# FMOD Studio

**URL:** https://qa.fmod.com/c/fmodstudio/5.md?no_subcategories=false&page=74

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**Page:** 75

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## [Change parameter values over time without command instruments](https://qa.fmod.com/t/change-parameter-values-over-time-without-command-instruments/17205)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 6\
**Last updated:** [May 30, 2021, 6:13pm UTC](https://qa.fmod.com/t/change-parameter-values-over-time-without-command-instruments/17205 "2021-05-30T18:13:57Z")

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Is it possible to automate a parameter value over time, without code or command instruments? I have several music tracks that I would like to “map out” with parameter changes for every single bar, but it takes an extrem…

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## [Is there a way to loop action sheets?](https://qa.fmod.com/t/is-there-a-way-to-loop-action-sheets/17245)

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**Author:** [@abrasounds](https://qa.fmod.com/u/abrasounds)\
**Replies:** 2\
**Last updated:** [May 26, 2021, 2:51am UTC](https://qa.fmod.com/t/is-there-a-way-to-loop-action-sheets/17245 "2021-05-26T02:51:40Z")

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Hi there, Title says it all, I can’t seem to find a way to loop an action sheet. I know that at a first glance looping it might feel like defeating the actual purpose of an action sheet, but on the thing I’m working on …

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## [Missing dll file](https://qa.fmod.com/t/missing-dll-file/17206)

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**Author:** [@Albertus](https://qa.fmod.com/u/Albertus)\
**Replies:** 1\
**Last updated:** [May 24, 2021, 4:02am UTC](https://qa.fmod.com/t/missing-dll-file/17206 "2021-05-24T04:02:57Z")

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Hi. downloaded fmod, and keep getting this ( VCRUNTIME 140.dll was not found ) need help to fix this. i use the 2.01.05 for Euro Truck Simulator 2 and have used it 2 weeks ago and all worked fine. Today i reinstalled fmo…

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## [Deleted events refuse to die](https://qa.fmod.com/t/deleted-events-refuse-to-die/17156)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 11\
**Last updated:** [May 24, 2021, 3:51am UTC](https://qa.fmod.com/t/deleted-events-refuse-to-die/17156 "2021-05-24T03:51:44Z")

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I wrote about this earlier, but I need to re-open the topic; I need help with this: The following happens only when I have Perforce version control on. When I change the version-control setting to ‘none’, the problem se…

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## [Multiple sounds from bank into multitrack?](https://qa.fmod.com/t/multiple-sounds-from-bank-into-multitrack/17215)

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**Author:** [@koizin](https://qa.fmod.com/u/koizin)\
**Replies:** 3\
**Last updated:** [May 24, 2021, 1:07am UTC](https://qa.fmod.com/t/multiple-sounds-from-bank-into-multitrack/17215 "2021-05-24T01:07:56Z")

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Hello, I’m quite new to fmod so this might be a very simple issue. I currently have multiple sounds that I want to assign to an animal in a game I am working on. I found that using a multitrack fits best for randomizing…

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## [BUG: events order in the browser tab doesn't save](https://qa.fmod.com/t/bug-events-order-in-the-browser-tab-doesnt-save/17217)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 1\
**Last updated:** [May 21, 2021, 2:31am UTC](https://qa.fmod.com/t/bug-events-order-in-the-browser-tab-doesnt-save/17217 "2021-05-21T02:31:39Z")

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It goes back to alphabetical order after restarting FMOD Studio. Since we can change events order, I’m assuming it’s a bug. \[FMOD 2.02\]

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## [BUG: transition timeline interacts with destination fade-in](https://qa.fmod.com/t/bug-transition-timeline-interacts-with-destination-fade-in/17228)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [May 20, 2021, 11:20pm UTC](https://qa.fmod.com/t/bug-transition-timeline-interacts-with-destination-fade-in/17228 "2021-05-20T23:20:48Z")

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When the destination has a micro-fade-in in the main timeline, after a transition timeline, it behaves strangely, as if the fade-in were longer (even though the transition timeline doesn’t have fades at all).

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## [Suggestion: transition timeline before magnet region](https://qa.fmod.com/t/suggestion-transition-timeline-before-magnet-region/17229)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [May 20, 2021, 11:04pm UTC](https://qa.fmod.com/t/suggestion-transition-timeline-before-magnet-region/17229 "2021-05-20T23:04:21Z")

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Since the magnet region is an inverted transition region mixed with a loop region, it has to have a transition timeline to get into it, as well as the actual transition timeline for the loop.

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## [Integrating Reaper not working](https://qa.fmod.com/t/integrating-reaper-not-working/16969)

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**Author:** [@123qwe](https://qa.fmod.com/u/123qwe)\
**Replies:** 12\
**Last updated:** [May 20, 2021, 12:53am UTC](https://qa.fmod.com/t/integrating-reaper-not-working/16969 "2021-05-20T00:53:18Z")

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Hello I am trying to integrate reaper and following the document in the help menu, everything works up to the point where I trying to import the timeline from reaper, I tried to drag the reaper .rpp file session file int…

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## [Controlar Volumen desde otro evento](https://qa.fmod.com/t/controlar-volumen-desde-otro-evento/17183)

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**Author:** [@jarru](https://qa.fmod.com/u/jarru)\
**Replies:** 2\
**Last updated:** [May 18, 2021, 2:33pm UTC](https://qa.fmod.com/t/controlar-volumen-desde-otro-evento/17183 "2021-05-18T14:33:10Z")

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Hola a todos, mi duda es la siguiente. Teniendo 2 eventos distintos y mientras el primero suena continuamente (música) como puedo hacer para que al ejecutar el segundo (por ejemplo una campana de dos segundos) haga que …

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## [Looking for a FMOD plugin that use granular synthesis for car engines that works for Mobile](https://qa.fmod.com/t/looking-for-a-fmod-plugin-that-use-granular-synthesis-for-car-engines-that-works-for-mobile/17165)

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**Author:** [@Techead](https://qa.fmod.com/u/Techead)\
**Replies:** 2\
**Last updated:** [May 17, 2021, 3:24pm UTC](https://qa.fmod.com/t/looking-for-a-fmod-plugin-that-use-granular-synthesis-for-car-engines-that-works-for-mobile/17165 "2021-05-17T15:24:21Z")

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Working on a racing game on mobile. Looking to do better sounding engine sound than the looping system that FMOD comes standard. I would like to find a granular synthesis plugin that can drive the engine sounds. The Aud…

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## [Modulating looped events](https://qa.fmod.com/t/modulating-looped-events/17158)

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**Author:** [@trjaudio](https://qa.fmod.com/u/trjaudio)\
**Replies:** 7\
**Last updated:** [May 17, 2021, 7:48am UTC](https://qa.fmod.com/t/modulating-looped-events/17158 "2021-05-17T07:48:52Z")

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I have an event with a looping weapon. I have set it up with a loop region so that when i fire the event (its a weapon firing sound) it loops, and when I stop, it goes to another specific place on the timeline to play th…

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## [Suggestion: Looping action sequence / conditional jumps](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204)

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**Author:** [@Skaven252](https://qa.fmod.com/u/Skaven252)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 2:19am UTC](https://qa.fmod.com/t/suggestion-looping-action-sequence-conditional-jumps/17204 "2021-05-17T02:19:55Z")

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Consecutive Actions could be a great solution to some use cases where you need to sequence different categories of sound after one another, and they’re at different lengths, yet have randomization. Examples: Breathing…

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## [Documentation error (Quick start tutorial)](https://qa.fmod.com/t/documentation-error-quick-start-tutorial/17181)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 1:00am UTC](https://qa.fmod.com/t/documentation-error-quick-start-tutorial/17181 "2021-05-17T01:00:36Z")

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In the Quick Start Tutorial for both 2.1 & 2.2, step 5 says Right-click on the events browser, and select “New Event \> New 3D Event” from the context menu. However the submenu of New Event actually contains “New 2D/3…

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## [Need full missing files list to restore deleted (since recovered) assets to now empty instruments](https://qa.fmod.com/t/need-full-missing-files-list-to-restore-deleted-since-recovered-assets-to-now-empty-instruments/17182)

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**Author:** [@Thrilmur](https://qa.fmod.com/u/Thrilmur)\
**Replies:** 1\
**Last updated:** [May 17, 2021, 12:23am UTC](https://qa.fmod.com/t/need-full-missing-files-list-to-restore-deleted-since-recovered-assets-to-now-empty-instruments/17182 "2021-05-17T00:23:11Z")

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Hi all, Pulled a doofus and accidentally deleted some files via P4V Clean (wasn’t including in Depot for rest of team, but also didn’t set up with any backups myself, which I now realize… I recovered the raw I believe,…

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## [Primer on event sheets (especially parameter sheet) please](https://qa.fmod.com/t/primer-on-event-sheets-especially-parameter-sheet-please/17199)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 4\
**Last updated:** [May 16, 2021, 8:31pm UTC](https://qa.fmod.com/t/primer-on-event-sheets-especially-parameter-sheet-please/17199 "2021-05-16T20:31:54Z")

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I’m new to FMOD and I’m struggling to understand the different sheets within an Event and how they work together. I have seen the forum posts explaining that New Event \> New 2D/3D Timeline creates an event with a Timeli…

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## [Avoid pops/clicks when re-triggering Event?](https://qa.fmod.com/t/avoid-pops-clicks-when-re-triggering-event/17201)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 3\
**Last updated:** [May 15, 2021, 8:51am UTC](https://qa.fmod.com/t/avoid-pops-clicks-when-re-triggering-event/17201 "2021-05-15T08:51:42Z")

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Hi folks Fairly basic issue here, When re-triggering an event (say, a drum hit which can be struck repeatedly), I am getting pops/clicks as the playhead is forced back to start 0 value from a positive/negative wave pos…

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## [Distance-controlled transitions between Snapshots](https://qa.fmod.com/t/distance-controlled-transitions-between-snapshots/17202)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 2\
**Last updated:** [May 15, 2021, 12:32am UTC](https://qa.fmod.com/t/distance-controlled-transitions-between-snapshots/17202 "2021-05-15T00:32:36Z")

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Hi folks, I have a long corridor connecting two rooms with separate soundscapes. Normally I’d use Automation on the Snapshot intensity, (which reads from Unreal’s Audio Volume \> Fade Time it seems) or ADSR, but what I’…

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## [Suggestion: Self-resizing New Transition Region & New Magnet Region](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095)

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**Author:** [@niu](https://qa.fmod.com/u/niu)\
**Replies:** 6\
**Last updated:** [May 14, 2021, 10:50pm UTC](https://qa.fmod.com/t/suggestion-self-resizing-new-transition-region-new-magnet-region/17095 "2021-05-14T22:50:06Z")

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Pretty self-explanatory. I often find myself spending quite some time resizing regions to fit the length of a clip. It would be nice to have the same option as the “New Loop Region” when you right-click on a clip. And,…

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## [No sound when opening the game in google chrome](https://qa.fmod.com/t/no-sound-when-opening-the-game-in-google-chrome/17187)

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**Author:** [@SkqnderRed](https://qa.fmod.com/u/SkqnderRed)\
**Replies:** 3\
**Last updated:** [May 14, 2021, 3:28am UTC](https://qa.fmod.com/t/no-sound-when-opening-the-game-in-google-chrome/17187 "2021-05-14T03:28:26Z")

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Hi , i need some help i c’ant hear any sound when i open the game in google chrome , everything works correctly in the unity editor . Any help please ?

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## [Mystery validation errors](https://qa.fmod.com/t/mystery-validation-errors/17154)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 6\
**Last updated:** [May 13, 2021, 2:22am UTC](https://qa.fmod.com/t/mystery-validation-errors/17154 "2021-05-13T02:22:03Z")

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Known bug: My project is in a constant state of thinking it needs validation because of the bug in which control events which address parameters is erroneously flagged as invalid by the validator. However, I also get th…

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## [Drag to open bank folders and then drop?](https://qa.fmod.com/t/drag-to-open-bank-folders-and-then-drop/17191)

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**Author:** [@Douku](https://qa.fmod.com/u/Douku)\
**Replies:** 3\
**Last updated:** [May 12, 2021, 11:58pm UTC](https://qa.fmod.com/t/drag-to-open-bank-folders-and-then-drop/17191 "2021-05-12T23:58:10Z")

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So quite often I will be working away and need to drag my events into a specific bank and almost every time, I make the same mistake! :roll\_eyes: (Will I ever learn?! Haha… no, I won’t. :expressionless:) The way our ban…

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## [Loop single instrument not working? (2.1)](https://qa.fmod.com/t/loop-single-instrument-not-working-2-1/17163)

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**Author:** [@paul.masristone](https://qa.fmod.com/u/paul.masristone)\
**Replies:** 4\
**Last updated:** [May 10, 2021, 11:44pm UTC](https://qa.fmod.com/t/loop-single-instrument-not-working-2-1/17163 "2021-05-10T23:44:02Z")

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I have an event with a single audio track. I think I’ve set it to loop correctly but it’s only playing once when Play() is invoked in Unity. I may have misunderstood the manual. I set the Loop instrument control for the…

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## [Error processing (An operating system based file error was encountered.)](https://qa.fmod.com/t/error-processing-an-operating-system-based-file-error-was-encountered/15098)

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**Author:** [@cgd11](https://qa.fmod.com/u/cgd11)\
**Replies:** 5\
**Last updated:** [May 10, 2021, 9:47am UTC](https://qa.fmod.com/t/error-processing-an-operating-system-based-file-error-was-encountered/15098 "2021-05-10T09:47:59Z")

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Hi. We are having a major error with FMOD after setting up the Source Control between a previously existent Mac project and a new Windows workspace. I am using 1.10.14 with Perforce as Source Control. After setting up…

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## [Help needed - project nuked](https://qa.fmod.com/t/help-needed-project-nuked/17166)

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**Author:** [@magrotten](https://qa.fmod.com/u/magrotten)\
**Replies:** 1\
**Last updated:** [May 8, 2021, 4:14pm UTC](https://qa.fmod.com/t/help-needed-project-nuked/17166 "2021-05-08T16:14:23Z")

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Dear FMODders, hoping you can help I lost my game’s FMOD project as it wasn’t where i thought i had it (Documents) when I backed up before a Win10 re-set. With the Studio project I was running, I only ever built a Maste…

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## [Generative/procedural music experiment](https://qa.fmod.com/t/generative-procedural-music-experiment/16774)

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**Author:** [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Replies:** 3\
**Last updated:** [March 5, 2021, 12:24am UTC](https://qa.fmod.com/t/generative-procedural-music-experiment/16774 "2021-03-05T00:24:24Z")

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\[EDIT: for a better readability, I split the bug part into another post\] Hi! I’d like to present a musical experimentation, which may become a music of our futur game (maybe for the strategic map). Instead of the tradi…

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## [Frequent build warnings and validation errors when trying to set assets to stream](https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 1\
**Last updated:** [May 6, 2021, 2:03am UTC](https://qa.fmod.com/t/frequent-build-warnings-and-validation-errors-when-trying-to-set-assets-to-stream/17155 "2021-05-06T02:03:48Z")

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I am having a nearly-continuous problem setting assets to be streaming. In some cases, intermittently, (even on the same asset file) setting the asset to stream produces a warning when I try to build a bank, and it throw…

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## [Getting duplicate-name complaints for events with same name but in different folders](https://qa.fmod.com/t/getting-duplicate-name-complaints-for-events-with-same-name-but-in-different-folders/17104)

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**Author:** [@KurtHarlandLarson](https://qa.fmod.com/u/KurtHarlandLarson)\
**Replies:** 6\
**Last updated:** [May 5, 2021, 2:48am UTC](https://qa.fmod.com/t/getting-duplicate-name-complaints-for-events-with-same-name-but-in-different-folders/17104 "2021-05-05T02:48:23Z")

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I am, intermittently, getting duplicate-name complaints for events with same name but in different folders. It will build fine 7 times in a row, and then one time when I try to build the master bank, it pops up with thin…

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## [Plugin errors on mac 10.14](https://qa.fmod.com/t/plugin-errors-on-mac-10-14/17132)

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**Author:** [@kahamel](https://qa.fmod.com/u/kahamel)\
**Replies:** 1\
**Last updated:** [May 4, 2021, 4:36am UTC](https://qa.fmod.com/t/plugin-errors-on-mac-10-14/17132 "2021-05-04T04:36:39Z")

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I am creating plugins in Cabbage (csound) and wanting to import them to FMod (I have tried 3 or 4 different versions) and in all cases I get an error message saying the dylib file cannot be found - but obviously it know…

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## [BUG - Can't drag automation or condition value](https://qa.fmod.com/t/bug-cant-drag-automation-or-condition-value/16921)

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**Author:** [@scholzi](https://qa.fmod.com/u/scholzi)\
**Replies:** 4\
**Last updated:** [May 3, 2021, 9:13pm UTC](https://qa.fmod.com/t/bug-cant-drag-automation-or-condition-value/16921 "2021-05-03T21:13:11Z")

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FMOD Studio 2.01.08 on Windows 10 Attempting to add an automation point in the timeline or trying to drag any condition value results in the mouse being thrown to the bottom left corner of the screen, making it impossib…

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