics. I hope what I want to is not impossible. I have composed 3 Ambiant Tracks, and each one does have 3 variations (So 9 tracks in total). Every track con…

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## [Which McDSP plugins work with FMOD Studio](https://qa.fmod.com/t/which-mcdsp-plugins-work-with-fmod-studio/17466)

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**Author:** [@nihil\_music](https://qa.fmod.com/u/nihil_music)\
**Replies:** 1\
**Last updated:** [July 23, 2021, 1:19pm UTC](https://qa.fmod.com/t/which-mcdsp-plugins-work-with-fmod-studio/17466 "2021-07-23T13:19:05Z")

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Hello there, I’m trying to find out if there is any way to use third party plugins in FMOD. What I got so far is that you can’t just use any vst plugin. There is an FMOD version of an McDSP plugin called M1 Limiter. But…

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## [Retrieve list of events from Masters.strings bank](https://qa.fmod.com/t/retrieve-list-of-events-from-masters-strings-bank/17452)

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**Author:** [@Teflora](https://qa.fmod.com/u/Teflora)\
**Replies:** 6\
**Last updated:** [July 23, 2021, 5:57am UTC](https://qa.fmod.com/t/retrieve-list-of-events-from-masters-strings-bank/17452 "2021-07-23T05:57:53Z")

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Hello there! So I read that you should be able to load the Masters.strings bank and can then use getEventList() or getEventCount() to get a list of all the event paths the project has. But for me it returns an empty lis…

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## [My mixer snapshots take longer to switch than is set in the ADSR](https://qa.fmod.com/t/my-mixer-snapshots-take-longer-to-switch-than-is-set-in-the-adsr/17469)

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**Author:** [@DarkEcoAudio](https://qa.fmod.com/u/DarkEcoAudio)\
**Replies:** 2\
**Last updated:** [July 22, 2021, 11:57pm UTC](https://qa.fmod.com/t/my-mixer-snapshots-take-longer-to-switch-than-is-set-in-the-adsr/17469 "2021-07-22T23:57:52Z")

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Hi all - this problem is driving me insane. I have some voice files for a PA system in a level, and I’ve set up different busses to process the voice differently depending on whether the player is outside, indoors or in …

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## [How do I get FMOD Designer for macOS?](https://qa.fmod.com/t/how-do-i-get-fmod-designer-for-macos/17468)

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**Author:** [@nwsiaki](https://qa.fmod.com/u/nwsiaki)\
**Replies:** 1\
**Last updated:** [July 22, 2021, 9:14pm UTC](https://qa.fmod.com/t/how-do-i-get-fmod-designer-for-macos/17468 "2021-07-22T21:14:59Z")

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I have FMOD Studio, and a game dev sent me a .fev file to listen to some audio samples. I can’t access it without FMOD Designer apparently. It’s a version of FMOD that is over a decade old and it is not mentioned on your…

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## [Having audio stutter, while number of voices drops to 0](https://qa.fmod.com/t/having-audio-stutter-while-number-of-voices-drops-to-0/17464)

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**Author:** [@pandeirada](https://qa.fmod.com/u/pandeirada)\
**Replies:** 1\
**Last updated:** [July 22, 2021, 12:08am UTC](https://qa.fmod.com/t/having-audio-stutter-while-number-of-voices-drops-to-0/17464 "2021-07-22T00:08:16Z")

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Hello, I’m having a problem with FMOD 2.01.09 integrated with UE 4.26, as active voices drop down heavily with no additional issue being showed by CPU or any other event instance. This results in audio stutter. What co…

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## [BUG: Master bank failed to build according to error message (still builds master bank), missing events](https://qa.fmod.com/t/bug-master-bank-failed-to-build-according-to-error-message-still-builds-master-bank-missing-events/17292)

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**Author:** [@DJSE](https://qa.fmod.com/u/DJSE)\
**Replies:** 6\
**Last updated:** [July 21, 2021, 1:33am UTC](https://qa.fmod.com/t/bug-master-bank-failed-to-build-according-to-error-message-still-builds-master-bank-missing-events/17292 "2021-07-21T01:33:33Z")

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Unreal 4.26.2 FMOD studio and plugin are both 2.01.09 After pressing build, i get an error that says “Failed to build bank ‘Master’ due to the following error: File not found.” I have verified that the file exists and…

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## [Script to import a WAV and create an event with that AudioAsset?](https://qa.fmod.com/t/script-to-import-a-wav-and-create-an-event-with-that-audioasset/14255)

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**Author:** [@jbgben](https://qa.fmod.com/u/jbgben)\
**Replies:** 3\
**Last updated:** [July 20, 2021, 11:36pm UTC](https://qa.fmod.com/t/script-to-import-a-wav-and-create-an-event-with-that-audioasset/14255 "2021-07-20T23:36:37Z")

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I could not find any examples on how to do this. I import a wav file using studio.project.importAudioFIle(), and can create an event using studio.project.create(“Event”), I can make a Group Track with event.AddGroupTrack…

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## [C++ VS Code set-up on Mac](https://qa.fmod.com/t/c-vs-code-set-up-on-mac/17456)

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**Author:** [@ncarcagno](https://qa.fmod.com/u/ncarcagno)\
**Replies:** 2\
**Last updated:** [July 20, 2021, 11:10pm UTC](https://qa.fmod.com/t/c-vs-code-set-up-on-mac/17456 "2021-07-20T23:10:18Z")

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Hi, im having lot of problems setting my Vs Code project to work with FMOD plugin. I have followed every step on the guide (https://www.fmod.com/resources/documentation-ue4?version=2.00&page=user-guide.html), but can’t …

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## [Monitoring in 7.1.4](https://qa.fmod.com/t/monitoring-in-7-1-4/17421)

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**Author:** [@MartinS9001](https://qa.fmod.com/u/MartinS9001)\
**Replies:** 3\
**Last updated:** [July 20, 2021, 12:36am UTC](https://qa.fmod.com/t/monitoring-in-7-1-4/17421 "2021-07-20T00:36:39Z")

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Hello there! I’m having a question regarding monitoring of 7.1.4 channels output. Simply put - if I have a sound card that has 12 analog outputs, will I be able to monitor that properly in fmod? From what I’ve reasear…

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## [Override Transition Timeline](https://qa.fmod.com/t/override-transition-timeline/17458)

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**Author:** [@Bradgentle](https://qa.fmod.com/u/Bradgentle)\
**Replies:** 2\
**Last updated:** [July 19, 2021, 12:34am UTC](https://qa.fmod.com/t/override-transition-timeline/17458 "2021-07-19T00:34:37Z")

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I have a few fairly long transition regions (4 bars in length) that need to be overridden by a parameter wanting to jump instantly, but can’t seem to make them instantly jump if it has started a transition timeline. Is t…

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## [Set Parameter in event in fmod](https://qa.fmod.com/t/set-parameter-in-event-in-fmod/17453)

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**Author:** [@Martyna](https://qa.fmod.com/u/Martyna)\
**Replies:** 1\
**Last updated:** [July 18, 2021, 11:51am UTC](https://qa.fmod.com/t/set-parameter-in-event-in-fmod/17453 "2021-07-18T11:51:54Z")

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Hi. Is it any possibility to setting parameter to some value in event in fmod and then read that parameter in unity script?

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## [Quality loss on import](https://qa.fmod.com/t/quality-loss-on-import/17424)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 5\
**Last updated:** [July 16, 2021, 7:56pm UTC](https://qa.fmod.com/t/quality-loss-on-import/17424 "2021-07-16T19:56:15Z")

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Hello! I have essentially the same question as this thread: Audio File Quality Loss on Import. When I import my wav file and audition in the assets window without compression, there is noticeable loss of high end informa…

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## [HTML5 - 3D binaural audio options?](https://qa.fmod.com/t/html5-3d-binaural-audio-options/17243)

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**Author:** [@Teflora](https://qa.fmod.com/u/Teflora)\
**Replies:** 2\
**Last updated:** [July 16, 2021, 2:11pm UTC](https://qa.fmod.com/t/html5-3d-binaural-audio-options/17243 "2021-07-16T14:11:10Z")

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Hey there! I was wondering what are exactly my options for 3D audio when using the web version of FMOD? I know there is a very simple panning solutions, but I want something where a panned audio signal has some delay b…

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## [Fading In and Out Music Tracks](https://qa.fmod.com/t/fading-in-and-out-music-tracks/10968)

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**Author:** [@singing\_pigs](https://qa.fmod.com/u/singing_pigs)\
**Replies:** 27\
**Last updated:** [July 15, 2021, 1:33am UTC](https://qa.fmod.com/t/fading-in-and-out-music-tracks/10968 "2021-07-15T01:33:41Z")

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Okay let me run this by everyone. I’m new to FMOD Studio (never used Designer), and I’m trying to get my bearings best I can. What I want is to run 3 music tracks simultaneously (a melody + 2 backing tracks), so that the…

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## [Loop with crossfade](https://qa.fmod.com/t/loop-with-crossfade/17434)

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**Author:** [@VoodooDetective](https://qa.fmod.com/u/VoodooDetective)\
**Replies:** 2\
**Last updated:** [July 15, 2021, 1:29am UTC](https://qa.fmod.com/t/loop-with-crossfade/17434 "2021-07-15T01:29:28Z")

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I’ve got music in my game that loops, and it’d be nice to be able to crossfade between the beginning and end of a loop. How would I do this on a multi instrument timeline?

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## [Sounds Cuting Itself](https://qa.fmod.com/t/sounds-cuting-itself/11613)

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**Author:** [@JCosta](https://qa.fmod.com/u/JCosta)\
**Replies:** 16\
**Last updated:** [July 14, 2021, 8:11am UTC](https://qa.fmod.com/t/sounds-cuting-itself/11613 "2021-07-14T08:11:03Z")

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Hi, I´m having a little trouble solving this. Basically, I want to play the same sound in the same event but withouth the sound cutting itself. Everytime you play an event the sound starts over cutting it´s tail, is it…

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## [Magnet Region Loop Not Working (Quantization)](https://qa.fmod.com/t/magnet-region-loop-not-working-quantization/17422)

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**Author:** [@willozeas](https://qa.fmod.com/u/willozeas)\
**Replies:** 3\
**Last updated:** [July 13, 2021, 2:07am UTC](https://qa.fmod.com/t/magnet-region-loop-not-working-quantization/17422 "2021-07-13T02:07:16Z")

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Hello! I am using magnet regions and am having problems with only some of my magnet regions are looping properly. Here’s a video of my problem: why - YouTube As you can see in the video, each 2 bar region is dependent o…

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## [Feature Request: Foldable Mix Groups](https://qa.fmod.com/t/feature-request-foldable-mix-groups/17415)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 1\
**Last updated:** [July 8, 2021, 7:38am UTC](https://qa.fmod.com/t/feature-request-foldable-mix-groups/17415 "2021-07-08T07:38:39Z")

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Feature Request: Foldable Mix Groups: It would be nice to be able to select a group of mix groups (channels in the mixer) and, like grouping columns in a spreadsheet, fold them into a single, perhaps narrower, column. T…

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## [Option to not load last project (Feature Request?)](https://qa.fmod.com/t/option-to-not-load-last-project-feature-request/17414)

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**Author:** [@michaelklier1](https://qa.fmod.com/u/michaelklier1)\
**Replies:** 2\
**Last updated:** [July 8, 2021, 6:20am UTC](https://qa.fmod.com/t/option-to-not-load-last-project-feature-request/17414 "2021-07-08T06:20:41Z")

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Hi, I don’t think this is supported, at least I didn’t find an option :slight\_smile: Loading the last project sure is convenient for the most part, but it would be nice to be able to disable this. I’m often working on…

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## [FMOD + UNITY+ Oculus](https://qa.fmod.com/t/fmod-unity-oculus/17399)

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**Author:** [@pitomenph](https://qa.fmod.com/u/pitomenph)\
**Replies:** 5\
**Last updated:** [July 7, 2021, 11:52pm UTC](https://qa.fmod.com/t/fmod-unity-oculus/17399 "2021-07-07T23:52:14Z")

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Hey guys, I am working on a VR project on Unity and from what I have read, I have to use Oculus spatializer in order to make FMOD work with Oculus. I have installed the Oculus plugin in FMOD and I have written down “Ocu…

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## [Mackie Control Features Documentation - Play / Stop Buttons](https://qa.fmod.com/t/mackie-control-features-documentation-play-stop-buttons/17362)

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**Author:** [@pneyrinck](https://qa.fmod.com/u/pneyrinck)\
**Replies:** 1\
**Last updated:** [July 5, 2021, 5:09am UTC](https://qa.fmod.com/t/mackie-control-features-documentation-play-stop-buttons/17362 "2021-07-05T05:09:02Z")

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I have been trying out the Mackie Control control surface features. I can see that some great features are implemented. But I have not found any documentation to be certain of all the features. Is there such a thing? For…

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## [Issues with Importing Timeline from Linked Reaper Project](https://qa.fmod.com/t/issues-with-importing-timeline-from-linked-reaper-project/17080)

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**Author:** [@lucafusi](https://qa.fmod.com/u/lucafusi)\
**Replies:** 5\
**Last updated:** [July 5, 2021, 4:54am UTC](https://qa.fmod.com/t/issues-with-importing-timeline-from-linked-reaper-project/17080 "2021-07-05T04:54:05Z")

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Hi there, trying to get a bunch of music imported into FMOD today and thought I’d explore the Reaper integration. It was fairly simple to get started thanks to the documentation. I’ve got a linked project successfully i…

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## [Latency on parameter change in certain events](https://qa.fmod.com/t/latency-on-parameter-change-in-certain-events/17374)

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**Author:** [@sandeben](https://qa.fmod.com/u/sandeben)\
**Replies:** 3\
**Last updated:** [July 2, 2021, 1:48am UTC](https://qa.fmod.com/t/latency-on-parameter-change-in-certain-events/17374 "2021-07-02T01:48:50Z")

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Similar to some other posts in the last couple years, I’m experiencing latency in some situations when I change parameters. Please check out this video walking through it: I can’t understand why this much …

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## [Do events that are started via command instrument follow the same bank assignment rules as other event references?](https://qa.fmod.com/t/do-events-that-are-started-via-command-instrument-follow-the-same-bank-assignment-rules-as-other-event-references/17396)

<div class="topic-metadata">

**Author:** [@toddhelsley](https://qa.fmod.com/u/toddhelsley)\
**Replies:** 1\
**Last updated:** [July 1, 2021, 12:24am UTC](https://qa.fmod.com/t/do-events-that-are-started-via-command-instrument-follow-the-same-bank-assignment-rules-as-other-event-references/17396 "2021-07-01T00:24:59Z")

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Just looking for some clarification on bank assignments for events started by command instruments. Are those events considered “references” of the event that starts it, and therefor follows the parent’s bank assignment…

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## [Get accurate timestamp associated with recorded audio samples](https://qa.fmod.com/t/get-accurate-timestamp-associated-with-recorded-audio-samples/17392)

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**Author:** [@jossdisguise](https://qa.fmod.com/u/jossdisguise)\
**Replies:** 1\
**Last updated:** [June 30, 2021, 2:00am UTC](https://qa.fmod.com/t/get-accurate-timestamp-associated-with-recorded-audio-samples/17392 "2021-06-30T02:00:41Z")

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Is there a way to get an accurate timestamp associated with recorded audio samples? Similar to pu64QPCPosition that is available with IAudioCaptureClient::GetBuffer

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